// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file  info.c
/// \brief Thing frame/state LUT

// Data.
#include "doomdef.h"
#include "doomstat.h"
#include "sounds.h"
#include "p_mobj.h"
#include "m_misc.h"
#include "z_zone.h"
#include "d_player.h"
#include "lzf.h"
#ifdef HWRENDER
#include "hardware/hw_light.h"
#endif

// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
// For the sake of constant merge conflicts, let's spread this out
char sprnames[NUMSPRITES + 1][5] =
{
	"NULL", // invisible object
	"UNKN",

	"THOK", // Thok! mobj
	"PLAY",

	// Enemies
	"POSS",
	"SPOS",
	"FISH", // Greenflower Fish
	"BUZZ", // Buzz (Gold)
	"RBUZ", // Buzz (Red)
	"JETB", // Jetty-Syn Bomber
	"JETW", // Jetty-Syn Water Bomber
	"JETG", // Jetty-Syn Gunner
	"CCOM", // Crawla Commander
	"DETN", // Deton
	"SKIM", // Skim mine dropper
	"TRET",
	"TURR", // Pop-Up Turret
	"SHRP", // Sharp
	"JJAW", // Jet Jaw
	"SNLR", // Snailer
	"VLTR", // Vulture
	"PNTY", // Pointy
	"ARCH", // Robo-Hood
	"CBFS", // CastleBot FaceStabber (Egg Knight?)
	"SPSH", // Egg Guard
	"ESHI", // Egg Shield for Egg Guard
	"GSNP", // Green Snapper
	"MNUS", // Minus
	"SSHL", // Spring Shell
	"UNID", // Unidus
	"BBUZ", // AquaBuzz, for Azure Temple

	// Generic Boss Items
	"JETF", // Boss jet fumes

	// Boss 1 (Greenflower)
	"EGGM",

	// Boss 2 (Techno Hill)
	"EGGN", // Boss 2
	"TNKA", // Boss 2 Tank 1
	"TNKB", // Boss 2 Tank 2
	"SPNK", // Boss 2 Spigot
	"GOOP", // Boss 2 Goop

	// Boss 3 (Deep Sea)
	"EGGO", // Boss 3
	"PRPL", // Boss 3 Propeller
	"FAKE", // Boss 3 Fakemobile

	// Boss 4 (Castle Eggman)
	"EGGP",
	"EFIR", // Boss 4 jet flame

	// Boss 5 (Arid Canyon)
	"EGGQ",

	// Boss 6 (Red Volcano)
	"EGGR",

	// Boss 7 (Dark City)
	"BRAK",
	"BGOO", // Goop
	"BMSL",

	// Boss 8 (Egg Rock)
	"EGGT",

	// Cy-Brak-Demon; uses "BRAK" as well, but has some extras
	"RCKT", // Rockets!
	"ELEC", // Electricity!
	"TARG", // Targeting reticules!
	"NPLM", // Big napalm bombs!
	"MNPL", // Mini napalm bombs!

	// Metal Sonic
	"METL",
	"MSCF",
	"MSCB",

	// Collectible Items
	"RING",
	"TRNG", // Team Rings
	"TOKE", // Special Stage Token
	"RFLG", // Red CTF Flag
	"BFLG", // Blue CTF Flag
	"NWNG", // NiGHTS Wing collectable item.
	"EMBM", // Emblem
	"CEMG", // Chaos Emeralds
	"EMER", // Emerald Hunt

	// Interactive Objects
	"FANS",
	"BBLS", // water bubble source
	"SIGN", // Level end sign
	"STEM", // Steam riser
	"SPIK", // Spike Ball
	"SFLM", // Spin fire
	"USPK", // Floor spike
	"WSPK", // Wall spike
	"WSPB", // Wall spike base
	"STPT", // Starpost
	"BMNE", // Big floating mine

	// Monitor Boxes
	"MSTV", // MiSc TV sprites
	"XLTV", // eXtra Large TV sprites

	"TRRI", // Red team:  10 RIngs
	"TBRI", // Blue team: 10 RIngs

	"TVRI", // 10 RIng
	"TVPI", // PIty shield
	"TVAT", // ATtraction shield
	"TVFO", // FOrce shield
	"TVAR", // ARmageddon shield
	"TVWW", // WhirlWind shield
	"TVEL", // ELemental shield
	"TVSS", // Super Sneakers
	"TVIV", // InVincibility
	"TV1U", // 1Up
	"TV1P", // 1uP (textless)
	"TVEG", // EGgman
	"TVMX", // MiXup
	"TVMY", // MYstery
	"TVGV", // GraVity boots
	"TVRC", // ReCycler
	"TV1K", // 1,000 points  (1 K)
	"TVTK", // 10,000 points (Ten K)
	"TVFL", // FLame shield
	"TVBB", // BuBble shield
	"TVZP", // Thunder shield (ZaP)

	// Projectiles
	"MISL",
	"TORP", // Torpedo
	"ENRG", // Energy ball
	"MINE", // Skim mine
	"JBUL", // Jetty-Syn Bullet
	"TRLS",
	"CBLL", // Cannonball
	"AROW", // Arrow
	"CFIR", // Colored fire of various sorts

	// Greenflower Scenery
	"FWR1",
	"FWR2", // GFZ Sunflower
	"FWR3", // GFZ budding flower
	"FWR4",
	"BUS1", // GFZ Bush w/ berries
	"BUS2", // GFZ Bush w/o berries
	// Trees (both GFZ and misc)
	"TRE1", // GFZ
	"TRE2", // Checker
	"TRE3", // Frozen Hillside
	"TRE4", // Polygon
	"TRE5", // Bush tree

	// Techno Hill Scenery
	"THZP", // Techno Hill Zone Plant
	"FWR5", // Another one
	"ALRM", // THZ2 Alarm

	// Deep Sea Scenery
	"GARG", // Deep Sea Gargoyle
	"SEWE", // Deep Sea Seaweed
	"DRIP", // Dripping water
	"CRL1", // Coral 1
	"CRL2", // Coral 2
	"CRL3", // Coral 3
	"BCRY", // Blue Crystal

	// Castle Eggman Scenery
	"CHAN", // CEZ Chain
	"FLAM", // Flame
	"ESTA", // Eggman esta una estatua!
	"SMCH", // Small Mace Chain
	"BMCH", // Big Mace Chain
	"SMCE", // Small Mace
	"BMCE", // Big Mace
	"YSPB", // Yellow spring on a ball
	"RSPB", // Red spring on a ball
	"SFBR", // Small Firebar
	"BFBR", // Big Firebar

	// Arid Canyon Scenery
	"BTBL", // Big tumbleweed
	"STBL", // Small tumbleweed
	"CACT", // Cacti sprites

	// Red Volcano Scenery
	"FLME", // Flame jet
	"DFLM", // Blade's flame

	// Dark City Scenery

	// Egg Rock Scenery

	// Christmas Scenery
	"XMS1", // Christmas Pole
	"XMS2", // Candy Cane
	"XMS3", // Snowman
	"XMS4", // Lamppost
	"XMS5", // Hanging Star

	// Botanic Serenity Scenery
	"BSZ1", // Tall flowers
	"BSZ2", // Medium flowers
	"BSZ3", // Small flowers
	"BSZ4", // Tulip
	"BSZ5", // Cluster of Tulips
	"BSZ6", // Bush
	"BSZ7", // Vine
	"BSZ8", // Misc things

	// Misc Scenery
	"STLG", // Stalagmites
	"DBAL", // Disco
	"RCRY", // ATZ Red Crystal (Target)

	// Powerup Indicators
	"ARMA", // Armageddon Shield Orb
	"ARMF", // Armageddon Shield Ring, Front
	"ARMB", // Armageddon Shield Ring, Back
	"WIND", // Whirlwind Shield Orb
	"MAGN", // Attract Shield Orb
	"ELEM", // Elemental Shield Orb and Fire
	"FORC", // Force Shield Orb
	"PITY", // Pity Shield Orb
	"FIRS", // Flame Shield Orb
	"BUBS", // Bubble Shield Orb
	"ZAPS", // Thunder Shield Orb
	"IVSP", // invincibility sparkles
	"SSPK", // Super Sonic Spark

	"GOAL", // Special Stage goal (here because lol NiGHTS)

	// Flickies
	"FBUB", // Flicky-sized bubble
	"FL01", // Bluebird
	"FL02", // Rabbit
	"FL03", // Chicken
	"FL04", // Seal
	"FL05", // Pig
	"FL06", // Chipmunk
	"FL07", // Penguin
	"FL08", // Fish
	"FL09", // Ram
	"FL10", // Puffin
	"FL11", // Cow
	"FL12", // Rat
	"FL13", // Bear
	"FL14", // Dove
	"FL15", // Cat
	"FL16", // Canary

	// Springs
	"SPRY", // yellow spring
	"SPRR", // red spring
	"SPRB", // Blue springs
	"YSPR", // Yellow Diagonal Spring
	"RSPR", // Red Diagonal Spring
	"SSWY", // Yellow Side Spring
	"SSWR", // Red Side Spring
	"SSWB", // Blue Side Spring

	// Environmental Effects
	"RAIN", // Rain
	"SNO1", // Snowflake
	"SPLH", // Water Splish
	"SPLA", // Water Splash
	"SMOK",
	"BUBL", // Bubble
	"WZAP",
	"DUST", // Spindash dust
	"FPRT", // Spindash dust (flame)
	"TFOG", // Teleport Fog
	"SEED", // Sonic CD flower seed
	"PRTL", // Particle (for fans, etc.)

	// Game Indicators
	"SCOR", // Score logo
	"DRWN", // Drowning Timer
	"LCKN", // Target
	"TTAG", // Tag Sign
	"GFLG", // Got Flag sign

	"CORK",

	// Ring Weapons
	"RRNG", // Red Ring
	"RNGB", // Bounce Ring
	"RNGR", // Rail Ring
	"RNGI", // Infinity Ring
	"RNGA", // Automatic Ring
	"RNGE", // Explosion Ring
	"RNGS", // Scatter Ring
	"RNGG", // Grenade Ring

	"PIKB", // Bounce Ring Pickup
	"PIKR", // Rail Ring Pickup
	"PIKA", // Automatic Ring Pickup
	"PIKE", // Explosion Ring Pickup
	"PIKS", // Scatter Ring Pickup
	"PIKG", // Grenade Ring Pickup

	"TAUT", // Thrown Automatic Ring
	"TGRE", // Thrown Grenade Ring
	"TSCR", // Thrown Scatter Ring

	// Mario-specific stuff
	"COIN",
	"CPRK",
	"GOOM",
	"BGOM",
	"FFWR",
	"FBLL",
	"SHLL",
	"PUMA",
	"HAMM",
	"KOOP",
	"BFLM",
	"MAXE",
	"MUS1",
	"MUS2",
	"TOAD",

	// NiGHTS Stuff
	"NDRN", // NiGHTS drone
	"NSPK", // NiGHTS sparkle
	"NBMP", // NiGHTS Bumper
	"HOOP", // NiGHTS hoop sprite
	"NSCR", // NiGHTS score sprite
	"NPRU", // Nights Powerups
	"CAPS", // Capsule thingy for NiGHTS

	// Debris
	"SPRK", // spark
	"BOM1", // Robot Explosion
	"BOM2", // Boss Explosion 1
	"BOM3", // Boss Explosion 2
	"BOM4", // Underwater Explosion

	// Crumbly rocks
	"ROIA",
	"ROIB",
	"ROIC",
	"ROID",
	"ROIE",
	"ROIF",
	"ROIG",
	"ROIH",
	"ROII",
	"ROIJ",
	"ROIK",
	"ROIL",
	"ROIM",
	"ROIN",
	"ROIO",
	"ROIP",

	// Blue Spheres
	"BBAL",

	// Gravity Well Objects
	"GWLG",
	"GWLR",
};

char spr2names[NUMPLAYERSPRITES][5] =
{
	"STND",
	"WAIT",
	"WALK",
	"SKID",
	"RUN_",
	"DASH",
	"PAIN",
	"STUN",
	"DEAD",
	"DRWN",
	"ROLL",
	"GASP",
	"JUMP",
	"SPNG",
	"FALL",
	"EDGE",
	"RIDE",

	"SPIN",

	"FLY_",
	"SWIM",
	"TIRE",

	"GLID",
	"CLNG",
	"CLMB",

	"FLT_",
	"FRUN",

	"BNCE",
	"BLND",

	"FIRE",

	"TWIN",

	"MLEE",
	"MLEL",

	"TRNS",

	"NSTD",
	"NFLT",
	"NSTN",
	"NPUL",
	"NATK",

	"NGT0",
	"NGT1",
	"NGT2",
	"NGT3",
	"NGT4",
	"NGT5",
	"NGT6",
	"NGT7",
	"NGT8",
	"NGT9",
	"NGTA",
	"NGTB",
	"NGTC",

	"DRL0",
	"DRL1",
	"DRL2",
	"DRL3",
	"DRL4",
	"DRL5",
	"DRL6",
	"DRL7",
	"DRL8",
	"DRL9",
	"DRLA",
	"DRLB",
	"DRLC",

	"TAL0",
	"TAL1",
	"TAL2",
	"TAL3",
	"TAL4",
	"TAL5",
	"TAL6",
	"TAL7",
	"TAL8",
	"TAL9",
	"TALA",
	"TALB",

	"SIGN",
	"LIFE"
};
playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;

playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
	0, // SPR2_STND,
	0, // SPR2_WAIT,
	0, // SPR2_WALK,
	SPR2_WALK, // SPR2_SKID,
	SPR2_WALK, // SPR2_RUN ,
	SPR2_FRUN, // SPR2_DASH,
	0, // SPR2_PAIN,
	SPR2_PAIN, // SPR2_STUN,
	SPR2_PAIN, // SPR2_DEAD,
	SPR2_DEAD, // SPR2_DRWN,
	0, // SPR2_ROLL,
	SPR2_SPNG, // SPR2_GASP,
	0, // SPR2_JUMP, (conditional)
	SPR2_FALL, // SPR2_SPNG,
	SPR2_WALK, // SPR2_FALL,
	0, // SPR2_EDGE,
	SPR2_FALL, // SPR2_RIDE,

	SPR2_ROLL, // SPR2_SPIN,

	SPR2_SPNG, // SPR2_FLY ,
	SPR2_FLY , // SPR2_SWIM,
	0, // SPR2_TIRE, (conditional)

	SPR2_FLY , // SPR2_GLID,
	SPR2_CLMB, // SPR2_CLNG,
	SPR2_ROLL, // SPR2_CLMB,

	SPR2_WALK, // SPR2_FLT ,
	SPR2_RUN , // SPR2_FRUN,

	SPR2_FALL, // SPR2_BNCE,
	SPR2_ROLL, // SPR2_BLND,

	0, // SPR2_FIRE,

	SPR2_ROLL, // SPR2_TWIN,

	SPR2_TWIN, // SPR2_MLEE,
	0, // SPR2_MLEL,

	0, // SPR2_TRNS,

	FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
	FF_SPR2SUPER|SPR2_FLT , // SPR2_NFLT,
	FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,
	SPR2_NSTN, // SPR2_NPUL,
	FF_SPR2SUPER|SPR2_ROLL, // SPR2_NATK,

	0, // SPR2_NGT0, (should never be referenced)
	SPR2_NGT0, // SPR2_NGT1,
	SPR2_NGT1, // SPR2_NGT2,
	SPR2_NGT2, // SPR2_NGT3,
	SPR2_NGT3, // SPR2_NGT4,
	SPR2_NGT4, // SPR2_NGT5,
	SPR2_NGT5, // SPR2_NGT6,
	SPR2_NGT0, // SPR2_NGT7,
	SPR2_NGT7, // SPR2_NGT8,
	SPR2_NGT8, // SPR2_NGT9,
	SPR2_NGT9, // SPR2_NGTA,
	SPR2_NGTA, // SPR2_NGTB,
	SPR2_NGTB, // SPR2_NGTC,

	SPR2_NGT0, // SPR2_DRL0,
	SPR2_NGT1, // SPR2_DRL1,
	SPR2_NGT2, // SPR2_DRL2,
	SPR2_NGT3, // SPR2_DRL3,
	SPR2_NGT4, // SPR2_DRL4,
	SPR2_NGT5, // SPR2_DRL5,
	SPR2_NGT6, // SPR2_DRL6,
	SPR2_NGT7, // SPR2_DRL7,
	SPR2_NGT8, // SPR2_DRL8,
	SPR2_NGT9, // SPR2_DRL9,
	SPR2_NGTA, // SPR2_DRLA,
	SPR2_NGTB, // SPR2_DRLB,
	SPR2_NGTC, // SPR2_DRLC,

	0, // SPR2_TAL0,
	SPR2_TAL0, // SPR2_TAL1,
	SPR2_TAL1, // SPR2_TAL2,
	SPR2_TAL2, // SPR2_TAL3,
	SPR2_TAL1, // SPR2_TAL4,
	SPR2_TAL4, // SPR2_TAL5,
	SPR2_TAL0, // SPR2_TAL6,
	SPR2_TAL3, // SPR2_TAL7,
	SPR2_TAL7, // SPR2_TAL8,
	SPR2_TAL0, // SPR2_TAL9,
	SPR2_TAL9, // SPR2_TALA,
	SPR2_TAL0, // SPR2_TALB,

	0, // SPR2_SIGN,
	0, // SPR2_LIFE,
};

// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
state_t states[NUMSTATES] =
{
	// frame is masked through FF_FRAMEMASK
	// FF_ANIMATE makes simple state animations (var1 #frames, var2 tic delay)
	// FF_FULLBRIGHT activates the fullbright colormap
	// use FF_TRANS10 - FF_TRANS90 for easy translucency
	// (or tr_trans10<<FF_TRANSSHIFT if you want to make it hard on yourself)

	// Keep this comment directly above S_NULL.
	{SPR_NULL, 0,  1, {NULL}, 0, 0, S_NULL}, // S_NULL
	{SPR_UNKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_UNKNOWN
	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_INVISIBLE

	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 0, 0, S_NULL}, // S_SPAWNSTATE
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 1, 0, S_NULL}, // S_SEESTATE
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 2, 0, S_NULL}, // S_MELEESTATE
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 3, 0, S_NULL}, // S_MISSILESTATE
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 4, 0, S_NULL}, // S_DEATHSTATE
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE

	// Thok
	{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK

	// Player
	{SPR_PLAY, SPR2_STND|FF_ANIMATE,    105, {NULL}, 0,  7, S_PLAY_WAIT}, // S_PLAY_STND
	{SPR_PLAY, SPR2_WAIT|FF_ANIMATE,     -1, {NULL}, 0, 16, S_NULL},      // S_PLAY_WAIT
	{SPR_PLAY, SPR2_WALK,                 4, {NULL}, 0,  0, S_PLAY_WALK}, // S_PLAY_WALK
	{SPR_PLAY, SPR2_SKID,                 1, {NULL}, 0,  0, S_PLAY_WALK}, // S_PLAY_SKID
	{SPR_PLAY, SPR2_RUN ,                 2, {NULL}, 0,  0, S_PLAY_RUN},  // S_PLAY_RUN
	{SPR_PLAY, SPR2_DASH,                 2, {NULL}, 0,  0, S_PLAY_DASH}, // S_PLAY_DASH
	{SPR_PLAY, SPR2_PAIN|FF_ANIMATE,    350, {NULL}, 0,  4, S_PLAY_FALL}, // S_PLAY_PAIN
	{SPR_PLAY, SPR2_STUN|FF_ANIMATE,    350, {NULL}, 0,  4, S_PLAY_FALL}, // S_PLAY_STUN
	{SPR_PLAY, SPR2_DEAD|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},      // S_PLAY_DEAD
	{SPR_PLAY, SPR2_DRWN|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},      // S_PLAY_DRWN
	{SPR_PLAY, SPR2_ROLL,                 1, {NULL}, 0,  0, S_PLAY_ROLL}, // S_PLAY_ROLL
	{SPR_PLAY, SPR2_GASP|FF_ANIMATE,     14, {NULL}, 0,  4, S_PLAY_WALK}, // S_PLAY_GASP
	{SPR_PLAY, SPR2_JUMP,                 1, {NULL}, 0,  0, S_PLAY_JUMP}, // S_PLAY_JUMP
	{SPR_PLAY, SPR2_SPNG,                 2, {NULL}, 0,  0, S_PLAY_SPRING}, // S_PLAY_SPRING
	{SPR_PLAY, SPR2_FALL,                 2, {NULL}, 0,  0, S_PLAY_FALL}, // S_PLAY_FALL
	{SPR_PLAY, SPR2_EDGE,                12, {NULL}, 0,  0, S_PLAY_EDGE}, // S_PLAY_EDGE
	{SPR_PLAY, SPR2_RIDE,                 4, {NULL}, 0,  0, S_PLAY_RIDE}, // S_PLAY_RIDE

	// CA2_SPINDASH
	{SPR_PLAY, SPR2_SPIN,                 2, {NULL}, 0,  0, S_PLAY_SPINDASH}, // S_PLAY_SPINDASH

	// CA_FLY/CA_SWIM
	{SPR_PLAY, SPR2_FLY ,                 2, {NULL}, 0,  0, S_PLAY_FLY},  // S_PLAY_FLY
	{SPR_PLAY, SPR2_SWIM,                 2, {NULL}, 0,  0, S_PLAY_SWIM}, // S_PLAY_SWIM
	{SPR_PLAY, SPR2_TIRE,                12, {NULL}, 0,  0, S_PLAY_FLY_TIRED}, // S_PLAY_FLY_TIRED

	// CA_GLIDEANDCLIMB
	{SPR_PLAY, SPR2_GLID,                 2, {NULL}, 0,  0, S_PLAY_GLIDE}, // S_PLAY_GLIDE
	{SPR_PLAY, SPR2_CLNG|FF_ANIMATE,     -1, {NULL}, 0,  4, S_NULL},       // S_PLAY_CLING
	{SPR_PLAY, SPR2_CLMB,                 5, {NULL}, 0,  0, S_PLAY_CLIMB}, // S_PLAY_CLIMB

	// CA_FLOAT/CA_SLOWFALL
	{SPR_PLAY, SPR2_FLT ,                 7, {NULL}, 0,  0, S_PLAY_FLOAT}, // S_PLAY_FLOAT
	{SPR_PLAY, SPR2_FRUN,                 7, {NULL}, 0,  0, S_PLAY_FLOAT_RUN},  // S_PLAY_FLOAT_RUN

	// CA_BOUNCE
	{SPR_PLAY, SPR2_BNCE|FF_ANIMATE,     -1, {NULL},             0,  0, S_NULL},                // S_PLAY_BOUNCE
	{SPR_PLAY, SPR2_BLND|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_BOUNCE,  0, S_PLAY_BOUNCE_LANDING}, // S_PLAY_BOUNCE_LANDING

	// CA2_GUNSLINGER
	{SPR_PLAY, SPR2_FIRE|FF_SPR2ENDSTATE,  2, {NULL}, S_PLAY_FIRE_FINISH, 0, S_PLAY_FIRE},   // S_PLAY_FIRE
	{SPR_PLAY, SPR2_FIRE,                 15, {NULL},        S_PLAY_STND, 0, S_PLAY_STND},   // S_PLAY_FIRE_FINISH

	// CA_TWINSPIN
	{SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 1, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN}, // S_PLAY_TWINSPIN

	// CA2_MELEE
	{SPR_PLAY, SPR2_MLEE|FF_SPR2ENDSTATE, 1, {NULL}, S_PLAY_MELEE_FINISH, 0, S_PLAY_MELEE}, // S_PLAY_MELEE
	{SPR_PLAY, SPR2_MLEE,                70, {NULL},                   0, 0, S_PLAY_FALL},  // S_PLAY_MELEE_FINISH
	{SPR_PLAY, SPR2_MLEL,                35, {NULL},                   0, 0, S_PLAY_WALK},  // S_PLAY_MELEE_LANDING

	// SF_SUPER
	{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER,                3, {NULL},          0, 0, S_PLAY_SUPER_TRANS2}, // S_PLAY_SUPER_TRANS1
	{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER,                3, {NULL},          0, 0, S_PLAY_SUPER_TRANS3}, // S_PLAY_SUPER_TRANS2
	{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT,  2, {NULL},          0, 0, S_PLAY_SUPER_TRANS4}, // S_PLAY_SUPER_TRANS3
	{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT,  2, {NULL},          0, 0, S_PLAY_SUPER_TRANS5}, // S_PLAY_SUPER_TRANS4
	{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT,  2, {NULL},          0, 0, S_PLAY_SUPER_TRANS6}, // S_PLAY_SUPER_TRANS5
	{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 20, {A_FadeOverlay}, 0, 0, S_PLAY_FALL},         // S_PLAY_SUPER_TRANS6

	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY

	// 1-Up box sprites (uses player sprite)
	{SPR_PLAY, SPR2_LIFE,  2, {NULL}, 0, 16, S_PLAY_BOX2},  // S_PLAY_BOX1
	{SPR_NULL,         0,  1, {NULL}, 0,  0, S_PLAY_BOX1},  // S_PLAY_BOX2
	{SPR_PLAY, SPR2_LIFE,  4, {NULL}, 0,  4, S_PLAY_ICON2}, // S_PLAY_ICON1
	{SPR_NULL,         0, 12, {NULL}, 0,  0, S_PLAY_ICON3}, // S_PLAY_ICON2
	{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0,  4, S_NULL},       // S_PLAY_ICON3

	// Level end sign (uses player sprite)
	{SPR_PLAY, SPR2_SIGN, 1, {NULL}, 0, 24, S_PLAY_SIGN},         // S_PLAY_SIGN

	// NiGHTS Player, transforming
	{SPR_PLAY, SPR2_TRNS,                3, {NULL},          0, 0, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1
	{SPR_PLAY, SPR2_TRNS,                3, {NULL},          0, 0, S_PLAY_NIGHTS_TRANS3}, // S_PLAY_NIGHTS_TRANS2
	{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT,  2, {NULL},          0, 0, S_PLAY_NIGHTS_TRANS4}, // S_PLAY_NIGHTS_TRANS3
	{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT,  2, {NULL},          0, 0, S_PLAY_NIGHTS_TRANS5}, // S_PLAY_NIGHTS_TRANS4
	{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT,  2, {NULL},          0, 0, S_PLAY_NIGHTS_TRANS6}, // S_PLAY_NIGHTS_TRANS5
	{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 25, {A_FadeOverlay}, 4, 0, S_PLAY_NIGHTS_FLOAT},  // S_PLAY_NIGHTS_TRANS5

	// NiGHTS Player, stand, float, pain, pull and attack
	{SPR_PLAY, SPR2_NSTD, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_STAND},  // S_PLAY_NIGHTS_STAND
	{SPR_PLAY, SPR2_NFLT, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_FLOAT},  // S_PLAY_NIGHTS_FLOAT
	{SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN},   // S_PLAY_NIGHTS_STUN
	{SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL},   // S_PLAY_NIGHTS_PULL
	{SPR_PLAY, SPR2_NATK, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_ATTACK}, // S_PLAY_NIGHTS_ATTACK

	// NiGHTS Player, flying and drilling
	{SPR_PLAY, SPR2_NGT0, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY0},   // S_PLAY_NIGHTS_FLY0
	{SPR_PLAY, SPR2_DRL0, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL0}, // S_PLAY_NIGHTS_DRILL0
	{SPR_PLAY, SPR2_NGT1, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY1},   // S_PLAY_NIGHTS_FLY1
	{SPR_PLAY, SPR2_DRL1, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL1}, // S_PLAY_NIGHTS_DRILL1
	{SPR_PLAY, SPR2_NGT2, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY2},   // S_PLAY_NIGHTS_FLY2
	{SPR_PLAY, SPR2_DRL2, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL2}, // S_PLAY_NIGHTS_DRILL2
	{SPR_PLAY, SPR2_NGT3, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY3},   // S_PLAY_NIGHTS_FLY3
	{SPR_PLAY, SPR2_DRL3, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL3}, // S_PLAY_NIGHTS_DRILL3
	{SPR_PLAY, SPR2_NGT4, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY4},   // S_PLAY_NIGHTS_FLY4
	{SPR_PLAY, SPR2_DRL4, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL4}, // S_PLAY_NIGHTS_DRILL4
	{SPR_PLAY, SPR2_NGT5, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY5},   // S_PLAY_NIGHTS_FLY5
	{SPR_PLAY, SPR2_DRL5, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL5}, // S_PLAY_NIGHTS_DRILL5
	{SPR_PLAY, SPR2_NGT6, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY6},   // S_PLAY_NIGHTS_FLY6
	{SPR_PLAY, SPR2_DRL6, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL6}, // S_PLAY_NIGHTS_DRILL6
	{SPR_PLAY, SPR2_NGT7, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY7},   // S_PLAY_NIGHTS_FLY7
	{SPR_PLAY, SPR2_DRL7, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL7}, // S_PLAY_NIGHTS_DRILL7
	{SPR_PLAY, SPR2_NGT8, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY8},   // S_PLAY_NIGHTS_FLY8
	{SPR_PLAY, SPR2_DRL8, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL8}, // S_PLAY_NIGHTS_DRILL8
	{SPR_PLAY, SPR2_NGT9, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY9},   // S_PLAY_NIGHTS_FLY9
	{SPR_PLAY, SPR2_DRL9, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL9}, // S_PLAY_NIGHTS_DRILL9
	{SPR_PLAY, SPR2_NGTA, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLYA},   // S_PLAY_NIGHTS_FLYA
	{SPR_PLAY, SPR2_DRLA, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILLA}, // S_PLAY_NIGHTS_DRILLA
	{SPR_PLAY, SPR2_NGTB, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLYB},   // S_PLAY_NIGHTS_FLYB
	{SPR_PLAY, SPR2_DRLB, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILLB}, // S_PLAY_NIGHTS_DRILLB
	{SPR_PLAY, SPR2_NGTC, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLYC},   // S_PLAY_NIGHTS_FLYC
	{SPR_PLAY, SPR2_DRLC, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILLC}, // S_PLAY_NIGHTS_DRILLC

	// c:
	{SPR_PLAY, SPR2_TAL0|FF_SPR2MIDSTART,  5, {NULL}, 0, 0, S_TAILSOVERLAY_STAND}, // S_TAILSOVERLAY_STAND
	{SPR_PLAY, SPR2_TAL1|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_0DEGREES}, // S_TAILSOVERLAY_0DEGREES
	{SPR_PLAY, SPR2_TAL2|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS30DEGREES}, // S_TAILSOVERLAY_PLUS30DEGREES
	{SPR_PLAY, SPR2_TAL3|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS60DEGREES}, // S_TAILSOVERLAY_PLUS60DEGREES
	{SPR_PLAY, SPR2_TAL4|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS30DEGREES}, // S_TAILSOVERLAY_MINUS30DEGREES
	{SPR_PLAY, SPR2_TAL5|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS60DEGREES}, // S_TAILSOVERLAY_MINUS60DEGREES
	{SPR_PLAY, SPR2_TAL6|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_RUN}, // S_TAILSOVERLAY_RUN
	{SPR_PLAY, SPR2_TAL7|FF_SPR2MIDSTART,  4, {NULL}, 0, 0, S_TAILSOVERLAY_FLY}, // S_TAILSOVERLAY_FLY
	{SPR_PLAY, SPR2_TAL8|FF_SPR2MIDSTART,  4, {NULL}, 0, 0, S_TAILSOVERLAY_TIRE}, // S_TAILSOVERLAY_TIRE
	{SPR_PLAY, SPR2_TAL9|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PAIN}, // S_TAILSOVERLAY_PAIN
	{SPR_PLAY, SPR2_TALA|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_GASP}, // S_TAILSOVERLAY_GASP
	{SPR_PLAY, SPR2_TALB                , 35, {NULL}, 0, 0, S_TAILSOVERLAY_EDGE}, // S_TAILSOVERLAY_EDGE

	// Blue Crawla
	{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND},   // S_POSS_STND
	{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2},   // S_POSS_RUN1
	{SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3},   // S_POSS_RUN2
	{SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4},   // S_POSS_RUN3
	{SPR_POSS, 3, 3, {A_Chase}, 0, 0, S_POSS_RUN5},   // S_POSS_RUN4
	{SPR_POSS, 4, 3, {A_Chase}, 0, 0, S_POSS_RUN6},   // S_POSS_RUN5
	{SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1},   // S_POSS_RUN6

	// Red Crawla
	{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND},   // S_SPOS_STND
	{SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2},   // S_SPOS_RUN1
	{SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3},   // S_SPOS_RUN2
	{SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4},   // S_SPOS_RUN3
	{SPR_SPOS, 3, 1, {A_Chase}, 0, 0, S_SPOS_RUN5},   // S_SPOS_RUN4
	{SPR_SPOS, 4, 1, {A_Chase}, 0, 0, S_SPOS_RUN6},   // S_SPOS_RUN5
	{SPR_SPOS, 5, 1, {A_Chase}, 0, 0, S_SPOS_RUN1},   // S_SPOS_RUN6

	// Greenflower Fish
	{SPR_FISH, 1, 1, {NULL}, 0, 0, S_FISH2},         // S_FISH1
	{SPR_FISH, 1, 1, {A_FishJump}, 0, 0, S_FISH1},   // S_FISH2
	{SPR_FISH, 0, 1, {NULL}, 0, 0, S_FISH4},         // S_FISH3
	{SPR_FISH, 0, 1, {A_FishJump}, 0, 0, S_FISH3},   // S_FISH4

	// Gold Buzz
	{SPR_BUZZ, 0, 2, {A_Look}, 0, 0, S_BUZZLOOK2},   // S_BUZZLOOK1
	{SPR_BUZZ, 1, 2, {A_Look}, 0, 0, S_BUZZLOOK1},   // S_BUZZLOOK2
	{SPR_BUZZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_BUZZFLY2}, // S_BUZZFLY1
	{SPR_BUZZ, 1, 2, {A_BuzzFly}, 0, 0, S_BUZZFLY1}, // S_BUZZFLY2

	// Red Buzz
	{SPR_RBUZ, 0, 2, {A_Look}, 0, 0, S_RBUZZLOOK2},   // S_RBUZZLOOK1
	{SPR_RBUZ, 1, 2, {A_Look}, 0, 0, S_RBUZZLOOK1},   // S_RBUZZLOOK2
	{SPR_RBUZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_RBUZZFLY2}, // S_RBUZZFLY1
	{SPR_RBUZ, 1, 2, {A_BuzzFly}, 0, 0, S_RBUZZFLY1}, // S_RBUZZFLY2

	// AquaBuzz
	{SPR_BBUZ, 0, 2, {NULL}, 0, 0, S_BBUZZFLY2}, // S_BBUZZFLY1
	{SPR_BBUZ, 1, 2, {NULL}, 0, 0, S_BBUZZFLY1}, // S_BBUZZFLY2

	// Jetty-Syn Bomber
	{SPR_JETB, 0, 4, {A_Look}, 0, 0, S_JETBLOOK2},      // S_JETBLOOK1
	{SPR_JETB, 1, 4, {A_Look}, 0, 0, S_JETBLOOK1},      // S_JETBLOOK2
	{SPR_JETB, 0, 1, {A_JetbThink}, 0, 0, S_JETBZOOM2}, // S_JETBZOOM1
	{SPR_JETB, 1, 1, {A_JetbThink}, 0, 0, S_JETBZOOM1}, // S_JETBZOOM2

	// Jetty-Syn Gunner
	{SPR_JETG, 0, 4, {A_Look}, 0, 0, S_JETGLOOK2},       // S_JETGLOOK1
	{SPR_JETG, 1, 4, {A_Look}, 0, 0, S_JETGLOOK1},       // S_JETGLOOK2
	{SPR_JETG, 0, 1, {A_JetgThink}, 0, 0, S_JETGZOOM2},  // S_JETGZOOM1
	{SPR_JETG, 1, 1, {A_JetgThink}, 0, 0, S_JETGZOOM1},  // S_JETGZOOM2
	{SPR_JETG, 2, 1, {A_JetgShoot}, 0, 0, S_JETGSHOOT2}, // S_JETGSHOOT1
	{SPR_JETG, 3, 1, {NULL}, 0, 0, S_JETGZOOM1},         // S_JETGSHOOT2

	// Crawla Commander
	{SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND2}, // S_CCOMMAND1
	{SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND1}, // S_CCOMMAND2
	{SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND4}, // S_CCOMMAND3
	{SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND3}, // S_CCOMMAND4

	// Deton
	{SPR_DETN, 0, 35, {A_Look}, 0, 0, S_DETON1},       // S_DETON1
	{SPR_DETN, 0,  1, {A_DetonChase}, 0, 0, S_DETON3},  // S_DETON2
	{SPR_DETN, 1,  1, {A_DetonChase}, 0, 0, S_DETON4},  // S_DETON3
	{SPR_DETN, 2,  1, {A_DetonChase}, 0, 0, S_DETON5},  // S_DETON4
	{SPR_DETN, 3,  1, {A_DetonChase}, 0, 0, S_DETON6},  // S_DETON5
	{SPR_DETN, 4,  1, {A_DetonChase}, 0, 0, S_DETON7},  // S_DETON6
	{SPR_DETN, 5,  1, {A_DetonChase}, 0, 0, S_DETON8},  // S_DETON7
	{SPR_DETN, 6,  1, {A_DetonChase}, 0, 0, S_DETON9},  // S_DETON8
	{SPR_DETN, 7,  1, {A_DetonChase}, 0, 0, S_DETON10}, // S_DETON9
	{SPR_DETN, 6,  1, {A_DetonChase}, 0, 0, S_DETON11}, // S_DETON10
	{SPR_DETN, 5,  1, {A_DetonChase}, 0, 0, S_DETON12}, // S_DETON11
	{SPR_DETN, 4,  1, {A_DetonChase}, 0, 0, S_DETON13}, // S_DETON12
	{SPR_DETN, 3,  1, {A_DetonChase}, 0, 0, S_DETON14}, // S_DETON13
	{SPR_DETN, 2,  1, {A_DetonChase}, 0, 0, S_DETON15}, // S_DETON14
	{SPR_DETN, 1,  1, {A_DetonChase}, 0, 0, S_DETON2},  // S_DETON15
	{SPR_DETN, 0, -1, {NULL},         0, 0, S_DETON16}, // S_DETON16

