// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 2001 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. //----------------------------------------------------------------------------- /// \file /// \brief Hardware 3D sound general code #include "../doomdef.h" #ifdef HW3SOUND #include "../i_sound.h" #include "../s_sound.h" #include "../w_wad.h" #include "../z_zone.h" #include "../g_game.h" #include "../tables.h" #include "../sounds.h" #include "../r_main.h" #include "../r_things.h" #include "../m_random.h" #include "../p_local.h" #include "hw3dsdrv.h" #include "hw3sound.h" #define ANGLE2DEG(x) (((double)(x)) / ((double)ANGLE_45/45)) #define NORM_PITCH 128 #define NORM_PRIORITY 64 #define NORM_SEP 128 #if 1 #define TPS(x) (x) #else //Alam_GBC: MPS, not MPF! #define TPS(x) ((float)(x)/(float)TICRATE) #endif struct hardware3ds_s hw3ds_driver; typedef struct source_s { sfxinfo_t *sfxinfo; const void *origin; INT32 handle; // Internal source handle channel_type_t type; // Sound type (attack, scream, etc) } source_t; typedef struct ambient_sdata_s { source3D_data_t left; source3D_data_t right; } ambient_sdata_t; typedef struct ambient_source_s { source_t left; source_t right; } ambient_source_t; // Static sources // This sources always creates static source_t p_attack_source; // Player attack source static source_t p_attack_source2; // Player2 attack source static source_t p_scream_source; // Player scream source static source_t p_scream_source2; // Player2 scream source static ambient_source_t ambient_source; // Ambinet sound sources // abuse??? //static source3D_data_t p_attack_sdata; // ?? Now just holds precalculated player attack source data //static source3D_data_t p_default_sdata;// ?? ---- // ---- // ---- // ---- player scream source data static ambient_sdata_t ambient_sdata; // Precalculated datas of an ambient sound sources // Stack of dynamic sources static source_t *sources = NULL; // Much like original channels static INT32 num_sources = 0; // Current mode of 3D sound system // Default is original (stereo) mode INT32 hws_mode = HWS_DEFAULT_MODE; //============================================================================= void HW3S_SetSourcesNum(void) { INT32 i; // Allocating the internal channels for mixing // (the maximum number of sounds rendered // simultaneously) within zone memory. if (sources) HW3S_StopSounds(); Z_Free(sources); if (cv_numChannels.value <= STATIC_SOURCES_NUM) I_Error("HW3S_SetSourcesNum: Number of sound sources cannot be less than %d\n", STATIC_SOURCES_NUM + 1); num_sources = cv_numChannels.value - STATIC_SOURCES_NUM; sources = (source_t *) Z_Malloc(num_sources * sizeof (*sources), PU_STATIC, 0); // Free all channels for use for (i = 0; i < num_sources; i++) { sources[i].sfxinfo = NULL; sources[i].type = CT_NORMAL; sources[i].handle = -1; } } //============================================================================= static void HW3S_KillSource(INT32 snum) { source_t * s = &sources[snum]; if (s->sfxinfo) { HW3DS.pfnStopSource(s->handle); HW3DS.pfnKillSource(s->handle); s->handle = -1; s->sfxinfo->usefulness--; s->origin = NULL; s->sfxinfo = NULL; } } //============================================================================= /* static void HW3S_StopSource(INT32 snum) { source_t * s = &sources[snum]; if (s->sfxinfo) { // stop the sound playing HW3DS.pfnStopSource(s->handle); } } */ //============================================================================= void HW3S_StopSound(void *origin) { INT32 snum; for (snum = 0; snum < num_sources; snum++) { if (sources[snum].sfxinfo && sources[snum].origin == origin) { HW3S_KillSource(snum); break; } } } void HW3S_StopSoundByID(void *origin, sfxenum_t