# Microsoft Developer Studio Project File - Name="Srb2win" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Srb2win - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Srb2win.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Srb2win.mak" CFG="Srb2win - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Srb2win - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Srb2win - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Srb2win - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "..\..\objs\Release" # PROP BASE Intermediate_Dir "..\..\objs\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\bin\VC\Release\Win32" # PROP Intermediate_Dir "..\..\objs\VC\Release\Win32" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /W3 /GX /Zi /Ot /Og /Oi /Op /Oy /Ob1 /Gy /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "NDEBUG" /D "_WINDOWS" /D "USEASM" /D "HAVE_PNG" /FR /FD /GF /Gs /GF /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /o "NUL" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"..\..\objs\Release\Srb2win.bsc" LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 dxguid.lib user32.lib gdi32.lib winmm.lib advapi32.lib ws2_32.lib dinput.lib /nologo /subsystem:windows /pdb:"C:\srb2demo2\srb2.pdb" /debug /machine:I386 /out:"C:\srb2demo2\srb2win.exe" # SUBTRACT LINK32 /profile /pdb:none /incremental:yes /nodefaultlib !ELSEIF "$(CFG)" == "Srb2win - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "..\..\objs\Debug" # PROP BASE Intermediate_Dir "..\..\objs\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\bin\VC\Debug\Win32" # PROP Intermediate_Dir "..\..\objs\VC\Debug\Win32" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GX /ZI /Od /Op /Oy /I "libs\libpng-src" /I "..\..\libs\libpng-src" /I "..\..\libs\zlib" /D "_DEBUG" /D "_WINDOWS" /D "USEASM" /D "HAVE_PNG" /FAcs /FR /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 dxguid.lib user32.lib gdi32.lib winmm.lib advapi32.lib ws2_32.lib dinput.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"C:\srb2demo2\srb2debug.exe" # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "Srb2win - Win32 Release" # Name "Srb2win - Win32 Debug" # Begin Group "Win32app" # PROP Default_Filter "" # Begin Source File SOURCE=.\afxres.h # End Source File # Begin Source File SOURCE=.\dx_error.c # End Source File # Begin Source File SOURCE=.\dx_error.h # End Source File # Begin Source File SOURCE=.\fabdxlib.c # End Source File # Begin Source File SOURCE=.\fabdxlib.h # End Source File # Begin Source File SOURCE=..\filesrch.c # End Source File # Begin Source File SOURCE=..\filesrch.h # End Source File # Begin Source File SOURCE=.\mid2strm.c # End Source File # Begin Source File SOURCE=.\mid2strm.h # End Source File # Begin Source File SOURCE=.\midstuff.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\Srb2win.rc !IF "$(CFG)" == "Srb2win - Win32 Release" # ADD BASE RSC /l 0x40c /i "win32" # ADD RSC /l 0x409 /i "win32" !ELSEIF "$(CFG)" == "Srb2win - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\win_cd.c # End Source File # Begin Source File SOURCE=.\win_dbg.c # End Source File # Begin Source File SOURCE=.\win_dbg.h # End Source File # Begin Source File SOURCE=.\win_dll.c # End Source File # Begin Source File SOURCE=.\win_dll.h # End Source File # Begin Source File SOURCE=.\win_main.c # End Source File # Begin Source File SOURCE=.\win_main.h # End Source File # Begin Source File SOURCE=.\win_net.c # End Source File # Begin Source File SOURCE=.\win_snd.c # End Source File # Begin Source File SOURCE=.\win_sys.c # End Source File # Begin Source File SOURCE=.\win_vid.c # End Source File # End Group # Begin Group "A_Asm" # PROP Default_Filter "" # Begin Source File SOURCE=..\p5prof.h # End Source File # Begin Source File SOURCE=..\tmap.nas !IF "$(CFG)" == "Srb2win - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Compiling $(InputName).nas with NASM... IntDir=.\..\..\objs\VC\Release\Win32 InputPath=..