	// Skim Mine Dropper
	{SPR_SKIM, 0,  1, {A_SkimChase}, 0, 0, S_SKIM2},    // S_SKIM1
	{SPR_SKIM, 0,  1, {A_SkimChase}, 0, 0, S_SKIM1},    // S_SKIM2
	{SPR_SKIM, 0, 14,        {NULL}, 0, 0, S_SKIM4},    // S_SKIM3
	{SPR_SKIM, 0, 14,  {A_DropMine}, 0, 0, S_SKIM1},    // S_SKIM4

	// THZ Turret
	{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretStop}, 0, 0, S_TURRETFIRE},   // S_TURRET
	{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretFire}, 0, 0, S_TURRET},       // S_TURRETFIRE
	{SPR_TRET, FF_FULLBRIGHT|1, 7, {A_Pain}, 0, 0, S_TURRETSHOCK2},       // S_TURRETSHOCK1
	{SPR_TRET, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_TURRETSHOCK3},         // S_TURRETSHOCK2
	{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK4},         // S_TURRETSHOCK3
	{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK5},         // S_TURRETSHOCK4
	{SPR_TRET, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_TURRETSHOCK6},         // S_TURRETSHOCK5
	{SPR_TRET, FF_FULLBRIGHT|2, 7, {A_Pain}, 0, 0, S_TURRETSHOCK7},       // S_TURRETSHOCK6
	{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK8},         // S_TURRETSHOCK7
	{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK9},         // S_TURRETSHOCK8
	{SPR_TRET, FF_FULLBRIGHT|4, 7, {A_LinedefExecute}, 32000, 0, S_XPLD1}, // S_TURRETSHOCK9

	{SPR_TURR, 0, 1, {A_Look}, 1, 0, S_TURRETPOPDOWN8},          // S_TURRETLOOK
	{SPR_TURR, 0, 0, {A_FaceTarget}, 0, 0, S_TURRETPOPUP1},  // S_TURRETSEE
	{SPR_TURR, 1, 2, {A_Pain}, 0, 0, S_TURRETPOPUP2},  // S_TURRETPOPUP1
	{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPUP3},  // S_TURRETPOPUP2
	{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPUP4},  // S_TURRETPOPUP3
	{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPUP5},  // S_TURRETPOPUP4
	{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPUP6},  // S_TURRETPOPUP5
	{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPUP7},  // S_TURRETPOPUP6
	{SPR_TURR, 7, 2, {NULL}, 0, 0, S_TURRETPOPUP8},  // S_TURRETPOPUP7
	{SPR_TURR, 8, 14,{NULL}, 0, 0, S_TURRETSHOOT},   // S_TURRETPOPUP8
	{SPR_TURR, 8, 14,{A_JetgShoot}, 0, 0, S_TURRETPOPDOWN1}, // S_TURRETSHOOT
	{SPR_TURR, 7, 2, {A_Pain}, 0, 0, S_TURRETPOPDOWN2},        // S_TURRETPOPDOWN1
	{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPDOWN3},        // S_TURRETPOPDOWN2
	{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPDOWN4},        // S_TURRETPOPDOWN3
	{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPDOWN5},        // S_TURRETPOPDOWN4
	{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPDOWN6},        // S_TURRETPOPDOWN5
	{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPDOWN7},        // S_TURRETPOPDOWN6
	{SPR_TURR, 1, 2, {NULL}, 0, 0, S_TURRETPOPDOWN8},        // S_TURRETPOPDOWN7
	{SPR_TURR, 0, 69,{A_SetTics}, 0, 1, S_TURRETLOOK},       // S_TURRETPOPDOWN8

	// Sharp
	{SPR_SHRP, 0, 1, {A_Look},       0, 0, S_SHARP_ROAM1}, // S_SHARP_ROAM1,
	{SPR_SHRP, 0, 1, {A_SharpChase}, 0, 0, S_SHARP_ROAM2}, // S_SHARP_ROAM2,
	{SPR_SHRP, 1, 2, {A_FaceTarget}, 0, 0, S_SHARP_AIM2}, // S_SHARP_AIM1,
	{SPR_SHRP, 2, 2, {A_FaceTarget}, 0, 0, S_SHARP_AIM3}, // S_SHARP_AIM2,
	{SPR_SHRP, 3, 2, {A_FaceTarget}, 0, 0, S_SHARP_AIM4}, // S_SHARP_AIM3,
	{SPR_SHRP, 4, 7, {A_FaceTarget}, 0, 0, S_SHARP_SPIN}, // S_SHARP_AIM4,
	{SPR_SHRP, 4, 1, {A_SharpSpin},  0, 0, S_SHARP_SPIN}, // S_SHARP_SPIN,

	// Jet Jaw
	{SPR_JJAW, 0, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM2},   // S_JETJAW_ROAM1
	{SPR_JJAW, 0, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM3},   // S_JETJAW_ROAM2
	{SPR_JJAW, 0, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM4},   // S_JETJAW_ROAM3
	{SPR_JJAW, 0, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM5},   // S_JETJAW_ROAM4
	{SPR_JJAW, 1, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM6},   // S_JETJAW_ROAM5
	{SPR_JJAW, 1, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM7},   // S_JETJAW_ROAM6
	{SPR_JJAW, 1, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM8},   // S_JETJAW_ROAM7
	{SPR_JJAW, 1, 1, {A_JetJawRoam},  0, 0, S_JETJAW_ROAM1},   // S_JETJAW_ROAM8
	{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP2},  // S_JETJAW_CHOMP1
	{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3},  // S_JETJAW_CHOMP2
	{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4},  // S_JETJAW_CHOMP3
	{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5},  // S_JETJAW_CHOMP4
	{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6},  // S_JETJAW_CHOMP5
	{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7},  // S_JETJAW_CHOMP6
	{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8},  // S_JETJAW_CHOMP7
	{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9},  // S_JETJAW_CHOMP8
	{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10}, // S_JETJAW_CHOMP9
	{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11}, // S_JETJAW_CHOMP10
	{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12}, // S_JETJAW_CHOMP11
	{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13}, // S_JETJAW_CHOMP12
	{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14}, // S_JETJAW_CHOMP13
	{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15}, // S_JETJAW_CHOMP14
	{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16}, // S_JETJAW_CHOMP15
	{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1},  // S_JETJAW_CHOMP16

	// Snailer
	{SPR_SNLR, 0, 1, {A_SnailerThink}, 0, 0, S_SNAILER1}, // S_SNAILER1

	// Vulture
	{SPR_VLTR, 4, 35,        {A_Look},  1, 0, S_VULTURE_STND},  // S_VULTURE_STND
	{SPR_VLTR, 4, 1,  {A_VultureVtol},  0, 0, S_VULTURE_VTOL2}, // S_VULTURE_VTOL1
	{SPR_VLTR, 5, 1,  {A_VultureVtol},  0, 0, S_VULTURE_VTOL3}, // S_VULTURE_VTOL2
	{SPR_VLTR, 6, 1,  {A_VultureVtol},  0, 0, S_VULTURE_VTOL4}, // S_VULTURE_VTOL3
	{SPR_VLTR, 7, 1,  {A_VultureVtol},  0, 0, S_VULTURE_VTOL1}, // S_VULTURE_VTOL4
	{SPR_VLTR, 0, 1,       {A_Thrust}, 30, 1, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM1
	{SPR_VLTR, 0, 1, {A_VultureCheck},  0, 0, S_VULTURE_ZOOM3}, // S_VULTURE_ZOOM2
	{SPR_VLTR, 1, 1, {A_VultureCheck},  0, 0, S_VULTURE_ZOOM4}, // S_VULTURE_ZOOM3
	{SPR_VLTR, 2, 1, {A_VultureCheck},  0, 0, S_VULTURE_ZOOM5}, // S_VULTURE_ZOOM4
	{SPR_VLTR, 3, 1, {A_VultureCheck},  0, 0, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM5

	// Pointy
	{SPR_PNTY, 0,  1, {A_PointyThink}, 0, 0, S_POINTY1}, // S_POINTY1

	// Pointy Ball
	{SPR_PNTY, 1,  1, {A_CheckBuddy}, 0, 0, S_POINTYBALL1}, // S_POINTYBALL1

	// Robo-Hood
	{SPR_ARCH, 0, 14,       {A_Look}, (512<<16),   0, S_ROBOHOOD_LOOK},  // S_ROBOHOOD_LOOK
	{SPR_ARCH, 2,  1,  {A_HoodThink},         0,   0, S_ROBOHOOD_STND},  // S_ROBOHOOD_STND
	{SPR_ARCH, 0, 35,   {A_FireShot},  MT_ARROW, -24, S_ROBOHOOD_STND},  // S_ROBOHOOD_SHOOT
	{SPR_ARCH, 1,  1,   {A_BunnyHop},         8,   5, S_ROBOHOOD_JUMP2}, // S_ROBOHOOD_JUMP
	{SPR_ARCH, 1,  1,  {A_HoodThink},         0,   0, S_ROBOHOOD_JUMP2}, // S_ROBOHOOD_JUMP2
	{SPR_ARCH, 0,  1,  {A_HoodThink},         0,   0, S_ROBOHOOD_FALL},  // S_ROBOHOOD_FALL

	// CastleBot FaceStabber
	{SPR_CBFS, 0,  1,   {A_FaceStabChase},  0, 0, S_FACESTABBER_STND2},   // S_FACESTABBER_STND1
	{SPR_CBFS, 1,  1,   {A_FaceStabChase},  0, 0, S_FACESTABBER_STND3},   // S_FACESTABBER_STND2
	{SPR_CBFS, 2,  1,   {A_FaceStabChase},  0, 0, S_FACESTABBER_STND4},   // S_FACESTABBER_STND3
	{SPR_CBFS, 3,  1,   {A_FaceStabChase},  0, 0, S_FACESTABBER_STND5},   // S_FACESTABBER_STND4
	{SPR_CBFS, 4,  1,   {A_FaceStabChase},  0, 0, S_FACESTABBER_STND6},   // S_FACESTABBER_STND5
	{SPR_CBFS, 5,  1,   {A_FaceStabChase},  0, 0, S_FACESTABBER_STND1},   // S_FACESTABBER_STND6
	{SPR_CBFS, 6, 14, {A_PlayActiveSound},  0, 0, S_FACESTABBER_CHARGE2}, // S_FACESTABBER_CHARGE1
	{SPR_CBFS, 6,  0, {A_PlayAttackSound},  0, 0, S_FACESTABBER_CHARGE3}, // S_FACESTABBER_CHARGE2
	{SPR_CBFS, 6,  0,      {A_FaceTarget},  0, 0, S_FACESTABBER_CHARGE4}, // S_FACESTABBER_CHARGE3
	{SPR_CBFS, 7, 35,          {A_Thrust}, 20, 1, S_FACESTABBER_STND1},   // S_FACESTABBER_CHARGE4

	// Egg Guard
	{SPR_SPSH,  0,  1,       {A_Look}, 0, 0, S_EGGGUARD_STND},  // S_EGGGUARD_STND
	{SPR_SPSH,  1,  3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK2}, // S_EGGGUARD_WALK1
	{SPR_SPSH,  2,  3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK3}, // S_EGGGUARD_WALK2
	{SPR_SPSH,  3,  3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK4}, // S_EGGGUARD_WALK3
	{SPR_SPSH,  4,  3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK1}, // S_EGGGUARD_WALK4
	{SPR_SPSH,  5,  5,         {NULL}, 0, 0, S_EGGGUARD_MAD2},  // S_EGGGUARD_MAD1
	{SPR_SPSH,  6,  5,         {NULL}, 0, 0, S_EGGGUARD_MAD3},  // S_EGGGUARD_MAD2
	{SPR_SPSH,  7, 15,         {NULL}, 0, 0, S_EGGGUARD_RUN1},  // S_EGGGUARD_MAD3
	{SPR_SPSH,  8,  1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN2},  // S_EGGGUARD_RUN1
	{SPR_SPSH,  9,  1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN3},  // S_EGGGUARD_RUN2
	{SPR_SPSH, 10,  1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN4},  // S_EGGGUARD_RUN3
	{SPR_SPSH, 11,  1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN1},  // S_EGGGUARD_RUN4

	// Egg Shield for Egg Guard
	{SPR_ESHI, 0, 8, {A_EggShield}, 0, 0, S_EGGSHIELD}, // S_EGGSHIELD

	// Green Snapper
	{SPR_GSNP, 0, 1,  {A_Look}, 0, 0, S_GSNAPPER_STND}, // S_GSNAPPER_STND
	{SPR_GSNP, 0, 2, {A_Chase}, 0, 0, S_GSNAPPER2},     // S_GSNAPPER1
	{SPR_GSNP, 1, 2, {A_Chase}, 0, 0, S_GSNAPPER3},     // S_GSNAPPER2
	{SPR_GSNP, 2, 2, {A_Chase}, 0, 0, S_GSNAPPER4},     // S_GSNAPPER3
	{SPR_GSNP, 3, 2, {A_Chase}, 0, 0, S_GSNAPPER1},     // S_GSNAPPER4

	// Minus
	{SPR_NULL,  0, 1, {A_Look},         0, 0, S_MINUS_STND},      // S_MINUS_STND
	{SPR_MNUS, 16, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING},   // S_MINUS_DIGGING
	{SPR_MNUS,  0, 1, {A_MinusPopup},   0, 0, S_MINUS_UPWARD1},   // S_MINUS_POPUP
	{SPR_MNUS,  0, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD2},   // S_MINUS_UPWARD1
	{SPR_MNUS,  1, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD3},   // S_MINUS_UPWARD2
	{SPR_MNUS,  2, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD4},   // S_MINUS_UPWARD3
	{SPR_MNUS,  3, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD5},   // S_MINUS_UPWARD4
	{SPR_MNUS,  4, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD6},   // S_MINUS_UPWARD5
	{SPR_MNUS,  5, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD7},   // S_MINUS_UPWARD6
	{SPR_MNUS,  6, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD8},   // S_MINUS_UPWARD7
	{SPR_MNUS,  7, 1, {A_MinusCheck},   0, 0, S_MINUS_UPWARD1},   // S_MINUS_UPWARD8
	{SPR_MNUS,  8, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD2}, // S_MINUS_DOWNWARD1
	{SPR_MNUS,  9, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD3}, // S_MINUS_DOWNWARD2
	{SPR_MNUS, 10, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD4}, // S_MINUS_DOWNWARD3
	{SPR_MNUS, 11, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD5}, // S_MINUS_DOWNWARD4
	{SPR_MNUS, 12, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD6}, // S_MINUS_DOWNWARD5
	{SPR_MNUS, 13, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD7}, // S_MINUS_DOWNWARD6
	{SPR_MNUS, 14, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD8}, // S_MINUS_DOWNWARD7
	{SPR_MNUS, 15, 1, {A_MinusCheck},   0, 0, S_MINUS_DOWNWARD1}, // S_MINUS_DOWNWARD8

	// Spring Shell
	{SPR_SSHL,  0,  4, {A_Look},  0, 0, S_SSHELL_STND},    // S_SSHELL_STND
	{SPR_SSHL,  0,  4, {A_Chase}, 0, 0, S_SSHELL_RUN2},    // S_SSHELL_RUN1
	{SPR_SSHL,  1,  4, {A_Chase}, 0, 0, S_SSHELL_RUN3},    // S_SSHELL_RUN2
	{SPR_SSHL,  2,  4, {A_Chase}, 0, 0, S_SSHELL_RUN4},    // S_SSHELL_RUN3
	{SPR_SSHL,  3,  4, {A_Chase}, 0, 0, S_SSHELL_RUN1},    // S_SSHELL_RUN4
	{SPR_SSHL,  7,  4, {A_Pain},  0, 0, S_SSHELL_SPRING2}, // S_SSHELL_SPRING1
	{SPR_SSHL,  6,  1, {NULL},    0, 0, S_SSHELL_SPRING3}, // S_SSHELL_SPRING2
	{SPR_SSHL,  5,  1, {NULL},    0, 0, S_SSHELL_SPRING4}, // S_SSHELL_SPRING3
	{SPR_SSHL,  4,  1, {NULL},    0, 0, S_SSHELL_RUN1},    // S_SSHELL_SPRING4

	// Spring Shell (yellow)
	{SPR_SSHL,  8,  4, {A_Look},  0, 0, S_YSHELL_STND},    // S_YSHELL_STND
	{SPR_SSHL,  8,  4, {A_Chase}, 0, 0, S_YSHELL_RUN2},    // S_YSHELL_RUN1
	{SPR_SSHL,  9,  4, {A_Chase}, 0, 0, S_YSHELL_RUN3},    // S_YSHELL_RUN2
	{SPR_SSHL, 10,  4, {A_Chase}, 0, 0, S_YSHELL_RUN4},    // S_YSHELL_RUN3
	{SPR_SSHL, 11,  4, {A_Chase}, 0, 0, S_YSHELL_RUN1},    // S_YSHELL_RUN4
	{SPR_SSHL, 15,  4, {A_Pain},  0, 0, S_YSHELL_SPRING2}, // S_YSHELL_SPRING1
	{SPR_SSHL, 14,  1, {NULL},    0, 0, S_YSHELL_SPRING3}, // S_YSHELL_SPRING2
	{SPR_SSHL, 13,  1, {NULL},    0, 0, S_YSHELL_SPRING4}, // S_YSHELL_SPRING3
	{SPR_SSHL, 12,  1, {NULL},    0, 0, S_YSHELL_RUN1},    // S_YSHELL_SPRING4

	// Unidus
	{SPR_UNID, 0, 4, {A_Look},       0, 0, S_UNIDUS_STND}, // S_UNIDUS_STND
	{SPR_UNID, 0, 1, {A_Chase},      0, 0, S_UNIDUS_RUN }, // S_UNIDUS_RUN
	{SPR_UNID, 1, 1, {A_UnidusBall}, 1, 0, S_UNIDUS_BALL}, // S_UNIDUS_BALL

	// Boss Explosion
	{SPR_BOM2, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_BPLD2}, // S_BPLD1
	{SPR_BOM2, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_BPLD3}, // S_BPLD2
	{SPR_BOM2, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_BPLD4}, // S_BPLD3
	{SPR_BOM2, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_BPLD5}, // S_BPLD4
	{SPR_BOM2, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_BPLD6}, // S_BPLD5
	{SPR_BOM2, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_BPLD7}, // S_BPLD6
	{SPR_BOM2, FF_FULLBRIGHT|6, 5, {NULL}, 0, 0, S_NULL},  // S_BPLD7

	// S3&K Boss Explosion
	{SPR_BOM3, FF_FULLBRIGHT,   1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION2}, // S_SONIC3KBOSSEXPLOSION1
	{SPR_BOM3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION3}, // S_SONIC3KBOSSEXPLOSION2
	{SPR_BOM3, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION4}, // S_SONIC3KBOSSEXPLOSION3
	{SPR_BOM3, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION5}, // S_SONIC3KBOSSEXPLOSION4
	{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5
	{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6

	{SPR_JETF, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFUME2}, // S_JETFUME1
	{SPR_NULL, 0,             1, {NULL}, 0, 0, S_JETFUME1}, // S_JETFUME2

	// Boss 1
	{SPR_EGGM,  0,   1, {A_Boss1Chase},            0, 0, S_EGGMOBILE_STND},   // S_EGGMOBILE_STND
	{SPR_EGGM,  1,   3, {A_FaceTarget},            0, 0, S_EGGMOBILE_LATK2},  // S_EGGMOBILE_LATK1
	{SPR_EGGM,  2,  15, {NULL},                    0, 0, S_EGGMOBILE_LATK3},  // S_EGGMOBILE_LATK2
	{SPR_EGGM,  3,   2, {A_FaceTarget},            0, 0, S_EGGMOBILE_LATK4},  // S_EGGMOBILE_LATK3
	{SPR_EGGM,  4,   1, {NULL},                    0, 0, S_EGGMOBILE_LATK5},  // S_EGGMOBILE_LATK4
	{SPR_EGGM,  5,   1, {NULL},                    0, 0, S_EGGMOBILE_LATK6},  // S_EGGMOBILE_LATK5
	{SPR_EGGM,  6,   1, {NULL},                    0, 0, S_EGGMOBILE_LATK7},  // S_EGGMOBILE_LATK6
	{SPR_EGGM,  7,   1, {NULL},                    0, 0, S_EGGMOBILE_LATK8},  // S_EGGMOBILE_LATK7
	{SPR_EGGM,  8,  45, {A_Boss1Laser},     MT_LASER, 0, S_EGGMOBILE_LATK9},  // S_EGGMOBILE_LATK8
	{SPR_EGGM,  9,  10, {NULL},                    0, 0, S_EGGMOBILE_LATK10}, // S_EGGMOBILE_LATK9
	{SPR_EGGM, 10,   2, {NULL},                    0, 0, S_EGGMOBILE_STND},   // S_EGGMOBILE_LATK10
	{SPR_EGGM, 11,   3, {A_FaceTarget},            0, 0, S_EGGMOBILE_RATK2},  // S_EGGMOBILE_RATK1
	{SPR_EGGM, 12,  15, {NULL},                    0, 0, S_EGGMOBILE_RATK3},  // S_EGGMOBILE_RATK2
	{SPR_EGGM, 13,   2, {A_FaceTarget},            0, 0, S_EGGMOBILE_RATK4},  // S_EGGMOBILE_RATK3
	{SPR_EGGM, 14,   1, {NULL},                    0, 0, S_EGGMOBILE_RATK5},  // S_EGGMOBILE_RATK4
	{SPR_EGGM, 15,   1, {NULL},                    0, 0, S_EGGMOBILE_RATK6},  // S_EGGMOBILE_RATK5
	{SPR_EGGM, 16,   1, {NULL},                    0, 0, S_EGGMOBILE_RATK7},  // S_EGGMOBILE_RATK6
	{SPR_EGGM, 17,   1, {NULL},                    0, 0, S_EGGMOBILE_RATK8},  // S_EGGMOBILE_RATK7
	{SPR_EGGM, 18,  45, {A_Boss1Laser},     MT_LASER, 1, S_EGGMOBILE_RATK9},  // S_EGGMOBILE_RATK8
	{SPR_EGGM, 19,  10, {NULL},                    0, 0, S_EGGMOBILE_RATK10}, // S_EGGMOBILE_RATK9
	{SPR_EGGM, 20,   2, {NULL},                    0, 0, S_EGGMOBILE_STND},   // S_EGGMOBILE_RATK10
	{SPR_EGGM,  3,  12, {NULL},                    0, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1
	{SPR_EGGM,  4,   4, {A_Boss1Spikeballs},       0, 4, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2
	{SPR_EGGM,  3,   8, {NULL},                    0, 0, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3
	{SPR_EGGM,  4,   4, {A_Boss1Spikeballs},       1, 4, S_EGGMOBILE_PANIC5}, // S_EGGMOBILE_PANIC4
	{SPR_EGGM,  3,   8, {NULL},                    0, 0, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5
	{SPR_EGGM,  4,   4, {A_Boss1Spikeballs},       2, 4, S_EGGMOBILE_PANIC7}, // S_EGGMOBILE_PANIC6
	{SPR_EGGM,  3,   8, {NULL},                    0, 0, S_EGGMOBILE_PANIC8}, // S_EGGMOBILE_PANIC7
	{SPR_EGGM,  4,   4, {A_Boss1Spikeballs},       3, 4, S_EGGMOBILE_PANIC9}, // S_EGGMOBILE_PANIC8
	{SPR_EGGM,  3,   8, {NULL},                    0, 0, S_EGGMOBILE_PANIC10},// S_EGGMOBILE_PANIC9
	{SPR_EGGM,  0,  35, {A_SkullAttack},           0, 0, S_EGGMOBILE_STND},   // S_EGGMOBILE_PANIC10
	{SPR_EGGM, 21,  24, {A_Pain},                  0, 0, S_EGGMOBILE_PAIN2},  // S_EGGMOBILE_PAIN
	{SPR_EGGM, 21,  16, {A_SkullAttack},           1, 1, S_EGGMOBILE_STND},   // S_EGGMOBILE_PAIN2
	{SPR_EGGM, 22,  8, {A_Fall},                   0, 0, S_EGGMOBILE_DIE2},   // S_EGGMOBILE_DIE1
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE3},   // S_EGGMOBILE_DIE2
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE4},   // S_EGGMOBILE_DIE3
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE5},   // S_EGGMOBILE_DIE4
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE6},   // S_EGGMOBILE_DIE5
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE7},   // S_EGGMOBILE_DIE6
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE8},   // S_EGGMOBILE_DIE7
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE9},   // S_EGGMOBILE_DIE8
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE10},  // S_EGGMOBILE_DIE9
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE11},  // S_EGGMOBILE_DIE10
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE12},  // S_EGGMOBILE_DIE11
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE13},  // S_EGGMOBILE_DIE12
	{SPR_EGGM, 22,  8, {A_BossScream},             0, 0, S_EGGMOBILE_DIE14},  // S_EGGMOBILE_DIE13
	{SPR_EGGM, 22,  -1, {A_BossDeath},             0, 0, S_NULL},             // S_EGGMOBILE_DIE14
	{SPR_EGGM, 23,  5, {NULL},                     0, 0, S_EGGMOBILE_FLEE2},  // S_EGGMOBILE_FLEE1
	{SPR_EGGM, 24,  5, {NULL},                     0, 0, S_EGGMOBILE_FLEE1},  // S_EGGMOBILE_FLEE2
	{SPR_UNID,  1,  1, {A_UnidusBall},             2, 0, S_EGGMOBILE_BALL},   // S_EGGMOBILE_BALL
	{SPR_NULL,  0,  1, {A_FocusTarget},            0, 0, S_EGGMOBILE_TARGET}, // S_EGGMOBILE_TARGET

	// Boss 2
	{SPR_EGGN, 0, -1,              {NULL},           0,          0, S_NULL},             // S_EGGMOBILE2_STND
	{SPR_EGGN, 1, 4,               {NULL},           0,          0, S_EGGMOBILE2_POGO2}, // S_EGGMOBILE2_POGO1
	{SPR_EGGN, 0, 2,  {A_Boss2PogoTarget},  9*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO3}, // S_EGGMOBILE2_POGO2
	{SPR_EGGN, 1, 2,               {NULL},           0,          0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO3
	{SPR_EGGN, 2, -1,              {NULL},           0,          0, S_NULL},             // S_EGGMOBILE2_POGO4
	{SPR_EGGN, 1, 4,               {NULL},           0,          0, S_EGGMOBILE2_POGO6}, // S_EGGMOBILE2_POGO5
	{SPR_EGGN, 0, 2,  {A_Boss2PogoTarget},  7*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO7}, // S_EGGMOBILE2_POGO6
	{SPR_EGGN, 1, 2,               {NULL},           0,          0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO7
	{SPR_EGGN, 3, 24, {A_Boss2TakeDamage},  24+TICRATE,          0, S_EGGMOBILE2_STND},  // S_EGGMOBILE2_PAIN
	{SPR_EGGN, 4, 24, {A_Boss2TakeDamage},  24+TICRATE,          0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_PAIN2
	{SPR_EGGN, 5, 8,             {A_Fall},           0,          0, S_EGGMOBILE2_DIE2},  // S_EGGMOBILE2_DIE1
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE3},  // S_EGGMOBILE2_DIE2
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE4},  // S_EGGMOBILE2_DIE3
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE5},  // S_EGGMOBILE2_DIE4
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE6},  // S_EGGMOBILE2_DIE5
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE7},  // S_EGGMOBILE2_DIE6
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE8},  // S_EGGMOBILE2_DIE7
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE9},  // S_EGGMOBILE2_DIE8
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE10}, // S_EGGMOBILE2_DIE9
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE11}, // S_EGGMOBILE2_DIE10
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE12}, // S_EGGMOBILE2_DIE11
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE13}, // S_EGGMOBILE2_DIE12
	{SPR_EGGN, 5, 8,       {A_BossScream},           0,          0, S_EGGMOBILE2_DIE14}, // S_EGGMOBILE2_DIE13
	{SPR_EGGN, 5, -1,       {A_BossDeath},           0,          0, S_NULL},             // S_EGGMOBILE2_DIE14
	{SPR_EGGN, 6, 5,               {NULL},           0,          0, S_EGGMOBILE2_FLEE2}, // S_EGGMOBILE2_FLEE1
	{SPR_EGGN, 7, 5,               {NULL},           0,          0, S_EGGMOBILE2_FLEE1}, // S_EGGMOBILE2_FLEE2

	{SPR_TNKA, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1
	{SPR_TNKB, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2
	{SPR_SPNK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT

	// Boss 2 Goop
	{SPR_GOOP,            0,  2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2}, // S_GOOP1
	{SPR_GOOP,            1,  2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP1}, // S_GOOP2
	{SPR_GOOP,            2, -1,                  {NULL}, 0,            0, S_NULL},  // S_GOOP3
	{SPR_GOOP, FF_ANIMATE|3, 11,                  {NULL}, 2,            6, S_NULL},  // S_GOOPTRAIL

	// Boss 3
	{SPR_EGGO,  0,   1, {NULL},                    0, 0, S_EGGMOBILE3_STND},    // S_EGGMOBILE3_STND
	{SPR_EGGO,  1,   2, {NULL},                    0, 0, S_EGGMOBILE3_ATK2},    // S_EGGMOBILE3_ATK1
	{SPR_EGGO,  2,   2, {NULL},                    0, 0, S_EGGMOBILE3_ATK3A},   // S_EGGMOBILE3_ATK2
	{SPR_EGGO,  3,   2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B},   // S_EGGMOBILE3_ATK3A
	{SPR_EGGO,  3,   2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C},   // S_EGGMOBILE3_ATK3B
	{SPR_EGGO,  3,   2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D},   // S_EGGMOBILE3_ATK3C
	{SPR_EGGO,  3,   2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4},    // S_EGGMOBILE3_ATK3D
	{SPR_EGGO,  4,   2, {NULL},                    0, 0, S_EGGMOBILE3_ATK5},    // S_EGGMOBILE3_ATK4
	{SPR_EGGO,  5,   2, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH1},  // S_EGGMOBILE3_ATK5
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH2},  // S_EGGMOBILE3_LAUGH1
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH3},  // S_EGGMOBILE3_LAUGH2
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH4},  // S_EGGMOBILE3_LAUGH3
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH5},  // S_EGGMOBILE3_LAUGH4
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH6},  // S_EGGMOBILE3_LAUGH5
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH7},  // S_EGGMOBILE3_LAUGH6
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH8},  // S_EGGMOBILE3_LAUGH7
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH9},  // S_EGGMOBILE3_LAUGH8
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH10}, // S_EGGMOBILE3_LAUGH9
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH11}, // S_EGGMOBILE3_LAUGH10
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH12}, // S_EGGMOBILE3_LAUGH11
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH13}, // S_EGGMOBILE3_LAUGH12
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH14}, // S_EGGMOBILE3_LAUGH13
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH15}, // S_EGGMOBILE3_LAUGH14
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH16}, // S_EGGMOBILE3_LAUGH15
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH17}, // S_EGGMOBILE3_LAUGH16
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH18}, // S_EGGMOBILE3_LAUGH17
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH19}, // S_EGGMOBILE3_LAUGH18
	{SPR_EGGO,  6,   4, {NULL},                    0, 0, S_EGGMOBILE3_LAUGH20}, // S_EGGMOBILE3_LAUGH19
	{SPR_EGGO,  7,   4, {NULL},                    0, 0, S_EGGMOBILE3_STND},    // S_EGGMOBILE3_LAUGH20
	{SPR_EGGO,  8,   1, {A_Boss3TakeDamage},       0, 0, S_EGGMOBILE3_PAIN2},   // S_EGGMOBILE3_PAIN
	{SPR_EGGO,  8,  23, {A_Pain},                  0, 0, S_EGGMOBILE3_STND},    // S_EGGMOBILE3_PAIN2
	{SPR_EGGO,  9,   8, {A_Fall},                  0, 0, S_EGGMOBILE3_DIE2},    // S_EGGMOBILE3_DIE1
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE3},    // S_EGGMOBILE3_DIE2
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE4},    // S_EGGMOBILE3_DIE3
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE5},    // S_EGGMOBILE3_DIE4
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE6},    // S_EGGMOBILE3_DIE5
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE7},    // S_EGGMOBILE3_DIE6
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE8},    // S_EGGMOBILE3_DIE7
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE9},    // S_EGGMOBILE3_DIE8
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE10},   // S_EGGMOBILE3_DIE9
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE11},   // S_EGGMOBILE3_DIE10
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE12},   // S_EGGMOBILE3_DIE11
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE13},   // S_EGGMOBILE3_DIE12
	{SPR_EGGO,  9,   8, {A_BossScream},            0, 0, S_EGGMOBILE3_DIE14},   // S_EGGMOBILE3_DIE13
	{SPR_EGGO,  9,  -1, {A_BossDeath},             0, 0, S_NULL},               // S_EGGMOBILE3_DIE14
	{SPR_EGGO, 10,   5, {NULL},                    0, 0, S_EGGMOBILE3_FLEE2},   // S_EGGMOBILE3_FLEE1
	{SPR_EGGO, 11,   5, {NULL},                    0, 0, S_EGGMOBILE3_FLEE1},   // S_EGGMOBILE3_FLEE2

	// Boss 3 Propeller
	{SPR_PRPL, 0, 1, {NULL}, 0, 0, S_PROPELLER2}, // S_PROPELLER1
	{SPR_PRPL, 1, 1, {NULL}, 0, 0, S_PROPELLER3}, // S_PROPELLER2
	{SPR_PRPL, 2, 1, {NULL}, 0, 0, S_PROPELLER4}, // S_PROPELLER3
	{SPR_PRPL, 3, 1, {NULL}, 0, 0, S_PROPELLER5}, // S_PROPELLER4
	{SPR_PRPL, 4, 1, {NULL}, 0, 0, S_PROPELLER6}, // S_PROPELLER5
	{SPR_PRPL, 5, 1, {NULL}, 0, 0, S_PROPELLER7}, // S_PROPELLER6
	{SPR_PRPL, 6, 1, {NULL}, 0, 0, S_PROPELLER1}, // S_PROPELLER7

	// Boss 3 Pinch
	{SPR_FAKE, 0,  1, {A_BossJetFume},            1, 0, S_FAKEMOBILE},       // S_FAKEMOBILE_INIT
	{SPR_FAKE, 0,  1, {A_Boss3Path},              0, 0, S_FAKEMOBILE},       // S_FAKEMOBILE
	{SPR_FAKE, 0,  2, {NULL},                     0, 0, S_FAKEMOBILE_ATK2},  // S_FAKEMOBILE_ATK1
	{SPR_FAKE, 0,  2, {NULL},                     0, 0, S_FAKEMOBILE_ATK3A}, // S_FAKEMOBILE_ATK2
	{SPR_FAKE, 0,  2, {A_BossFireShot}, MT_TORPEDO2, 2, S_FAKEMOBILE_ATK3B}, // S_FAKEMOBILE_ATK3A
	{SPR_FAKE, 0,  2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C}, // S_FAKEMOBILE_ATK3B
	{SPR_FAKE, 0,  2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D}, // S_FAKEMOBILE_ATK3C
	{SPR_FAKE, 0,  2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE_ATK4},  // S_FAKEMOBILE_ATK3D
	{SPR_FAKE, 0,  2, {NULL},                     0, 0, S_FAKEMOBILE_ATK5},  // S_FAKEMOBILE_ATK4
	{SPR_FAKE, 0,  2, {NULL},                     0, 0, S_FAKEMOBILE},       // S_FAKEMOBILE_ATK5

