// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1998-2000 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //----------------------------------------------------------------------------- /// \file /// \brief globals (shared data & code) for hw_ modules #ifndef _HWR_GLOB_H_ #define _HWR_GLOB_H_ #include "hw_defs.h" #include "hw_main.h" #include "../m_misc.h" // the original aspect ratio of Doom graphics isn't square #define ORIGINAL_ASPECT (320.0f/200.0f) // ----------- // structures // ----------- // a vertex of a Doom 'plane' polygon typedef struct { float x; float y; //#ifdef SLOPENESS float z; //#endif } polyvertex_t; #ifdef _MSC_VER #pragma warning(disable : 4200) #endif // a convex 'plane' polygon, clockwise order typedef struct { INT32 numpts; polyvertex_t pts[0]; } poly_t; #ifdef _MSC_VER #pragma warning(default : 4200) #endif // holds extra info for 3D render, for each subsector in subsectors[] typedef struct { poly_t *planepoly; // the generated convex polygon } extrasubsector_t; // needed for sprite rendering // equivalent of the software renderer's vissprites typedef struct gr_vissprite_s { // Doubly linked list struct gr_vissprite_s *prev; struct gr_vissprite_s *next; float x1, x2; float tz, ty; lumpnum_t patchlumpnum; boolean flip; UINT8 translucency; //alpha level 0-255 mobj_t *mobj; boolean precip; // Tails 08-25-2002 boolean vflip; //Hurdler: 25/04/2000: now support colormap in hardware mode UINT8 *colormap; INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing } gr_vissprite_t; // -------- // hw_bsp.c // -------- extern extrasubsector_t *extrasubsectors; extern size_t addsubsector; void HWR_InitPolyPool(void); void HWR_FreePolyPool(void); // -------- // hw_cache.c // -------- void HWR_InitTextureCache(void); void HWR_FreeTextureCache(void); void HWR_FreeExtraSubsectors(void); void HWR_GetFlat(lumpnum_t flatlumpnum); GLTexture_t *HWR_GetTexture(INT32 tex); void HWR_GetPatch(GLPatch_t *gpatch); void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap); void HWR_UnlockCachedPatch(GLPatch_t *gpatch); GLPatch_t *HWR_GetPic(lumpnum_t lumpnum); void HWR_SetPalette(RGBA_t *palette); GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump); GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum); void HWR_GetFadeMask(lumpnum_t fademasklumpnum); // -------- // hw_draw.c // -------- extern float gr_patch_scalex; extern float gr_patch_scaley; extern consvar_t cv_grrounddown; // on/off extern INT32 patchformat; extern INT32 textureformat; extern boolean firetranslucent; #endif //_HW_GLOB_