sfx_id) { INT32 snum; for (snum = 0; snum < num_sources; snum++) { if (sources[snum].sfxinfo == &S_sfx[sfx_id] && sources[snum].origin == origin) { HW3S_KillSource(snum); break; } } } void HW3S_StopSoundByNum(sfxenum_t sfxnum) { INT32 snum; for (snum = 0; snum < num_sources; snum++) { if (sources[snum].sfxinfo == &S_sfx[sfxnum]) { HW3S_KillSource(snum); break; } } } //============================================================================= void HW3S_StopSounds(void) { INT32 snum; // kill all playing sounds at start of level // (trust me - a good idea) for (snum = 0; snum < num_sources; snum++) if (sources[snum].sfxinfo) HW3S_KillSource(snum); // Also stop all static sources HW3DS.pfnStopSource(p_attack_source.handle); HW3DS.pfnStopSource(p_attack_source2.handle); HW3DS.pfnStopSource(p_scream_source.handle); HW3DS.pfnStopSource(p_scream_source2.handle); HW3DS.pfnStopSource(ambient_source.left.handle); HW3DS.pfnStopSource(ambient_source.right.handle); } //============================================================================= static INT32 HW3S_GetSource(const void *origin, sfxinfo_t *sfxinfo, boolean splitsound) { // // If none available, return -1. Otherwise source #. // source number to use INT32 snum; source_t * src; INT32 sep = NORM_SEP, pitch = NORM_PITCH, volume = 255; (void)splitsound; // Find an open source for (snum = 0, src = sources; snum < num_sources; src++, snum++) { if (!src->sfxinfo) break; #if 0 if (origin && src->origin == origin) { HW3S_KillSource(snum); break; } #endif } #if 0 // Check to see if it is audible if (origin && origin != listenmobj) { INT32 rc; rc = S_AdjustSoundParams(listenmobj, origin, &volume, &sep, &pitch, sfxinfo); if (!rc) return -1; } #else (void)origin; (void)pitch; (void)volume; (void)sep; #endif // None available if (snum == num_sources) { // Look for lower priority for (snum = 0, src = sources; snum < num_sources; src++, snum++) if (src->sfxinfo->priority <= sfxinfo->priority) break; if (snum == num_sources) { // No lower priority. Sorry, Charlie. return -1; } else { // Otherwise, kick out lower priority HW3S_KillSource(snum); } } return snum; } //============================================================================= static void HW3S_FillSourceParameters (const mobj_t *origin, source3D_data_t *data, channel_type_t c_type) { fixed_t x = 0, y = 0, z = 0; data->max_distance = MAX_DISTANCE; data->min_distance = MIN_DISTANCE; if (origin && origin != players[displayplayer].mo) { data->head_relative = false; data->pos.momx = TPS(FIXED_TO_FLOAT(origin->momx)); data->pos.momy = TPS(FIXED_TO_FLOAT(origin->momy)); data->pos.momz = TPS(FIXED_TO_FLOAT(origin->momz)); x = origin->x; y = origin->y; z = origin->z; if (c_type == CT_ATTACK) { const angle_t an = origin->angle >> ANGLETOFINESHIFT; x += FixedMul(16*FRACUNIT, FINECOSINE(an)); y += FixedMul(16*FRACUNIT, FINESINE(an)); z += origin->height >> 1; } else if (c_type == CT_SCREAM) z += origin->height - (5 * FRACUNIT); } else { data->head_relative = true; data->pos.momx = 0.0f; data->pos.momy = 0.0f; data->pos.momz = 0.0f; } data->pos.x = FIXED_TO_FLOAT(x); data->pos.y = FIXED_TO_FLOAT(y); data->pos.z = FIXED_TO_FLOAT(z); } #define HEADER_SIZE 8 //============================================================== /* static void make_outphase_sfx(void *dest, void *src, INT32 size) { SINT8 *s = (SINT8 *)src + HEADER_SIZE, *d = (SINT8 *)dest + HEADER_SIZE; M_Memcpy(dest, src, HEADER_SIZE); size -= HEADER_SIZE; while (size--) *d++ = -(*s++); } */ //INT32 HW3S_Start3DSound(const void *origin, source3D_data_t *source_parm, cone_def_t *cone_parm, channel_type_t channel, INT32 sfx_id, INT32 vol, INT32 pitch); //============================================================================= INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, channel_type_t c_type, sfxenum_t sfx_id, INT32 volume, INT32 pitch, INT32 sep) { sfxinfo_t *sfx; const mobj_t *origin = (const mobj_t *)origin_p; source3D_data_t source3d_data; INT32 s_num = 0; source_t *source = NULL; mobj_t *listenmobj = players[displayplayer].mo; mobj_t *listenmobj2 = NULL; if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo; if (nosound) return -1; sfx = &S_sfx[sfx_id]; if (sfx->skinsound!