	// Boss 4
	{SPR_EGGP, 0, -1, {NULL},           0,          0, S_NULL},              // S_EGGMOBILE4_STND
	{SPR_EGGP, 1,  3, {NULL},           0,          0, S_EGGMOBILE4_LATK2},  // S_EGGMOBILE4_LATK1
	{SPR_EGGP, 2, 15, {NULL},           0,          0, S_EGGMOBILE4_LATK3},  // S_EGGMOBILE4_LATK2
	{SPR_EGGP, 3,  2, {NULL},           0,          0, S_EGGMOBILE4_LATK4},  // S_EGGMOBILE4_LATK3
	{SPR_EGGP, 4,  4, {NULL},           0,          0, S_EGGMOBILE4_LATK5},  // S_EGGMOBILE4_LATK4
	{SPR_EGGP, 4, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6},  // S_EGGMOBILE4_LATK5
	{SPR_EGGP, 5,  2, {NULL},           0,          0, S_EGGMOBILE4_STND},   // S_EGGMOBILE4_LATK6
	{SPR_EGGP, 6,  3, {NULL},           0,          0, S_EGGMOBILE4_RATK2},  // S_EGGMOBILE4_RATK1
	{SPR_EGGP, 7, 15, {NULL},           0,          0, S_EGGMOBILE4_RATK3},  // S_EGGMOBILE4_RATK2
	{SPR_EGGP, 8,  2, {NULL},           0,          0, S_EGGMOBILE4_RATK4},  // S_EGGMOBILE4_RATK3
	{SPR_EGGP, 9,  4, {NULL},           0,          0, S_EGGMOBILE4_RATK5},  // S_EGGMOBILE4_RATK4
	{SPR_EGGP, 9,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6},  // S_EGGMOBILE4_RATK5
	{SPR_EGGP,10,  2, {NULL},           0,          0, S_EGGMOBILE4_STND},   // S_EGGMOBILE4_RATK6
	{SPR_EGGP, 0, 20, {A_Boss4Raise},   sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1
	{SPR_EGGP,13, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE3}, // S_EGGMOBILE4_RAISE2
	{SPR_EGGP,14, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE4}, // S_EGGMOBILE4_RAISE3
	{SPR_EGGP,13, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE5}, // S_EGGMOBILE4_RAISE4
	{SPR_EGGP,14, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE6}, // S_EGGMOBILE4_RAISE5
	{SPR_EGGP,13, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE7}, // S_EGGMOBILE4_RAISE6
	{SPR_EGGP,14, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE8}, // S_EGGMOBILE4_RAISE7
	{SPR_EGGP,13, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE9}, // S_EGGMOBILE4_RAISE8
	{SPR_EGGP,14, 10, {NULL},           0,          0, S_EGGMOBILE4_RAISE10},// S_EGGMOBILE4_RAISE9
	{SPR_EGGP,13, 10, {NULL},           0,          0, S_EGGMOBILE4_STND},   // S_EGGMOBILE4_RAISE10
	{SPR_EGGP,11, 24, {A_Pain},         0,          0, S_EGGMOBILE4_STND},   // S_EGGMOBILE4_PAIN
	{SPR_EGGP,12,  8, {A_Fall},         0,          0, S_EGGMOBILE4_DIE2},   // S_EGGMOBILE4_DIE1
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE3},   // S_EGGMOBILE4_DIE2
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE4},   // S_EGGMOBILE4_DIE3
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE5},   // S_EGGMOBILE4_DIE4
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE6},   // S_EGGMOBILE4_DIE5
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE7},   // S_EGGMOBILE4_DIE6
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE8},   // S_EGGMOBILE4_DIE7
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE9},   // S_EGGMOBILE4_DIE8
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE10},  // S_EGGMOBILE4_DIE9
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE11},  // S_EGGMOBILE4_DIE10
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE12},  // S_EGGMOBILE4_DIE11
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE13},  // S_EGGMOBILE4_DIE12
	{SPR_EGGP,12,  8, {A_BossScream},   0,          0, S_EGGMOBILE4_DIE14},  // S_EGGMOBILE4_DIE13
	{SPR_EGGP,12, -1, {A_BossDeath},    0,          0, S_NULL},              // S_EGGMOBILE4_DIE14
	{SPR_EGGP,13,  5, {NULL},           0,          0, S_EGGMOBILE4_FLEE2},  // S_EGGMOBILE4_FLEE1
	{SPR_EGGP,14,  5, {NULL},           0,          0, S_EGGMOBILE4_FLEE1},  // S_EGGMOBILE4_FLEE2
	{SPR_BMCE, 0, -1, {NULL},           0,          0, S_NULL},              // S_EGGMOBILE4_MACE

	// Boss 4 Jet flame
	{SPR_EFIR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETFLAME2}, // S_JETFLAME1
	{SPR_EFIR, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETFLAME1}, // S_JETFLAME2

	{SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND
	{SPR_BRAK, 0, 7, {A_Look}, 1, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND2
	{SPR_BRAK, 1, 7, {NULL}, 0, 0, S_BLACKEGG_WALK2}, // S_BLACKEGG_WALK1
	{SPR_BRAK, 2, 7, {NULL}, 0, 0, S_BLACKEGG_WALK3}, // S_BLACKEGG_WALK2
	{SPR_BRAK, 3, 7, {A_PlaySound}, sfx_bestep, 0, S_BLACKEGG_WALK4}, // S_BLACKEGG_WALK3
	{SPR_BRAK, 4, 7, {NULL}, 0, 0, S_BLACKEGG_WALK5}, // S_BLACKEGG_WALK4
	{SPR_BRAK, 5, 7, {NULL}, 0, 0, S_BLACKEGG_WALK6}, // S_BLACKEGG_WALK5
	{SPR_BRAK, 6, 7, {A_PlaySound}, sfx_bestp2, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_WALK6
	{SPR_BRAK, 7, 3, {NULL}, 0, 0, S_BLACKEGG_SHOOT2}, // S_BLACKEGG_SHOOT1
	{SPR_BRAK, 24, 1, {A_PlaySound}, sfx_befire, 0, S_BLACKEGG_SHOOT1}, // S_BLACKEGG_SHOOT2

	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN2}, // S_BLACKEGG_PAIN1
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN3}, // S_BLACKEGG_PAIN2
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN4}, // S_BLACKEGG_PAIN3
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN5}, // S_BLACKEGG_PAIN4
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN6}, // S_BLACKEGG_PAIN5
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN7}, // S_BLACKEGG_PAIN6
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN8}, // S_BLACKEGG_PAIN7
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN9}, // S_BLACKEGG_PAIN8
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN10}, // S_BLACKEGG_PAIN9
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN11}, // S_BLACKEGG_PAIN10
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN12}, // S_BLACKEGG_PAIN11
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN13}, // S_BLACKEGG_PAIN12
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN14}, // S_BLACKEGG_PAIN13
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN15}, // S_BLACKEGG_PAIN14
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN16}, // S_BLACKEGG_PAIN15
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN17}, // S_BLACKEGG_PAIN16
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN18}, // S_BLACKEGG_PAIN17
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN19}, // S_BLACKEGG_PAIN18
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN20}, // S_BLACKEGG_PAIN19
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN21}, // S_BLACKEGG_PAIN20
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN22}, // S_BLACKEGG_PAIN21
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN23}, // S_BLACKEGG_PAIN22
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN24}, // S_BLACKEGG_PAIN23
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN25}, // S_BLACKEGG_PAIN24
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN26}, // S_BLACKEGG_PAIN25
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN27}, // S_BLACKEGG_PAIN26
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN28}, // S_BLACKEGG_PAIN27
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN29}, // S_BLACKEGG_PAIN28
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN30}, // S_BLACKEGG_PAIN29
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN31}, // S_BLACKEGG_PAIN30
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN32}, // S_BLACKEGG_PAIN31
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN33}, // S_BLACKEGG_PAIN32
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN34}, // S_BLACKEGG_PAIN33
	{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN35}, // S_BLACKEGG_PAIN34
	{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_PAIN35

	{SPR_BRAK, 9, 20, {NULL}, 0, 0, S_BLACKEGG_HITFACE2}, // S_BLACKEGG_HITFACE1
	{SPR_BRAK, 10, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE3}, // S_BLACKEGG_HITFACE2
	{SPR_BRAK, 11, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE4}, // S_BLACKEGG_HITFACE3
	{SPR_BRAK, 12,14, {NULL}, 0, 0, S_BLACKEGG_PAIN1}, // S_BLACKEGG_HITFACE4

	{SPR_BRAK, 13, 14, {NULL}, 0, 0, S_BLACKEGG_DIE2}, // S_BLACKEGG_DIE1
	{SPR_BRAK, 14, 7, {NULL}, 0, 0, S_BLACKEGG_DIE3}, // S_BLACKEGG_DIE2
	{SPR_BRAK, 15, 5, {NULL}, 0, 0, S_BLACKEGG_DIE4}, // S_BLACKEGG_DIE3
	{SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE4
	{SPR_BRAK, 17, -1, {NULL}, 0, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE5

	{SPR_BRAK, 18, 14, {NULL}, 0, 0, S_BLACKEGG_MISSILE2}, // S_BLACKEGG_MISSILE1
	{SPR_BRAK, 19, 5, {NULL}, 0, 0, S_BLACKEGG_MISSILE3}, // S_BLACKEGG_MISSILE2
	{SPR_BRAK, 20, 35, {A_Boss7FireMissiles}, MT_BLACKEGGMAN_MISSILE, sfx_beshot, S_BLACKEGG_JUMP1}, // S_BLACKEGG_MISSILE3

	{SPR_BRAK, 21, -1, {NULL}, 0, 0, S_BLACKEGG_STND}, // S_BLACKEGG_GOOP

	{SPR_BRAK, 22, 14, {A_PlaySound}, sfx_belnch, 0, S_BLACKEGG_JUMP2}, // S_BLACKEGG_JUMP1
	{SPR_BRAK, 23, -1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_JUMP2

	{SPR_BRAK, 21, 3*TICRATE, {NULL}, 0, 0, S_BLACKEGG_DESTROYPLAT2}, // S_BLACKEGG_DESTROYPLAT1
	{SPR_BRAK, 21, 1, {A_PlaySound}, sfx_s3k54, 0, S_BLACKEGG_DESTROYPLAT3}, // S_BLACKEGG_DESTROYPLAT2
	{SPR_BRAK, 21, 14, {A_LinedefExecute}, 4200, 0, S_BLACKEGG_STND}, // S_BLACKEGG_DESTROYPLAT3

	{SPR_NULL, 0, 1, {A_CapeChase}, (160 - 20) << 16, 0, S_BLACKEGG_HELPER}, // S_BLACKEGG_HELPER

	{SPR_BGOO, FF_TRANS50  , 2, {NULL}, 0, 0, S_BLACKEGG_GOOP2}, // S_BLACKEGG_GOOP1
	{SPR_BGOO, FF_TRANS50|1, 2, {NULL}, 0, 0, S_BLACKEGG_GOOP1}, // S_BLACKEGG_GOOP2
	{SPR_BGOO, FF_TRANS50|2, 6*TICRATE, {A_GoopSplat}, 0, 0, S_BLACKEGG_GOOP4}, // S_BLACKEGG_GOOP3
	{SPR_BGOO, FF_TRANS60|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP5}, // S_BLACKEGG_GOOP4
	{SPR_BGOO, FF_TRANS70|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP6}, // S_BLACKEGG_GOOP5
	{SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7}, // S_BLACKEGG_GOOP6
	{SPR_BGOO, FF_TRANS90|2, 4, {NULL}, 0, 0, S_NULL}, // S_BLACKEGG_GOOP7

	{SPR_BMSL, 0, 1, {NULL}, 0, 0, S_BLACKEGG_MISSILE}, // S_BLACKEGG_MISSILE

	// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
	{SPR_BRAK, 0, 10, {A_Look}, 0, 0, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_IDLE
	{SPR_BRAK, 1, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK2}, // S_CYBRAKDEMON_WALK1
	{SPR_BRAK, 2, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK3}, // S_CYBRAKDEMON_WALK2
	{SPR_BRAK, 3, 8, {A_BrakChase}, 3, sfx_bestep, S_CYBRAKDEMON_WALK4}, // S_CYBRAKDEMON_WALK3
	{SPR_BRAK, 4, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK5}, // S_CYBRAKDEMON_WALK4
	{SPR_BRAK, 5, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK6}, // S_CYBRAKDEMON_WALK5
	{SPR_BRAK, 6, 8, {A_BrakChase}, 3, sfx_bestp2, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_WALK6
	{SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK1
	{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK2}, // S_CYBRAKDEMON_MISSILE_ATTACK1 // Aim
	{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK3}, // S_CYBRAKDEMON_MISSILE_ATTACK2 // Fire
	{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK4}, // S_CYBRAKDEMON_MISSILE_ATTACK3 // Aim
	{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK5}, // S_CYBRAKDEMON_MISSILE_ATTACK4 // Fire
	{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK6}, // S_CYBRAKDEMON_MISSILE_ATTACK5 // Aim
	{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_MISSILE_ATTACK6 // Fire
	{SPR_BRAK, 7, 1, {A_Repeat}, 1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK2}, // S_CYBRAKDEMON_FLAME_ATTACK1 // Reset
	{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FLAME_ATTACK3}, // S_CYBRAKDEMON_FLAME_ATTACK2 // Aim
	{SPR_BRAK, 26 + FF_FULLBRIGHT, 2, {A_BrakFireShot}, MT_CYBRAKDEMON_FLAMESHOT, 128, S_CYBRAKDEMON_FLAME_ATTACK4}, // S_CYBRAKDEMON_FLAME_ATTACK3 // Fire
	{SPR_BRAK, 7, 1, {A_Repeat}, 30, S_CYBRAKDEMON_FLAME_ATTACK3, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_FLAME_ATTACK4 // Loop
	{SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, S_CYBRAKDEMON_NAPALM_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK2
	{SPR_BRAK, 20, 0, {A_LinedefExecute}, LE_BRAKVILEATACK, 0, S_CYBRAKDEMON_VILE_ATTACK2}, // S_CYBRAKDEMON_VILE_ATTACK1
	{SPR_BRAK, 20, 24, {A_VileTarget}, MT_CYBRAKDEMON_TARGET_RETICULE, 1, S_CYBRAKDEMON_VILE_ATTACK3}, // S_CYBRAKDEMON_VILE_ATTACK2
	{SPR_BRAK, 19, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK4}, // S_CYBRAKDEMON_VILE_ATTACK3
	{SPR_BRAK, 18, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK5}, // S_CYBRAKDEMON_VILE_ATTACK4
	{SPR_BRAK, 8, 32, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK6}, // S_CYBRAKDEMON_VILE_ATTACK5
	{SPR_BRAK, 20 + FF_FULLBRIGHT, 28, {A_VileAttack}, sfx_brakrx, MT_CYBRAKDEMON_VILE_EXPLOSION + (1<<16), S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_VILE_ATTACK6
	{SPR_BRAK, 0, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_NAPALM_ATTACK2}, // S_CYBRAKDEMON_NAPALM_ATTACK1
	{SPR_BRAK, 21 + FF_FULLBRIGHT, 8, {A_BrakLobShot}, MT_CYBRAKDEMON_NAPALM_BOMB_LARGE, 96, S_CYBRAKDEMON_NAPALM_ATTACK3}, // S_CYBRAKDEMON_NAPALM_ATTACK2
	{SPR_BRAK, 0, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_NAPALM_ATTACK3
	{SPR_BRAK, 0, 0, {A_SetObjectFlags2}, MF2_FRET, 1, S_CYBRAKDEMON_FINISH_ATTACK2}, // S_CYBRAKDEMON_FINISH_ATTACK1 // If just attacked, remove MF2_FRET w/out going back to spawnstate
	{SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_FINISH_ATTACK2 // If just attacked, remove MF2_FRET w/out going back to spawnstate
	{SPR_BRAK, 18, 24, {A_Pain}, 0, 0, S_CYBRAKDEMON_PAIN2}, // S_CYBRAKDEMON_PAIN1
	{SPR_BRAK, 18, 0, {A_CheckHealth}, 3, S_CYBRAKDEMON_PAIN3, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN2
	{SPR_BRAK, 18, 0, {A_LinedefExecute}, LE_PINCHPHASE, 0, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN3
	{SPR_BRAK, 18, 1, {A_Repeat}, 1, S_CYBRAKDEMON_DIE1, S_CYBRAKDEMON_DIE2}, // S_CYBRAKDEMON_DIE1
	{SPR_BRAK, 18, 2, {A_BossScream}, 0, MT_SONIC3KBOSSEXPLODE, S_CYBRAKDEMON_DIE3}, // S_CYBRAKDEMON_DIE2
	{SPR_BRAK, 18, 0, {A_Repeat}, 52, S_CYBRAKDEMON_DIE2, S_CYBRAKDEMON_DIE4}, // S_CYBRAKDEMON_DIE3
	{SPR_BRAK, 13, 14, {A_PlaySound}, sfx_bedie2, 0, S_CYBRAKDEMON_DIE5}, // S_CYBRAKDEMON_DIE4
	{SPR_BRAK, 14, 7, {NULL}, 0, 0, S_CYBRAKDEMON_DIE6}, // S_CYBRAKDEMON_DIE5
	{SPR_BRAK, 15, 5, {NULL}, 0, 0, S_CYBRAKDEMON_DIE7}, // S_CYBRAKDEMON_DIE6
	{SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_CYBRAKDEMON_DIE8}, // S_CYBRAKDEMON_DIE7
	{SPR_BRAK, 17, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_CYBRAKDEMON_DIE8
	{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 2, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_DEINVINCIBLERIZE
	{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 1, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_INVINCIBLERIZE

	{SPR_RCKT, 0 + FF_FULLBRIGHT, 1, {A_SetObjectFlags2}, MF2_RAILRING, 2, S_CYBRAKDEMONMISSILE}, // S_CYBRAKDEMONMISSILE
	{SPR_RCKT, 1 + FF_FULLBRIGHT, 8, {A_Explode}, 0, 0, S_CYBRAKDEMONMISSILE_EXPLODE2}, // S_CYBRAKDEMONMISSILE_EXPLODE1 //TODO: set missile mobj's "damage" to an appropriate radius
	{SPR_RCKT, 2 + FF_FULLBRIGHT, 6, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (6<<16), 32 + (16<<16), S_CYBRAKDEMONMISSILE_EXPLODE3}, // S_CYBRAKDEMONMISSILE_EXPLODE2
	{SPR_RCKT, 3 + FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONMISSILE_EXPLODE3

	{SPR_FLME, FF_TRANS20|FF_FULLBRIGHT  , 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY2}, // S_CYBRAKDEMONFLAMESHOT_FLY1
	{SPR_FLME, FF_TRANS20|FF_FULLBRIGHT|1, 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY2
	{SPR_FLME, FF_TRANS20|FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY3
	{SPR_FLME, FF_TRANS20|FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, // S_CYBRAKDEMONFLAMESHOT_DIE

	{SPR_FLAM, FF_TRANS20|FF_FULLBRIGHT|5, 3, {A_SetFuse}, 10*TICRATE, 0, S_FLAMEREST}, // S_CYBRAKDEMONFLAMEREST

	{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1
	{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2
	{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER1}, // S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND
	{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER2}, // S_CYBRAKDEMONELECTRICBARRIER1
	{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER3}, // S_CYBRAKDEMONELECTRICBARRIER2
	{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER4}, // S_CYBRAKDEMONELECTRICBARRIER3
	{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER5}, // S_CYBRAKDEMONELECTRICBARRIER4
	{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER6}, // S_CYBRAKDEMONELECTRICBARRIER5
	{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER7}, // S_CYBRAKDEMONELECTRICBARRIER6
	{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER8}, // S_CYBRAKDEMONELECTRICBARRIER7
	{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER9}, // S_CYBRAKDEMONELECTRICBARRIER8
	{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER10}, // S_CYBRAKDEMONELECTRICBARRIER9
	{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER11}, // S_CYBRAKDEMONELECTRICBARRIER10
	{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER12}, // S_CYBRAKDEMONELECTRICBARRIER11
	{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER13}, // S_CYBRAKDEMONELECTRICBARRIER12
	{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER14}, // S_CYBRAKDEMONELECTRICBARRIER13
	{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER15}, // S_CYBRAKDEMONELECTRICBARRIER14
	{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER16}, // S_CYBRAKDEMONELECTRICBARRIER15
	{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER17}, // S_CYBRAKDEMONELECTRICBARRIER16
	{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER18}, // S_CYBRAKDEMONELECTRICBARRIER17
	{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER19}, // S_CYBRAKDEMONELECTRICBARRIER18
	{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER20}, // S_CYBRAKDEMONELECTRICBARRIER19
	{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER21}, // S_CYBRAKDEMONELECTRICBARRIER20
	{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER22}, // S_CYBRAKDEMONELECTRICBARRIER21
	{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER23}, // S_CYBRAKDEMONELECTRICBARRIER22
	{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER24}, // S_CYBRAKDEMONELECTRICBARRIER23
	{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER24
	{SPR_NULL, 0, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_DEINVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_DIE2}, // S_CYBRAKDEMONELECTRICBARRIER_DIE1
	{SPR_NULL, 0, 0, {A_SetObjectFlags}, MF_PUSHABLE|MF_FIRE|MF_PAIN, 1, S_CYBRAKDEMONELECTRICBARRIER_DIE3}, // S_CYBRAKDEMONELECTRICBARRIER_DIE2
	{SPR_NULL, 0, 20*TICRATE, {A_Scream}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS}, // S_CYBRAKDEMONELECTRICBARRIER_DIE3
	{SPR_NULL, 0, 0, {A_CheckRandom}, 10, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK,
	{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS,
	{SPR_NULL, 0, 0, {A_RandomStateRange}, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE,
	{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1,
	{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2,
	{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3,
	{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4,
	{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5,
	{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6,
	{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7,
	{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8,
	{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9,
	{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10,
	{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11,
	{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12,
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL,
	{SPR_NULL, 0, 0, {A_Repeat}, 5*TICRATE, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, S_CYBRAKDEMONELECTRICBARRIER_REVIVE1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP,
	{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE2}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE1
	{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE3}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE2
	{SPR_NULL, 0, TICRATE, {A_PlaySound}, sfx_s3k79, 0, S_NULL}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE3

	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT  , 1, {A_VileFire}, sfx_s3k9d, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE2}, // S_CYBRAKDEMONTARGETRETICULE1
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE3}, // S_CYBRAKDEMONTARGETRETICULE2
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|1, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE4}, // S_CYBRAKDEMONTARGETRETICULE3
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE5}, // S_CYBRAKDEMONTARGETRETICULE4
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|2, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE6}, // S_CYBRAKDEMONTARGETRETICULE5
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE7}, // S_CYBRAKDEMONTARGETRETICULE6
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|3, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE8}, // S_CYBRAKDEMONTARGETRETICULE7
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE9}, // S_CYBRAKDEMONTARGETRETICULE8
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|4, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE10}, // S_CYBRAKDEMONTARGETRETICULE9
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE11}, // S_CYBRAKDEMONTARGETRETICULE10
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|5, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE12}, // S_CYBRAKDEMONTARGETRETICULE11
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE13}, // S_CYBRAKDEMONTARGETRETICULE12
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT  , 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE14}, // S_CYBRAKDEMONTARGETRETICULE13
	{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_Repeat}, 6, S_CYBRAKDEMONTARGETRETICULE2, S_NULL}, // S_CYBRAKDEMONTARGETRETICULE14

	{SPR_HOOP, FF_TRANS50|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONTARGETDOT

	{SPR_NPLM, 0, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1,
	{SPR_NPLM, 1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2,
	{SPR_NPLM, 2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3,
	{SPR_NPLM, 3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4,
	{SPR_NPLM, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode
	{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (6<<16), 256 + (48<<16), S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring
	{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (1<<16), 32<<16, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center
	{SPR_NULL, 0, 81, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound

	{SPR_MNPL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL}, //S_CYBRAKDEMONNAPALMBOMBSMALL,
	{SPR_MNPL, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode
	{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (12<<16), 128 + (40<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring
	{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (8<<16), 64 + (32<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring
	{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (1<<16), 24<<16, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center
	{SPR_NULL, 0, 24, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound

	{SPR_SFLM, FF_FULLBRIGHT,   2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY2}, //S_CYBRAKDEMONNAPALMFLAME_FLY1,
	{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY3}, //S_CYBRAKDEMONNAPALMFLAME_FLY2,
	{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY4}, //S_CYBRAKDEMONNAPALMFLAME_FLY3,
	{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY5}, //S_CYBRAKDEMONNAPALMFLAME_FLY4,
	{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY6}, //S_CYBRAKDEMONNAPALMFLAME_FLY5,
	{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY1}, //S_CYBRAKDEMONNAPALMFLAME_FLY6,
	{SPR_SFLM, FF_FULLBRIGHT,   0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, //S_CYBRAKDEMONNAPALMFLAME_DIE,

	{SPR_NULL, 0, 1, {A_SetFuse}, TICRATE, 0, S_CYBRAKDEMONVILEEXPLOSION2}, //S_CYBRAKDEMONVILEEXPLOSION1,
	{SPR_NULL, 0, 0, {A_ScoreRise}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION3}, //S_CYBRAKDEMONVILEEXPLOSION2,
	{SPR_NULL, 0, 1, {A_BossScream}, 0, MT_SONIC3KBOSSEXPLODE, S_CYBRAKDEMONVILEEXPLOSION1}, //S_CYBRAKDEMONVILEEXPLOSION3,

	// Metal Sonic
	{SPR_METL,  0, 35, {NULL}, 0, 0, S_METALSONIC_WAIT1}, // S_METALSONIC_STAND
	{SPR_METL,  1,  8, {NULL}, 0, 0, S_METALSONIC_WAIT2}, // S_METALSONIC_WAIT1
	{SPR_METL,  2,  8, {NULL}, 0, 0, S_METALSONIC_WAIT1}, // S_METALSONIC_WAIT2
	{SPR_METL,  3,  4, {NULL}, 0, 0, S_METALSONIC_WALK2}, // S_METALSONIC_WALK1
	{SPR_METL,  4,  4, {NULL}, 0, 0, S_METALSONIC_WALK3}, // S_METALSONIC_WALK2
	{SPR_METL,  5,  4, {NULL}, 0, 0, S_METALSONIC_WALK4}, // S_METALSONIC_WALK3
	{SPR_METL,  6,  4, {NULL}, 0, 0, S_METALSONIC_WALK5}, // S_METALSONIC_WALK4
	{SPR_METL,  7,  4, {NULL}, 0, 0, S_METALSONIC_WALK6}, // S_METALSONIC_WALK5
	{SPR_METL,  6,  4, {NULL}, 0, 0, S_METALSONIC_WALK7}, // S_METALSONIC_WALK6
	{SPR_METL,  5,  4, {NULL}, 0, 0, S_METALSONIC_WALK8}, // S_METALSONIC_WALK7
	{SPR_METL,  4,  4, {NULL}, 0, 0, S_METALSONIC_WALK1}, // S_METALSONIC_WALK8
	{SPR_METL,  8,  2, {NULL}, 0, 0, S_METALSONIC_RUN2},  // S_METALSONIC_RUN1
	{SPR_METL,  9,  2, {NULL}, 0, 0, S_METALSONIC_RUN3},  // S_METALSONIC_RUN2
	{SPR_METL, 10,  2, {NULL}, 0, 0, S_METALSONIC_RUN4},  // S_METALSONIC_RUN3
	{SPR_METL,  9,  2, {NULL}, 0, 0, S_METALSONIC_RUN1},  // S_METALSONIC_RUN4

	{SPR_METL,  4, -1, {NULL},         0, 0, S_NULL},             // S_METALSONIC_FLOAT
	{SPR_METL, 12, -1, {NULL},         0, 0, S_METALSONIC_STUN},  // S_METALSONIC_VECTOR
	{SPR_METL,  0, -1, {NULL},         0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_STUN
	{SPR_METL, 13, 40, {NULL},         0, 0, S_METALSONIC_GATHER},// S_METALSONIC_RAISE
	{SPR_METL, 14, -1, {NULL},         0, 0, S_NULL},             // S_METALSONIC_GATHER
	{SPR_METL, 15, -1, {NULL},         0, 0, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH
	{SPR_METL, 14, -1, {NULL},         0, 0, S_NULL},             // S_METALSONIC_BOUNCE
	{SPR_METL, 16, -1, {NULL},         0, 0, S_NULL},             // S_METALSONIC_BADBOUNCE
	{SPR_METL, 13, -1, {NULL},         0, 0, S_METALSONIC_GATHER},// S_METALSONIC_SHOOT
	{SPR_METL, 11, 40, {A_Pain},       0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_PAIN
	{SPR_METL, 11, -1, {A_BossDeath},  0, 0, S_NULL},             // S_METALSONIC_DEATH
	{SPR_METL,  3,  4, {NULL},         0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1
	{SPR_METL,  4,  4, {A_BossScream}, 0, 0, S_METALSONIC_FLEE3}, // S_METALSONIC_FLEE2
	{SPR_METL,  5,  4, {NULL},         0, 0, S_METALSONIC_FLEE4}, // S_METALSONIC_FLEE3
	{SPR_METL,  4,  4, {NULL},         0, 0, S_METALSONIC_FLEE1}, // S_METALSONIC_FLEE4

	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 0, 1, {NULL}, 0, 0, S_MSSHIELD_F2},  // S_MSSHIELD_F1
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 1, 1, {NULL}, 0, 0, S_MSSHIELD_F3},  // S_MSSHIELD_F2
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 2, 1, {NULL}, 0, 0, S_MSSHIELD_F4},  // S_MSSHIELD_F3
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 3, 1, {NULL}, 0, 0, S_MSSHIELD_F5},  // S_MSSHIELD_F4
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 4, 1, {NULL}, 0, 0, S_MSSHIELD_F6},  // S_MSSHIELD_F5
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 5, 1, {NULL}, 0, 0, S_MSSHIELD_F7},  // S_MSSHIELD_F6
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 6, 1, {NULL}, 0, 0, S_MSSHIELD_F8},  // S_MSSHIELD_F7
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 7, 1, {NULL}, 0, 0, S_MSSHIELD_F9},  // S_MSSHIELD_F8
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 8, 1, {NULL}, 0, 0, S_MSSHIELD_F10}, // S_MSSHIELD_F9
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30| 9, 1, {NULL}, 0, 0, S_MSSHIELD_F11}, // S_MSSHIELD_F10
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|10, 1, {NULL}, 0, 0, S_MSSHIELD_F12}, // S_MSSHIELD_F11
	{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|11, 1, {NULL}, 0, 0, S_MSSHIELD_F1},  // S_MSSHIELD_F12

	// Ring
	{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING}, // S_RING

	// Blue Sphere Replacement for special stages
	{SPR_BBAL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEBALL
	{SPR_BBAL, 0, 20, {NULL}, 0, 0, S_NULL}, // S_BLUEBALLSPARK

	// Gravity Well sprites for Egg Rock's Special Stage
	{SPR_GWLG, 0, 1, {NULL}, 0, 0, S_GRAVWELLGREEN2}, // S_GRAVWELLGREEN
	{SPR_GWLG, 1, 1, {NULL}, 0, 0, S_GRAVWELLGREEN3}, // S_GRAVWELLGREEN2
	{SPR_GWLG, 2, 1, {NULL}, 0, 0, S_GRAVWELLGREEN},  // S_GRAVWELLGREEN3

	{SPR_GWLR, 0, 1, {NULL}, 0, 0, S_GRAVWELLRED2},   // S_GRAVWELLRED
	{SPR_GWLR, 1, 1, {NULL}, 0, 0, S_GRAVWELLRED3},   // S_GRAVWELLRED2
	{SPR_GWLR, 2, 1, {NULL}, 0, 0, S_GRAVWELLRED},    // S_GRAVWELLRED3

	// Individual Team Rings (now with shield attracting action! =P)
	{SPR_TRNG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_TEAMRING},  // S_TEAMRING

	// Special Stage Token
	{SPR_TOKE, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 19, 1, S_TOKEN}, // S_TOKEN

	// CTF Flags
	{SPR_RFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFLAG
	{SPR_BFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFLAG

	// Emblem
	{SPR_EMBM,  0, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM1
	{SPR_EMBM,  1, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM2
	{SPR_EMBM,  2, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM3
	{SPR_EMBM,  3, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM4
	{SPR_EMBM,  4, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM5
	{SPR_EMBM,  5, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM6
	{SPR_EMBM,  6, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM7
	{SPR_EMBM,  7, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM8
	{SPR_EMBM,  8, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM9
	{SPR_EMBM,  9, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM10
	{SPR_EMBM, 10, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM11
	{SPR_EMBM, 11, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM12
	{SPR_EMBM, 12, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM13
	{SPR_EMBM, 13, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM14
	{SPR_EMBM, 14, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM15
	{SPR_EMBM, 15, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM16
	{SPR_EMBM, 16, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM17
	{SPR_EMBM, 17, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM18
	{SPR_EMBM, 18, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM19
	{SPR_EMBM, 19, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM20
	{SPR_EMBM, 20, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM21
	{SPR_EMBM, 21, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM22
	{SPR_EMBM, 22, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM23
	{SPR_EMBM, 23, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM24
	{SPR_EMBM, 24, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM25
	{SPR_EMBM, 25, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM26

	// Chaos Emeralds
	{SPR_CEMG, FF_FULLBRIGHT,   -1, {NULL}, 0, 0, S_NULL}, // S_CEMG1
	{SPR_CEMG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG2
	{SPR_CEMG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG3
	{SPR_CEMG, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG4
	{SPR_CEMG, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG5
	{SPR_CEMG, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG6
	{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG7

	// Emeralds (for hunt)
	{SPR_EMER, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EMER1

	// Fan
	{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN
	{SPR_FANS, 1, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN3}, // S_FAN2
	{SPR_FANS, 2, 1, {A_FanBubbleSpawn},  512, 0, S_FAN4}, // S_FAN3
	{SPR_FANS, 3, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN5}, // S_FAN4
	{SPR_FANS, 4, 1, {A_FanBubbleSpawn},  512, 0, S_FAN},  // S_FAN5

	// Bubble Source
	{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2}, // S_BUBBLES1
	{SPR_BBLS, 1, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES3}, // S_BUBBLES2
	{SPR_BBLS, 2, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES4}, // S_BUBBLES3
	{SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES4

	// Level End Sign
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN2},         // S_SIGN1
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN3},         // S_SIGN2
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN4},         // S_SIGN3
	{SPR_SIGN, 5, 1, {NULL}, 0, 0, S_SIGN5},         // S_SIGN4
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN6},         // S_SIGN5
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN7},         // S_SIGN6
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN8},         // S_SIGN7
	{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN9},         // S_SIGN8
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN10},        // S_SIGN9
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN11},        // S_SIGN10
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN12},        // S_SIGN11
	{SPR_SIGN, 4, 1, {NULL}, 0, 0, S_SIGN13},        // S_SIGN12
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN14},        // S_SIGN13
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN15},        // S_SIGN14
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN16},        // S_SIGN15
	{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN17},        // S_SIGN16
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN18},        // S_SIGN17
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN19},        // S_SIGN18
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN20},        // S_SIGN19
	{SPR_SIGN, 6, 1, {NULL}, 0, 0, S_SIGN21},        // S_SIGN20
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN22},        // S_SIGN21
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN23},        // S_SIGN22
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN24},        // S_SIGN23
	{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN25},        // S_SIGN24
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN26},        // S_SIGN25
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN27},        // S_SIGN26
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN28},        // S_SIGN27
	{SPR_SIGN, 5, 1, {NULL}, 0, 0, S_SIGN29},        // S_SIGN28
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN30},        // S_SIGN29
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN31},        // S_SIGN30
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN32},        // S_SIGN31
	{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN33},        // S_SIGN32
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN34},        // S_SIGN33
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN35},        // S_SIGN34
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN36},        // S_SIGN35
	{SPR_SIGN, 4, 1, {NULL}, 0, 0, S_SIGN37},        // S_SIGN36
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN38},        // S_SIGN37
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN39},        // S_SIGN38
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN40},        // S_SIGN39
	{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN41},        // S_SIGN40
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN42},        // S_SIGN41
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN43},        // S_SIGN42
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN44},        // S_SIGN43
	{SPR_SIGN, 6, 1, {NULL}, 0, 0, S_SIGN45},        // S_SIGN44
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN46},        // S_SIGN45
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN47},        // S_SIGN46
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN48},        // S_SIGN47
	{SPR_SIGN, 3, 1, {NULL}, 0, 0, S_SIGN49},        // S_SIGN48
	{SPR_SIGN, 0, 1, {NULL}, 0, 0, S_SIGN50},        // S_SIGN49
	{SPR_SIGN, 1, 1, {NULL}, 0, 0, S_SIGN51},        // S_SIGN50
	{SPR_SIGN, 2, 1, {NULL}, 0, 0, S_SIGN53},        // S_SIGN51
	{SPR_SIGN, 3, -1, {NULL}, 0, 0, S_NULL},         // S_SIGN52 Eggman
	{SPR_SIGN, 7, -1, {A_SignPlayer}, 0, 0, S_NULL}, // S_SIGN53 Blank

	// Steam Riser
	{SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2},   // S_STEAM1
	{SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3}, // S_STEAM2
	{SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4},              // S_STEAM3
	{SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5},              // S_STEAM4
	{SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6},              // S_STEAM5
	{SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7},              // S_STEAM6
	{SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8},              // S_STEAM7
	{SPR_STEM, 7, 18, {NULL}, 0, 0, S_STEAM1},             // S_STEAM8

	// Spike Ball
	{SPR_SPIK, 0, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
	{SPR_SPIK, 1, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL3}, // S_SPIKEBALL2
	{SPR_SPIK, 2, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL4}, // S_SPIKEBALL3
	{SPR_SPIK, 3, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL5}, // S_SPIKEBALL4
	{SPR_SPIK, 4, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL6}, // S_SPIKEBALL5
	{SPR_SPIK, 5, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL7}, // S_SPIKEBALL6
	{SPR_SPIK, 6, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL8}, // S_SPIKEBALL7
	{SPR_SPIK, 7, 1, {A_RotateSpikeBall}, 0, 0, S_SPIKEBALL1}, // S_SPIKEBALL8

	// Elemental Shield's Spawn
	{SPR_SFLM, FF_FULLBRIGHT,   2, {NULL}, 0, 0, S_SPINFIRE2}, // S_SPINFIRE1
	{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_SPINFIRE3}, // S_SPINFIRE2
	{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SPINFIRE4}, // S_SPINFIRE3
	{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SPINFIRE5}, // S_SPINFIRE4
	{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
	{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6