\tmap.nas InputName=tmap "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -g -o $(IntDir)/$(InputName).obj -f win32 $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "Srb2win - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Compiling $(InputName).nas with NASM... IntDir=.\..\..\objs\VC\Debug\Win32 InputPath=..\tmap.nas InputName=tmap "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -g -o $(IntDir)/$(InputName).obj -f win32 $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\tmap_mmx.nas !IF "$(CFG)" == "Srb2win - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Compiling $(InputName).nas with NASM... IntDir=.\..\..\objs\VC\Release\Win32 InputPath=..\tmap_mmx.nas InputName=tmap_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -g -o $(IntDir)/$(InputName).obj -f win32 $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "Srb2win - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Compiling $(InputName).nas with NASM... IntDir=.\..\..\objs\VC\Debug\Win32 InputPath=..\tmap_mmx.nas InputName=tmap_mmx "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -g -o $(IntDir)/$(InputName).obj -f win32 $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\tmap_vc.nas !IF "$(CFG)" == "Srb2win - Win32 Release" # Begin Custom Build - Compiling $(InputName).nas with NASM... IntDir=.\..\..\objs\VC\Release\Win32 InputPath=..\tmap_vc.nas InputName=tmap_vc "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -g -o $(IntDir)/$(InputName).obj -f win32 $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "Srb2win - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Compiling $(InputName).nas with NASM... IntDir=.\..\..\objs\VC\Debug\Win32 InputPath=..\tmap_vc.nas InputName=tmap_vc "$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" nasm -g -o $(IntDir)/$(InputName).obj -f win32 $(InputPath) # End Custom Build !ENDIF # End Source File # End Group # Begin Group "D_Doom" # PROP Default_Filter "" # Begin Source File SOURCE=..\comptime.c # End Source File # Begin Source File SOURCE=..\d_clisrv.c # End Source File # Begin Source File SOURCE=..\d_clisrv.h # End Source File # Begin Source File SOURCE=..\d_event.h # End Source File # Begin Source File SOURCE=..\d_main.c # End Source File # Begin Source File SOURCE=..\d_main.h # End Source File # Begin Source File SOURCE=..\d_net.c # End Source File # Begin Source File SOURCE=..\d_net.h # End Source File # Begin Source File SOURCE=..\d_netcmd.c # End Source File # Begin Source File SOURCE=..\d_netcmd.h # End Source File # Begin Source File SOURCE=..\d_netfil.c # End Source File # Begin Source File SOURCE=..\d_netfil.h # End Source File # Begin Source File SOURCE=..\d_player.h # End Source File # Begin Source File SOURCE=..\d_think.h # End Source File # Begin Source File SOURCE=..\d_ticcmd.h # End Source File # Begin Source File SOURCE=..\dehacked.c # End Source File # Begin Source File SOURCE=..\dehacked.h # End Source File # Begin Source File SOURCE=..\doomdata.h # End Source File # Begin Source File SOURCE=..\doomdef.h # End Source File # Begin Source File SOURCE=..\doomstat.h # End Source File # Begin Source File SOURCE=..\doomtype.h # End Source File # Begin Source File SOURCE=..\z_zone.c # End Source File # Begin Source File SOURCE=..\z_zone.h # End Source File # End Group # Begin Group "F_Frame" # PROP Default_Filter "" # Begin Source File SOURCE=..\f_finale.c # End Source File # Begin Source File SOURCE=..\f_finale.h # End Source File # Begin Source File SOURCE=..\f_wipe.c # End Source File # End Group # Begin Group "G_Game" # PROP Default_Filter "" # Begin Source File SOURCE=..\g_game.c # End Source File # Begin Source File SOURCE=..\g_game.h # End Source File # Begin Source File SOURCE=..\g_input.c # End Source File # Begin Source File SOURCE=..\g_input.h # End Source File # Begin Source File SOURCE=..\g_state.h # End Source File # End Group # Begin Group "H_Hud" # PROP Default_Filter "" # Begin Source File SOURCE=..\am_map.c # End Source File # Begin Source File SOURCE=..\am_map.h # End Source File # Begin Source File SOURCE=..\command.c # End Source File # Begin Source File SOURCE=..\command.h # End Source File # Begin Source File SOURCE=..