=-1 && origin && origin->skin) { // it redirect player sound to the sound in the skin table sfx_id = ((skin_t *)origin->skin)->soundsid[sfx->skinsound]; sfx = &S_sfx[sfx_id]; } if (!sfx->data) sfx->data = HW3S_GetSfx(sfx); // judgecutor 08-16-2002 // Sound pitching for both Doom and Heretic #if 0 if (cv_rndsoundpitch.value) { /*if (gamemode != heretic) { if (sfx_id >= sfx_sawup && sfx_id <= sfx_sawhit) pitch += 8 - (M_Random()&15); else if (sfx_id != sfx_itemup && sfx_id != sfx_tink) pitch += 16 - (M_Random()&31); } else*/ pitch = 128 + (M_Random() & 7) - (M_Random() & 7); } #endif if (pitch < 0) pitch = NORMAL_PITCH; if (pitch > 255) pitch = 255; if (sep < 0) sep = 128; if (splitscreen && listenmobj2) // Copy the sound for the split player { if (c_type != CT_NORMAL && origin && (origin == listenmobj2)) { if (c_type == CT_ATTACK) { if (origin == listenmobj2) source = &p_attack_source; else source = &p_attack_source2; } else { if (origin == listenmobj2) source = &p_scream_source; else source = &p_scream_source2; } if (source->sfxinfo != sfx) { HW3DS.pfnStopSource(source->handle); source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume); //I_OutputMsg("PlayerSound data reloaded\n"); } } else if (c_type == CT_AMBIENT) { // sfx_data_t outphased_sfx; if (ambient_source.left.sfxinfo != sfx) { HW3DS.pfnStopSource(ambient_source.left.handle); HW3DS.pfnStopSource(ambient_source.right.handle); // judgecutor: // Outphased sfx's temporarily not used!!! /* outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0); make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length); outphased_sfx.length = sfx_data.length; outphased_sfx.id = sfx_data.id; */ ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length); //ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx); ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length); ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx; //Z_Free(outphased_sfx.data); } HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1); HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1); if (sfx->usefulness++ < 0) sfx->usefulness = -1; // Ambient sound is special case HW3DS.pfnStartSource(ambient_source.left.handle); HW3DS.pfnStartSource(ambient_source.right.handle); } else { s_num = HW3S_GetSource(origin, sfx, true); if (s_num < 0) { //I_OutputMsg("No free source, aborting\n"); return -1; } source = &sources[s_num]; if (origin && c_type == CT_NORMAL) { if (!source_parm) { source_parm = &source3d_data; source3d_data.permanent = 0; HW3S_FillSourceParameters(origin, source_parm, c_type); } source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length); } else source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length); } // increase the usefulness if (sfx->usefulness++ < 0) sfx->usefulness = -1; source->sfxinfo = sfx; source->origin = origin; HW3DS.pfnStartSource(source->handle); } if (c_type != CT_NORMAL && origin && (origin == listenmobj)) { if (c_type == CT_ATTACK) { if (origin == listenmobj) source = &p_attack_source; else source = &p_attack_source2; } else { if (origin == listenmobj) source = &p_scream_source; else source = &p_scream_source2; } if (source->sfxinfo != sfx) { HW3DS.pfnStopSource(source->handle); source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume); //I_OutputMsg("PlayerSound data reloaded\n"); } } else if (c_type == CT_AMBIENT) { // sfx_data_t outphased_sfx; if (ambient_source.left.sfxinfo != sfx) { HW3DS.pfnStopSource(ambient_source.left.handle); HW3DS.pfnStopSource(ambient_source.right.handle); // judgecutor: // Outphased sfx's temporarily not used!!! /* outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0); make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length); outphased_sfx.length = sfx_data.length; outphased_sfx.id = sfx_data.id; */ ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length); //ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx); ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length); ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx; //Z_Free(outphased_sfx.data); } HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1); HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1); if (sfx->usefulness++ < 0) sfx->usefulness = -1; // Ambient sound is special case HW3DS.pfnStartSource(ambient_source.left.handle); HW3DS.pfnStartSource(ambient_source.right.handle); return -1; } else { s_num = HW3S_GetSource(origin, sfx, false); if (s_num < 0) { //I_OutputMsg("No free source, aborting\n"); return -1; } source = &sources[s_num]; if (origin && c_type == CT_NORMAL) { if (!source_parm) { source_parm = &source3d_data; source3d_data.permanent = 0; HW3S_FillSourceParameters(origin, source_parm, c_type); } source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length); } else source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length); } // increase the usefulness if (sfx->usefulness++ < 0) sfx->usefulness = -1; source->sfxinfo = sfx; source->origin = origin; HW3DS.pfnStartSource(source->handle); return s_num; } // Start normal sound //============================================================================= void HW3S_StartSound(const void *origin, sfxenum_t sfx_id) { HW3S_I_StartSound(origin, NULL, CT_NORMAL, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP); } //============================================================================= void S_StartAttackSound(const void *origin, sfxenum_t sfx_id) { if (hws_mode != HWS_DEFAULT_MODE) HW3S_I_StartSound(origin, NULL, CT_ATTACK, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP); else S_StartSound(origin, sfx_id); } void S_StartScreamSound(const void *origin, sfxenum_t sfx_id) { if (hws_mode != HWS_DEFAULT_MODE) HW3S_I_StartSound(origin, NULL, CT_SCREAM, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP); else S_StartSound(origin, sfx_id); } #if 0 /// NOTE: not used void S_StartAmbientSound(sfxenum_t sfx_id, INT32 volume) { if (hws_mode != HWS_DEFAULT_MODE) { volume += 30; if (volume > 255) volume = 255; HW3S_I_StartSound(NULL, NULL, CT_AMBIENT, sfx_id, volume, NORMAL_PITCH, NORMAL_SEP); } else S_StartSoundAtVolume(NULL, sfx_id, volume); } #endif FUNCMATH static inline float AmbientPos(angle_t an) { const fixed_t fm = FixedMul(FLOAT_TO_FIXED(MIN_DISTANCE), FINESINE(an>>ANGLETOFINESHIFT)); return FIXED_TO_FLOAT(fm); } //============================================================================= INT32 HW3S_Init(I_Error_t FatalErrorFunction, snddev_t *snd_dev) { INT32 succ; source3D_data_t source_data; if (HW3DS.pfnStartup(FatalErrorFunction, snd_dev)) { // Attack source source_data.head_relative = 1; source_data.pos.x = 0.0f; source_data.pos.y = 16.0f; source_data.pos.z = -FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height >> 1); source_data.pos.momx = 0.0f; source_data.pos.momy = 0.0f; source_data.pos.momz = 0.0f; source_data.min_distance = MIN_DISTANCE; source_data.max_distance = MAX_DISTANCE; source_data.permanent = 1; p_attack_source.sfxinfo = NULL; M_Memcpy(&p_attack_source2, &p_attack_source, sizeof (source_t)); p_attack_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None); p_attack_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None); // Scream source source_data.pos.y = 0; source_data.pos.z = 0; p_scream_source.sfxinfo = NULL; M_Memcpy(&p_scream_source2, &p_scream_source, sizeof (source_t)); p_scream_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None); p_scream_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None); //FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height - (5 * FRACUNIT)); // Ambient sources (left and right) at 210 and 330 degree // relative to listener memset(&ambient_sdata, 0, sizeof (ambient_sdata)); ambient_sdata.left.head_relative = 1; ambient_sdata.left.pos.x = ambient_sdata.left.pos.y = AmbientPos(ANG210); ambient_sdata.left.max_distance = MAX_DISTANCE; ambient_sdata.left.min_distance = MIN_DISTANCE; ambient_sdata.left.permanent = 1; M_Memcpy(&ambient_sdata.right, &ambient_sdata.left, sizeof (source3D_data_t)); ambient_sdata.right.pos.x = -ambient_sdata.left.pos.x; ambient_source.left.handle = HW3DS.pfnAddSource(&ambient_sdata.left, sfx_None); ambient_source.right.handle = HW3DS.pfnAddSource(&ambient_sdata.right, sfx_None); succ = p_attack_source.handle > -1 && p_scream_source.handle > -1 && p_attack_source2.handle > -1 && p_scream_source2.handle > -1 && ambient_source.left.handle > -1 && ambient_source.right.handle > -1; //I_OutputMsg("Player handles: attack %d, default %d\n", p_attack_source.handle, p_scream_source.handle); return succ; } return 0; } //============================================================================= INT32 HW3S_GetVersion(void) { return HW3DS.pfnGetHW3DSVersion(); } //============================================================================= void HW3S_BeginFrameUpdate(void) { if (hws_mode != HWS_DEFAULT_MODE) HW3DS.pfnBeginFrameUpdate(); } //============================================================================= void HW3S_EndFrameUpdate(void) { if (hws_mode != HWS_DEFAULT_MODE) HW3DS.pfnEndFrameUpdate(); } //============================================================================= INT32 HW3S_SoundIsPlaying(INT32 handle) { return HW3DS.pfnIsPlaying(handle); } INT32 HW3S_OriginPlaying(void *origin) { INT32 snum; if (!origin) return 0; for (snum = 0; snum < num_sources; snum++) if (sources[snum].origin == origin) return 1; return 0; } INT32 HW3S_IdPlaying(sfxenum_t id) { INT32 snum; for (snum = 0; snum < num_sources; snum++) if ((size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id) return 1; return 0; } INT32 HW3S_SoundPlaying(void *origin, sfxenum_t id) { INT32 snum; if (!origin) return 0; for (snum = 0; snum < num_sources; snum++) { if (sources[snum].origin == origin && (size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id) return 1; } return 0; } //============================================================================= static void HW3S_UpdateListener(mobj_t *listener) { listener_data_t data; if (!listener || !listener->player) return; if (camera.chase) { data.x = FIXED_TO_FLOAT(camera.x); data.y = FIXED_TO_FLOAT(camera.y); data.z = FIXED_TO_FLOAT(camera.z + camera.height - (5 * FRACUNIT)); data.f_angle = ANGLE2DEG(camera.angle); data.h_angle = ANGLE2DEG(camera.aiming); data.momx = TPS(FIXED_TO_FLOAT(camera.momx)); data.momy = TPS(FIXED_TO_FLOAT(camera.momy)); data.momz = TPS(FIXED_TO_FLOAT(camera.momz)); } else { data.x = FIXED_TO_FLOAT(listener->x); data.y = FIXED_TO_FLOAT(listener->y); data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT)); data.f_angle = ANGLE2DEG(listener->angle); data.h_angle = ANGLE2DEG(listener->player->aiming); data.momx = TPS(FIXED_TO_FLOAT(listener->momx)); data.momy = TPS(FIXED_TO_FLOAT(listener->momy)); data.momz = TPS(FIXED_TO_FLOAT(listener->momz)); } HW3DS.pfnUpdateListener(&data, 1); } static void HW3S_UpdateListener2(mobj_t *listener) { listener_data_t data; if (!listener || !listener->player) { HW3DS.pfnUpdateListener(NULL, 2); return; } if (camera2.chase) { data.x = FIXED_TO_FLOAT(camera2.x); data.y = FIXED_TO_FLOAT(camera2.y); data.z = FIXED_TO_FLOAT(camera2.z + camera2.height - (5 * FRACUNIT)); data.f_angle = ANGLE2DEG(camera2.angle); data.h_angle = ANGLE2DEG(camera2.aiming); data.momx = TPS(FIXED_TO_FLOAT(camera2.momx)); data.momy = TPS(FIXED_TO_FLOAT(camera2.momy)); data.momz = TPS(FIXED_TO_FLOAT(camera2.momz)); } else { data.x = FIXED_TO_FLOAT(listener->x); data.y = FIXED_TO_FLOAT(listener->y); data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT)); data.f_angle = ANGLE2DEG(listener->angle); data.h_angle = ANGLE2DEG(listener->player->aiming); data.momx = TPS(FIXED_TO_FLOAT(listener->momx)); data.momy = TPS(FIXED_TO_FLOAT(listener->momy)); data.momz = TPS(FIXED_TO_FLOAT(listener->momz)); } HW3DS.pfnUpdateListener(&data, 2); } void HW3S_SetSfxVolume(INT32 volume) { HW3DS.pfnSetGlobalSfxVolume(volume); } static void HW3S_Update3DSource(source_t *src) { source3D_data_t data; data.permanent = 0; HW3S_FillSourceParameters(src->origin, &data, src->type); HW3DS.pfnUpdate3DSource(src->handle, &data.pos); } void HW3S_UpdateSources(void) { mobj_t *listener = players[displayplayer].mo; mobj_t *listener2 = NULL; source_t *src; INT32 audible, snum, volume, sep, pitch; if (splitscreen) listener2 = players[secondarydisplayplayer].mo; HW3S_UpdateListener2(listener2); HW3S_UpdateListener(listener); for (snum = 0, src = sources; snum < num_sources; src++, snum++) { if (src->sfxinfo) { #if 0 if (HW3DS.pfnIsPlaying(src->handle)) { if (src->origin) { // initialize parameters volume = 255; // 8 bits internal volume precision pitch = NORM_PITCH; sep = NORM_SEP; // check non-local sounds for distance clipping // or modify their params if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2)) { INT32 audible2; INT32 volume2 = volume, sep2 = sep, pitch2 = pitch; audible = S_AdjustSoundParams(listener, src->origin, &volume, &sep, &pitch, src->sfxinfo); if (listener2) { audible2 = S_AdjustSoundParams(listener2, src->origin, &volume2, &sep2, &pitch2, src->sfxinfo); if (audible2 && (!audible || (audible && volume2 > volume))) { audible = true; volume = volume2; sep = sep2; pitch = pitch2; } } if (audible) HW3S_Update3DSource(src); // Update positional sources else HW3S_KillSource(snum); //Kill it! } } } else { // Source allocated but stopped. Kill. HW3S_KillSource(snum); } #else if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2)) HW3S_Update3DSource(src); // Update positional sources (void)pitch; (void)sep; (void)volume; (void)audible; #endif } } } void HW3S_Shutdown(void) { HW3DS.pfnShutdown(); } void *HW3S_GetSfx(sfxinfo_t *sfx) { sfx_data_t sfx_data; if (sfx->lumpnum == LUMPERROR) sfx->lumpnum = S_GetSfxLumpNum (sfx); sfx_data.length = W_LumpLength(sfx->lumpnum); sfx_data.data = Z_Malloc(sfx_data.length, PU_SOUND, &sfx->data); W_ReadLump(sfx->lumpnum, sfx_data.data); sfx_data.priority = sfx->priority; sfx->length = HW3DS.pfnAddSfx(&sfx_data); Z_ChangeTag(sfx->data, PU_CACHE); return sfx_data.data; } void HW3S_FreeSfx(sfxinfo_t *sfx) { INT32 snum; for (snum = 0; snum < num_sources; snum++) { if (sources[snum].sfxinfo == sfx) { HW3S_KillSource(snum); break; } } if (sfx->length > 0) HW3DS.pfnKillSfx((u_int)sfx->length); sfx->length = 0; sfx->lumpnum = LUMPERROR; Z_Free(sfx->data); sfx->data = NULL; } #endif