	// Floor Spike
	{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
	{SPR_USPK, 1, 2, {A_Pain},         0, 0, S_SPIKE3}, // S_SPIKE2
	{SPR_USPK, 2, 2, {NULL},           0, 0, S_SPIKE4}, // S_SPIKE3
	{SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted
	{SPR_USPK, 2, 2, {A_Pain},         0, 0, S_SPIKE6}, // S_SPIKE5
	{SPR_USPK, 1, 2, {NULL},           0, 0, S_SPIKE1}, // S_SPIKE6
	{SPR_USPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
	{SPR_USPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2

	// Wall Spike
	{SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully extended
	{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {A_Pain},         0, 0, S_WALLSPIKE3}, // S_WALLSPIKE2
	{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {NULL},           0, 0, S_WALLSPIKE4}, // S_WALLSPIKE3
	{SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully retracted
	{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain},         0, 0, S_WALLSPIKE6}, // S_WALLSPIKE5
	{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL},           0, 0, S_WALLSPIKE1}, // S_WALLSPIKE6
	{SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKEBASE -- Base
	{SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED1 -- Busted spike particles
	{SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED2

	// Starpost
	{SPR_STPT, 0            , -1, {NULL},  0, 0, S_NULL},           // S_STARPOST_IDLE
	{SPR_STPT, FF_ANIMATE|17, -1, {NULL},  5, 1, S_NULL},           // S_STARPOST_FLASH
	{SPR_STPT, FF_ANIMATE|13,  2, {NULL},  1, 1, S_STARPOST_SPIN},  // S_STARPOST_STARTSPIN
	{SPR_STPT, FF_ANIMATE|1 , 23, {NULL}, 11, 1, S_STARPOST_ENDSPIN}, // S_STARPOST_SPIN
	{SPR_STPT, FF_ANIMATE|15,  2, {NULL},  1, 1, S_STARPOST_FLASH}, // S_STARPOST_ENDSPIN

	// Big floating mine
	{SPR_BMNE, 0, 5, {NULL}, 0, 0, S_BIGMINE2},    // S_BIGMINE1
	{SPR_BMNE, 1, 5, {NULL}, 0, 0, S_BIGMINE3},    // S_BIGMINE2
	{SPR_BMNE, 2, 5, {NULL}, 0, 0, S_BIGMINE4},    // S_BIGMINE3
	{SPR_BMNE, 3, 5, {NULL}, 0, 0, S_BIGMINE5},    // S_BIGMINE4
	{SPR_BMNE, 4, 5, {NULL}, 0, 0, S_BIGMINE6},    // S_BIGMINE5
	{SPR_BMNE, 5, 5, {NULL}, 0, 0, S_BIGMINE7},    // S_BIGMINE6
	{SPR_BMNE, 6, 5, {NULL}, 0, 0, S_BIGMINE8},    // S_BIGMINE7
	{SPR_BMNE, 7, 5, {NULL}, 0, 0, S_BIGMINE1},    // S_BIGMINE8

	// Cannon launcher
	{SPR_NULL, 0, 1,    {A_FindTarget},     MT_PLAYER,         0, S_CANNONLAUNCHER2}, // S_CANNONLAUNCHER1
	{SPR_NULL, 0, 1,       {A_LobShot}, MT_CANNONBALL, 4*TICRATE, S_CANNONLAUNCHER3}, // S_CANNONLAUNCHER2
	{SPR_NULL, 0, 2, {A_SetRandomTics},     TICRATE/2, 3*TICRATE, S_CANNONLAUNCHER1}, // S_CANNONLAUNCHER3

	// Monitor Miscellany
	{SPR_NSPK, FF_TRANS40, 20, {NULL}, 0, 0, S_BOXSPARKLE2}, // S_BOXSPARKLE1
	{SPR_NSPK, FF_TRANS60, 10, {NULL}, 0, 0, S_BOXSPARKLE3}, // S_BOXSPARKLE2
	{SPR_NSPK, FF_TRANS80,  5, {NULL}, 0, 0, S_NULL}, // S_BOXSPARKLE3

	{SPR_MSTV, 0,  1, {NULL}, 0, 0, S_SPAWNSTATE},  // S_BOX_FLICKER
	{SPR_MSTV, 0,  4, {A_MonitorPop}, 0, 0, S_BOX_POP2}, // S_BOX_POP1
	{SPR_MSTV, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BOX_POP2

	{SPR_XLTV, 0,  1, {NULL}, 0, 0, S_SPAWNSTATE},  // S_GOLDBOX_FLICKER
	{SPR_XLTV, 1, 89, {A_GoldMonitorPop}, 0, 0, S_GOLDBOX_OFF2}, // S_GOLDBOX_OFF1
	{SPR_XLTV, 2,  4, {A_PlayAttackSound}, 0, 0, S_GOLDBOX_OFF3}, // S_GOLDBOX_OFF2
	{SPR_XLTV, 3,  4, {NULL}, 0, 0, S_GOLDBOX_OFF4}, // S_GOLDBOX_OFF3
	{SPR_XLTV, 4,  4, {NULL}, 0, 0, S_GOLDBOX_OFF5}, // S_GOLDBOX_OFF4
	{SPR_XLTV, 5,  2, {NULL}, 0, 0, S_GOLDBOX_OFF6}, // S_GOLDBOX_OFF5
	{SPR_XLTV, 6,  2, {NULL}, 0, 0, S_GOLDBOX_OFF7}, // S_GOLDBOX_OFF6
	{SPR_XLTV, 6,  0, {A_GoldMonitorRestore}, 0, 0, S_SPAWNSTATE}, // S_GOLDBOX_OFF7

	// Monitor States (one per box)
	{SPR_TVMY, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_MYSTERY_BOX
	{SPR_TVRI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_RING_BOX
	{SPR_TVPI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_PITY_BOX
	{SPR_TVAT, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ATTRACT_BOX
	{SPR_TVFO, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_FORCE_BOX
	{SPR_TVAR, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ARMAGEDDON_BOX
	{SPR_TVWW, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_WHIRLWIND_BOX
	{SPR_TVEL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ELEMENTAL_BOX
	{SPR_TVSS, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SNEAKERS_BOX
	{SPR_TVIV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_INVULN_BOX
	{SPR_TV1U, 0, 2, {A_1upThinker}, 0, 0, S_BOX_FLICKER}, // S_1UP_BOX
	{SPR_TVEG, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_EGGMAN_BOX
	{SPR_TVMX, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_MIXUP_BOX
	{SPR_TVGV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_GRAVITY_BOX
	{SPR_TVRC, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_RECYCLER_BOX
	{SPR_TV1K, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE1K_BOX
	{SPR_TVTK, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE10K_BOX
	{SPR_TVFL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_FLAMEAURA_BOX
	{SPR_TVBB, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_BUBBLEWRAP_BOX
	{SPR_TVZP, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_THUNDERCOIN_BOX

	// Gold Repeat Monitor States (one per box)
	{SPR_TVPI, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_PITY_GOLDBOX
	{SPR_TVAT, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ATTRACT_GOLDBOX
	{SPR_TVFO, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_FORCE_GOLDBOX
	{SPR_TVAR, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ARMAGEDDON_GOLDBOX
	{SPR_TVWW, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_WHIRLWIND_GOLDBOX
	{SPR_TVEL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ELEMENTAL_GOLDBOX
	{SPR_TVSS, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_SNEAKERS_GOLDBOX
	{SPR_TVIV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_INVULN_GOLDBOX
	{SPR_TVEG, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_EGGMAN_GOLDBOX
	{SPR_TVGV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_GRAVITY_GOLDBOX
	{SPR_TVFL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_FLAMEAURA_GOLDBOX
	{SPR_TVBB, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_BUBBLEWRAP_GOLDBOX
	{SPR_TVZP, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_THUNDERCOIN_GOLDBOX

	// Team Ring Boxes (these are special)
	{SPR_TRRI, 0, 2, {NULL}, 0, 0, S_RING_REDBOX2}, // S_RING_REDBOX1
	{SPR_TRRI, 1, 1, {NULL}, 0, 0, S_RING_REDBOX1}, // S_RING_REDBOX2
	{SPR_TRRI, 1, 4, {A_MonitorPop}, 0, 0, S_REDBOX_POP2},  // S_REDBOX_POP1
	{SPR_TRRI, 2, -1, {NULL}, 0, 0, S_NULL},        // S_REDBOX_POP2

	{SPR_TBRI, 0, 2, {NULL}, 0, 0, S_RING_BLUEBOX2}, // S_RING_BLUEBOX1
	{SPR_TBRI, 1, 1, {NULL}, 0, 0, S_RING_BLUEBOX1}, // S_RING_BLUEBOX2
	{SPR_TBRI, 1, 4, {A_MonitorPop}, 0, 0, S_BLUEBOX_POP2},  // S_BLUEBOX_POP1
	{SPR_TBRI, 2, -1, {NULL}, 0, 0, S_NULL},         // S_BLUEBOX_POP2

	// Box Icons -- 2 states each, animation and action
	{SPR_TVRI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RING_ICON2}, // S_RING_ICON1
	{SPR_TVRI, 2, 18, {A_RingBox}, 0, 0, S_NULL}, // S_RING_ICON2

	{SPR_TVPI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_PITY_ICON2}, // S_PITY_ICON1
	{SPR_TVPI, 2, 18, {A_GiveShield}, SH_PITY, 0, S_NULL},  // S_PITY_ICON2

	{SPR_TVAT, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ATTRACT_ICON2}, // S_ATTRACT_ICON1
	{SPR_TVAT, 2, 18, {A_GiveShield}, SH_ATTRACT, 0, S_NULL}, // S_ATTRACT_ICON2

	{SPR_TVFO, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FORCE_ICON2}, // S_FORCE_ICON1
	{SPR_TVFO, 2, 18, {A_GiveShield}, SH_FORCE|1, 0, S_NULL}, // S_FORCE_ICON2

	{SPR_TVAR, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ARMAGEDDON_ICON2}, // S_ARMAGEDDON_ICON1
	{SPR_TVAR, 2, 18, {A_GiveShield}, SH_ARMAGEDDON, 0, S_NULL}, // S_ARMAGEDDON_ICON2

	{SPR_TVWW, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_WHIRLWIND_ICON2}, // S_WHIRLWIND_ICON1
	{SPR_TVWW, 2, 18, {A_GiveShield}, SH_WHIRLWIND, 0, S_NULL}, // S_WHIRLWIND_ICON2

	{SPR_TVEL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ELEMENTAL_ICON2}, // S_ELEMENTAL_ICON1
	{SPR_TVEL, 2, 18, {A_GiveShield}, SH_ELEMENTAL, 0, S_NULL}, // S_ELEMENTAL_ICON2

	{SPR_TVSS, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SNEAKERS_ICON2}, // S_SNEAKERS_ICON1
	{SPR_TVSS, 2, 18, {A_SuperSneakers}, 0, 0, S_NULL}, // S_SNEAKERS_ICON2

	{SPR_TVIV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_INVULN_ICON2}, // S_INVULN_ICON1
	{SPR_TVIV, 2, 18, {A_Invincibility}, 0, 0, S_NULL}, // S_INVULN_ICON2

	{SPR_TV1U, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_1UP_ICON2}, // S_1UP_ICON1
	{SPR_TV1U, 2, 18, {A_ExtraLife},  0, 0, S_NULL},  // S_1UP_ICON2

	{SPR_TVEG, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_EGGMAN_ICON2}, // S_EGGMAN_ICON1
	{SPR_TVEG, 2, 18, {A_EggmanBox}, 0, 0, S_NULL}, // S_EGGMAN_ICON2

	{SPR_TVMX, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_MIXUP_ICON2}, // S_MIXUP_ICON1
	{SPR_TVMX, 2, 18, {A_MixUp}, 0, 0, S_NULL}, // S_MIXUP_ICON2

	{SPR_TVGV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_GRAVITY_ICON2}, // S_GRAVITY_ICON1
	{SPR_TVGV, 2, 18, {A_GravityBox}, 0, 0, S_NULL}, // S_GRAVITY_ICON2

	{SPR_TVRC, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RECYCLER_ICON2}, // S_RECYCLER_ICON1
	{SPR_TVRC, 2, 18, {A_RecyclePowers}, 0, 0, S_NULL}, // S_RECYCLER_ICON2

	{SPR_TV1K, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE1K_ICON2}, // S_SCORE1K_ICON1
	{SPR_TV1K, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE1K_ICON2

	{SPR_TVTK, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE10K_ICON2}, // S_SCORE10K_ICON1
	{SPR_TVTK, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE10K_ICON2

	{SPR_TVFL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FLAMEAURA_ICON2}, // S_FLAMEAURA_ICON1
	{SPR_TVFL, 2, 18, {A_GiveShield}, SH_FLAMEAURA, 0, S_NULL}, // S_FLAMEAURA_ICON2

	{SPR_TVBB, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_BUBBLEWRAP_ICON2}, // S_BUBBLEWRAP_ICON1
	{SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL}, // S_BUBBLERWAP_ICON2

	{SPR_TVZP, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_THUNDERCOIN_ICON2}, // S_THUNDERCOIN_ICON1
	{SPR_TVZP, 2, 18, {A_GiveShield}, SH_THUNDERCOIN, 0, S_NULL}, // S_THUNDERCOIN_ICON2

	// ---

	{SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET

	{SPR_MISL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LASER

	{SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO

	{SPR_ENRG, FF_FULLBRIGHT|FF_TRANS30, 1, {NULL}, 0, 0, S_ENERGYBALL2}, // S_ENERGYBALL1
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ENERGYBALL1}, // S_ENERGYBALL2

	// Skim Mine (also dropped by Jetty-Syn bomber)
	{SPR_MINE, 0, -1, {NULL}, 0, 0, S_NULL},           // S_MINE1
	{SPR_MINE, 1, 1, {A_Fall}, 0, 0, S_MINE_BOOM2},    // S_MINE_BOOM1
	{SPR_MINE, 2, 3, {A_Scream}, 0, 0, S_MINE_BOOM3},  // S_MINE_BOOM2
	{SPR_MINE, 3, 3, {A_Explode}, 0, 0, S_MINE_BOOM4}, // S_MINE_BOOM3
	{SPR_MINE, 4, 3, {NULL}, 0, 0, S_NULL},            // S_MINE_BOOM4

	// Jetty-Syn Bullet
	{SPR_JBUL, FF_FULLBRIGHT,   1, {NULL}, 0, 0, S_JETBULLET2}, // S_JETBULLET1
	{SPR_JBUL, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETBULLET1}, // S_JETBULLET2

	{SPR_TRLS, FF_FULLBRIGHT,   1, {NULL}, 0, 0, S_TURRETLASER},          // S_TURRETLASER
	{SPR_TRLS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TURRETLASEREXPLODE2},  // S_TURRETLASEREXPLODE1
	{SPR_TRLS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL},                 // S_TURRETLASEREXPLODE2

	{SPR_CBLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANNONBALL1

	{SPR_AROW, 0, 1, {A_ArrowCheck}, 0, 0, S_ARROW},     // S_ARROW
	{SPR_AROW, 1, 1, {A_ArrowCheck}, 0, 0, S_ARROWUP},   // S_ARROWUP
	{SPR_AROW, 2, 1, {A_ArrowCheck}, 0, 0, S_ARROWDOWN}, // S_ARROWDOWN

	{SPR_CFIR, FF_FULLBRIGHT,   2, {NULL}, 0, 0, S_DEMONFIRE2}, // S_DEMONFIRE1
	{SPR_CFIR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DEMONFIRE3}, // S_DEMONFIRE2
	{SPR_CFIR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEMONFIRE4}, // S_DEMONFIRE3
	{SPR_CFIR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_DEMONFIRE5}, // S_DEMONFIRE4
	{SPR_CFIR, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_DEMONFIRE6}, // S_DEMONFIRE5
	{SPR_CFIR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_DEMONFIRE1}, // S_DEMONFIRE6

	// GFZ Flower
	{SPR_FWR1, FF_ANIMATE, -1, {NULL},  7, 3, S_NULL}, // S_GFZFLOWERA
	{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB
	{SPR_FWR3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_GFZFLOWERC

	{SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL},       // S_BERRYBUSH
	{SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL},       // S_BUSH

	// Trees
	{SPR_TRE1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GFZTREE
	{SPR_TRE1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_GFZBERRYTREE
	{SPR_TRE1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_GFZCHERRYTREE
	{SPR_TRE2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERTREE
	{SPR_TRE2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERSUNSETTREE
	{SPR_TRE3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZTREE
	{SPR_TRE3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZPINKTREE
	{SPR_TRE4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_POLYGONTREE
	{SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHTREE
	{SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHREDTREE

	{SPR_THZP, FF_ANIMATE, -1, {NULL},  7, 4, S_NULL}, // S_THZFLOWERA
	{SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERB

	// THZ Alarm
	{SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1}, // S_ALARM1

	// Deep Sea Gargoyle
	{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL},  // S_GARGOYLE
	{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL},  // S_BIGGARGOYLE

	// DSZ Seaweed
	{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
	{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
	{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
	{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
	{SPR_SEWE, 4, 5, {NULL}, 0, 0, S_SEAWEED6}, // S_SEAWEED5
	{SPR_SEWE, 5, 5, {NULL}, 0, 0, S_SEAWEED1}, // S_SEAWEED6

	// Dripping water
	{SPR_NULL, FF_TRANS30  , 3*TICRATE, {NULL},                  0, 0, S_DRIPA2}, // S_DRIPA1
	{SPR_DRIP, FF_TRANS30  ,         2, {NULL},                  0, 0, S_DRIPA3}, // S_DRIPA2
	{SPR_DRIP, FF_TRANS30|1,         2, {NULL},                  0, 0, S_DRIPA4}, // S_DRIPA3
	{SPR_DRIP, FF_TRANS30|2,         2, {A_SpawnObjectRelative}, 0, MT_WATERDROP, S_DRIPA1}, // S_DRIPA4
	{SPR_DRIP, FF_TRANS30|3,        -1, {NULL},                  0, 0, S_DRIPB1}, // S_DRIPB1
	{SPR_DRIP, FF_TRANS30|4,         1, {NULL},                  0, 0, S_DRIPC2}, // S_DRIPC1
	{SPR_DRIP, FF_TRANS30|5,         1, {NULL},                  0, 0,   S_NULL}, // S_DRIPC2

	// Coral 1
	{SPR_CRL1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1

	// Coral 2
	{SPR_CRL2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2

	// Coral 3
	{SPR_CRL3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3

	// Blue Crystal
	{SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1

	// CEZ Chain
	{SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZCHAIN

	// Flame
	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20,    3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME2}, // S_FLAME1
	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|1,  3,            {NULL}, 0, 0         , S_FLAME3}, // S_FLAME2
	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|2,  3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME4}, // S_FLAME3
	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|3,  3,            {NULL}, 0, 0         , S_FLAME5}, // S_FLAME4
	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|4,  3, {A_FlameParticle}, 3, FRACUNIT/2, S_FLAME6}, // S_FLAME5
	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|5,  3,            {NULL}, 0, 0         , S_FLAME1}, // S_FLAME6
	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS10|6, 24,            {NULL}, 0, 0         , S_NULL},   // S_FLAMEPARTICLE

	{SPR_FLAM, FF_FULLBRIGHT|FF_TRANS20|FF_ANIMATE, -1, {NULL}, 5, 3, S_FLAME2}, // S_FLAMEREST

	// Eggman statue
	{SPR_ESTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE1

	// Hidden sling appears
	{SPR_NULL, 0, -1, {NULL},          0, 0, S_SLING2}, // S_SLING1
	{SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL},   // S_SLING2

	// CEZ maces and chains
	{SPR_SMCH, 0, -1, {NULL}, 0, 0, S_SMALLMACECHAIN}, // S_SMALLMACECHAIN
	{SPR_BMCH, 0, -1, {NULL}, 0, 0, S_BIGMACECHAIN},   // S_BIGMACECHAIN
	{SPR_SMCE, 0, -1, {NULL}, 0, 0, S_SMALLMACE},      // S_SMALLMACE
	{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_BIGMACE},        // S_BIGMACE

	// Yellow spring on a ball
	{SPR_YSPB, 0, -1, {NULL},   0, 0, S_NULL},              // S_YELLOWSPRINGBALL
	{SPR_YSPB, 4,  4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
	{SPR_YSPB, 3,  1, {NULL},   0, 0, S_YELLOWSPRINGBALL4}, // S_YELLOWSPRINGBALL3
	{SPR_YSPB, 2,  1, {NULL},   0, 0, S_YELLOWSPRINGBALL5}, // S_YELLOWSPRINGBALL4
	{SPR_YSPB, 1,  1, {NULL},   0, 0, S_YELLOWSPRINGBALL},  // S_YELLOWSPRINGBALL5

	// Red spring on a ball
	{SPR_RSPB, 0, -1, {NULL},   0, 0, S_NULL},           // S_REDSPRINGBALL
	{SPR_RSPB, 4,  4, {A_Pain}, 0, 0, S_REDSPRINGBALL3}, // S_REDSPRINGBALL2
	{SPR_RSPB, 3,  1, {NULL},   0, 0, S_REDSPRINGBALL4}, // S_REDSPRINGBALL3
	{SPR_RSPB, 2,  1, {NULL},   0, 0, S_REDSPRINGBALL5}, // S_REDSPRINGBALL4
	{SPR_RSPB, 1,  1, {NULL},   0, 0, S_REDSPRINGBALL},  // S_REDSPRINGBALL5

	// Small Firebar
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20,     1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR2},  // S_SMALLFIREBAR1
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 1,  1, {NULL},            0, 0,          S_SMALLFIREBAR3},  // S_SMALLFIREBAR2
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 2,  1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR4},  // S_SMALLFIREBAR3
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 3,  1, {NULL},            0, 0,          S_SMALLFIREBAR5},  // S_SMALLFIREBAR4
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 4,  1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR6},  // S_SMALLFIREBAR5
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 5,  1, {NULL},            0, 0,          S_SMALLFIREBAR7},  // S_SMALLFIREBAR6
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 6,  1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR8},  // S_SMALLFIREBAR7
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 7,  1, {NULL},            0, 0,          S_SMALLFIREBAR9},  // S_SMALLFIREBAR8
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 8,  1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR10}, // S_SMALLFIREBAR9
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20| 9,  1, {NULL},            0, 0,          S_SMALLFIREBAR11}, // S_SMALLFIREBAR10
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|10,  1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR12}, // S_SMALLFIREBAR11
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|11,  1, {NULL},            0, 0,          S_SMALLFIREBAR13}, // S_SMALLFIREBAR12
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|12,  1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR14}, // S_SMALLFIREBAR13
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|13,  1, {NULL},            0, 0,          S_SMALLFIREBAR15}, // S_SMALLFIREBAR14
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|14,  1, {A_FlameParticle}, 3, FRACUNIT/3, S_SMALLFIREBAR16}, // S_SMALLFIREBAR15
	{SPR_SFBR, FF_FULLBRIGHT|FF_TRANS20|15,  1, {NULL},            0, 0,          S_SMALLFIREBAR1},  // S_SMALLFIREBAR16

	// Big Firebar
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20,     1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR2},  // S_BIGFIREBAR1
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 1,  1, {NULL},            0, 0,          S_BIGFIREBAR3},  // S_BIGFIREBAR2
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 2,  1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR4},  // S_BIGFIREBAR3
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 3,  1, {NULL},            0, 0,          S_BIGFIREBAR5},  // S_BIGFIREBAR4
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 4,  1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR6},  // S_BIGFIREBAR5
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 5,  1, {NULL},            0, 0,          S_BIGFIREBAR7},  // S_BIGFIREBAR6
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 6,  1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR8},  // S_BIGFIREBAR7
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 7,  1, {NULL},            0, 0,          S_BIGFIREBAR9},  // S_BIGFIREBAR8
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 8,  1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR10}, // S_BIGFIREBAR9
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20| 9,  1, {NULL},            0, 0,          S_BIGFIREBAR11}, // S_BIGFIREBAR10
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|10,  1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR12}, // S_BIGFIREBAR11
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|11,  1, {NULL},            0, 0,          S_BIGFIREBAR13}, // S_BIGFIREBAR12
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|12,  1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR14}, // S_BIGFIREBAR13
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|13,  1, {NULL},            0, 0,          S_BIGFIREBAR15}, // S_BIGFIREBAR14
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|14,  1, {A_FlameParticle}, 3, FRACUNIT/2, S_BIGFIREBAR16}, // S_BIGFIREBAR15
	{SPR_BFBR, FF_FULLBRIGHT|FF_TRANS20|15,  1, {NULL},            0, 0,          S_BIGFIREBAR1},  // S_BIGFIREBAR16

	// CEZ Flower
	{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER1

	// Big Tumbleweed
	{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL},                // S_BIGTUMBLEWEED
	{SPR_BTBL, 0,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
	{SPR_BTBL, 1,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2
	{SPR_BTBL, 2,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3
	{SPR_BTBL, 3,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4
	{SPR_BTBL, 4,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5
	{SPR_BTBL, 5,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6
	{SPR_BTBL, 6,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7
	{SPR_BTBL, 7,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8

	// Little Tumbleweed
	{SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LITTLETUMBLEWEED
	{SPR_STBL, 0, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL2}, // S_LITTLETUMBLEWEED_ROLL1
	{SPR_STBL, 1, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL3}, // S_LITTLETUMBLEWEED_ROLL2
	{SPR_STBL, 2, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL4}, // S_LITTLETUMBLEWEED_ROLL3
	{SPR_STBL, 3, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL5}, // S_LITTLETUMBLEWEED_ROLL4
	{SPR_STBL, 4, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL6}, // S_LITTLETUMBLEWEED_ROLL5
	{SPR_STBL, 5, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL7}, // S_LITTLETUMBLEWEED_ROLL6
	{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7
	{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8

	// Cacti Sprites
	{SPR_CACT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI1
	{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
	{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
	{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4

	// Flame jet
	{SPR_NULL, 0, 2*TICRATE, {NULL},             0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
	{SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0,  S_FLAMEJETSTOP}, // S_FLAMEJETSTART
	{SPR_NULL, 0,         1, {A_ToggleFlameJet}, 0, 0,  S_FLAMEJETSTND}, // S_FLAMEJETSTOP
	{SPR_FLME, FF_FULLBRIGHT|FF_TRANS50  ,  4, {NULL}, 0, 0, S_FLAMEJETFLAME2}, // S_FLAMEJETFLAME1
	{SPR_FLME, FF_FULLBRIGHT|FF_TRANS60|1,  5, {NULL}, 0, 0, S_FLAMEJETFLAME3}, // S_FLAMEJETFLAME2
	{SPR_FLME, FF_FULLBRIGHT|FF_TRANS70|2, 11, {NULL}, 0, 0,           S_NULL}, // S_FLAMEJETFLAME3

	// Spinning flame jets
	// A: Counter-clockwise
	{SPR_NULL, 0, 1,            {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISA2}, // S_FJSPINAXISA1
	{SPR_NULL, 0, 2, {A_ChangeAngleRelative},                 6,         6, S_FJSPINAXISA1}, // S_FJSPINAXISA2

	// B: Clockwise
	{SPR_NULL, 0, 1,            {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISB2}, // S_FJSPINAXISB1
	{SPR_NULL, 0, 2, {A_ChangeAngleRelative},                -6,        -6, S_FJSPINAXISB1}, // S_FJSPINAXISB2

	// Blade's flame
	{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 5, S_FLAMEJETFLAMEB2}, // S_FLAMEJETFLAMEB1
	{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3}, // S_FLAMEJETFLAMEB2
	{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL},  // S_FLAMEJETFLAMEB3

	// Trapgoyles
	{SPR_GARG, 0, 67, {NULL},       0, 0, S_TRAPGOYLE_CHECK},  // S_TRAPGOYLE
	{SPR_GARG, 0,  3, {NULL},       0, 0, S_TRAPGOYLE_FIRE1},  // S_TRAPGOYLE_CHECK
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2},  // S_TRAPGOYLE_FIRE1
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3},  // S_TRAPGOYLE_FIRE2
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE},  // S_TRAPGOYLE_FIRE3

	{SPR_GARG, 0, 67, {NULL},       0, 0, S_TRAPGOYLEUP_CHECK},  // S_TRAPGOYLEUP
	{SPR_GARG, 0,  3, {NULL},       0, 0, S_TRAPGOYLEUP_FIRE1},  // S_TRAPGOYLEUP_CHECK
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2},  // S_TRAPGOYLEUP_FIRE1
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3},  // S_TRAPGOYLEUP_FIRE2
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP},  // S_TRAPGOYLEUP_FIRE3

	{SPR_GARG, 0, 67, {NULL},       0, 0, S_TRAPGOYLEDOWN_CHECK},  // S_TRAPGOYLEDOWN
	{SPR_GARG, 0,  3, {NULL},       0, 0, S_TRAPGOYLEDOWN_FIRE1},  // S_TRAPGOYLEDOWN_CHECK
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2},  // S_TRAPGOYLEDOWN_FIRE1
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3},  // S_TRAPGOYLEDOWN_FIRE2
	{SPR_GARG, 0,  1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN},  // S_TRAPGOYLEDOWN_FIRE3

	{SPR_GARG, 0, 135, {NULL},       0, 0, S_TRAPGOYLELONG_CHECK},  // S_TRAPGOYLELONG
	{SPR_GARG, 0,   3, {NULL},       0, 0, S_TRAPGOYLELONG_FIRE1},  // S_TRAPGOYLELONG_CHECK
	{SPR_GARG, 0,   1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2},  // S_TRAPGOYLELONG_FIRE1
	{SPR_GARG, 0,   1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3},  // S_TRAPGOYLELONG_FIRE2
	{SPR_GARG, 0,   1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4},  // S_TRAPGOYLELONG_FIRE3
	{SPR_GARG, 0,   1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5},  // S_TRAPGOYLELONG_FIRE4
	{SPR_GARG, 0,   1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG},  // S_TRAPGOYLELONG_FIRE5

	// Target/Red Crystal
	{SPR_RCRY,               0, -1, {NULL},                  0, 0, S_TARGET_IDLE},  // S_TARGET_IDLE
	{SPR_RCRY, FF_FULLBRIGHT|1,  0, {A_PlaySound},           sfx_ding, 1, S_TARGET_HIT2},  // S_TARGET_HIT1
	{SPR_RCRY, FF_FULLBRIGHT|1, 45, {A_SetObjectFlags},      MF_PUSHABLE, 2, S_TARGET_RESPAWN},  // S_TARGET_HIT2
	{SPR_RCRY,               1,  0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL},  // S_TARGET_RESPAWN
	{SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags},      MF_PUSHABLE, 1, S_TARGET_ALLDONE},  // S_TARGET_ALLDONE

	// Stalagmites
	{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0
	{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1
	{SPR_STLG, 2, -1, {NULL}, 0, 0, S_NULL}, // S_STG2
	{SPR_STLG, 3, -1, {NULL}, 0, 0, S_NULL}, // S_STG3
	{SPR_STLG, 4, -1, {NULL}, 0, 0, S_NULL}, // S_STG4
	{SPR_STLG, 5, -1, {NULL}, 0, 0, S_NULL}, // S_STG5
	{SPR_STLG, 6, -1, {NULL}, 0, 0, S_NULL}, // S_STG6
	{SPR_STLG, 7, -1, {NULL}, 0, 0, S_NULL}, // S_STG7
	{SPR_STLG, 8, -1, {NULL}, 0, 0, S_NULL}, // S_STG8
	{SPR_STLG, 9, -1, {NULL}, 0, 0, S_NULL}, // S_STG9

	// Xmas-specific stuff
	{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE
	{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE
	{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN
	{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT
	{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1
	{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2
	{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR
	// Xmas GFZ bushes
	{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH
	{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH

	// Loads of Botanic Serenity bullshit
	{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED
	{SPR_BSZ1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_PURPLE
	{SPR_BSZ1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_BLUE
	{SPR_BSZ1, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_CYAN
	{SPR_BSZ1, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_YELLOW
	{SPR_BSZ1, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_ORANGE
	{SPR_BSZ2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_RED
	{SPR_BSZ2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_PURPLE
	{SPR_BSZ2, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_BLUE
	{SPR_BSZ2, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_CYAN
	{SPR_BSZ2, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_YELLOW
	{SPR_BSZ2, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_ORANGE
	{SPR_BSZ3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_RED
	{SPR_BSZ3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_PURPLE
	{SPR_BSZ3, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_BLUE
	{SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_CYAN
	{SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_YELLOW
	{SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_ORANGE
	{SPR_BSZ4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_RED
	{SPR_BSZ4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_PURPLE
	{SPR_BSZ4, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_BLUE
	{SPR_BSZ4, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_CYAN
	{SPR_BSZ4, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_YELLOW
	{SPR_BSZ4, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTULIP_ORANGE
	{SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_RED
	{SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_PURPLE
	{SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_BLUE
	{SPR_BSZ5, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_CYAN
	{SPR_BSZ5, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_YELLOW
	{SPR_BSZ5, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_ORANGE
	{SPR_BSZ6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_RED
	{SPR_BSZ6, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_PURPLE
	{SPR_BSZ6, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_BLUE
	{SPR_BSZ6, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_CYAN
	{SPR_BSZ6, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_YELLOW
	{SPR_BSZ6, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_ORANGE
	{SPR_BSZ7, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_RED
	{SPR_BSZ7, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_PURPLE
	{SPR_BSZ7, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_BLUE
	{SPR_BSZ7, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_CYAN
	{SPR_BSZ7, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_YELLOW
	{SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_ORANGE
	{SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHRUB
	{SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLOVER
	{SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BIG_PALMTREE_TRUNK
	{SPR_BSZ8, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BIG_PALMTREE_TOP
	{SPR_BSZ8, 4, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE_TRUNK
	{SPR_BSZ8, 5, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE_TOP

	// Disco ball
	{SPR_DBAL, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_DBALL2}, // S_DBALL1
	{SPR_DBAL, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_DBALL3}, // S_DBALL2
	{SPR_DBAL, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_DBALL4}, // S_DBALL3
	{SPR_DBAL, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_DBALL5}, // S_DBALL4
	{SPR_DBAL, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_DBALL6}, // S_DBALL5
	{SPR_DBAL, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_DBALL1}, // S_DBALL6

	{SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE2

	// Shield Orb
	{SPR_ARMA, FF_TRANS40   , 2, {NULL}, 0, 0, S_ARMA2 }, // S_ARMA1
	{SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 }, // S_ARMA2
	{SPR_ARMA, FF_TRANS40| 2, 2, {NULL}, 0, 0, S_ARMA4 }, // S_ARMA3
	{SPR_ARMA, FF_TRANS40| 3, 2, {NULL}, 0, 0, S_ARMA5 }, // S_ARMA4
	{SPR_ARMA, FF_TRANS40| 4, 2, {NULL}, 0, 0, S_ARMA6 }, // S_ARMA5
	{SPR_ARMA, FF_TRANS40| 5, 2, {NULL}, 0, 0, S_ARMA7 }, // S_ARMA6
	{SPR_ARMA, FF_TRANS40| 6, 2, {NULL}, 0, 0, S_ARMA8 }, // S_ARMA7
	{SPR_ARMA, FF_TRANS40| 7, 2, {NULL}, 0, 0, S_ARMA9 }, // S_ARMA8
	{SPR_ARMA, FF_TRANS40| 8, 2, {NULL}, 0, 0, S_ARMA10}, // S_ARMA9
	{SPR_ARMA, FF_TRANS40| 9, 2, {NULL}, 0, 0, S_ARMA11}, // S_ARMA10
	{SPR_ARMA, FF_TRANS40|10, 2, {NULL}, 0, 0, S_ARMA12}, // S_ARMA11
	{SPR_ARMA, FF_TRANS40|11, 2, {NULL}, 0, 0, S_ARMA13}, // S_ARMA12
	{SPR_ARMA, FF_TRANS40|12, 2, {NULL}, 0, 0, S_ARMA14}, // S_ARMA13
	{SPR_ARMA, FF_TRANS40|13, 2, {NULL}, 0, 0, S_ARMA15}, // S_ARMA14
	{SPR_ARMA, FF_TRANS40|14, 2, {NULL}, 0, 0, S_ARMA16}, // S_ARMA15
	{SPR_ARMA, FF_TRANS40|15, 2, {NULL}, 0, 0, S_ARMA1 }, // S_ARMA16