\console.c # End Source File # Begin Source File SOURCE=..\console.h # End Source File # Begin Source File SOURCE=..\hu_stuff.c # End Source File # Begin Source File SOURCE=..\hu_stuff.h # End Source File # Begin Source File SOURCE=..\st_stuff.c # End Source File # Begin Source File SOURCE=..\st_stuff.h # End Source File # Begin Source File SOURCE=..\y_inter.c # End Source File # Begin Source File SOURCE=..\y_inter.h # End Source File # End Group # Begin Group "Hw_Hardware" # PROP Default_Filter "" # Begin Source File SOURCE=..\hardware\hw3dsdrv.h # End Source File # Begin Source File SOURCE=..\hardware\hw3sound.c # End Source File # Begin Source File SOURCE=..\hardware\hw3sound.h # End Source File # Begin Source File SOURCE=..\hardware\hw_bsp.c # End Source File # Begin Source File SOURCE=..\hardware\hw_cache.c # End Source File # Begin Source File SOURCE=..\hardware\hw_data.h # End Source File # Begin Source File SOURCE=..\hardware\hw_defs.h # End Source File # Begin Source File SOURCE=..\hardware\hw_dll.h # End Source File # Begin Source File SOURCE=..\hardware\hw_draw.c # End Source File # Begin Source File SOURCE=..\hardware\hw_drv.h # End Source File # Begin Source File SOURCE=..\hardware\hw_glide.h # End Source File # Begin Source File SOURCE=..\hardware\hw_glob.h # End Source File # Begin Source File SOURCE=..\hardware\hw_light.c # End Source File # Begin Source File SOURCE=..\hardware\hw_light.h # End Source File # Begin Source File SOURCE=..\hardware\hw_main.c # End Source File # Begin Source File SOURCE=..\hardware\hw_main.h # End Source File # Begin Source File SOURCE=..\hardware\hw_md2.c # End Source File # Begin Source File SOURCE=..\hardware\hw_md2.h # End Source File # Begin Source File SOURCE=..\hardware\hw_trick.c # End Source File # Begin Source File SOURCE=..\hardware\hws_data.h # End Source File # End Group # Begin Group "I_Interface" # PROP Default_Filter "" # Begin Source File SOURCE=..\byteptr.h # End Source File # Begin Source File SOURCE=..\i_joy.h # End Source File # Begin Source File SOURCE=..\i_net.h # End Source File # Begin Source File SOURCE=..\i_sound.h # End Source File # Begin Source File SOURCE=..\i_system.h # End Source File # Begin Source File SOURCE=..\i_tcp.c # End Source File # Begin Source File SOURCE=..\i_tcp.h # End Source File # Begin Source File SOURCE=..\i_video.h # End Source File # Begin Source File SOURCE=..\keys.h # End Source File # Begin Source File SOURCE=..\mserv.c # End Source File # Begin Source File SOURCE=..\mserv.h # End Source File # End Group # Begin Group "M_Misc" # PROP Default_Filter "" # Begin Source File SOURCE=..\m_argv.c # End Source File # Begin Source File SOURCE=..\m_argv.h # End Source File # Begin Source File SOURCE=..\m_bbox.c # End Source File # Begin Source File SOURCE=..\m_bbox.h # End Source File # Begin Source File SOURCE=..\m_cheat.c # End Source File # Begin Source File SOURCE=..\m_cheat.h # End Source File # Begin Source File SOURCE=..\m_dllist.h # End Source File # Begin Source File SOURCE=..\m_fixed.c # End Source File # Begin Source File SOURCE=..\m_fixed.h # End Source File # Begin Source File SOURCE=..\m_menu.c # End Source File # Begin Source File SOURCE=..\m_menu.h # End Source File # Begin Source File SOURCE=..\m_misc.c # End Source File # Begin Source File SOURCE=..\m_misc.h # End Source File # Begin Source File SOURCE=..\m_queue.c # End Source File # Begin Source File SOURCE=..\m_queue.h # End Source File # Begin Source File SOURCE=..\m_random.c # End Source File # Begin Source File SOURCE=..\m_random.h # End Source File # Begin Source File SOURCE=..\m_swap.h # End Source File # Begin Source File SOURCE=..\string.c # End Source File # End Group # Begin Group "P_Play" # PROP Default_Filter "" # Begin Source File SOURCE=..\info.c # End Source File # Begin Source File SOURCE=..\info.h # End Source File # Begin Source File SOURCE=..\p_ceilng.c # End Source File # Begin Source File SOURCE=..\p_enemy.c # End Source File # Begin Source File SOURCE=..\p_fab.c # End Source File # Begin Source File SOURCE=..\p_floor.c # End Source File # Begin Source File SOURCE=..