	{SPR_ARMF, FF_FULLBRIGHT   , 3, {NULL}, 0, 0, S_ARMF2 }, // S_ARMF1
	{SPR_ARMF, FF_FULLBRIGHT| 1, 3, {NULL}, 0, 0, S_ARMF3 }, // S_ARMF2
	{SPR_ARMF, FF_FULLBRIGHT| 2, 3, {NULL}, 0, 0, S_ARMF4 }, // S_ARMF3
	{SPR_ARMF, FF_FULLBRIGHT| 3, 3, {NULL}, 0, 0, S_ARMF5 }, // S_ARMF4
	{SPR_ARMF, FF_FULLBRIGHT| 4, 3, {NULL}, 0, 0, S_ARMF6 }, // S_ARMF5
	{SPR_ARMF, FF_FULLBRIGHT| 5, 3, {NULL}, 0, 0, S_ARMF7 }, // S_ARMF6
	{SPR_ARMF, FF_FULLBRIGHT| 6, 3, {NULL}, 0, 0, S_ARMF8 }, // S_ARMF7
	{SPR_ARMF, FF_FULLBRIGHT| 7, 3, {NULL}, 0, 0, S_ARMF9 }, // S_ARMF8
	{SPR_ARMF, FF_FULLBRIGHT| 8, 3, {NULL}, 0, 0, S_ARMF10}, // S_ARMF9
	{SPR_ARMF, FF_FULLBRIGHT| 9, 3, {NULL}, 0, 0, S_ARMF11}, // S_ARMF10
	{SPR_ARMF, FF_FULLBRIGHT|10, 3, {NULL}, 0, 0, S_ARMF12}, // S_ARMF11
	{SPR_ARMF, FF_FULLBRIGHT|11, 3, {NULL}, 0, 0, S_ARMF13}, // S_ARMF12
	{SPR_ARMF, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ARMF14}, // S_ARMF13
	{SPR_ARMF, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ARMF15}, // S_ARMF14
	{SPR_ARMF, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ARMF16}, // S_ARMF15
	{SPR_ARMF, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ARMF1 }, // S_ARMF16

	{SPR_ARMB, FF_FULLBRIGHT| 0, 3, {NULL}, 1, 0, S_ARMB2 }, // S_ARMB1
	{SPR_ARMB, FF_FULLBRIGHT| 1, 3, {NULL}, 1, 0, S_ARMB3 }, // S_ARMB2
	{SPR_ARMB, FF_FULLBRIGHT| 2, 3, {NULL}, 1, 0, S_ARMB4 }, // S_ARMB3
	{SPR_ARMB, FF_FULLBRIGHT| 3, 3, {NULL}, 1, 0, S_ARMB5 }, // S_ARMB4
	{SPR_ARMB, FF_FULLBRIGHT| 4, 3, {NULL}, 1, 0, S_ARMB6 }, // S_ARMB5
	{SPR_ARMB, FF_FULLBRIGHT| 5, 3, {NULL}, 1, 0, S_ARMB7 }, // S_ARMB6
	{SPR_ARMB, FF_FULLBRIGHT| 6, 3, {NULL}, 1, 0, S_ARMB8 }, // S_ARMB7
	{SPR_ARMB, FF_FULLBRIGHT| 7, 3, {NULL}, 1, 0, S_ARMB9 }, // S_ARMB8
	{SPR_ARMB, FF_FULLBRIGHT| 8, 3, {NULL}, 1, 0, S_ARMB10}, // S_ARMB9
	{SPR_ARMB, FF_FULLBRIGHT| 9, 3, {NULL}, 1, 0, S_ARMB11}, // S_ARMB10
	{SPR_ARMB, FF_FULLBRIGHT|10, 3, {NULL}, 1, 0, S_ARMB12}, // S_ARMB11
	{SPR_ARMB, FF_FULLBRIGHT|11, 3, {NULL}, 1, 0, S_ARMB13}, // S_ARMB12
	{SPR_ARMB, FF_FULLBRIGHT|12, 3, {NULL}, 1, 0, S_ARMB14}, // S_ARMB13
	{SPR_ARMB, FF_FULLBRIGHT|13, 3, {NULL}, 1, 0, S_ARMB15}, // S_ARMB14
	{SPR_ARMB, FF_FULLBRIGHT|14, 3, {NULL}, 1, 0, S_ARMB16}, // S_ARMB15
	{SPR_ARMB, FF_FULLBRIGHT|15, 3, {NULL}, 1, 0, S_ARMB1 }, // S_ARMB16

	{SPR_WIND, FF_TRANS70  , 2, {NULL}, 0, 0, S_WIND2}, // S_WIND1
	{SPR_WIND, FF_TRANS70|1, 2, {NULL}, 0, 0, S_WIND3}, // S_WIND2
	{SPR_WIND, FF_TRANS70|2, 2, {NULL}, 0, 0, S_WIND4}, // S_WIND3
	{SPR_WIND, FF_TRANS70|3, 2, {NULL}, 0, 0, S_WIND5}, // S_WIND4
	{SPR_WIND, FF_TRANS70|4, 2, {NULL}, 0, 0, S_WIND6}, // S_WIND5
	{SPR_WIND, FF_TRANS70|5, 2, {NULL}, 0, 0, S_WIND7}, // S_WIND6
	{SPR_WIND, FF_TRANS70|6, 2, {NULL}, 0, 0, S_WIND8}, // S_WIND7
	{SPR_WIND, FF_TRANS70|7, 2, {NULL}, 0, 0, S_WIND1}, // S_WIND8

	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40   , 2, {NULL}, 0, 0, S_MAGN2 }, // S_MAGN1
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 1, 2, {NULL}, 0, 0, S_MAGN3 }, // S_MAGN2
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 2, 2, {NULL}, 0, 0, S_MAGN4 }, // S_MAGN3
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 3, 2, {NULL}, 0, 0, S_MAGN5 }, // S_MAGN4
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 4, 2, {NULL}, 0, 0, S_MAGN6 }, // S_MAGN5
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 5, 2, {NULL}, 0, 0, S_MAGN7 }, // S_MAGN6
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 6, 2, {NULL}, 0, 0, S_MAGN8 }, // S_MAGN7
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 7, 2, {NULL}, 0, 0, S_MAGN9 }, // S_MAGN8
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 8, 2, {NULL}, 0, 0, S_MAGN10}, // S_MAGN9
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_MAGN11}, // S_MAGN10
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_MAGN12}, // S_MAGN11
	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN12

	{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS10|12, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN13

	{SPR_FORC, FF_TRANS50  , 3, {NULL}, 0, 0, S_FORC2 }, // S_FORC1
	{SPR_FORC, FF_TRANS50|1, 3, {NULL}, 0, 0, S_FORC3 }, // S_FORC2
	{SPR_FORC, FF_TRANS50|2, 3, {NULL}, 0, 0, S_FORC4 }, // S_FORC3
	{SPR_FORC, FF_TRANS50|3, 3, {NULL}, 0, 0, S_FORC5 }, // S_FORC4
	{SPR_FORC, FF_TRANS50|4, 3, {NULL}, 0, 0, S_FORC6 }, // S_FORC5
	{SPR_FORC, FF_TRANS50|5, 3, {NULL}, 0, 0, S_FORC7 }, // S_FORC6
	{SPR_FORC, FF_TRANS50|6, 3, {NULL}, 0, 0, S_FORC8 }, // S_FORC7
	{SPR_FORC, FF_TRANS50|7, 3, {NULL}, 0, 0, S_FORC9 }, // S_FORC8
	{SPR_FORC, FF_TRANS50|8, 3, {NULL}, 0, 0, S_FORC10}, // S_FORC9
	{SPR_FORC, FF_TRANS50|9, 3, {NULL}, 0, 0, S_FORC1 }, // S_FORC10

	{SPR_FORC, FF_TRANS50|10, 3, {NULL}, 0, 0, S_FORC12}, // S_FORC11
	{SPR_FORC, FF_TRANS50|11, 3, {NULL}, 0, 0, S_FORC13}, // S_FORC12
	{SPR_FORC, FF_TRANS50|12, 3, {NULL}, 0, 0, S_FORC14}, // S_FORC13
	{SPR_FORC, FF_TRANS50|13, 3, {NULL}, 0, 0, S_FORC15}, // S_FORC14
	{SPR_FORC, FF_TRANS50|14, 3, {NULL}, 0, 0, S_FORC16}, // S_FORC15
	{SPR_FORC, FF_TRANS50|15, 3, {NULL}, 0, 0, S_FORC17}, // S_FORC16
	{SPR_FORC, FF_TRANS50|16, 3, {NULL}, 0, 0, S_FORC18}, // S_FORC17
	{SPR_FORC, FF_TRANS50|17, 3, {NULL}, 0, 0, S_FORC19}, // S_FORC18
	{SPR_FORC, FF_TRANS50|18, 3, {NULL}, 0, 0, S_FORC20}, // S_FORC19
	{SPR_FORC, FF_TRANS50|19, 3, {NULL}, 0, 0, S_FORC11}, // S_FORC20

	{SPR_FORC, FF_TRANS50|20, -1, {NULL}, 0, 0, S_NULL}, // S_FORC21

	{SPR_ELEM, FF_TRANS50   , 4, {NULL}, 0, 0, S_ELEM2 }, // S_ELEM1
	{SPR_ELEM, FF_TRANS50| 1, 4, {NULL}, 0, 0, S_ELEM3 }, // S_ELEM2
	{SPR_ELEM, FF_TRANS50| 2, 4, {NULL}, 0, 0, S_ELEM4 }, // S_ELEM3
	{SPR_ELEM, FF_TRANS50| 3, 4, {NULL}, 0, 0, S_ELEM5 }, // S_ELEM4
	{SPR_ELEM, FF_TRANS50| 4, 4, {NULL}, 0, 0, S_ELEM6 }, // S_ELEM5
	{SPR_ELEM, FF_TRANS50| 5, 4, {NULL}, 0, 0, S_ELEM7 }, // S_ELEM6
	{SPR_ELEM, FF_TRANS50| 6, 4, {NULL}, 0, 0, S_ELEM8 }, // S_ELEM7
	{SPR_ELEM, FF_TRANS50| 7, 4, {NULL}, 0, 0, S_ELEM9 }, // S_ELEM8
	{SPR_ELEM, FF_TRANS50| 8, 4, {NULL}, 0, 0, S_ELEM10}, // S_ELEM9
	{SPR_ELEM, FF_TRANS50| 9, 4, {NULL}, 0, 0, S_ELEM11}, // S_ELEM10
	{SPR_ELEM, FF_TRANS50|10, 4, {NULL}, 0, 0, S_ELEM12}, // S_ELEM11
	{SPR_ELEM, FF_TRANS50|11, 4, {NULL}, 0, 0, S_ELEM1 }, // S_ELEM12

	{SPR_NULL,             0, 1, {NULL}, 0, 0, S_ELEM14}, // S_ELEM13
	{SPR_ELEM, FF_TRANS50|11, 1, {NULL}, 0, 0, S_ELEM1 }, // S_ELEM14

	{SPR_ELEM, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ELEMF2 }, // S_ELEMF1
	{SPR_ELEM, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ELEMF3 }, // S_ELEMF2
	{SPR_ELEM, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ELEMF4 }, // S_ELEMF3
	{SPR_ELEM, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ELEMF5 }, // S_ELEMF4
	{SPR_ELEM, FF_FULLBRIGHT|16, 3, {NULL}, 0, 0, S_ELEMF6 }, // S_ELEMF5
	{SPR_ELEM, FF_FULLBRIGHT|17, 3, {NULL}, 0, 0, S_ELEMF7 }, // S_ELEMF6
	{SPR_ELEM, FF_FULLBRIGHT|18, 3, {NULL}, 0, 0, S_ELEMF8 }, // S_ELEMF7
	{SPR_ELEM, FF_FULLBRIGHT|19, 3, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF8

	{SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10}, // S_ELEMF9
	{SPR_NULL, 0,                1, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF10

	{SPR_PITY, FF_TRANS30  , 2, {NULL}, 0, 0, S_PITY2}, // S_PITY1
	{SPR_PITY, FF_TRANS30|1, 2, {NULL}, 0, 0, S_PITY3}, // S_PITY2
	{SPR_PITY, FF_TRANS30|2, 2, {NULL}, 0, 0, S_PITY4}, // S_PITY3
	{SPR_PITY, FF_TRANS20|3, 2, {NULL}, 0, 0, S_PITY5}, // S_PITY4
	{SPR_PITY, FF_TRANS30|4, 2, {NULL}, 0, 0, S_PITY6}, // S_PITY5
	{SPR_PITY, FF_TRANS20|5, 2, {NULL}, 0, 0, S_PITY1}, // S_PITY6

	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40  , 2, {NULL}, 0, 0, S_FIRS2}, // S_FIRS1
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|1, 2, {NULL}, 0, 0, S_FIRS3}, // S_FIRS2
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|2, 2, {NULL}, 0, 0, S_FIRS4}, // S_FIRS3
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|3, 2, {NULL}, 0, 0, S_FIRS5}, // S_FIRS4
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|4, 2, {NULL}, 0, 0, S_FIRS6}, // S_FIRS5
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|5, 2, {NULL}, 0, 0, S_FIRS7}, // S_FIRS6
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|6, 2, {NULL}, 0, 0, S_FIRS8}, // S_FIRS7
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|7, 2, {NULL}, 0, 0, S_FIRS9}, // S_FIRS8
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|8, 2, {NULL}, 0, 0, S_FIRS1}, // S_FIRS9

	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|18, 1, {NULL}, 0, 0, S_FIRS11}, // S_FIRS10
	{SPR_NULL, 0,                           1, {NULL}, 0, 0, S_FIRS1 }, // S_FIRS11

	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_FIRSB2}, // S_FIRSB1
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_FIRSB3}, // S_FIRSB2
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_FIRSB4}, // S_FIRSB3
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|12, 2, {NULL}, 0, 0, S_FIRSB5}, // S_FIRSB4
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|13, 2, {NULL}, 0, 0, S_FIRSB6}, // S_FIRSB5
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|14, 2, {NULL}, 0, 0, S_FIRSB7}, // S_FIRSB6
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|15, 2, {NULL}, 0, 0, S_FIRSB8}, // S_FIRSB7
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|16, 2, {NULL}, 0, 0, S_FIRSB9}, // S_FIRSB8
	{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|17, 2, {NULL}, 0, 0, S_FIRSB1}, // S_FIRSB9

	{SPR_NULL, 0,                           2, {NULL}, 0, 0, S_FIRSB1 }, // S_FIRSB10

	{SPR_BUBS, FF_TRANS30  , 3, {NULL}, 0, 0, S_BUBS2}, // S_BUBS1
	{SPR_BUBS, FF_TRANS30|1, 3, {NULL}, 0, 0, S_BUBS3}, // S_BUBS2
	{SPR_BUBS, FF_TRANS30|2, 3, {NULL}, 0, 0, S_BUBS4}, // S_BUBS3
	{SPR_BUBS, FF_TRANS30|3, 3, {NULL}, 0, 0, S_BUBS5}, // S_BUBS4
	{SPR_BUBS, FF_TRANS30|4, 3, {NULL}, 0, 0, S_BUBS6}, // S_BUBS5
	{SPR_BUBS, FF_TRANS30|5, 3, {NULL}, 0, 0, S_BUBS7}, // S_BUBS6
	{SPR_BUBS, FF_TRANS30|6, 3, {NULL}, 0, 0, S_BUBS8}, // S_BUBS7
	{SPR_BUBS, FF_TRANS30|7, 3, {NULL}, 0, 0, S_BUBS9}, // S_BUBS8
	{SPR_BUBS, FF_TRANS30|8, 3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS9

	{SPR_NULL, 0,   3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS10
	{SPR_NULL, 0, 4*3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS11

	{SPR_BUBS, FF_TRANS30| 9, 3, {NULL}, 0, 0, S_BUBSB2}, // S_BUBSB1
	{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB2
	{SPR_BUBS, FF_TRANS30|11, 3, {NULL}, 0, 0, S_BUBSB4}, // S_BUBSB3
	{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB1}, // S_BUBSB4

	{SPR_BUBS, FF_TRANS30|12, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB5
	{SPR_BUBS, FF_TRANS30|13, 3, {NULL}, 0, 0, S_BUBSB5}, // S_BUBSB6

	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20   ,   2, {NULL}, 0, 0, S_ZAPS2 }, // S_ZAPS1
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1,   2, {NULL}, 0, 0, S_ZAPS3 }, // S_ZAPS2
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2,   2, {NULL}, 0, 0, S_ZAPS4 }, // S_ZAPS3
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3,   2, {NULL}, 0, 0, S_ZAPS5 }, // S_ZAPS4
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4,   2, {NULL}, 0, 0, S_ZAPS6 }, // S_ZAPS5
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5,   2, {NULL}, 0, 0, S_ZAPS7 }, // S_ZAPS6
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6,   2, {NULL}, 0, 0, S_ZAPS8 }, // S_ZAPS7
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7,   2, {NULL}, 0, 0, S_ZAPS9 }, // S_ZAPS8
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8,   2, {NULL}, 0, 0, S_ZAPS10}, // S_ZAPS9
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9,   2, {NULL}, 0, 0, S_ZAPS11}, // S_ZAPS10
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10,   2, {NULL}, 0, 0, S_ZAPS12}, // S_ZAPS11
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11,   2, {NULL}, 0, 0, S_ZAPS13}, // S_ZAPS12
	{SPR_NULL,                           0, 9*2, {NULL}, 0, 0, S_ZAPS14}, // S_ZAPS13
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9,   2, {NULL}, 0, 0, S_ZAPS15}, // S_ZAPS14
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10,   2, {NULL}, 0, 0, S_ZAPS16}, // S_ZAPS15
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11,   2, {NULL}, 0, 0, S_ZAPS1 }, // S_ZAPS16

	{SPR_NULL,                           0, 12*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB1
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8,    2, {NULL}, 0, 0, S_ZAPSB3 }, // S_ZAPSB2
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7,    2, {NULL}, 0, 0, S_ZAPSB4 }, // S_ZAPSB3
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6,    2, {NULL}, 0, 0, S_ZAPSB5 }, // S_ZAPSB4
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5,    2, {NULL}, 0, 0, S_ZAPSB6 }, // S_ZAPSB5
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4,    2, {NULL}, 0, 0, S_ZAPSB7 }, // S_ZAPSB6
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3,    2, {NULL}, 0, 0, S_ZAPSB8 }, // S_ZAPSB7
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2,    2, {NULL}, 0, 0, S_ZAPSB9 }, // S_ZAPSB8
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1,    2, {NULL}, 0, 0, S_ZAPSB10}, // S_ZAPSB9
	{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20   ,    2, {NULL}, 0, 0, S_ZAPSB11}, // S_ZAPSB10
	{SPR_NULL,                           0, 15*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB11

	// Thunder spark
	{SPR_SSPK, FF_ANIMATE, 18, {NULL}, 1, 2, S_NULL},   // S_THUNDERCOIN_SPARK

	// Invincibility Sparkles
	{SPR_IVSP, FF_ANIMATE, 32, {NULL}, 31, 1, S_NULL},   // S_IVSP

	// Super Sonic Spark
	{SPR_SSPK, 0, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
	{SPR_SSPK, 1, 2, {NULL}, 0, 0, S_SSPK3}, // S_SSPK2
	{SPR_SSPK, 2, 2, {NULL}, 0, 0, S_SSPK4}, // S_SSPK3
	{SPR_SSPK, 1, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4
	{SPR_SSPK, 0, 2, {NULL}, 0, 0, S_NULL},  // S_SSPK5

	// Flicky-sized bubble
	{SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLICKY_BUBBLE

	// Bluebird
	{SPR_FL01, 0, 2, {A_FlickyCheck}, S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1, S_FLICKY_01_OUT},   // S_FLICKY_01_OUT
	{SPR_FL01, 1, 3, {A_FlickyFly},          4*FRACUNIT,       16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1
	{SPR_FL01, 2, 3, {A_FlickyFly},          4*FRACUNIT,       16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
	{SPR_FL01, 3, 3, {A_FlickyFly},          4*FRACUNIT,       16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3

	// Rabbit
	{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM,                0, S_FLICKY_02_OUT},  // S_FLICKY_02_OUT
	{SPR_FL02, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_02_HOP},  // S_FLICKY_02_AIM
	{SPR_FL02, 1, 1, {A_FlickyHop},        6*FRACUNIT,       4*FRACUNIT, S_FLICKY_02_UP},   // S_FLICKY_02_HOP
	{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP},   // S_FLICKY_02_UP
	{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM,                0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN

	// Chicken
	{SPR_FL03, 0, 2, {A_FlickyCheck},   S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT},   // S_FLICKY_03_OUT
	{SPR_FL03, 1, 1, {A_FlickyAim},            ANGLE_45,       32*FRACUNIT, S_FLICKY_03_HOP},   // S_FLICKY_03_AIM
	{SPR_FL03, 1, 1, {A_FlickyHop},          7*FRACUNIT,        2*FRACUNIT, S_FLICKY_03_UP},    // S_FLICKY_03_HOP
	{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP},    // S_FLICKY_03_UP
	{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP,                 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
	{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP,                 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2

	// Seal
	{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM,                 0, S_FLICKY_04_OUT},   // S_FLICKY_04_OUT
	{SPR_FL04, 1, 1, {A_FlickyAim},             ANG30,       32*FRACUNIT, S_FLICKY_04_HOP},   // S_FLICKY_04_AIM
	{SPR_FL04, 1, 1, {A_FlickyHop},        3*FRACUNIT,        2*FRACUNIT, S_FLICKY_04_UP},    // S_FLICKY_04_HOP
	{SPR_FL04, 2, 4, {A_FlickyCheck}, S_FLICKY_04_AIM,  S_FLICKY_04_DOWN, S_FLICKY_04_UP},    // S_FLICKY_04_UP
	{SPR_FL04, 3, 4, {A_FlickyCheck}, S_FLICKY_04_AIM,                 0, S_FLICKY_04_DOWN},  // S_FLICKY_04_DOWN
	{SPR_FL04, 3, 4, {A_FlickyFly},        2*FRACUNIT,       48*FRACUNIT, S_FLICKY_04_SWIM2}, // S_FLICKY_04_SWIM1
	{SPR_FL04, 4, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2
	{SPR_FL04, 3, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
	{SPR_FL04, 5, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4

	// Pig
	{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM,                0, S_FLICKY_05_OUT},  // S_FLICKY_05_OUT
	{SPR_FL05, 1, 1, {A_FlickyAim},             ANG20,      32*FRACUNIT, S_FLICKY_05_HOP},  // S_FLICKY_05_AIM
	{SPR_FL05, 1, 1, {A_FlickyHop},        4*FRACUNIT,       3*FRACUNIT, S_FLICKY_05_UP},   // S_FLICKY_05_HOP
	{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP},   // S_FLICKY_05_UP
	{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM,                0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN

	// Chipmunk
	{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM,                0, S_FLICKY_06_OUT},  // S_FLICKY_06_OUT
	{SPR_FL06, 1, 1, {A_FlickyAim},          ANGLE_90,      32*FRACUNIT, S_FLICKY_06_HOP},  // S_FLICKY_06_AIM
	{SPR_FL06, 1, 1, {A_FlickyHop},        5*FRACUNIT,       6*FRACUNIT, S_FLICKY_06_UP},   // S_FLICKY_06_HOP
	{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP},   // S_FLICKY_06_UP
	{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM,                0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN

	// Penguin
	{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML,                 0, S_FLICKY_07_OUT},   // S_FLICKY_07_OUT
	{SPR_FL07, 1, 1, {A_FlickyAim},              ANG30,       32*FRACUNIT, S_FLICKY_07_HOPL},  // S_FLICKY_07_AIML
	{SPR_FL07, 1, 1, {A_FlickyHop},         4*FRACUNIT,        2*FRACUNIT, S_FLICKY_07_UPL},   // S_FLICKY_07_HOPL
	{SPR_FL07, 2, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, S_FLICKY_07_DOWNL, S_FLICKY_07_UPL},   // S_FLICKY_07_UPL
	{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR,                 0, S_FLICKY_07_DOWNL}, // S_FLICKY_07_DOWNL
	{SPR_FL07, 1, 1, {A_FlickyAim},              ANG30,       32*FRACUNIT, S_FLICKY_07_HOPR},  // S_FLICKY_07_AIMR
	{SPR_FL07, 1, 1, {A_FlickyHop},         4*FRACUNIT,        2*FRACUNIT, S_FLICKY_07_UPR},   // S_FLICKY_07_HOPR
	{SPR_FL07, 3, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, S_FLICKY_07_DOWNR, S_FLICKY_07_UPR},   // S_FLICKY_07_UPR
	{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIML,                 0, S_FLICKY_07_DOWNR}, // S_FLICKY_07_DOWNR
	{SPR_FL07, 4, 4, {A_FlickyFly},         3*FRACUNIT,       72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1
	{SPR_FL07, 5, 4, {A_FlickyCoast},         FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
	{SPR_FL07, 6, 4, {A_FlickyCoast},       2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3

	// Fish
	{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_OUT},   // S_FLICKY_08_OUT
	{SPR_FL08, 2, 1, {A_FlickyAim},             ANG30,       32*FRACUNIT, S_FLICKY_08_HOP},   // S_FLICKY_08_AIM
	{SPR_FL08, 2, 1, {A_FlickyFlounder},   2*FRACUNIT,        1*FRACUNIT, S_FLICKY_08_FLAP1}, // S_FLICKY_08_HOP
	{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP2}, // S_FLICKY_08_FLAP1
	{SPR_FL08, 1, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP3}, // S_FLICKY_08_FLAP2
	{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP4}, // S_FLICKY_08_FLAP3
	{SPR_FL08, 2, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP1}, // S_FLICKY_08_FLAP4
	{SPR_FL08, 0, 4, {A_FlickyFly},        3*FRACUNIT,       64*FRACUNIT, S_FLICKY_08_SWIM2}, // S_FLICKY_08_SWIM1
	{SPR_FL08, 1, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2
	{SPR_FL08, 0, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
	{SPR_FL08, 2, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4

	// Ram
	{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM,                0, S_FLICKY_09_OUT},  // S_FLICKY_09_OUT
	{SPR_FL09, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_09_HOP},  // S_FLICKY_09_AIM
	{SPR_FL09, 1, 1, {A_FlickyHop},        7*FRACUNIT,       2*FRACUNIT, S_FLICKY_09_UP},   // S_FLICKY_09_HOP
	{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP},   // S_FLICKY_09_UP
	{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM,                0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN

	// Puffin
	{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT},   // S_FLICKY_10_OUT
	{SPR_FL10, 1, 3, {A_FlickySoar},         4*FRACUNIT,       16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
	{SPR_FL10, 2, 3, {A_FlickySoar},         4*FRACUNIT,       16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2

	// Cow
	{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM,           0, S_FLICKY_11_OUT},  // S_FLICKY_11_OUT
	{SPR_FL11, 1, 1, {A_FlickyAim},          ANGLE_90, 64*FRACUNIT, S_FLICKY_11_RUN1}, // S_FLICKY_11_AIM
	{SPR_FL11, 1, 3, {A_FlickyHop},        FRACUNIT/2,  2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1
	{SPR_FL11, 2, 4, {A_FlickyHop},        FRACUNIT/2,  2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
	{SPR_FL11, 3, 4, {A_FlickyHop},        FRACUNIT/2,  2*FRACUNIT, S_FLICKY_11_AIM},  // S_FLICKY_11_RUN3

	// Rat
	{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM,           0, S_FLICKY_12_OUT},  // S_FLICKY_12_OUT
	{SPR_FL12, 1, 1, {A_FlickyAim},          ANGLE_90, 32*FRACUNIT, S_FLICKY_12_RUN1}, // S_FLICKY_12_AIM
	{SPR_FL12, 1, 2, {A_FlickyHop},                 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1
	{SPR_FL12, 2, 3, {A_FlickyHop},                 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
	{SPR_FL12, 3, 3, {A_FlickyHop},                 1, 12*FRACUNIT, S_FLICKY_12_AIM},  // S_FLICKY_12_RUN3

	// Bear
	{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM,                0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT
	{SPR_FL13, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_13_HOP}, // S_FLICKY_13_AIM
	{SPR_FL13, 1, 1, {A_FlickyHop},        5*FRACUNIT,       3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP
	{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP
	{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM,                0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN

	// Dove
	{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT},   // S_FLICKY_14_OUT
	{SPR_FL14, 1, 3, {A_FlickySoar},         4*FRACUNIT,       32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1
	{SPR_FL14, 2, 3, {A_FlickySoar},         4*FRACUNIT,       32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
	{SPR_FL14, 3, 3, {A_FlickySoar},         4*FRACUNIT,       32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3

	// Cat
	{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM,                0, S_FLICKY_15_OUT},  // S_FLICKY_15_OUT
	{SPR_FL15, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_15_HOP},  // S_FLICKY_15_AIM
	{SPR_FL15, 1, 1, {A_FlickyFlounder},   2*FRACUNIT,       6*FRACUNIT, S_FLICKY_15_UP},   // S_FLICKY_15_HOP
	{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP},   // S_FLICKY_15_UP
	{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM,                0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN

	// Canary
	{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1,          0, S_FLICKY_16_OUT},   // S_FLICKY_16_OUT
	{SPR_FL16, 1, 3, {A_FlickyFly},                4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1
	{SPR_FL16, 2, 3, {A_SetObjectFlags},         MF_NOGRAVITY,          1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
	{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1,          0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3

	// Yellow Spring
	{SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL},           // S_YELLOWSPRING
	{SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
	{SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4},   // S_YELLOWSPRING3
	{SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5},   // S_YELLOWSPRING4
	{SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING},    // S_YELLOWSPRING5

	// Red Spring
	{SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL},        // S_REDSPRING
	{SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
	{SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4},   // S_REDSPRING3
	{SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5},   // S_REDSPRING4
	{SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING},    // S_REDSPRING5

	// Blue Spring
	{SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL},         // S_BLUESPRING
	{SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
	{SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4},   // S_BLUESPRING3
	{SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5},   // S_BLUESPRING4
	{SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING},    // S_BLUESPRING5

	// Yellow Diagonal Spring
	{SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL},    // S_YDIAG1
	{SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
	{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4},   // S_YDIAG3
	{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5},   // S_YDIAG4
	{SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6},   // S_YDIAG5
	{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7},   // S_YDIAG6
	{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8},   // S_YDIAG7
	{SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1},   // S_YDIAG8

	// Red Diagonal Spring
	{SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL},    // S_RDIAG1
	{SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
	{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4},   // S_RDIAG3
	{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5},   // S_RDIAG4
	{SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6},   // S_RDIAG5
	{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7},   // S_RDIAG6
	{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8},   // S_RDIAG7
	{SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1},   // S_RDIAG8

	// Yellow Side Spring
	{SPR_SSWY, 0, -1, {NULL}, 0, 0, S_NULL},    // S_YHORIZ1
	{SPR_SSWY, 1, 1, {A_Pain}, 0, 0, S_YHORIZ3}, // S_YHORIZ2
	{SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ4},   // S_YHORIZ3
	{SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ5},   // S_YHORIZ4
	{SPR_SSWY, 4, 1, {NULL}, 0, 0, S_YHORIZ6},   // S_YHORIZ5
	{SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ7},   // S_YHORIZ6
	{SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ8},   // S_YHORIZ7
	{SPR_SSWY, 1, 1, {NULL}, 0, 0, S_YHORIZ1},   // S_YHORIZ8

	// Red Side Spring
	{SPR_SSWR, 0, -1, {NULL}, 0, 0, S_NULL},    // S_RHORIZ1
	{SPR_SSWR, 1, 1, {A_Pain}, 0, 0, S_RHORIZ3}, // S_RHORIZ2
	{SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ4},   // S_RHORIZ3
	{SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ5},   // S_RHORIZ4
	{SPR_SSWR, 4, 1, {NULL}, 0, 0, S_RHORIZ6},   // S_RHORIZ5
	{SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ7},   // S_RHORIZ6
	{SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ8},   // S_RHORIZ7
	{SPR_SSWR, 1, 1, {NULL}, 0, 0, S_RHORIZ1},   // S_RHORIZ8

	// Blue Side Spring
	{SPR_SSWB, 0, -1, {NULL}, 0, 0, S_NULL},    // S_BHORIZ1
	{SPR_SSWB, 1, 1, {A_Pain}, 0, 0, S_BHORIZ3}, // S_BHORIZ2
	{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ4},   // S_BHORIZ3
	{SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ5},   // S_BHORIZ4
	{SPR_SSWB, 4, 1, {NULL}, 0, 0, S_BHORIZ6},   // S_BHORIZ5
	{SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ7},   // S_BHORIZ6
	{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8},   // S_BHORIZ7
	{SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1},   // S_BHORIZ8

	// Rain
	{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
	{SPR_RAIN, FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN

	// Snowflake
	{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1
	{SPR_SNO1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW2
	{SPR_SNO1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW3

	// Water Splish
	{SPR_SPLH, FF_TRANS50  , 2, {NULL}, 0, 0, S_SPLISH2}, // S_SPLISH1
	{SPR_SPLH, FF_TRANS50|1, 2, {NULL}, 0, 0, S_SPLISH3}, // S_SPLISH2
	{SPR_SPLH, FF_TRANS50|2, 2, {NULL}, 0, 0, S_SPLISH4}, // S_SPLISH3
	{SPR_SPLH, FF_TRANS50|3, 2, {NULL}, 0, 0, S_SPLISH5}, // S_SPLISH4
	{SPR_SPLH, FF_TRANS50|4, 2, {NULL}, 0, 0, S_SPLISH6}, // S_SPLISH5
	{SPR_SPLH, FF_TRANS50|5, 2, {NULL}, 0, 0, S_SPLISH7}, // S_SPLISH6
	{SPR_SPLH, FF_TRANS50|6, 2, {NULL}, 0, 0, S_SPLISH8}, // S_SPLISH7
	{SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9}, // S_SPLISH8
	{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL},    // S_SPLISH9

	// Water Splash
	{SPR_SPLA, FF_TRANS50  , 3, {NULL}, 0, 0, S_SPLASH2},    // S_SPLASH1
	{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3},    // S_SPLASH2
	{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN}, // S_SPLASH3

	// Smoke
	{SPR_SMOK, FF_TRANS50  , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1
	{SPR_SMOK, FF_TRANS50|1, 5, {NULL}, 0, 0, S_SMOKE3}, // S_SMOKE2
	{SPR_SMOK, FF_TRANS50|2, 6, {NULL}, 0, 0, S_SMOKE4}, // S_SMOKE3
	{SPR_SMOK, FF_TRANS50|3, 7, {NULL}, 0, 0, S_SMOKE5}, // S_SMOKE4
	{SPR_SMOK, FF_TRANS50|4, 8, {NULL}, 0, 0, S_NULL},   // S_SMOKE5

	// Bubbles
	{SPR_BUBL, FF_TRANS50,   1, {A_BubbleRise}, 0, 1024, S_SMALLBUBBLE},  // S_SMALLBUBBLE
	{SPR_BUBL, FF_TRANS50|1, 1, {A_BubbleRise}, 0, 1024, S_MEDIUMBUBBLE}, // S_MEDIUMBUBBLE

	// Extra Large Bubble (breathable)
	{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|2,   8, {A_BubbleRise}, 0, 1024, S_LARGEBUBBLE2}, // S_LARGEBUBBLE1
	{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|3,   8, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_LARGEBUBBLE2
	{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|4,  16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_EXTRALARGEBUBBLE

	// Extra Large Bubble goes POP!
	{SPR_BUBL, 5, 16, {NULL}, 0, 0, S_NULL}, // S_POP1

	{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL},  // S_WATERZAP

	// Spindash dust
	{SPR_DUST,            0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
	{SPR_DUST,            1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
	{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
	{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
	{SPR_BUBL,            0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
	{SPR_BUBL,            0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
	{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
	{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
	{SPR_FPRT,            0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
	{SPR_FPRT,            0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
	{SPR_FPRT, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
	{SPR_FPRT, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4


	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50,    2, {NULL}, 0, 0, S_FOG2},  // S_FOG1
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|1,  2, {NULL}, 0, 0, S_FOG3},  // S_FOG2
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|2,  2, {NULL}, 0, 0, S_FOG4},  // S_FOG3
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|3,  2, {NULL}, 0, 0, S_FOG5},  // S_FOG4
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|4,  2, {NULL}, 0, 0, S_FOG6},  // S_FOG5
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|5,  2, {NULL}, 0, 0, S_FOG7},  // S_FOG6
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|6,  2, {NULL}, 0, 0, S_FOG8},  // S_FOG7
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|7,  2, {NULL}, 0, 0, S_FOG9},  // S_FOG8
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|8,  2, {NULL}, 0, 0, S_FOG10}, // S_FOG9
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|9,  2, {NULL}, 0, 0, S_FOG11}, // S_FOG10
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|10, 2, {NULL}, 0, 0, S_FOG12}, // S_FOG11
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|11, 2, {NULL}, 0, 0, S_FOG13}, // S_FOG12
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|12, 2, {NULL}, 0, 0, S_FOG14}, // S_FOG13
	{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|13, 2, {NULL}, 0, 0, S_NULL},  // S_FOG14

	// Flower Seed
	{SPR_SEED, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 2, S_NULL}, // S_SEED

	// Particle sprite
	{SPR_PRTL, FF_FULLBRIGHT|FF_TRANS70, 2*TICRATE, {NULL}, 0, 0, S_NULL}, // S_PARTICLE
	{SPR_NULL,     0,          3, {A_ParticleSpawn}, 0, 0, S_PARTICLEGEN}, // S_PARTICLEGEN

	{SPR_SCOR, 0, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRA  - 100
	{SPR_SCOR, 1, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRB  - 200
	{SPR_SCOR, 2, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRC  - 500
	{SPR_SCOR, 3, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRD  - 1000
	{SPR_SCOR, 4, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRE  - 10000
	{SPR_SCOR, 5, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRF  - 400 (mario mode)
	{SPR_SCOR, 6, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRG  - 800 (mario mode)
	{SPR_SCOR, 7, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRH  - 2000 (mario mode)
	{SPR_SCOR, 8, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRI  - 4000 (mario mode)
	{SPR_SCOR, 9, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRJ  - 8000 (mario mode)
	{SPR_SCOR, 10, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRK - 1UP (mario mode)

	// Drowning Timer Numbers
	{SPR_DRWN, 0, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO1
	{SPR_DRWN, 1, 40, {NULL}, 0, 0, S_NULL}, // S_ONE1
	{SPR_DRWN, 2, 40, {NULL}, 0, 0, S_NULL}, // S_TWO1
	{SPR_DRWN, 3, 40, {NULL}, 0, 0, S_NULL}, // S_THREE1
	{SPR_DRWN, 4, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR1
	{SPR_DRWN, 5, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE1

	{SPR_DRWN,  6, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO2
	{SPR_DRWN,  7, 40, {NULL}, 0, 0, S_NULL}, // S_ONE2
	{SPR_DRWN,  8, 40, {NULL}, 0, 0, S_NULL}, // S_TWO2
	{SPR_DRWN,  9, 40, {NULL}, 0, 0, S_NULL}, // S_THREE2
	{SPR_DRWN, 10, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR2
	{SPR_DRWN, 11, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE2

	{SPR_LCKN,   FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON1
	{SPR_LCKN, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON2

	{SPR_TTAG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_TTAG

	// CTF Sign
	{SPR_GFLG,   FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
	{SPR_GFLG, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTREDFLAG
	{SPR_GFLG, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTBLUEFLAG

	{SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORK

	// Red Rings (thrown)
	{SPR_RRNG, FF_FULLBRIGHT,   1, {A_ThrownRing}, 0, 0, S_RRNG2}, // S_RRNG1
	{SPR_RRNG, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_RRNG3}, // S_RRNG2
	{SPR_RRNG, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_RRNG4}, // S_RRNG3
	{SPR_RRNG, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_RRNG5}, // S_RRNG4
	{SPR_RRNG, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_RRNG6}, // S_RRNG5
	{SPR_RRNG, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_RRNG7}, // S_RRNG6
	{SPR_RRNG, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_RRNG1}, // S_RRNG7

	// Weapon Ring Ammo
	{SPR_RNGB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_BOUNCERINGAMMO},    // S_BOUNCERINGAMMO
	{SPR_RNGR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_RAILRINGAMMO},      // S_RAILRINGAMMO
	{SPR_RNGI, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_INFINITYRINGAMMO},  // S_INFINITYRINGAMMO
	{SPR_RNGA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_AUTOMATICRINGAMMO}, // S_AUTOMATICRINGAMMO
	{SPR_RNGE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_EXPLOSIONRINGAMMO}, // S_EXPLOSIONRINGAMMO
	{SPR_RNGS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_SCATTERRINGAMMO},   // S_SCATTERRINGAMMO
	{SPR_RNGG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_GRENADERINGAMMO},   // S_GRENADERINGAMMO

	// Bounce Ring Pickup
	{SPR_PIKB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_BOUNCEPICKUP},  // S_BOUNCEPICKUP

	{SPR_PIKB,  0, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE2}, // S_BOUNCEPICKUPFADE1
	{SPR_PIKB,  2, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE3}, // S_BOUNCEPICKUPFADE2
	{SPR_PIKB,  4, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE4}, // S_BOUNCEPICKUPFADE3
	{SPR_PIKB,  6, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE5}, // S_BOUNCEPICKUPFADE4
	{SPR_PIKB,  8, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE6}, // S_BOUNCEPICKUPFADE5
	{SPR_PIKB, 10, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE7}, // S_BOUNCEPICKUPFADE6
	{SPR_PIKB, 12, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE8}, // S_BOUNCEPICKUPFADE7
	{SPR_PIKB, 14, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE1}, // S_BOUNCEPICKUPFADE8

	// Rail Ring Pickup
	{SPR_PIKR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_RAILPICKUP},  // S_RAILPICKUP

	{SPR_PIKR,  0, 1, {NULL}, 0, 0, S_RAILPICKUPFADE2}, // S_RAILPICKUPFADE1
	{SPR_PIKR,  2, 1, {NULL}, 0, 0, S_RAILPICKUPFADE3}, // S_RAILPICKUPFADE2
	{SPR_PIKR,  4, 1, {NULL}, 0, 0, S_RAILPICKUPFADE4}, // S_RAILPICKUPFADE3
	{SPR_PIKR,  6, 1, {NULL}, 0, 0, S_RAILPICKUPFADE5}, // S_RAILPICKUPFADE4
	{SPR_PIKR,  8, 1, {NULL}, 0, 0, S_RAILPICKUPFADE6}, // S_RAILPICKUPFADE5
	{SPR_PIKR, 10, 1, {NULL}, 0, 0, S_RAILPICKUPFADE7}, // S_RAILPICKUPFADE6
	{SPR_PIKR, 12, 1, {NULL}, 0, 0, S_RAILPICKUPFADE8}, // S_RAILPICKUPFADE7
	{SPR_PIKR, 14, 1, {NULL}, 0, 0, S_RAILPICKUPFADE1}, // S_RAILPICKUPFADE8

	// Auto Ring Pickup
	{SPR_PIKA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_AUTOPICKUP},  // S_AUTOPICKUP

	{SPR_PIKA,  0, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE2}, // S_AUTOPICKUPFADE1
	{SPR_PIKA,  2, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE3}, // S_AUTOPICKUPFADE2
	{SPR_PIKA,  4, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE4}, // S_AUTOPICKUPFADE3
	{SPR_PIKA,  6, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE5}, // S_AUTOPICKUPFADE4
	{SPR_PIKA,  8, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE6}, // S_AUTOPICKUPFADE5
	{SPR_PIKA, 10, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE7}, // S_AUTOPICKUPFADE6
	{SPR_PIKA, 12, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE8}, // S_AUTOPICKUPFADE7
	{SPR_PIKA, 14, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE1}, // S_AUTOPICKUPFADE8

	// Explode Ring Pickup
	{SPR_PIKE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_EXPLODEPICKUP},  // S_EXPLODEPICKUP

	{SPR_PIKE,  0, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE2}, // S_EXPLODEPICKUPFADE1
	{SPR_PIKE,  2, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE3}, // S_EXPLODEPICKUPFADE2
	{SPR_PIKE,  4, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE4}, // S_EXPLODEPICKUPFADE3
	{SPR_PIKE,  6, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE5}, // S_EXPLODEPICKUPFADE4
	{SPR_PIKE,  8, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE6}, // S_EXPLODEPICKUPFADE5
	{SPR_PIKE, 10, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE7}, // S_EXPLODEPICKUPFADE6
	{SPR_PIKE, 12, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE8}, // S_EXPLODEPICKUPFADE7
	{SPR_PIKE, 14, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE1}, // S_EXPLODEPICKUPFADE8

	// Scatter Ring Pickup
	{SPR_PIKS,  FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_SCATTERPICKUP},  // S_SCATTERPICKUP

	{SPR_PIKS,  0, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE2}, // S_SCATTERPICKUPFADE1
	{SPR_PIKS,  2, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE3}, // S_SCATTERPICKUPFADE2
	{SPR_PIKS,  4, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE4}, // S_SCATTERPICKUPFADE3
	{SPR_PIKS,  6, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE5}, // S_SCATTERPICKUPFADE4
	{SPR_PIKS,  8, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE6}, // S_SCATTERPICKUPFADE5
	{SPR_PIKS, 10, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE7}, // S_SCATTERPICKUPFADE6
	{SPR_PIKS, 12, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE8}, // S_SCATTERPICKUPFADE7
	{SPR_PIKS, 14, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE1}, // S_SCATTERPICKUPFADE8

	// Grenade Ring Pickup
	{SPR_PIKG,  FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_GRENADEPICKUP},  // S_GRENADEPICKUP

	{SPR_PIKG,  0, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE2}, // S_GRENADEPICKUPFADE1
	{SPR_PIKG,  2, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE3}, // S_GRENADEPICKUPFADE2
	{SPR_PIKG,  4, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE4}, // S_GRENADEPICKUPFADE3
	{SPR_PIKG,  6, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE5}, // S_GRENADEPICKUPFADE4
	{SPR_PIKG,  8, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE6}, // S_GRENADEPICKUPFADE5
	{SPR_PIKG, 10, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE7}, // S_GRENADEPICKUPFADE6
	{SPR_PIKG, 12, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE8}, // S_GRENADEPICKUPFADE7
	{SPR_PIKG, 14, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE1}, // S_GRENADEPICKUPFADE8

	// Thrown Weapon Rings
	{SPR_RNGB, FF_FULLBRIGHT   , 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE2}, // S_THROWNBOUNCE1
	{SPR_RNGB, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE3}, // S_THROWNBOUNCE2
	{SPR_RNGB, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE4}, // S_THROWNBOUNCE3
	{SPR_RNGB, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE5}, // S_THROWNBOUNCE4
	{SPR_RNGB, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE6}, // S_THROWNBOUNCE5
	{SPR_RNGB, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE7}, // S_THROWNBOUNCE6
	{SPR_RNGB, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE1}, // S_THROWNBOUNCE7

	{SPR_RNGI, FF_FULLBRIGHT   , 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY2}, // S_THROWNINFINITY1
	{SPR_RNGI, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY3}, // S_THROWNINFINITY2
	{SPR_RNGI, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY4}, // S_THROWNINFINITY3
	{SPR_RNGI, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY5}, // S_THROWNINFINITY4
	{SPR_RNGI, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY6}, // S_THROWNINFINITY5
	{SPR_RNGI, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY7}, // S_THROWNINFINITY6
	{SPR_RNGI, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY1}, // S_THROWNINFINITY7

	{SPR_TAUT, FF_FULLBRIGHT  , 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC2}, // S_THROWNAUTOMATIC1
	{SPR_TAUT, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC3}, // S_THROWNAUTOMATIC2
	{SPR_TAUT, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC4}, // S_THROWNAUTOMATIC3
	{SPR_TAUT, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC5}, // S_THROWNAUTOMATIC4
	{SPR_TAUT, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC6}, // S_THROWNAUTOMATIC5
	{SPR_TAUT, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC7}, // S_THROWNAUTOMATIC6
	{SPR_TAUT, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC1}, // S_THROWNAUTOMATIC7

	{SPR_RNGE, FF_FULLBRIGHT   , 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION2}, // S_THROWNEXPLOSION1
	{SPR_RNGE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION3}, // S_THROWNEXPLOSION2
	{SPR_RNGE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION4}, // S_THROWNEXPLOSION3
	{SPR_RNGE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION5}, // S_THROWNEXPLOSION4
	{SPR_RNGE, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION6}, // S_THROWNEXPLOSION5
	{SPR_RNGE, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION7}, // S_THROWNEXPLOSION6
	{SPR_RNGE, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION1}, // S_THROWNEXPLOSION7

	{SPR_TGRE, FF_FULLBRIGHT   , 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE2},  // S_THROWNGRENADE1
	{SPR_TGRE, FF_FULLBRIGHT| 1, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE3},  // S_THROWNGRENADE2
	{SPR_TGRE, FF_FULLBRIGHT| 2, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE4},  // S_THROWNGRENADE3
	{SPR_TGRE, FF_FULLBRIGHT| 3, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE5},  // S_THROWNGRENADE4
	{SPR_TGRE, FF_FULLBRIGHT| 4, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE6},  // S_THROWNGRENADE5
	{SPR_TGRE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE7},  // S_THROWNGRENADE6
	{SPR_TGRE, FF_FULLBRIGHT| 6, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE8},  // S_THROWNGRENADE7
	{SPR_TGRE, FF_FULLBRIGHT| 7, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE9},  // S_THROWNGRENADE8
	{SPR_TGRE, FF_FULLBRIGHT| 8, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE10}, // S_THROWNGRENADE9
	{SPR_TGRE, FF_FULLBRIGHT| 9, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE11}, // S_THROWNGRENADE10
	{SPR_TGRE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE12}, // S_THROWNGRENADE11
	{SPR_TGRE, FF_FULLBRIGHT|11, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE13}, // S_THROWNGRENADE12
	{SPR_TGRE, FF_FULLBRIGHT|12, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE14}, // S_THROWNGRENADE13
	{SPR_TGRE, FF_FULLBRIGHT|13, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE15}, // S_THROWNGRENADE14
	{SPR_TGRE, FF_FULLBRIGHT|14, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE16}, // S_THROWNGRENADE15
	{SPR_TGRE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE17}, // S_THROWNGRENADE16
	{SPR_TGRE, FF_FULLBRIGHT|16, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE18}, // S_THROWNGRENADE17
	{SPR_TGRE, FF_FULLBRIGHT|17, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE1},  // S_THROWNGRENADE18

	{SPR_TSCR, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_THROWNSCATTER}, // S_THROWNSCATTER

	{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1}, // S_RINGEXPLODE

	// Coin
	{SPR_COIN, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_COIN2}, // S_COIN1
	{SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3}, // S_COIN2
	{SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1}, // S_COIN3

	// Coin Sparkle
	{SPR_CPRK, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_COINSPARKLE2}, // S_COINSPARKLE1
	{SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3}, // S_COINSPARKLE2
	{SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4}, // S_COINSPARKLE3
	{SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL},         // S_COINSPARKLE4

	// Goomba
	{SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B}, // S_GOOMBA1
	{SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1},  // S_GOOMBA1B
	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3}, // S_GOOMBA2
	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4}, // S_GOOMBA3
	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5}, // S_GOOMBA4
	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6}, // S_GOOMBA5
	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7}, // S_GOOMBA6
	{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8}, // S_GOOMBA7
	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9}, // S_GOOMBA8
	{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2}, // S_GOOMBA9
	{SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL},  // S_GOOMBA_DEAD

	// Blue Goomba
	{SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B}, // BLUEGOOMBA1
	{SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1},  // BLUEGOOMBA1B
	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3}, // S_BLUEGOOMBA2
	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4}, // S_BLUEGOOMBA3
	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5}, // S_BLUEGOOMBA4
	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6}, // S_BLUEGOOMBA5
	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7}, // S_BLUEGOOMBA6
	{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8}, // S_BLUEGOOMBA7
	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9}, // S_BLUEGOOMBA8
	{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2}, // S_BLUEGOOMBA9
	{SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL},      // S_BLUEGOOMBA_DEAD

	// Fire Flower
	{SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2}, // S_FIREFLOWER1
	{SPR_FFWR, 1, 3, {NULL}, 0, 0, S_FIREFLOWER3}, // S_FIREFLOWER2
	{SPR_FFWR, 2, 3, {NULL}, 0, 0, S_FIREFLOWER4}, // S_FIREFLOWER3
	{SPR_FFWR, 3, 3, {NULL}, 0, 0, S_FIREFLOWER1}, // S_FIREFLOWER4

	// Thrown Mario Fireball
	{SPR_FBLL, FF_FULLBRIGHT,   3, {NULL}, 0, 0, S_FIREBALL2},    // S_FIREBALL1
	{SPR_FBLL, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FIREBALL3},    // S_FIREBALL2
	{SPR_FBLL, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_FIREBALL4},    // S_FIREBALL3
	{SPR_FBLL, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_FIREBALL1},    // S_FIREBALL4
	{SPR_FBLL, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_FIREBALLEXP2}, // S_FIREBALLEXP1
	{SPR_FBLL, FF_FULLBRIGHT|5, 3, {NULL}, 0, 0, S_FIREBALLEXP3}, // S_FIREBALLEXP2
	{SPR_FBLL, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_NULL},         // S_FIREBALLEXP3

	// Turtle Shell
	{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHELL

	// Puma (Mario fireball)
	{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_START2},   // S_PUMA_START1
	{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1, S_PUMA_UP1},   // S_PUMA_START2
	{SPR_PUMA, FF_FULLBRIGHT  , 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP2},   // S_PUMA_UP1
	{SPR_PUMA, FF_FULLBRIGHT|1, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP3},   // S_PUMA_UP2
	{SPR_PUMA, FF_FULLBRIGHT|2, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP1},   // S_PUMA_UP3
	{SPR_PUMA, FF_FULLBRIGHT|3, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN2}, // S_PUMA_DOWN1
	{SPR_PUMA, FF_FULLBRIGHT|4, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN3}, // S_PUMA_DOWN2
	{SPR_PUMA, FF_FULLBRIGHT|5, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN1}, // S_PUMA_DOWN3

	{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS20|6, 4,       {NULL},        0, 0, S_PUMATRAIL2},   // S_PUMATRAIL1
	{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS40|6, 5, {A_SetScale}, FRACUNIT, 1, S_PUMATRAIL3},   // S_PUMATRAIL2
	{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS50|7, 4,       {NULL},        0, 0, S_PUMATRAIL4},   // S_PUMATRAIL3
	{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS60|8, 3,       {NULL},        0, 0, S_NULL},         // S_PUMATRAIL4

	// Hammer
	{SPR_HAMM, FF_ANIMATE, -1, {NULL}, 4, 3, S_NULL}, // S_HAMMER

	// Koopa
	{SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL},   // S_KOOPA1
	{SPR_KOOP, 1, 24, {NULL}, 0, 0, S_KOOPA1}, // S_KOOPA2

	{SPR_BFLM, 0, 3,{NULL}, 0, 0, S_KOOPAFLAME2}, // S_KOOPAFLAME1
	{SPR_BFLM, 1, 3,{NULL}, 0, 0, S_KOOPAFLAME3}, // S_KOOPAFLAME2
	{SPR_BFLM, 2, 3,{NULL}, 0, 0, S_KOOPAFLAME1}, // S_KOOPAFLAME3

	// Axe
	{SPR_MAXE, 0, 3, {NULL}, 0, 0, S_AXE2}, // S_AXE1
	{SPR_MAXE, 1, 3, {NULL}, 0, 0, S_AXE3}, // S_AXE2
	{SPR_MAXE, 2, 3, {NULL}, 0, 0, S_AXE1}, // S_AXE3

	{SPR_MUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH1
	{SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH2
	{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TOAD

	// Nights Drone
	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE2}, // S_NIGHTSDRONE1
	{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE1}, // S_NIGHTSDRONE2

	// Sparkling point (RETURN TO THE GOAL, etc)
	{SPR_IVSP, 0, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING2},   // S_NIGHTSDRONE_SPARKLING1
	{SPR_IVSP, 2, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING3},   // S_NIGHTSDRONE_SPARKLING2
	{SPR_IVSP, 4, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING4},   // S_NIGHTSDRONE_SPARKLING3
	{SPR_IVSP, 6, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING5},   // S_NIGHTSDRONE_SPARKLING4
	{SPR_IVSP, 8, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING6},  // S_NIGHTSDRONE_SPARKLING5
	{SPR_IVSP, 10, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING7}, // S_NIGHTSDRONE_SPARKLING6
	{SPR_IVSP, 12, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING8}, // S_NIGHTSDRONE_SPARKLING7
	{SPR_IVSP, 14, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING9}, // S_NIGHTSDRONE_SPARKLING8
	{SPR_IVSP, 16, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING10}, // S_NIGHTSDRONE_SPARKLING9
	{SPR_IVSP, 18, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING11}, // S_NIGHTSDRONE_SPARKLING10
	{SPR_IVSP, 20, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING12}, // S_NIGHTSDRONE_SPARKLING11
	{SPR_IVSP, 22, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING13}, // S_NIGHTSDRONE_SPARKLING12
	{SPR_IVSP, 24, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING14}, // S_NIGHTSDRONE_SPARKLING13
	{SPR_IVSP, 26, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING15}, // S_NIGHTSDRONE_SPARKLING14
	{SPR_IVSP, 28, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING16}, // S_NIGHTSDRONE_SPARKLING15
	{SPR_IVSP, 30, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING1}, // S_NIGHTSDRONE_SPARKLING16

	// NiGHTS GOAL banner (inside the sparkles!)
	{SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSGOAL2}, // S_NIGHTSGOAL1
	{SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSGOAL3}, // S_NIGHTSGOAL2
	{SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSGOAL4}, // S_NIGHTSGOAL3
	{SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSGOAL1}, // S_NIGHTSGOAL4

	// Nights Sparkle
	{SPR_NSPK, FF_FULLBRIGHT, 140, {NULL}, 0, 0, S_NIGHTSPARKLE2},   // S_NIGHTSPARKLE1
	{SPR_NSPK, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_NIGHTSPARKLE3},   // S_NIGHTSPARKLE2
	{SPR_NSPK, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_NIGHTSPARKLE4},   // S_NIGHTSPARKLE3
	{SPR_NSPK, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_NULL},            // S_NIGHTSPARKLE4

	// Red Sparkle
	{SPR_NSPK, FF_FULLBRIGHT|4, 140, {NULL}, 0, 0, S_NIGHTSPARKLESUPER2}, // S_NIGHTSPARKLESUPER1
	{SPR_NSPK, FF_FULLBRIGHT|5, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER3},   // S_NIGHTSPARKLESUPER2
	{SPR_NSPK, FF_FULLBRIGHT|6, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER4},   // S_NIGHTSPARKLESUPER3
	{SPR_NSPK, FF_FULLBRIGHT|7, 7, {NULL}, 0, 0, S_NULL},                 // S_NIGHTSPARKLESUPER4

	// Paraloop helper -- THIS IS WHAT DETERMINES THE TIMER NOW
	{SPR_NULL, 0, 160, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLOOPHELPER

	// NiGHTS bumper
	{SPR_NBMP, 0, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER1
	{SPR_NBMP, 1, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER2
	{SPR_NBMP, 2, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER3
	{SPR_NBMP, 3, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER4
	{SPR_NBMP, 4, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER5
	{SPR_NBMP, 5, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER6
	{SPR_NBMP, 6, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER7
	{SPR_NBMP, 7, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER8
	{SPR_NBMP, 8, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER9
	{SPR_NBMP, 9, -1, {NULL}, 0, 0, S_NULL},  // S_NIGHTSBUMPER10
	{SPR_NBMP, 10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER11
	{SPR_NBMP, 11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER12

	{SPR_HOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP
	{SPR_HOOP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASA
	{SPR_HOOP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASB

	{SPR_NSCR, FF_FULLBRIGHT,    -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10
	{SPR_NSCR, FF_FULLBRIGHT|1,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20
	{SPR_NSCR, FF_FULLBRIGHT|2,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30
	{SPR_NSCR, FF_FULLBRIGHT|3,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40
	{SPR_NSCR, FF_FULLBRIGHT|4,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50
	{SPR_NSCR, FF_FULLBRIGHT|5,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60
	{SPR_NSCR, FF_FULLBRIGHT|6,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70
	{SPR_NSCR, FF_FULLBRIGHT|7,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80
	{SPR_NSCR, FF_FULLBRIGHT|8,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90
	{SPR_NSCR, FF_FULLBRIGHT|9,  -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100
	{SPR_NSCR, FF_FULLBRIGHT|10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10_2
	{SPR_NSCR, FF_FULLBRIGHT|11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20_2
	{SPR_NSCR, FF_FULLBRIGHT|12, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30_2
	{SPR_NSCR, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40_2
	{SPR_NSCR, FF_FULLBRIGHT|14, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50_2
	{SPR_NSCR, FF_FULLBRIGHT|15, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60_2
	{SPR_NSCR, FF_FULLBRIGHT|16, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70_2
	{SPR_NSCR, FF_FULLBRIGHT|17, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80_2
	{SPR_NSCR, FF_FULLBRIGHT|18, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90_2
	{SPR_NSCR, FF_FULLBRIGHT|19, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100_2

	{SPR_NWNG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING
	{SPR_NWNG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSWING_XMAS

	// NiGHTS Paraloop Powerups
	{SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSUPERLOOP
	{SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSDRILLREFILL
	{SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSHELPER
	{SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSEXTRATIME
	{SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLINKFREEZE

	{SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGCAPSULE

	// Orbiting Chaos Emeralds for NiGHTS
	{SPR_CEMG, FF_FULLBRIGHT,   1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM1}, // S_ORBITEM1
	{SPR_CEMG, FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM2}, // S_ORBITEM2
	{SPR_CEMG, FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM3}, // S_ORBITEM3
	{SPR_CEMG, FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM4}, // S_ORBITEM4
	{SPR_CEMG, FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM5}, // S_ORBITEM5
	{SPR_CEMG, FF_FULLBRIGHT|5, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM6}, // S_ORBITEM6
	{SPR_CEMG, FF_FULLBRIGHT|6, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM7}, // S_ORBITEM7
	{SPR_CEMG, FF_FULLBRIGHT|7, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM8
	{SPR_CEMG, FF_FULLBRIGHT|8, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM9
	{SPR_CEMG, FF_FULLBRIGHT|9, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM10
	{SPR_CEMG, FF_FULLBRIGHT|10, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM11
	{SPR_CEMG, FF_FULLBRIGHT|11, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM12
	{SPR_CEMG, FF_FULLBRIGHT|12, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM13
	{SPR_CEMG, FF_FULLBRIGHT|13, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM14
	{SPR_CEMG, FF_FULLBRIGHT|14, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM15
	{SPR_CEMG, FF_FULLBRIGHT|15, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM16

	// Flicky helper for NiGHTS
	{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2}, // S_NIGHTOPIANHELPER1
	{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3}, // S_NIGHTOPIANHELPER2
	{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4}, // S_NIGHTOPIANHELPER3
	{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5}, // S_NIGHTOPIANHELPER4
	{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6}, // S_NIGHTOPIANHELPER5
	{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7}, // S_NIGHTOPIANHELPER6
	{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8}, // S_NIGHTOPIANHELPER7
	{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER9}, // S_NIGHTOPIANHELPER8
	{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9

	{SPR_NULL, 0, 35, {NULL}, 0, 0, S_CRUMBLE2},  // S_CRUMBLE1
	{SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL}, // S_CRUMBLE2

	// Spark
	{SPR_SPRK, FF_TRANS40  , 1, {NULL}, 0, 0, S_SPRK2},  // S_SPRK1
	{SPR_SPRK, FF_TRANS50|1, 1, {NULL}, 0, 0, S_SPRK3},  // S_SPRK2
	{SPR_SPRK, FF_TRANS50|2, 1, {NULL}, 0, 0, S_SPRK4},  // S_SPRK3
	{SPR_SPRK, FF_TRANS50|3, 1, {NULL}, 0, 0, S_SPRK5},  // S_SPRK4
	{SPR_SPRK, FF_TRANS60  , 1, {NULL}, 0, 0, S_SPRK6},  // S_SPRK5
	{SPR_SPRK, FF_TRANS60|1, 1, {NULL}, 0, 0, S_SPRK7},  // S_SPRK6
	{SPR_SPRK, FF_TRANS60|2, 1, {NULL}, 0, 0, S_SPRK8},  // S_SPRK7
	{SPR_SPRK, FF_TRANS70|3, 1, {NULL}, 0, 0, S_SPRK9},  // S_SPRK8
	{SPR_SPRK, FF_TRANS70  , 1, {NULL}, 0, 0, S_SPRK10}, // S_SPRK9
	{SPR_SPRK, FF_TRANS70|1, 1, {NULL}, 0, 0, S_SPRK11}, // S_SPRK10
	{SPR_SPRK, FF_TRANS80|2, 1, {NULL}, 0, 0, S_SPRK12}, // S_SPRK11
	{SPR_SPRK, FF_TRANS80|3, 1, {NULL}, 0, 0, S_SPRK13}, // S_SPRK12
	{SPR_SPRK, FF_TRANS80  , 1, {NULL}, 0, 0, S_SPRK14}, // S_SPRK13
	{SPR_SPRK, FF_TRANS90|1, 1, {NULL}, 0, 0, S_SPRK15}, // S_SPRK14
	{SPR_SPRK, FF_TRANS90|2, 1, {NULL}, 0, 0, S_SPRK16}, // S_SPRK15
	{SPR_SPRK, FF_TRANS90|3, 1, {NULL}, 0, 0, S_NULL},   // S_SPRK16

	// Robot Explosion
	{SPR_BOM1, 0,             0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY
	{SPR_BOM1, 0,             1, {A_Scream},      0, 0, S_XPLD2}, // S_XPLD1
	{SPR_BOM1, FF_ANIMATE|1, 15, {NULL},          2, 5, S_NULL},  // S_XPLD2

	{SPR_BOM1, FF_ANIMATE,   20, {NULL},          3, 5, S_INVISIBLE}, // S_XPLD_EGGTRAP

	// Underwater Explosion
	{SPR_BOM4, 0, 3, {A_Scream}, 0, 0, S_WPLD2}, // S_WPLD1
	{SPR_BOM4, 1, 3, {NULL},     0, 0, S_WPLD3}, // S_WPLD2
	{SPR_BOM4, 2, 3, {NULL},     0, 0, S_WPLD4}, // S_WPLD3
	{SPR_BOM4, 3, 3, {NULL},     0, 0, S_WPLD5}, // S_WPLD4
	{SPR_BOM4, 4, 3, {NULL},     0, 0, S_WPLD6}, // S_WPLD5
	{SPR_BOM4, 5, 3, {NULL},     0, 0, S_NULL},  // S_WPLD6

	{SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN}, // S_ROCKSPAWN

	{SPR_ROIA, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEA}, // S_ROCKCRUMBLEA
	{SPR_ROIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEB}, // S_ROCKCRUMBLEB
	{SPR_ROIC, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEC}, // S_ROCKCRUMBLEC
	{SPR_ROID, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLED}, // S_ROCKCRUMBLED
	{SPR_ROIE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEE}, // S_ROCKCRUMBLEE
	{SPR_ROIF, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEF}, // S_ROCKCRUMBLEF
	{SPR_ROIG, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEG}, // S_ROCKCRUMBLEG
	{SPR_ROIH, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEH}, // S_ROCKCRUMBLEH
	{SPR_ROII, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEI}, // S_ROCKCRUMBLEI
	{SPR_ROIJ, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEJ}, // S_ROCKCRUMBLEJ
	{SPR_ROIK, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEK}, // S_ROCKCRUMBLEK
	{SPR_ROIL, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEL}, // S_ROCKCRUMBLEL
	{SPR_ROIM, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEM}, // S_ROCKCRUMBLEM
	{SPR_ROIN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEN}, // S_ROCKCRUMBLEN
	{SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEO}, // S_ROCKCRUMBLEO
	{SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_ROCKCRUMBLEP}, // S_ROCKCRUMBLEP

#ifdef SEENAMES
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
};

mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{
	{           // MT_NULL
		-1,             // doomednum
		S_NULL,         // spawnstate
		0,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		0,              // radius
		0,              // height
		0,              // display offset
		0,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_UNKNOWN
		-1,             // doomednum
		S_UNKNOWN,      // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		1*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		0,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_THOK
		-1,             // doomednum
		S_THOK,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		32*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_PLAYER
		-1,             // doomednum
		S_PLAY_STND,    // spawnstate
		1,              // spawnhealth
		S_PLAY_WALK,    // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_thok,       // attacksound
		S_PLAY_PAIN,    // painstate
		MT_THOK,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_PLAY_ROLL,    // missilestate
		S_PLAY_DEAD,    // deathstate
		S_PLAY_DRWN,    // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		MT_THOK,        // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE, // flags
		(statenum_t)MT_NULL // raisestate
	},

	{           // MT_TAILSOVERLAY
		-1,             // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		16*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		2,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BLUECRAWLA
		100,            // doomednum
		S_POSS_STND,    // spawnstate
		1,              // spawnhealth
		S_POSS_RUN1,    // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		3,              // speed
		24*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_REDCRAWLA
		101,            // doomednum
		S_SPOS_STND,    // spawnstate
		1,              // spawnhealth
		S_SPOS_RUN1,    // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		170,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		3,              // speed
		24*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_GFZFISH
		102,            // doomednum
		S_FISH2,        // spawnstate
		1,              // spawnhealth
		S_FISH1,        // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_FISH3,        // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_FISH4,        // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		28*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_GOLDBUZZ
		103,            // doomednum
		S_BUZZLOOK1,    // spawnstate
		1,              // spawnhealth
		S_BUZZFLY1,     // seestate
		sfx_None,       // seesound
		2,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		3072,           // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		4*FRACUNIT,     // speed
		28*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_REDBUZZ
		104,            // doomednum
		S_RBUZZLOOK1,   // spawnstate
		1,              // spawnhealth
		S_RBUZZFLY1,    // seestate
		sfx_None,       // seesound
		2,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		3072,           // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		8*FRACUNIT,     // speed
		28*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_AQUABUZZ
		124,            // doomednum
		S_BBUZZFLY1,    // spawnstate
		1,              // spawnhealth
		S_BBUZZFLY1,    // seestate
		sfx_None,       // seesound
		2,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		TICRATE,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		6*FRACUNIT,     // speed
		20*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_gbeep,      // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_JETTBOMBER
		105,            // doomednum
		S_JETBLOOK1,    // spawnstate
		1,              // spawnhealth
		S_JETBZOOM1,    // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_s3k51,      // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1*FRACUNIT,     // speed
		20*FRACUNIT,    // radius
		50*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		(statenum_t)MT_MINE// raisestate
	},

	{           // MT_JETTGUNNER
		106,            // doomednum
		S_JETGLOOK1,    // spawnstate
		1,              // spawnhealth
		S_JETGZOOM1,    // seestate
		sfx_None,       // seesound
		5,              // reactiontime
		sfx_s3k4d,      // attacksound
		S_NULL,         // painstate
		3072,           // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_JETGSHOOT1,   // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1*FRACUNIT,     // speed
		20*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		(statenum_t)MT_JETTBULLET// raisestate
	},

	{           // MT_CRAWLACOMMANDER
		107,            // doomednum
		S_CCOMMAND1,    // spawnstate
		2,              // spawnhealth
		S_CCOMMAND3,    // seestate
		sfx_None,       // seesound
		2*TICRATE,      // reactiontime
		sfx_None,       // attacksound
		S_CCOMMAND3,    // painstate
		200,            // painchance
		sfx_dmpain,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		3,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_DETON
		108,            // doomednum
		S_DETON1,       // spawnstate
		1,              // spawnhealth
		S_DETON2,       // seestate
		sfx_None,       // seesound
		1,              // reactiontime
		sfx_deton,      // attacksound
		S_NULL,         // painstate
		3072,           // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_DETON16,      // xdeathstate
		sfx_pop,        // deathsound
		1*FRACUNIT,     // speed
		20*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SHOOTABLE|MF_NOGRAVITY|MF_MISSILE, // flags
		(statenum_t)ANG15// raisestate: largest angle to turn in one tic (here, 15 degrees)
	},

	{           // MT_SKIM
		109,            // doomednum
		S_SKIM1,        // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_s3k51,      // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_SKIM3,        // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		8,              // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_NOGRAVITY|MF_SHOOTABLE, // flags
		(statenum_t)MT_MINE// raisestate
	},

	{           // MT_TURRET
		110,            // doomednum
		S_TURRET,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_trfire,     // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_fizzle,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_TURRETSHOCK1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		MT_TURRETLASER, // mass
		1,              // damage
		sfx_trpowr,     // activesound
		MF_NOBLOCKMAP,  // flags
		S_NULL          // raisestate
	},

	{           // MT_POPUPTURRET
		111,            // doomednum
		S_TURRETLOOK,   // spawnstate
		1,              // spawnhealth
		S_TURRETSEE,    // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_trfire,     // attacksound
		S_NULL,         // painstate
		1024,           // painchance
		sfx_s3k64,      // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		12*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		(statenum_t)MT_JETTBULLET// raisestate
	},

	{           // MT_SHARP
		112,            // doomednum
		S_SHARP_ROAM1,  // spawnstate
		1,              // spawnhealth
		S_SHARP_ROAM2,  // seestate
		sfx_None,       // seesound
		3*TICRATE,      // reactiontime
		sfx_s3kd8s,     // attacksound
		S_NULL,         // painstate
		5*TICRATE,      // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_SHARP_AIM1,   // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_SHARP_SPIN,   // xdeathstate
		sfx_pop,        // deathsound
		2,              // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_JETJAW
		113,            // doomednum
		S_JETJAW_ROAM1, // spawnstate
		1,              // spawnhealth
		S_JETJAW_CHOMP1,// seestate
		sfx_None,       // seesound
		4*TICRATE,      // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		8,              // speed
		12*FRACUNIT,    // radius
		20*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_FLOAT|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SNAILER
		114,            // doomednum
		S_SNAILER1,     // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		2,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		FRACUNIT,       // speed
		24*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_VULTURE
		115,            // doomednum
		S_VULTURE_STND, // spawnstate
		1,              // spawnhealth
		S_VULTURE_VTOL1,// seestate
		sfx_None,       // seesound
		2,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		S_NULL,         // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_VULTURE_ZOOM1,// missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		3,              // speed
		12*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		TICRATE,        // mass
		0,              // damage
		sfx_jet,        // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_POINTY
		116,            // doomednum
		S_POINTY1,      // spawnstate
		1,              // spawnhealth
		S_POINTY1,      // seestate
		sfx_None,       // seesound
		6,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		4,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		5*FRACUNIT,     // speed
		4*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		MT_POINTYBALL,  // mass
		128,            // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_POINTYBALL
		-1,             // doomednum
		S_POINTYBALL1,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		4*FRACUNIT,     // speed
		4*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_PAIN|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_ROBOHOOD
		117,              // doomednum
		S_ROBOHOOD_LOOK,  // spawnstate
		1,                // spawnhealth
		S_ROBOHOOD_STND,  // seestate
		sfx_None,         // seesound
		TICRATE,          // reactiontime
		sfx_None,         // attacksound
		S_ROBOHOOD_JUMP,  // painstate
		0,                // painchance
		sfx_None,         // painsound
		S_NULL,           // meleestate
		S_ROBOHOOD_SHOOT, // missilestate
		S_XPLD_FLICKY,    // deathstate
		S_ROBOHOOD_JUMP2, // xdeathstate
		sfx_pop,          // deathsound
		0,                // speed
		24*FRACUNIT,      // radius
		32*FRACUNIT,      // height
		0,                // display offset
		100,              // mass
		0,                // damage
		sfx_None,         // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_ROBOHOOD_FALL   // raisestate
	},