\p_inter.c # End Source File # Begin Source File SOURCE=..\p_lights.c # End Source File # Begin Source File SOURCE=..\p_local.h # End Source File # Begin Source File SOURCE=..\p_map.c # End Source File # Begin Source File SOURCE=..\p_maputl.c # End Source File # Begin Source File SOURCE=..\p_maputl.h # End Source File # Begin Source File SOURCE=..\p_mobj.c # End Source File # Begin Source File SOURCE=..\p_mobj.h # End Source File # Begin Source File SOURCE=..\p_polyobj.c # End Source File # Begin Source File SOURCE=..\p_polyobj.h # End Source File # Begin Source File SOURCE=..\p_pspr.h # End Source File # Begin Source File SOURCE=..\p_saveg.c # End Source File # Begin Source File SOURCE=..\p_saveg.h # End Source File # Begin Source File SOURCE=..\p_setup.c # End Source File # Begin Source File SOURCE=..\p_setup.h # End Source File # Begin Source File SOURCE=..\p_sight.c # End Source File # Begin Source File SOURCE=..\p_spec.c # End Source File # Begin Source File SOURCE=..\p_spec.h # End Source File # Begin Source File SOURCE=..\p_telept.c # End Source File # Begin Source File SOURCE=..\p_tick.c # End Source File # Begin Source File SOURCE=..\p_tick.h # End Source File # Begin Source File SOURCE=..\p_user.c # End Source File # Begin Source File SOURCE=..\tables.c # End Source File # Begin Source File SOURCE=..\tables.h # End Source File # End Group # Begin Group "R_Rend" # PROP Default_Filter "" # Begin Source File SOURCE=..\r_bsp.c # End Source File # Begin Source File SOURCE=..\r_bsp.h # End Source File # Begin Source File SOURCE=..\r_data.c # End Source File # Begin Source File SOURCE=..\r_data.h # End Source File # Begin Source File SOURCE=..\r_defs.h # End Source File # Begin Source File SOURCE=..\r_draw.c # End Source File # Begin Source File SOURCE=..\r_draw.h # End Source File # Begin Source File SOURCE=..\r_draw16.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\r_draw8.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\r_local.h # End Source File # Begin Source File SOURCE=..\r_main.c # End Source File # Begin Source File SOURCE=..\r_main.h # End Source File # Begin Source File SOURCE=..\r_plane.c # End Source File # Begin Source File SOURCE=..\r_plane.h # End Source File # Begin Source File SOURCE=..\r_segs.c # End Source File # Begin Source File SOURCE=..\r_segs.h # End Source File # Begin Source File SOURCE=..\r_sky.c # End Source File # Begin Source File SOURCE=..\r_sky.h # End Source File # Begin Source File SOURCE=..\r_splats.c # End Source File # Begin Source File SOURCE=..\r_splats.h # End Source File # Begin Source File SOURCE=..\r_state.h # End Source File # Begin Source File SOURCE=..\r_things.c # End Source File # Begin Source File SOURCE=..\r_things.h # End Source File # Begin Source File SOURCE=..\screen.c # End Source File # Begin Source File SOURCE=..\screen.h # End Source File # Begin Source File SOURCE=..\v_video.c # End Source File # Begin Source File SOURCE=..\v_video.h # End Source File # End Group # Begin Group "S_Sounds" # PROP Default_Filter "" # Begin Source File SOURCE=..\s_sound.c # End Source File # Begin Source File SOURCE=..\s_sound.h # End Source File # Begin Source File SOURCE=..\sounds.c # End Source File # Begin Source File SOURCE=..\sounds.h # End Source File # End Group # Begin Group "W_Wad" # PROP Default_Filter "" # Begin Source File SOURCE=..\lzf.c # End Source File # Begin Source File SOURCE=..\lzf.h # End Source File # Begin Source File SOURCE=..\md5.c # End Source File # Begin Source File SOURCE=..\md5.h # End Source File # Begin Source File SOURCE=..\w_wad.c # End Source File # Begin Source File SOURCE=..\w_wad.h # End Source File # End Group # Begin Group "Docs" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\doc\copying # End Source File # Begin Source File SOURCE=..\..\doc\faq.txt # End Source File # Begin Source File SOURCE=..\..\readme.txt # End Source File # Begin Source File SOURCE=..\..\doc\source.txt # End Source File # End Group # Begin Source File SOURCE=.\Srb2win.ico # End Source File # End Target # End Project