	{           // MT_FACESTABBER
		118,            // doomednum
		S_FACESTABBER_STND1, // spawnstate
		1,              // spawnhealth
		S_FACESTABBER_STND1, // seestate
		sfx_None,       // seesound
		35,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_FACESTABBER_CHARGE1, // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		3,              // speed
		32*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGGUARD
		119,             // doomednum
		S_EGGGUARD_STND, // spawnstate
		1,               // spawnhealth
		S_EGGGUARD_WALK1,// seestate
		sfx_None,        // seesound
		35,              // reactiontime
		sfx_None,        // attacksound
		S_EGGGUARD_MAD1, // painstate
		0,               // painchance
		sfx_None,        // painsound
		S_EGGGUARD_RUN1, // meleestate
		S_NULL,          // missilestate
		S_XPLD_FLICKY,   // deathstate
		S_NULL,          // xdeathstate
		sfx_pop,         // deathsound
		6,               // speed
		16*FRACUNIT,     // radius
		48*FRACUNIT,     // height
		0,               // display offset
		100,             // mass
		0,               // damage
		sfx_None,        // activesound
		MF_ENEMY,        // flags
		S_NULL           // raisestate
	},

	{           // MT_EGGSHIELD
		-1,              // doomednum
		S_EGGSHIELD,     // spawnstate
		1,               // spawnhealth
		S_EGGSHIELD,     // seestate
		sfx_None,        // seesound
		35,              // reactiontime
		sfx_s3k7b,       // attacksound
		S_NULL,          // painstate
		0,               // painchance
		sfx_s3k7b,       // painsound
		S_NULL,          // meleestate
		S_NULL,          // missilestate
		S_XPLD1,         // deathstate
		S_NULL,          // xdeathstate
		sfx_wbreak,      // deathsound
		3,               // speed
		24*FRACUNIT,     // radius
		128*FRACUNIT,    // height
		0,               // display offset
		100,             // mass
		0,               // damage
		sfx_None,        // activesound
		MF_SPECIAL|MF_NOGRAVITY, // flags
		S_NULL           // raisestate
	},

	{           // MT_GSNAPPER
		120,            // doomednum
		S_GSNAPPER_STND,// spawnstate
		1,              // spawnhealth
		S_GSNAPPER1,    // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		3,              // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_MINUS
		121,            // doomednum
		S_MINUS_STND,   // spawnstate
		1,              // spawnhealth
		S_MINUS_DIGGING,// seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_s3k82,      // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_MINUS_DOWNWARD1,// meleestate
		S_MINUS_POPUP,  // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		12,             // speed
		24*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_mindig,     // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_MINUS_UPWARD1  // raisestate
	},

	{           // MT_SPRINGSHELL
		122,            // doomednum
		S_SSHELL_STND,  // spawnstate
		1,              // spawnhealth
		S_SSHELL_RUN1,  // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		6,              // speed
		24*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		15*FRACUNIT,    // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_SSHELL_SPRING1// raisestate
	},

	{           // MT_YELLOWSHELL
		125,            // doomednum
		S_YSHELL_STND,  // spawnstate
		1,              // spawnhealth
		S_YSHELL_RUN1,  // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		6,              // speed
		24*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		20*FRACUNIT,    // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_YSHELL_SPRING1// raisestate
	},

	{           // MT_UNIDUS
		123,            // doomednum
		S_UNIDUS_STND,  // spawnstate
		1,              // spawnhealth
		S_UNIDUS_RUN,   // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		MT_UNIBALL,     // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD_FLICKY,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		2,              // speed
		18*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		4*FRACUNIT,     // mass
		5,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_UNIBALL
		-1,             // doomednum
		S_UNIDUS_BALL,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		1,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		20*FRACUNIT,    // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		13*FRACUNIT,    // radius
		26*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		8*FRACUNIT,     // damage
		sfx_None,       // activesound
		MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
		S_NULL          // raisestate
	},

	{           // MT_BOSSEXPLODE
		-1,             // doomednum
		S_BPLD1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_SONIC3KBOSSEXPLODE
		-1,                      // doomednum
		S_SONIC3KBOSSEXPLOSION1, // spawnstate
		1000,                    // spawnhealth
		S_NULL,                  // seestate
		sfx_None,                // seesound
		8,                       // reactiontime
		sfx_None,                // attacksound
		S_NULL,                  // painstate
		0,                       // painchance
		sfx_None,                // painsound
		S_NULL,                  // meleestate
		S_NULL,                  // missilestate
		S_NULL,                  // deathstate
		S_NULL,                  // xdeathstate
		sfx_None,                // deathsound
		1,                       // speed
		8*FRACUNIT,              // radius
		16*FRACUNIT,             // height
		0,                       // display offset
		4,                       // mass
		0,                       // damage
		sfx_None,                // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL                   // raisestate
	},

	{           // MT_BOSSFLYPOINT
		290,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		2*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGTRAP
		291,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_pop,        // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_INVISIBLE,    // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_BOSS3WAYPOINT
		292,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		2*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BOSS9GATHERPOINT
		293,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		2*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMOBILE
		200,               // doomednum
		S_EGGMOBILE_STND,  // spawnstate
		8,                 // spawnhealth
		S_EGGMOBILE_STND,  // seestate
		sfx_None,          // seesound
		45,                // reactiontime
		sfx_None,          // attacksound
		S_EGGMOBILE_PAIN,  // painstate
		MT_THOK,           // painchance
		sfx_dmpain,        // painsound
		S_EGGMOBILE_LATK1, // meleestate
		S_EGGMOBILE_RATK1, // missilestate
		S_EGGMOBILE_DIE1,  // deathstate
		S_EGGMOBILE_FLEE1, // xdeathstate
		sfx_cybdth,        // deathsound
		4,                 // speed
		24*FRACUNIT,       // radius
		76*FRACUNIT,       // height
		0,                 // display offset
		sfx_None,          // mass
		3,                 // damage
		sfx_telept,        // activesound
		MF_SPECIAL|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_BOSS, // flags
		S_EGGMOBILE_PANIC1 // raisestate
	},

	{           // MT_JETFUME1
		-1,             // doomednum
		S_JETFUME1,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMOBILE_BALL
		-1,             // doomednum
		S_EGGMOBILE_BALL,// spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_cannon,     // seesound
		1,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		40*FRACUNIT,    // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		4*FRACUNIT,     // speed
		13*FRACUNIT,    // radius
		26*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		8*FRACUNIT,     // damage
		sfx_None,       // activesound
		MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMOBILE_TARGET
		-1,             // doomednum
		S_EGGMOBILE_TARGET, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		0,              // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		0,              // radius
		0,              // height
		0,              // display offset
		0,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMOBILE_FIRE
		-1,             // doomednum
		S_SPINFIRE1,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMOBILE2
		201,               // doomednum
		S_EGGMOBILE2_STND, // spawnstate
		8,                 // spawnhealth
		S_NULL,            // seestate
		0,                 // seesound
		-666,              // reactiontime
		sfx_gspray,        // attacksound
		S_EGGMOBILE2_PAIN, // painstate
		MT_GOOP,           // painchance
		sfx_dmpain,        // painsound
		S_EGGMOBILE2_PAIN2, // meleestate
		(statenum_t)MT_EGGMOBILE2_POGO, // missilestate
		S_EGGMOBILE2_DIE1, // deathstate
		S_EGGMOBILE2_FLEE1,// xdeathstate
		sfx_cybdth,        // deathsound
		2*FRACUNIT,        // speed
		24*FRACUNIT,       // radius
		76*FRACUNIT,       // height
		0,                 // display offset
		0,                 // mass
		3,                 // damage
		sfx_pogo,          // activesound
		MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS, // flags
		S_EGGMOBILE2_POGO1 // raisestate
	},

	{           // MT_EGGMOBILE2_POGO
		-1,             // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		15*FRACUNIT,    // radius
		28*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		0,              // damage
		sfx_spring,     // activesound
		MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
		S_EGGMOBILE2_POGO5 // raisestate
	},

	{           // MT_BOSSTANK1
		-1,             // doomednum
		S_BOSSTANK1,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP,  // flags
		S_NULL          // raisestate
	},

	{           // MT_BOSSTANK2
		-1,             // doomednum
		S_BOSSTANK2,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP,  // flags
		S_NULL          // raisestate
	},

	{           // MT_BOSSSPIGOT
		-1,             // doomednum
		S_BOSSSPIGOT,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP,  // flags
		S_NULL          // raisestate
	},

	{           // MT_GOOP
		-1,             // doomednum
		S_GOOP1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_ghit,       // painsound
		S_GOOP3,        // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_PAIN,        // flags
		S_NULL          // raisestate
	},

	{           // MT_GOOPTRAIL
		-1,             // doomednum
		S_GOOPTRAIL,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		3,              // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMOBILE3
		202,                // doomednum
		S_EGGMOBILE3_STND,  // spawnstate
		8,                  // spawnhealth
		S_NULL,             // seestate
		sfx_None,           // seesound
		0,                  // reactiontime
		sfx_None,           // attacksound
		S_EGGMOBILE3_PAIN,  // painstate
		MT_PROPELLER,       // painchance
		sfx_dmpain,         // painsound
		S_NULL,             // meleestate
		S_EGGMOBILE3_ATK1,  // missilestate
		S_EGGMOBILE3_DIE1,  // deathstate
		S_EGGMOBILE3_FLEE1, // xdeathstate
		sfx_cybdth,         // deathsound
		8*FRACUNIT,         // speed
		32*FRACUNIT,        // radius
		116*FRACUNIT,       // height
		0,                  // display offset
		MT_FAKEMOBILE,      // mass
		3,                  // damage
		sfx_telept,         // activesound
		MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
		S_EGGMOBILE3_LAUGH20 // raisestate
	},

	{           // MT_PROPELLER
		-1,             // doomednum
		S_PROPELLER1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_FAKEMOBILE
		-1,                 // doomednum
		S_FAKEMOBILE_INIT,  // spawnstate
		1000,               // spawnhealth
		S_NULL,             // seestate
		sfx_None,           // seesound
		0,                  // reactiontime
		sfx_None,           // attacksound
		S_NULL,             // painstate
		MT_PROPELLER,       // painchance
		sfx_s3k7b,          // painsound
		S_NULL,             // meleestate
		S_FAKEMOBILE_ATK1,  // missilestate
		S_XPLD1,            // deathstate
		S_NULL,             // xdeathstate
		sfx_pop,            // deathsound
		8*FRACUNIT,         // speed
		32*FRACUNIT,        // radius
		116*FRACUNIT,       // height
		0,                  // display offset
		0,                  // mass
		3,                  // damage
		sfx_None,           // activesound
		MF_SPECIAL|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT, // flags
		S_NULL              // raisestate
	},

	{           // MT_EGGMOBILE4
		203,               // doomednum
		S_EGGMOBILE4_STND, // spawnstate
		8,                 // spawnhealth
		S_NULL,            // seestate
		sfx_None,          // seesound
		0,                 // reactiontime
		sfx_None,          // attacksound
		S_EGGMOBILE4_PAIN, // painstate
		0,                 // painchance
		sfx_dmpain,        // painsound
		S_EGGMOBILE4_LATK1,// meleestate
		S_EGGMOBILE4_RATK1,// missilestate
		S_EGGMOBILE4_DIE1, // deathstate
		S_EGGMOBILE4_FLEE1,// xdeathstate
		sfx_cybdth,        // deathsound
		0,                 // speed
		24*FRACUNIT,       // radius
		76*FRACUNIT,       // height
		0,                 // display offset
		0,                 // mass
		3,                 // damage
		sfx_None,          // activesound
		MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
		S_EGGMOBILE4_RAISE1// raisestate
	},

	{           // MT_EGGMOBILE4_MACE
		-1,             // doomednum
		S_EGGMOBILE4_MACE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cybdth,     // deathsound
		48*FRACUNIT,    // speed
		34*FRACUNIT,    // radius
		68*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_mswing,     // activesound
		MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_JETFLAME
		-1,             // doomednum
		S_JETFLAME1,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		20*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_PAIN|MF_FIRE, // flags
		S_NULL          // raisestate
	},

	{           // MT_BLACKEGGMAN
		206,               // doomednum
		S_BLACKEGG_STND,   // spawnstate
		8,                 // spawnhealth
		S_BLACKEGG_WALK1,  // seestate
		sfx_None,          // seesound
		8*TICRATE,         // reactiontime
		sfx_None,          // attacksound
		S_BLACKEGG_PAIN1,  // painstate
		0,                 // painchance
		sfx_None,          // painsound
		S_BLACKEGG_HITFACE1, // meleestate
		S_BLACKEGG_MISSILE1, // missilestate
		S_BLACKEGG_DIE1,   // deathstate
		S_BLACKEGG_GOOP,   // xdeathstate
		sfx_None,          // deathsound
		1,                 // speed
		48*FRACUNIT,       // radius
		160*FRACUNIT,      // height
		0,                 // display offset
		0,                 // mass
		3,                 // damage
		sfx_None,          // activesound
		MF_SPECIAL|MF_BOSS,// flags
		S_BLACKEGG_JUMP1   // raisestate
	},

	{           // MT_BLACKEGGMAN_HELPER
		-1,                // doomednum
		S_BLACKEGG_HELPER, // spawnstate
		8,                 // spawnhealth
		S_NULL,            // seestate
		sfx_None,          // seesound
		0,                 // reactiontime
		sfx_None,          // attacksound
		S_NULL,            // painstate
		0,                 // painchance
		sfx_None,          // painsound
		S_NULL,            // meleestate
		S_NULL,            // missilestate
		S_NULL,            // deathstate
		S_NULL,            // xdeathstate
		sfx_None,          // deathsound
		1,                 // speed
		48*FRACUNIT,       // radius
		32*FRACUNIT,       // height
		0,                 // display offset
		0,                 // mass
		1,                 // damage
		sfx_None,          // activesound
		MF_SOLID|MF_NOGRAVITY,          // flags
		S_NULL             // raisestate
	},

	{           // MT_BLACKEGGMAN_GOOPFIRE
		-1,             // doomednum
		S_BLACKEGG_GOOP1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BLACKEGG_GOOP3, // deathstate
		S_NULL,         // xdeathstate
		sfx_ghit,       // deathsound
		30*FRACUNIT,    // speed
		11*FRACUNIT,    // radius
		8*FRACUNIT,     // height
		100,            // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BLACKEGGMAN_MISSILE
		-1,             // doomednum
		S_BLACKEGG_MISSILE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_bexpld,     // deathsound
		10*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON
		209,                // doomednum
		S_CYBRAKDEMON_IDLE, // spawnstate
		12,                 // spawnhealth
		S_CYBRAKDEMON_WALK1,// seestate
		sfx_None,           // seesound
		15,                 // reactiontime
		sfx_None,           // attacksound
		S_CYBRAKDEMON_PAIN1,// painstate
		0,                  // painchance
		sfx_behurt,         // painsound
		S_CYBRAKDEMON_CHOOSE_ATTACK2, // meleestate
		S_CYBRAKDEMON_CHOOSE_ATTACK1, // missilestate
		S_CYBRAKDEMON_DIE1, // deathstate
		S_NULL,             // xdeathstate
		sfx_s3kb4,          // deathsound
		40,                 // speed
		48*FRACUNIT,        // radius
		160*FRACUNIT,       // height
		0,                  // display offset
		100,                // mass
		1,                  // damage
		sfx_bewar1,         // activesound
		MF_SPECIAL|MF_BOSS|MF_SHOOTABLE, // flags
		S_NULL              // raisestate
	},

	{           // MT_CYBRAKDEMON_ELECTRIC_BARRIER
		-1,             // doomednum
		S_CYBRAKDEMONELECTRICBARRIER_INIT1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_s3k79,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_CYBRAKDEMONELECTRICBARRIER_DIE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_fizzle,     // deathsound
		10*FRACUNIT,    // speed
		48*FRACUNIT,    // radius
		160*FRACUNIT,   // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_beelec,     // activesound
		MF_PAIN|MF_FIRE|MF_NOGRAVITY|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_MISSILE
		-1,             // doomednum
		S_CYBRAKDEMONMISSILE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_brakrl,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_CYBRAKDEMONMISSILE_EXPLODE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_brakrx,     // deathsound
		40*FRACUNIT,    // speed
		11*FRACUNIT,    // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		32*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_FLAMESHOT
		-1,             // doomednum
		S_CYBRAKDEMONFLAMESHOT_FLY1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_s3kc2s,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_CYBRAKDEMONFLAMESHOT_DIE, // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		20*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_FLAMEREST
		-1,             // doomednum
		S_CYBRAKDEMONFLAMEREST, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_s3kc2s,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		MT_NULL,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL, // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		20*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_PAIN|MF_FIRE|MF_RUNSPAWNFUNC, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_TARGET_RETICULE
		-1,             // doomednum
		S_CYBRAKDEMONTARGETRETICULE1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		32*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_TARGET_DOT
		-1,             // doomednum
		S_CYBRAKDEMONTARGETDOT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		32*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_NAPALM_BOMB_LARGE
		-1,             // doomednum
		S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_s3k81,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_s3k4e,      // deathsound
		10*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		20*TICRATE,     // mass
		48*FRACUNIT,    // damage
		sfx_s3k5d,      // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_NAPALM_BOMB_SMALL
		-1,             // doomednum
		S_CYBRAKDEMONNAPALMBOMBSMALL, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_s3k70,      // deathsound
		10*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		32*FRACUNIT,    // damage
		sfx_s3k99,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_NAPALM_FLAMES
		-1,             // doomednum
		S_CYBRAKDEMONNAPALMFLAME_FLY1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_CYBRAKDEMONNAPALMFLAME_DIE, // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE, // flags
		S_NULL          // raisestate
	},

	{           // MT_CYBRAKDEMON_VILE_EXPLOSION
		-1,             // doomednum
		S_CYBRAKDEMONVILEEXPLOSION1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_s3kb4,      // deathsound
		1*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},


	{           // MT_METALSONIC_RACE
		207,                // doomednum
		S_METALSONIC_STAND, // spawnstate
		8,                  // spawnhealth
		S_METALSONIC_WALK1, // seestate
		sfx_None,           // seesound
		0,                  // reactiontime
		sfx_None,           // attacksound
		S_NULL,             // painstate
		0,                  // painchance
		sfx_None,           // painsound
		S_METALSONIC_RUN1,  // meleestate
		S_NULL,             // missilestate
		S_NULL,             // deathstate
		S_NULL,             // xdeathstate
		sfx_None,           // deathsound
		0,                  // speed
		16*FRACUNIT,        // radius
		48*FRACUNIT,        // height
		0,                  // display offset
		0,                  // mass
		0,                  // damage
		sfx_None,           // activesound
		MF_SCENERY|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL              // raisestate
	},

	{           // MT_METALSONIC_BATTLE
		208,                // doomednum
		S_METALSONIC_FLOAT, // spawnstate
		8,                  // spawnhealth
		S_METALSONIC_DASH,  // seestate
		sfx_s3k54,          // seesound
		0,                  // reactiontime
		sfx_trpowr,         // attacksound
		S_METALSONIC_PAIN,  // painstate
		S_METALSONIC_VECTOR,// painchance
		sfx_dmpain,         // painsound
		S_METALSONIC_BADBOUNCE, // meleestate
		S_METALSONIC_SHOOT, // missilestate
		S_METALSONIC_DEATH, // deathstate
		S_METALSONIC_FLEE1, // xdeathstate
		sfx_s3k6e,          // deathsound
		MT_ENERGYBALL,      // speed
		16*FRACUNIT,        // radius
		48*FRACUNIT,        // height
		0,                  // display offset
		sfx_s3k5a,          // mass
		3,                  // damage
		sfx_mswarp,         // activesound
		MF_NOGRAVITY|MF_BOSS|MF_SLIDEME, // flags
		S_METALSONIC_RAISE  // raisestate
	},

	{           // MT_MSSHIELD_FRONT
		-1,             // doomednum
		S_MSSHIELD_F1,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		32*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_MSGATHER
		-1,             // doomednum
		S_JETFUME1,     // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		24*FRACUNIT,    // speed
		6*FRACUNIT,     // radius
		12*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_RING
		300,            // doomednum
		S_RING,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		MT_FLINGRING,   // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		38*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLINGRING
		-1,             // doomednum
		S_RING,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		MT_FLINGRING,   // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		MT_RING,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		38*FRACUNIT,    // speed
		15*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},

	{           // MT_BLUEBALL
		-1,             // doomednum
		S_BLUEBALL,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		MT_NULL,        // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BLUEBALLSPARK, // deathstate
		S_NULL,         // xdeathstate
		sfx_s3k65,      // deathsound
		38*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_REDTEAMRING
		308,            // doomednum
		S_TEAMRING,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		MT_FLINGRING,   // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		38*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_BLUETEAMRING
		309,            // doomednum
		S_TEAMRING,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		MT_FLINGRING,   // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		38*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_TOKEN
		312,            // doomednum
		S_TOKEN,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_token,      // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_REDFLAG
		310,            // doomednum
		S_REDFLAG,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_lvpass,     // deathsound
		8,              // speed
		24*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL,     // flags
		S_NULL          // raisestate
	},

	{           // MT_BLUEFLAG
		311,            // doomednum
		S_BLUEFLAG,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_lvpass,     // deathsound
		8,              // speed
		24*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL,     // flags
		S_NULL          // raisestate
	},

	{           // MT_EMBLEM
		-1,             // doomednum
		S_EMBLEM1,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_ncitem,     // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_EMERALD1
		313,            // doomednum
		S_CEMG1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		EMERALD1,       // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},
	{           // MT_EMERALD2
		314,            // doomednum
		S_CEMG2,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		EMERALD2,       // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},
	{           // MT_EMERALD3
		315,            // doomednum
		S_CEMG3,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		EMERALD3,       // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},
	{           // MT_EMERALD4
		316,            // doomednum
		S_CEMG4,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		EMERALD4,       // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},
	{           // MT_EMERALD5
		317,            // doomednum
		S_CEMG5,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		EMERALD5,       // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},
	{           // MT_EMERALD6
		318,            // doomednum
		S_CEMG6,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		EMERALD6,       // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},
	{           // MT_EMERALD7
		319,            // doomednum
		S_CEMG7,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		EMERALD7,       // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},

	{           // MT_EMERHUNT
		320,            // doomednum
		S_EMER1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		8,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EMERALDSPAWN
		323,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8,              // radius
		8,              // height
		0,              // display offset
		10,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR,  // flags
		S_NULL          // raisestate
	},

	{           // MT_FLINGEMERALD
		-1,             // doomednum
		S_CEMG1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cgot,       // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},

	{           // MT_FAN
		540,            // doomednum
		S_FAN,          // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		8*FRACUNIT,     // height
		0,              // display offset
		5*FRACUNIT,     // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID,       // flags
		S_NULL          // raisestate
	},

	{           // MT_STEAM
		541,            // doomednum
		S_STEAM1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_steam2,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_steam1,     // deathsound
		0,              // speed
		32*FRACUNIT,    // radius
		1*FRACUNIT,     // height
		0,              // display offset
		20*FRACUNIT,    // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID,       // flags
		S_NULL          // raisestate
	},

	{           // MT_BLUESPRING
		552,            // doomednum
		S_BLUESPRING,   // spawnstate
		1000,           // spawnhealth
		S_BLUESPRING2,  // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		11*FRACUNIT,    // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING, // flags
		S_BLUESPRING2   // raisestate
	},

	{           // MT_YELLOWSPRING
		550,            // doomednum
		S_YELLOWSPRING, // spawnstate
		1000,           // spawnhealth
		S_YELLOWSPRING2,// seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		20*FRACUNIT,    // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING, // flags
		S_YELLOWSPRING2 // raisestate
	},

	{           // MT_REDSPRING
		551,            // doomednum
		S_REDSPRING,    // spawnstate
		1000,           // spawnhealth
		S_REDSPRING2,   // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		32*FRACUNIT,    // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING, // flags
		S_REDSPRING2    // raisestate
	},

	{           // MT_YELLOWDIAG
		555,            // doomednum
		S_YDIAG1,       // spawnstate
		1,              // spawnhealth
		S_YDIAG2,       // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		20*FRACUNIT,    // mass
		20*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING, // flags
		S_YDIAG2        // raisestate
	},

	{           // MT_REDDIAG
		556,            // doomednum
		S_RDIAG1,       // spawnstate
		1,              // spawnhealth
		S_RDIAG2,       // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		32*FRACUNIT,    // mass
		32*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING, // flags
		S_RDIAG2        // raisestate
	},

	{           // MT_YELLOWHORIZ
		558,            // doomednum
		S_YHORIZ1,      // spawnstate
		1,              // spawnhealth
		S_YHORIZ2,      // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		36*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags
		S_YHORIZ2       // raisestate
	},

	{           // MT_REDHORIZ
		559,            // doomednum
		S_RHORIZ1,      // spawnstate
		1,              // spawnhealth
		S_RHORIZ2,      // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		72*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags
		S_RHORIZ2       // raisestate
	},

	{           // MT_BLUEHORIZ
		560,            // doomednum
		S_BHORIZ1,      // spawnstate
		1,              // spawnhealth
		S_BHORIZ2,      // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		0,              // mass
		4*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags
		S_BHORIZ2       // raisestate
	},

	{           // MT_BUBBLES
		500,            // doomednum
		S_BUBBLES1,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
		S_NULL          // raisestate
	},

	{           // MT_SIGN
		501,            // doomednum
		S_SIGN52,       // spawnstate
		1000,           // spawnhealth
		S_PLAY_SIGN,    // seestate
		sfx_lvpass,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SPIKEBALL
		-1,            // doomednum
		S_SPIKEBALL1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		4*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_PAIN|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SPECIALSPIKEBALL
		521,            // doomednum
		S_SPIKEBALL1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		12*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SPINFIRE
		-1,             // doomednum
		S_SPINFIRE1,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
		S_NULL          // raisestate
	},

	{           // MT_SPIKE
		523,            // doomednum
		S_SPIKE1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_s3k64,      // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPIKED1,      // deathstate
		S_SPIKED2,      // xdeathstate
		sfx_mspogo,     // deathsound
		2*TICRATE,      // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_WALLSPIKE
		522,            // doomednum
		S_WALLSPIKE1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_s3k64,      // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_WALLSPIKED1,  // deathstate
		S_WALLSPIKED2,  // xdeathstate
		sfx_mspogo,     // deathsound
		2*TICRATE,      // speed
		16*FRACUNIT,    // radius
		14*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION,  // flags
		S_NULL          // raisestate
	},

	{           // MT_WALLSPIKEBASE
		-1,            // doomednum
		S_WALLSPIKEBASE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		7*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING,  // flags
		S_NULL          // raisestate
	},

	{           // MT_STARPOST
		502,            // doomednum
		S_STARPOST_IDLE, // spawnstate
		1,              // spawnhealth
		S_STARPOST_FLASH, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_STARPOST_STARTSPIN, // painstate
		0,              // painchance
		sfx_strpst,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		64*FRACUNIT,    // radius
		128*FRACUNIT,   // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL,     // flags
		S_NULL          // raisestate
	},

	{           // MT_BIGMINE
		524,            // doomednum
		S_BIGMINE1,     // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		TICRATE,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		MT_UWEXPLODE,   // mass
		64*FRACUNIT,    // damage
		sfx_gbeep,      // activesound
		MF_SPECIAL|MF_NOGRAVITY,     // flags
		S_NULL          // raisestate
	},

	{           // MT_BIGAIRMINE
		527,            // doomednum
		S_BIGMINE1,     // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		TICRATE,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_bexpld,     // deathsound
		2*FRACUNIT,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		MT_BOSSEXPLODE, // mass
		64*FRACUNIT,    // damage
		sfx_gbeep,      // activesound
		MF_SPECIAL|MF_NOGRAVITY,     // flags
		S_NULL          // raisestate
	},

	{           // MT_CANNONLAUNCHER
		525,            // doomednum
		S_CANNONLAUNCHER1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		2*TICRATE,      // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		TICRATE,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		2*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		0,              // mass
		1,              // damage
		sfx_pop,        // activesound
		MF_NOGRAVITY|MF_NOSECTOR|MF_NOBLOCKMAP, // flags
		S_NULL          // raisestate
	},

	{           // MT_BOXSPARKLE
		-1,             // doomednum
		S_BOXSPARKLE1,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		3*FRACUNIT,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_RING_BOX
		400,            // doomednum
		S_RING_BOX,     // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_RING_BOX,     // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_RING_ICON,   // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_PITY_BOX
		401,            // doomednum
		S_PITY_BOX,     // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_PITY_BOX,     // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_PITY_ICON,   // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_ATTRACT_BOX
		402,            // doomednum
		S_ATTRACT_BOX,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_ATTRACT_BOX,  // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_ATTRACT_ICON,// damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_FORCE_BOX
		403,            // doomednum
		S_FORCE_BOX,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_FORCE_BOX,    // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_FORCE_ICON,  // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_ARMAGEDDON_BOX
		404,            // doomednum
		S_ARMAGEDDON_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_ARMAGEDDON_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_ARMAGEDDON_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_WHIRLWIND_BOX
		405,            // doomednum
		S_WHIRLWIND_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_WHIRLWIND_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_WHIRLWIND_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_ELEMENTAL_BOX
		406,            // doomednum
		S_ELEMENTAL_BOX,     // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_ELEMENTAL_BOX,     // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_ELEMENTAL_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_SNEAKERS_BOX
		407,            // doomednum
		S_SNEAKERS_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_SNEAKERS_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_SNEAKERS_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_INVULN_BOX
		408,            // doomednum
		S_INVULN_BOX,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_INVULN_BOX,   // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_INVULN_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_1UP_BOX
		409,            // doomednum
		S_1UP_BOX,      // spawnstate
		1,              // spawnhealth
		S_PLAY_BOX1,    // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_1UP_BOX,      // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_1UP_ICON,    // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMAN_BOX
		410,            // doomednum
		S_EGGMAN_BOX,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_EGGMAN_BOX,   // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_EGGMAN_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_MIXUP_BOX
		411,            // doomednum
		S_MIXUP_BOX,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_MIXUP_BOX,    // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_MIXUP_ICON,  // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_MYSTERY_BOX
		-1, //412,      // doomednum
		S_MYSTERY_BOX,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_MYSTERY_BOX,  // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_UNKNOWN,     // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_GRAVITY_BOX
		413,            // doomednum
		S_GRAVITY_BOX,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_GRAVITY_BOX,  // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_GRAVITY_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_RECYCLER_BOX
		416,            // doomednum
		S_RECYCLER_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_RECYCLER_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_RECYCLER_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_SCORE1K_BOX
		418,            // doomednum
		S_SCORE1K_BOX,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_SCORE1K_BOX,  // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_SCORE1K_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_SCORE10K_BOX
		419,            // doomednum
		S_SCORE10K_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_SCORE10K_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_SCORE10K_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEAURA_BOX
		420,            // doomednum
		S_FLAMEAURA_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_FLAMEAURA_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_FLAMEAURA_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_BUBBLEWRAP_BOX
		421,            // doomednum
		S_BUBBLEWRAP_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_BUBBLEWRAP_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_BUBBLEWRAP_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_THUNDERCOIN_BOX
		422,            // doomednum
		S_THUNDERCOIN_BOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_THUNDERCOIN_BOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOX_POP1,     // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		1,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_THUNDERCOIN_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_PITY_GOLDBOX
		431,            // doomednum
		S_PITY_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_PITY_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_PITY_ICON,   // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_ATTRACT_GOLDBOX
		432,            // doomednum
		S_ATTRACT_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_ATTRACT_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_ATTRACT_ICON,// damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_FORCE_GOLDBOX
		433,            // doomednum
		S_FORCE_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_FORCE_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_FORCE_ICON,  // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_ARMAGEDDON_GOLDBOX
		434,            // doomednum
		S_ARMAGEDDON_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_ARMAGEDDON_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_ARMAGEDDON_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_WHIRLWIND_GOLDBOX
		435,            // doomednum
		S_WHIRLWIND_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_WHIRLWIND_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_WHIRLWIND_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_ELEMENTAL_GOLDBOX
		436,            // doomednum
		S_ELEMENTAL_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_ELEMENTAL_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_ELEMENTAL_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_SNEAKERS_GOLDBOX
		437,            // doomednum
		S_SNEAKERS_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_SNEAKERS_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_SNEAKERS_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_INVULN_GOLDBOX
		438,            // doomednum
		S_INVULN_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_INVULN_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_INVULN_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMAN_GOLDBOX
		440,            // doomednum
		S_EGGMAN_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_EGGMAN_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_EGGMAN_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_GRAVITY_GOLDBOX
		443,            // doomednum
		S_GRAVITY_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_GRAVITY_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_GRAVITY_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEAURA_GOLDBOX
		450,            // doomednum
		S_FLAMEAURA_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_FLAMEAURA_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_FLAMEAURA_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_BUBBLEWRAP_GOLDBOX
		451,            // doomednum
		S_BUBBLEWRAP_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_BUBBLEWRAP_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_BUBBLEWRAP_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_THUNDERCOIN_GOLDBOX
		452,            // doomednum
		S_THUNDERCOIN_GOLDBOX, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_monton,     // attacksound
		S_THUNDERCOIN_GOLDBOX, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOLDBOX_OFF1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		36*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_THUNDERCOIN_ICON, // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{  		   // MT_RING_REDBOX
		414,            // doomednum
		S_RING_REDBOX1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_RING_REDBOX1, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_REDBOX_POP1,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_RING_ICON,   // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_RING_BLUEBOX
		415,            // doomednum
		S_RING_BLUEBOX1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_RING_BLUEBOX1, // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BLUEBOX_POP1, // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		MT_RING_ICON,   // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_RING_ICON
		-1,              // doomednum
		S_RING_ICON1,    // spawnstate
		1,               // spawnhealth
		S_NULL,          // seestate
		sfx_itemup,      // seesound
		10,              // reactiontime
		sfx_None,        // attacksound
		S_NULL,          // painstate
		0,               // painchance
		sfx_None,        // painsound
		S_NULL,          // meleestate
		S_NULL,          // missilestate
		S_NULL,          // deathstate
		S_NULL,          // xdeathstate
		sfx_None,        // deathsound
		2*FRACUNIT,      // speed
		8*FRACUNIT,      // radius
		14*FRACUNIT,     // height
		0,               // display offset
		100,             // mass
		62*FRACUNIT,     // damage
		sfx_None,        // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL           // raisestate
	},

	{           // MT_PITY_ICON
		-1,             // doomednum
		S_PITY_ICON1,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_shield,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_ATTRACT_ICON
		-1,             // doomednum
		S_ATTRACT_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_attrsg,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_FORCE_ICON
		-1,             // doomednum
		S_FORCE_ICON1,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_forcsg,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_ARMAGEDDON_ICON
		-1,             // doomednum
		S_ARMAGEDDON_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_armasg,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_WHIRLWIND_ICON
		-1,             // doomednum
		S_WHIRLWIND_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_wirlsg,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_ELEMENTAL_ICON
		-1,             // doomednum
		S_ELEMENTAL_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_elemsg,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_SNEAKERS_ICON
		-1,             // doomednum
		S_SNEAKERS_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_INVULN_ICON
		-1,             // doomednum
		S_INVULN_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_1UP_ICON
		-1,             // doomednum
		S_1UP_ICON1,    // spawnstate
		1,              // spawnhealth
		S_PLAY_ICON1,   // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGMAN_ICON
		-1,             // doomednum
		S_EGGMAN_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_MIXUP_ICON
		-1,             // doomednum
		S_MIXUP_ICON1,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_GRAVITY_ICON
		-1,             // doomednum
		S_GRAVITY_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		20*TICRATE,     // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_RECYCLER_ICON
		-1,             // doomednum
		S_RECYCLER_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_SCORE1K_ICON
		-1,             // doomednum
		S_SCORE1K_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_chchng,     // seesound
		1000,           // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_SCORE10K_ICON
		-1,             // doomednum
		S_SCORE10K_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_chchng,     // seesound
		10000,          // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEAURA_ICON
		-1,             // doomednum
		S_FLAMEAURA_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_s3k3e,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_BUBBLEWRAP_ICON
		-1,             // doomednum
		S_BUBBLEWRAP_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_s3k3f,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_THUNDERCOIN_ICON
		-1,             // doomednum
		S_THUNDERCOIN_ICON1, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_s3k41,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		2*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		14*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		62*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKET
		-1,             // doomednum
		S_ROCKET,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_rlaunc,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		20*FRACUNIT,    // speed
		11*FRACUNIT,    // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		20,             // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_LASER
		-1,             // doomednum
		S_LASER,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_rlaunc,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		20*FRACUNIT,    // speed
		11*FRACUNIT,    // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		20,             // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_TORPEDO
		-1,             // doomednum
		S_TORPEDO,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_rlaunc,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_MINE_BOOM1,   // deathstate
		S_NULL,         // xdeathstate
		sfx_cybdth,     // deathsound
		20*FRACUNIT,    // speed
		11*FRACUNIT,    // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		20,             // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_TORPEDO2
		-1,             // doomednum
		S_TORPEDO,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_MINE_BOOM1,   // deathstate
		S_NULL,         // xdeathstate
		sfx_cybdth,     // deathsound
		20*FRACUNIT,    // speed
		11*FRACUNIT,    // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		20,             // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_ENERGYBALL
		-1,             // doomednum
		S_ENERGYBALL1,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_s3k54,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		40*FRACUNIT,    // speed
		60*FRACUNIT,    // radius
		120*FRACUNIT,   // height
		0,              // display offset
		100,            // mass
		20,             // damage
		sfx_None,       // activesound
		MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_MINE
		-1,             // doomednum
		S_MINE1,        // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_MINE_BOOM1,   // deathstate
		S_MINE_BOOM1,   // xdeathstate
		sfx_cybdth,     // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		10*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		64*FRACUNIT,    // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE, // flags
		S_NULL          // raisestate
	},

	{           // MT_JETTBULLET
		-1,             // doomednum
		S_JETBULLET1,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		20*FRACUNIT,    // speed
		4*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_TURRETLASER
		-1,             // doomednum
		S_TURRETLASER,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_TURRETLASEREXPLODE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_turhit,     // deathsound
		50*FRACUNIT,    // speed
		12*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CANNONBALL
		-1,             // doomednum
		S_CANNONBALL1,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_cannon,     // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_cybdth,     // deathsound
		16*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE, // flags
		S_NULL          // raisestate
	},

	{           // MT_CANNONBALLDECOR
		526,            // doomednum
		S_CANNONBALL1,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_XPLD1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		16*FRACUNIT,    // speed
		20*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_PUSHABLE|MF_SLIDEME, // flags
		S_NULL          // raisestate
	},

	{           // MT_ARROW
		-1,             // doomednum
		S_ARROW,        // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_ARROWDOWN,    // xdeathstate
		sfx_None,       // deathsound
		16*FRACUNIT,    // speed
		4*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_ARROWUP       // raisestate
	},

	{           // MT_DEMONFIRE
		-1,             // doomednum
		S_DEMONFIRE1,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		16*FRACUNIT,    // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GFZFLOWER1
		800,            // doomednum
		S_GFZFLOWERA,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GFZFLOWER2
		801,            // doomednum
		S_GFZFLOWERB,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		96*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GFZFLOWER3
		802,            // doomednum
		S_GFZFLOWERC,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BERRYBUSH
		804,            // doomednum
		S_BERRYBUSH,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BUSH
		805,            // doomednum
		S_BUSH,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GFZTREE
		806,            // doomednum
		S_GFZTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		128*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GFZBERRYTREE
		807,            // doomednum
		S_GFZBERRYTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		128*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GFZCHERRYTREE
		808,            // doomednum
		S_GFZCHERRYTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		128*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CHECKERTREE
		810,            // doomednum
		S_CHECKERTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		200*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CHECKERSUNSETTREE
		811,            // doomednum
		S_CHECKERSUNSETTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		200*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_FHZTREE
		812,            // doomednum
		S_FHZTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		200*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_FHZPINKTREE
		813,            // doomednum
		S_FHZPINKTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		200*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_POLYGONTREE
		814,            // doomednum
		S_POLYGONTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		200*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BUSHTREE
		815,            // doomednum
		S_BUSHTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		200*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BUSHREDTREE
		816,            // doomednum
		S_BUSHREDTREE,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		200*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_THZFLOWER1
		900,            // doomednum
		S_THZFLOWERA,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_THZFLOWER2
		902,            // doomednum
		S_THZFLOWERB,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_ALARM
		901,            // doomednum
		S_ALARM1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_alarm,      // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GARGOYLE
		1000,           // doomednum
		S_GARGOYLE,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		21*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_statu2,     // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_BIGGARGOYLE
		1009,           // doomednum
		S_BIGGARGOYLE,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		12*FRACUNIT,    // speed
		32*FRACUNIT,    // radius
		80*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_statu2,     // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_SEAWEED
		1001,           // doomednum
		S_SEAWEED1,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		24*FRACUNIT,    // radius
		56*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_WATERDRIP
		1002,           // doomednum
		S_DRIPA1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		1*FRACUNIT,     // radius
		15*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY,  // flags
		S_NULL          // raisestate
	},

	{           // MT_WATERDROP
		-1,             // doomednum
		S_DRIPB1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_DRIPC1,       // deathstate
		S_NULL,         // xdeathstate
		sfx_wdrip1,     // deathsound
		0,              // speed
		2*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		8,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_SCENERY,     // flags
		S_NULL          // raisestate
	},

	{           // MT_CORAL1
		1003,           // doomednum
		S_CORAL1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY,     // flags
		S_NULL          // raisestate
	},

	{           // MT_CORAL2
		1004,           // doomednum
		S_CORAL2,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY,     // flags
		S_NULL          // raisestate
	},

	{           // MT_CORAL3
		1005,           // doomednum
		S_CORAL3,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY,     // flags
		S_NULL          // raisestate
	},

	{           // MT_BLUECRYSTAL
		1006,           // doomednum
		S_BLUECRYSTAL1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY,     // flags
		S_NULL          // raisestate
	},

	{           // MT_CHAIN
		1100,           // doomednum
		S_CEZCHAIN,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		4*FRACUNIT,     // radius
		128*FRACUNIT,   // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAME
		1101,           // doomednum
		S_FLAME1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		MT_FLAMEPARTICLE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_PAIN|MF_FIRE, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEPARTICLE
		-1,             // doomednum
		S_FLAMEPARTICLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		FRACUNIT,       // radius
		FRACUNIT,       // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGSTATUE
		1102,           // doomednum
		S_EGGSTATUE1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		32*FRACUNIT,    // radius
		240*FRACUNIT,   // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_MACEPOINT
		1104,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		128*FRACUNIT,   // radius
		1*FRACUNIT,     // height
		0,              // display offset
		10000,          // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_CHAINMACEPOINT
		1105,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		128*FRACUNIT,   // radius
		1*FRACUNIT,     // height
		0,              // display offset
		10000,          // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_SPRINGBALLPOINT
		1106,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		128*FRACUNIT,   // radius
		1*FRACUNIT,     // height
		0,              // display offset
		10000,          // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_CHAINPOINT
		1107,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		128*FRACUNIT,   // radius
		1*FRACUNIT,     // height
		0,              // display offset
		10000,          // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_HIDDEN_SLING
		1108,           // doomednum
		S_SLING1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		0,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_FIREBARPOINT
		1109,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		128*FRACUNIT,   // radius
		1*FRACUNIT,     // height
		0,              // display offset
		200,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_CUSTOMMACEPOINT
		1111,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		128*FRACUNIT,   // radius
		1*FRACUNIT,     // height
		0,              // display offset
		200,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{            // MT_SMALLMACECHAIN
		-1,               // doomednum
		S_SMALLMACECHAIN, // spawnstate
		1000,             // spawnhealth
		S_NULL,           // seestate
		sfx_None,         // seesound
		8,                // reactiontime
		sfx_None,         // attacksound
		S_NULL,           // painstate
		0,                // painchance
		sfx_None,         // painsound
		S_NULL,           // meleestate
		S_NULL,           // missilestate
		S_NULL,           // deathstate
		S_NULL,           // xdeathstate
		sfx_None,         // deathsound
		24*FRACUNIT,      // speed
		24*FRACUNIT,      // radius
		48*FRACUNIT,      // height
		0,                // display offset
		100,              // mass
		1,                // damage
		sfx_None,         // activesound
		MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
		S_NULL            // raisestate
	},

	{            // MT_BIGMACECHAIN
		-1,             // doomednum
		S_BIGMACECHAIN,	// spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		48*FRACUNIT,    // speed
		48*FRACUNIT,    // radius
		96*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{            // MT_SMALLMACE
		-1,             // doomednum
		S_SMALLMACE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		24*FRACUNIT,    // speed
		17*FRACUNIT,    // radius
		34*FRACUNIT,    // height
		1,              // display offset
		100,            // mass
		1,              // damage
		sfx_mswing,     // activesound
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{            // MT_BIGMACE
		-1,             // doomednum
		S_BIGMACE,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		48*FRACUNIT,    // speed
		34*FRACUNIT,    // radius
		68*FRACUNIT,    // height
		1,              // display offset
		100,            // mass
		1,              // damage
		sfx_mswing,     // activesound
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{            // MT_YELLOWSPRINGBALL
		-1,             // doomednum
		S_YELLOWSPRINGBALL, // spawnstate
		1000,           // spawnhealth
		S_YELLOWSPRINGBALL2, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		24*FRACUNIT,    // speed
		17*FRACUNIT,    // radius
		34*FRACUNIT,    // height
		1,              // display offset
		20*FRACUNIT,    // mass
		0,              // damage
		sfx_mswing,     // activesound
		MF_SCENERY|MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags
		S_YELLOWSPRINGBALL2 // raisestate
	},

	{            // MT_REDSPRINGBALL
		-1,             // doomednum
		S_REDSPRINGBALL, // spawnstate
		1000,           // spawnhealth
		S_REDSPRINGBALL2, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_spring,     // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		24*FRACUNIT,    // speed
		17*FRACUNIT,    // radius
		34*FRACUNIT,    // height
		1,              // display offset
		32*FRACUNIT,    // mass
		0,              // damage
		sfx_mswing,     // activesound
		MF_SCENERY|MF_SOLID|MF_SPRING|MF_NOGRAVITY, // flags
		S_REDSPRINGBALL2 // raisestate
	},

	{            // MT_SMALLFIREBAR
		-1,             // doomednum
		S_SMALLFIREBAR1,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		MT_FLAMEPARTICLE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		24*FRACUNIT,    // speed
		17*FRACUNIT,    // radius
		34*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{            // MT_BIGFIREBAR
		-1,             // doomednum
		S_BIGFIREBAR1,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		MT_FLAMEPARTICLE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		48*FRACUNIT,    // speed
		34*FRACUNIT,    // radius
		68*FRACUNIT,    // height
		1,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CEZFLOWER
		1103,           // doomednum
		S_CEZFLOWER1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BIGTUMBLEWEED
		1200,           // doomednum
		S_BIGTUMBLEWEED,// spawnstate
		1000,           // spawnhealth
		S_BIGTUMBLEWEED_ROLL1, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		24*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_s3k64,      // activesound
		MF_SPECIAL|MF_BOUNCE,      // flags
		S_NULL          // raisestate
	},

	{           // MT_LITTLETUMBLEWEED
		1201,           // doomednum
		S_LITTLETUMBLEWEED,// spawnstate
		1000,           // spawnhealth
		S_LITTLETUMBLEWEED_ROLL1, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		12*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_s3k64,      // activesound
		MF_SPECIAL|MF_BOUNCE,      // flags
		S_NULL          // raisestate
	},

	{           // MT_CACTI1
		1203,           // doomednum
		S_CACTI1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CACTI2
		1204,           // doomednum
		S_CACTI2,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CACTI3
		1205,           // doomednum
		S_CACTI3,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CACTI4
		1206,           // doomednum
		S_CACTI4,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		80*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEJET
		1300,           // doomednum
		S_FLAMEJETSTND, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_VERTICALFLAMEJET
		1301,           // doomednum
		S_FLAMEJETSTND, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEJETFLAME
		-1,             // doomednum
		S_FLAMEJETFLAME1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		5*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
		S_NULL          // raisestate
	},

	{           // MT_FJSPINAXISA
		3575,           // doomednum
		S_FJSPINAXISA1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		1*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_FJSPINAXISB
		3576,           // doomednum
		S_FJSPINAXISB1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		1*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEJETFLAMEB
		-1,             // doomednum
		S_FLAMEJETFLAMEB1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_fire,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		18,             // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_MISSILE|MF_FIRE|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
		S_NULL          // raisestate
	},

	{           // MT_TRAPGOYLE
		1500,           // doomednum
		S_TRAPGOYLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		21*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_statu2,     // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_TRAPGOYLEUP
		1501,           // doomednum
		S_TRAPGOYLEUP,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		21*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_statu2,     // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_TRAPGOYLEDOWN
		1502,           // doomednum
		S_TRAPGOYLEDOWN,// spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		21*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_statu2,     // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_TRAPGOYLELONG
		1503,           // doomednum
		S_TRAPGOYLELONG,// spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		21*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_statu2,     // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_TARGET
		1504,           // doomednum
		S_TARGET_IDLE,  // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_TARGET_HIT1,  // deathstate
		S_TARGET_ALLDONE, // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		24*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE0
		1900,           // doomednum
		S_STG0,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE1
		1901,           // doomednum
		S_STG1,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE2
		1902,           // doomednum
		S_STG2,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE3
		1903,           // doomednum
		S_STG3,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE4
		1904,           // doomednum
		S_STG4,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE5
		1905,           // doomednum
		S_STG5,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE6
		1906,           // doomednum
		S_STG6,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE7
		1907,           // doomednum
		S_STG7,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE8
		1908,           // doomednum
		S_STG8,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_STALAGMITE9
		1909,           // doomednum
		S_STG9,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_XMASPOLE
		1850,           // doomednum
		S_XMASPOLE,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CANDYCANE
		1851,           // doomednum
		S_CANDYCANE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SNOWMAN
		1852,           // doomednum
		S_SNOWMAN,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		25*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_SNOWMANHAT
		1853,           // doomednum
		S_SNOWMANHAT,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		25*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		80*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_LAMPPOST1
		1854,           // doomednum
		S_LAMPPOST1,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		120*FRACUNIT,   // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SOLID,       // flags
		S_NULL          // raisestate
	},

	{           // MT_LAMPPOST2
		1855,           // doomednum
		S_LAMPPOST2,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		120*FRACUNIT,   // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SOLID,       // flags
		S_NULL          // raisestate
	},

	{           // MT_HANGSTAR
		1856,           // doomednum
		S_HANGSTAR,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		4*FRACUNIT,     // radius
		80*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_XMASBERRYBUSH
		1857,           // doomednum
		S_XMASBERRYBUSH, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_XMASBUSH
		1858,           // doomednum
		S_XMASBUSH,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	// No, I did not do all of this by hand.
	// I made a script to make all of these for me.
	// Ha HA. ~Inuyasha
	{           // MT_BSZTALLFLOWER_RED
		1400,           // doomednum
		S_BSZTALLFLOWER_RED, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTALLFLOWER_PURPLE
		1401,           // doomednum
		S_BSZTALLFLOWER_PURPLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTALLFLOWER_BLUE
		1402,           // doomednum
		S_BSZTALLFLOWER_BLUE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTALLFLOWER_CYAN
		1403,           // doomednum
		S_BSZTALLFLOWER_CYAN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTALLFLOWER_YELLOW
		1404,           // doomednum
		S_BSZTALLFLOWER_YELLOW, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTALLFLOWER_ORANGE
		1405,           // doomednum
		S_BSZTALLFLOWER_ORANGE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZFLOWER_RED
		1410,           // doomednum
		S_BSZFLOWER_RED, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZFLOWER_PURPLE
		1411,           // doomednum
		S_BSZFLOWER_PURPLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZFLOWER_BLUE
		1412,           // doomednum
		S_BSZFLOWER_BLUE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZFLOWER_CYAN
		1413,           // doomednum
		S_BSZFLOWER_CYAN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZFLOWER_YELLOW
		1414,           // doomednum
		S_BSZFLOWER_YELLOW, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZFLOWER_ORANGE
		1415,           // doomednum
		S_BSZFLOWER_ORANGE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZSHORTFLOWER_RED
		1420,           // doomednum
		S_BSZSHORTFLOWER_RED, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZSHORTFLOWER_PURPLE
		1421,           // doomednum
		S_BSZSHORTFLOWER_PURPLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZSHORTFLOWER_BLUE
		1422,           // doomednum
		S_BSZSHORTFLOWER_BLUE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZSHORTFLOWER_CYAN
		1423,           // doomednum
		S_BSZSHORTFLOWER_CYAN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZSHORTFLOWER_YELLOW
		1424,           // doomednum
		S_BSZSHORTFLOWER_YELLOW, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZSHORTFLOWER_ORANGE
		1425,           // doomednum
		S_BSZSHORTFLOWER_ORANGE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTULIP_RED
		1430,           // doomednum
		S_BSZTULIP_RED, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTULIP_PURPLE
		1431,           // doomednum
		S_BSZTULIP_PURPLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTULIP_BLUE
		1432,           // doomednum
		S_BSZTULIP_BLUE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTULIP_CYAN
		1433,           // doomednum
		S_BSZTULIP_CYAN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTULIP_YELLOW
		1434,           // doomednum
		S_BSZTULIP_YELLOW, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZTULIP_ORANGE
		1435,           // doomednum
		S_BSZTULIP_ORANGE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZCLUSTER_RED
		1440,           // doomednum
		S_BSZCLUSTER_RED, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZCLUSTER_PURPLE
		1441,           // doomednum
		S_BSZCLUSTER_PURPLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZCLUSTER_BLUE
		1442,           // doomednum
		S_BSZCLUSTER_BLUE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZCLUSTER_CYAN
		1443,           // doomednum
		S_BSZCLUSTER_CYAN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZCLUSTER_YELLOW
		1444,           // doomednum
		S_BSZCLUSTER_YELLOW, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZCLUSTER_ORANGE
		1445,           // doomednum
		S_BSZCLUSTER_ORANGE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZBUSH_RED
		1450,           // doomednum
		S_BSZBUSH_RED,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZBUSH_PURPLE
		1451,           // doomednum
		S_BSZBUSH_PURPLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZBUSH_BLUE
		1452,           // doomednum
		S_BSZBUSH_BLUE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZBUSH_CYAN
		1453,           // doomednum
		S_BSZBUSH_CYAN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZBUSH_YELLOW
		1454,           // doomednum
		S_BSZBUSH_YELLOW, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZBUSH_ORANGE
		1455,           // doomednum
		S_BSZBUSH_ORANGE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZVINE_RED
		1460,           // doomednum
		S_BSZVINE_RED,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZVINE_PURPLE
		1461,           // doomednum
		S_BSZVINE_PURPLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZVINE_BLUE
		1462,           // doomednum
		S_BSZVINE_BLUE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZVINE_CYAN
		1463,           // doomednum
		S_BSZVINE_CYAN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZVINE_YELLOW
		1464,           // doomednum
		S_BSZVINE_YELLOW, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZVINE_ORANGE
		1465,           // doomednum
		S_BSZVINE_ORANGE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZSHRUB
		1470,           // doomednum
		S_BSZSHRUB,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BSZCLOVER
		1471,           // doomednum
		S_BSZCLOVER,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BIG_PALMTREE_TRUNK
		1472,           // doomednum
		S_BIG_PALMTREE_TRUNK, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_BIG_PALMTREE_TOP
		1473,           // doomednum
		S_BIG_PALMTREE_TOP, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_PALMTREE_TRUNK
		1474,           // doomednum
		S_PALMTREE_TRUNK, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_PALMTREE_TOP
		1475,           // doomednum
		S_PALMTREE_TOP, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_DBALL
		1875,           // doomednum
		S_DBALL1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		16*FRACUNIT,    // radius
		54*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGSTATUE2
		1876,           // doomednum
		S_EGGSTATUE2,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		96*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_ELEMENTAL_ORB
		-1,             // doomednum
		S_ELEM1,        // spawnstate
		1000,           // spawnhealth
		S_ELEMF1,       // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_ELEM13,       // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_ELEMENTAL,   // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		4,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_ELEMF9        // raisestate
	},

	{           // MT_ATTRACT_ORB
		-1,             // doomednum
		S_MAGN1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_MAGN13,       // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_ATTRACT,     // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		4,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_FORCE_ORB
		-1,             // doomednum
		S_FORC1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_FORC11,       // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_FORCE,       // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		4,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_FORC21        // raisestate
	},

	{           // MT_ARMAGEDDON_ORB
		-1,             // doomednum
		S_ARMA1,        // spawnstate
		1000,           // spawnhealth
		S_ARMF1,        // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_ARMB1,        // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_ARMAGEDDON,  // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		4,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_WHIRLWIND_ORB
		-1,             // doomednum
		S_WIND1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_WHIRLWIND,        // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		4,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_PITY_ORB
		-1,             // doomednum
		S_PITY1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_PITY,        // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		4,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLAMEAURA_ORB
		-1,             // doomednum
		S_FIRSB1,       // spawnstate
		1000,           // spawnhealth
		S_FIRS1,        // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_FIRSB10,      // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_FLAMEAURA,   // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		-4,             // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_FIRS10        // raisestate
	},

	{           // MT_BUBBLEWRAP_ORB
		-1,             // doomednum
		S_BUBSB1,       // spawnstate
		1000,           // spawnhealth
		S_BUBS1,        // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_BUBSB5,       // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_BUBBLEWRAP,  // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		4,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_BUBS10        // raisestate
	},

	{           // MT_THUNDERCOIN_ORB
		-1,             // doomednum
		S_ZAPSB1,       // spawnstate
		1000,           // spawnhealth
		S_ZAPS1,        // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_ZAPSB11,      // painstate
		SKINCOLOR_NONE, // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		SH_THUNDERCOIN, // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		-4,             // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_ZAPS14        // raisestate
	},

	{           // MT_THUNDERCOIN_SPARK
		-1,             // doomednum
		S_THUNDERCOIN_SPARK, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_IVSP
		-1,             // doomednum
		S_IVSP,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		64*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		3,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SUPERSPARK
		-1,             // doomednum
		S_SSPK1,        // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	// Bluebird
	{           // MT_FLICKY_01
		-1,             // doomednum
		S_FLICKY_01_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_02
		-1,             // doomednum
		S_FLICKY_02_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_03
		-1,             // doomednum
		S_FLICKY_03_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_04
		-1,             // doomednum
		S_FLICKY_04_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_FLICKY_04_SWIM1, // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLICKY_05
		-1,             // doomednum
		S_FLICKY_05_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_06
		-1,             // doomednum
		S_FLICKY_06_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_07
		-1,             // doomednum
		S_FLICKY_07_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_FLICKY_07_SWIM1, // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLICKY_08
		-1,             // doomednum
		S_FLICKY_08_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_FLICKY_08_SWIM1, // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLICKY_09
		-1,             // doomednum
		S_FLICKY_09_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_10
		-1,             // doomednum
		S_FLICKY_10_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_11
		-1,             // doomednum
		S_FLICKY_11_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_12
		-1,             // doomednum
		S_FLICKY_12_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_13
		-1,             // doomednum
		S_FLICKY_13_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_14
		-1,             // doomednum
		S_FLICKY_14_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_15
		-1,             // doomednum
		S_FLICKY_15_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_FLICKY_16
		-1,             // doomednum
		S_FLICKY_16_OUT, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		20*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPTHING, // flags
		S_FLICKY_BUBBLE // raisestate
	},

	{           // MT_RAIN
		-1,             // doomednum
		S_RAIN1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		-24*FRACUNIT,   // speed
		1*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP,  // flags
		S_NULL          // raisestate
	},

	{           // MT_SNOWFLAKE
		-1,             // doomednum
		S_SNOW1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		-2*FRACUNIT,    // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP,  // flags
		S_NULL          // raisestate
	},

	{           // MT_SPLISH
		-1,             // doomednum
		S_SPLISH1,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		6*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SMOKE
		-1,             // doomednum
		S_SMOKE1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		20*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SMALLBUBBLE
		-1,             // doomednum
		S_SMALLBUBBLE,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_MEDIUMBUBBLE
		-1,             // doomednum
		S_MEDIUMBUBBLE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EXTRALARGEBUBBLE
		-1,             // doomednum
		S_LARGEBUBBLE1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_POP1,         // deathstate
		S_NULL,         // xdeathstate
		sfx_gasp,       // deathsound
		8,              // speed
		23*FRACUNIT,    // radius
		43*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_WATERZAP
		-1,             // doomednum
		S_WATERZAP,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SPINDUST
		-1,             // doomednum
		S_SPINDUST1,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		4*FRACUNIT,     // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
		S_NULL          // raisestate
	},

	{           // MT_TFOG
		-1,             // doomednum
		S_FOG1,         // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
		S_NULL          // raisestate
	},

	{           // MT_SEED
		-1,             // doomednum
		S_SEED,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		-2*FRACUNIT,    // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_PARTICLE
		-1,             // doomednum
		S_PARTICLE,     // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		4*FRACUNIT,     // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
		S_NULL          // raisestate
	},

	{           // MT_PARTICLEGEN
		757,            // doomednum
		S_PARTICLEGEN,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		1*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_SCORE
		-1,             // doomednum
		S_SCRA,         // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		3*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_DROWNNUMBERS
		-1,             // doomednum
		S_ZERO1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		113,            // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GOTEMERALD
		-1,             // doomednum
		S_CEMG1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_ORBITEM1,     // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		112,            // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_LOCKON
		-1,             // doomednum
		S_LOCKON1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		111,            // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_TAG
		-1,             // doomednum
		S_TTAG,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		111,            // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GOTFLAG
		-1,             // doomednum
		S_GOTFLAG,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		64*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		111,            // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	// ambient water 1a (large)
	{           // MT_AWATERA
		700,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr1,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	// ambient water 1b (large)
	{           // MT_AWATERB
		701,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr2,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	// ambient water 2a (medium)
	{           // MT_AWATERC
		702,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr3,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	// ambient water 2b (medium)
	{           // MT_AWATERD
		703,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr4,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	// ambient water 3a (small)
	{           // MT_AWATERE
		704,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr5,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	// ambient water 3b (small)
	{           // MT_AWATERF
		705,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr6,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	// ambient water 4a (extra large)
	{           // MT_AWATERG
		706,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr7,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	// ambient water 4b (extra large)
	{           // MT_AWATERH
		707,            // doomednum
		S_INVISIBLE,    // spawnstate
		35,             // spawnhealth
		S_NULL,         // seestate
		sfx_amwtr8,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	{           // MT_RANDOMAMBIENT
		708,            // doomednum
		S_INVISIBLE,    // spawnstate
		512,            // spawnhealth: repeat speed
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	{           // MT_RANDOMAMBIENT2
		709,            // doomednum
		S_INVISIBLE,    // spawnstate
		220,            // spawnhealth: repeat speed
		S_NULL,         // seestate
		sfx_ambin2,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT, // flags
		S_NULL          // raisestate
	},

	{           // MT_CORK
		-1,             // doomednum
		S_CORK,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_corkp,      // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SMOKE1,       // deathstate
		S_NULL,         // xdeathstate
		sfx_corkh,      // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_REDRING
		-1,             // doomednum
		S_RRNG1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_wepfir,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

// Ring ammo: Health = amount given
	{           // MT_BOUNCERING
		301,            // doomednum
		S_BOUNCERINGAMMO, // spawnstate
		10,             // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_bouncering,  // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_RAILRING
		302,            // doomednum
		S_RAILRINGAMMO, // spawnstate
		5,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_railring,    // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_INFINITYRING
		303,            // doomednum
		S_INFINITYRINGAMMO,// spawnstate
		80,             // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_infinityring,// mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_AUTOMATICRING
		304,            // doomednum
		S_AUTOMATICRINGAMMO, // spawnstate
		40,             // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_automaticring, // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_EXPLOSIONRING
		305,            // doomednum
		S_EXPLOSIONRINGAMMO, // spawnstate
		5,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_explosionring, // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_SCATTERRING
		306,            // doomednum
		S_SCATTERRINGAMMO, // spawnstate
		5,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_scatterring, // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_GRENADERING
		307,            // doomednum
		S_GRENADERINGAMMO, // spawnstate
		10,             // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_grenadering, // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

// Ring panels: Reactiontime = amount given
	{           // MT_BOUNCEPICKUP
		330,            // doomednum
		S_BOUNCEPICKUP, // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		10,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		1,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_BOUNCEPICKUPFADE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_ncitem,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_bouncering,  // mass
		2*TICRATE,      // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_RAILPICKUP
		331,            // doomednum
		S_RAILPICKUP,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		5,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		2,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_RAILPICKUPFADE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_ncitem,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_railring,    // mass
		2*TICRATE,      // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_AUTOPICKUP
		332,            // doomednum
		S_AUTOPICKUP,   // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		40,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		4,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_AUTOPICKUPFADE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_ncitem,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_automaticring, // mass
		2*TICRATE,      // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_EXPLODEPICKUP
		333,            // doomednum
		S_EXPLODEPICKUP,// spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		5,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		8,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_EXPLODEPICKUPFADE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_ncitem,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_explosionring, // mass
		2*TICRATE,      // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_SCATTERPICKUP
		334,            // doomednum
		S_SCATTERPICKUP,// spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		5,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		8,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SCATTERPICKUPFADE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_ncitem,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_scatterring, // mass
		2*TICRATE,      // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_GRENADEPICKUP
		335,            // doomednum
		S_GRENADEPICKUP,// spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		10,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		8,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GRENADEPICKUPFADE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_ncitem,     // deathsound
		60*FRACUNIT,    // speed
		24*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		pw_grenadering, // mass
		2*TICRATE,      // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_THROWNBOUNCE
		-1,             // doomednum
		S_THROWNBOUNCE1,// spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_bnce1,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_bnce1,      // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_BOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_THROWNINFINITY
		-1,             // doomednum
		S_THROWNINFINITY1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_wepfir,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_THROWNAUTOMATIC
		-1,             // doomednum
		S_THROWNAUTOMATIC1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_wepfir,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_THROWNSCATTER
		-1,             // doomednum
		S_THROWNSCATTER,// spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_bnce2,      // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_itemup,     // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_THROWNEXPLOSION
		-1,             // doomednum
		S_THROWNEXPLOSION1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_cannon,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		192*FRACUNIT,   // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_RINGEXPLODE,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_THROWNGRENADE
		-1,             // doomednum
		S_THROWNGRENADE1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_wepfir,     // seesound
		8,              // reactiontime
		sfx_gbeep,      // attacksound
		S_NULL,         // painstate
		192*FRACUNIT,   // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_RINGEXPLODE,  // deathstate
		S_NULL,         // xdeathstate
		sfx_pop,        // deathsound
		30*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		6*TICRATE,      // mass (<-- Looking for the Grenade Ring's fuse? It's right here!)
		1,              // damage
		sfx_s3k5d,      // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_COIN
		1800,           // doomednum
		S_COIN1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		MT_FLINGCOIN,   // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_COINSPARKLE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_mario4,     // deathsound
		60*FRACUNIT,    // speed
		16*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_FLINGCOIN
		-1,             // doomednum
		S_COIN1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		MT_FLINGCOIN,   // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		MT_COIN,        // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_COINSPARKLE1, // deathstate
		S_NULL,         // xdeathstate
		sfx_mario4,     // deathsound
		60*FRACUNIT,    // speed
		15*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SLIDEME|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},

	{           // MT_GOOMBA
		1801,           // doomednum
		S_GOOMBA1,      // spawnstate
		1,              // spawnhealth
		S_GOOMBA2,      // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_GOOMBA_DEAD,  // deathstate
		S_NULL,         // xdeathstate
		sfx_mario5,     // deathsound
		6,              // speed
		24*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL          // raisestate
	},

	{           // MT_BLUEGOOMBA
		1802,              // doomednum
		S_BLUEGOOMBA1,     // spawnstate
		1,                 // spawnhealth
		S_BLUEGOOMBA2,     // seestate
		sfx_None,          // seesound
		32,                // reactiontime
		sfx_None,          // attacksound
		S_NULL,            // painstate
		170,               // painchance
		sfx_None,          // painsound
		S_NULL,            // meleestate
		S_NULL,            // missilestate
		S_BLUEGOOMBA_DEAD, // deathstate
		S_NULL,            // xdeathstate
		sfx_mario5,        // deathsound
		6,                 // speed
		24*FRACUNIT,       // radius
		32*FRACUNIT,       // height
		0,                 // display offset
		100,               // mass
		0,                 // damage
		sfx_None,          // activesound
		MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
		S_NULL             // raisestate
	},

	{           // MT_FIREFLOWER
		1803,           // doomednum
		S_FIREFLOWER1,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL,     // flags
		S_NULL          // raisestate
	},

	{           // MT_FIREBALL
		-1,             // doomednum
		S_FIREBALL1,    // spawnstate
		1000,           // spawnhealth
		S_FIREBALLEXP1, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_FIREBALLEXP1, // meleestate
		S_FIREBALLEXP1, // missilestate
		S_FIREBALLEXP1, // deathstate
		S_FIREBALLEXP1, // xdeathstate
		sfx_mario1,     // deathsound
		10*FRACUNIT,    // speed
		4*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_FIRE|MF_MISSILE, // flags
		S_NULL          // raisestate
	},

	{           // MT_SHELL
		1804,           // doomednum
		S_SHELL,        // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		16,             // speed
		16*FRACUNIT,    // radius
		20*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_mario1,     // activesound
		MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
		S_NULL          // raisestate
	},

	{           // MT_PUMA
		1805,           // doomednum
		S_PUMA_START1,  // spawnstate
		1000,           // spawnhealth
		S_PUMA_START1,  // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_PUMA_DOWN1,   // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_PUMA_DOWN3,   // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_PAIN|MF_FIRE, // flags
		S_NULL          // raisestate
	},

	{           // MT_PUMATRAIL
		-1,             // doomednum
		S_PUMATRAIL1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		2*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_HAMMER
		-1,             // doomednum
		S_HAMMER,      // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		4*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_PAIN,        // flags
		S_NULL          // raisestate
	},
	{           // MT_KOOPA
		1806,           // doomednum
		S_KOOPA1,       // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_PAIN,        // flags
		S_NULL          // raisestate
	},

	{           // MT_KOOPAFLAME
		-1,             // doomednum
		S_KOOPAFLAME1,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		5*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
		S_NULL          // raisestate
	},

	{           // MT_AXE
		1807,           // doomednum
		S_AXE1,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL,     // flags
		S_NULL          // raisestate
	},

	{           // MT_MARIOBUSH1
		1808,           // doomednum
		S_MARIOBUSH1,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_MARIOBUSH2
		1809,           // doomednum
		S_MARIOBUSH2,   // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_TOAD
		1810,           // doomednum
		S_TOAD,         // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_AXIS
		1700,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10*FRACUNIT,    // speed
		256*FRACUNIT,   // radius
		1*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
		S_NULL          // raisestate
	},

	{           // MT_AXISTRANSFER
		1701,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10,             // speed
		16*FRACUNIT,    // radius
		1,              // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
		S_NULL          // raisestate
	},

	{           // MT_AXISTRANSFERLINE
		1702,           // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		10,             // speed
		32*FRACUNIT,    // radius
		1,              // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSDRONE
		1703,           // doomednum
		S_NIGHTSDRONE1, // spawnstate
		120,            // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		56*FRACUNIT,    // height
		1,              // display offset
		1000,           // mass
		0,              // damage
		sfx_ideya,      // activesound
		MF_SPECIAL,     // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSGOAL
		-1,             // doomednum
		S_NIGHTSGOAL1,  // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		56*FRACUNIT,    // height
		-1,             // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSPARKLE
		-1,             // doomednum
		S_NIGHTSPARKLE1,// spawnstate
		1000,           // spawnhealth
		S_NIGHTSPARKLESUPER1, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		2*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSLOOPHELPER
		-1,             // doomednum
		S_NIGHTSLOOPHELPER,// spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		4*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSBUMPER
		1704,           // doomednum
		S_NIGHTSBUMPER1,// spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_nbmper,     // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		21000,          // speed
		32*FRACUNIT,    // radius
		64*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_HOOP
		-1,             // doomednum
		S_HOOP,         // spawnstate
		1000,           // spawnhealth
		S_HOOP_XMASA,   // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_HOOPCOLLIDE
		-1,             // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_SPECIAL|MF_NOTHINK, // flags
		S_NULL          // raisestate
	},

	{           // MT_HOOPCENTER
		-1,             // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		2*FRACUNIT,     // radius
		4*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSCORE
		-1,             // doomednum
		S_NIGHTSCORE10, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NIGHTSCORE10_2, // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		8*FRACUNIT,     // radius
		8*FRACUNIT,     // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSWING
		1706,           // doomednum
		S_NIGHTSWING,   // spawnstate
		1000,           // spawnhealth
		S_NIGHTSWING_XMAS, // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_s3k33,      // painsound
		S_RING,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1,              // speed
		12*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_ncitem,     // activesound
		MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSSUPERLOOP
		1707,           // doomednum
		S_NIGHTSSUPERLOOP, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_ncspec,     // deathsound
		20*TICRATE,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM,   // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSDRILLREFILL
		1708,           // doomednum
		S_NIGHTSDRILLREFILL, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_ncspec,     // deathsound
		96*20,          // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM,   // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSHELPER
		1709,           // doomednum
		S_NIGHTSHELPER, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_ncspec,     // deathsound
		20*TICRATE,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM,   // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSEXTRATIME
		1711,           // doomednum
		S_NIGHTSEXTRATIME, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_ncspec,     // deathsound
		30*TICRATE,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM,   // flags
		S_NULL          // raisestate
	},

	{           // MT_NIGHTSLINKFREEZE
		1712,           // doomednum
		S_NIGHTSLINKFREEZE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_SPRK1,        // deathstate
		S_NULL,         // xdeathstate
		sfx_ncspec,     // deathsound
		15*TICRATE,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM,   // flags
		S_NULL          // raisestate
	},

	{           // MT_EGGCAPSULE
		1710,           // doomednum
		S_EGGCAPSULE,   // spawnstate
		20,             // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		72*FRACUNIT,    // radius
		144*FRACUNIT,   // height
		0,              // display offset
		100,            // mass
		1,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY|MF_SPECIAL, // flags
		S_NULL          // raisestate
	},

	// the flicky that orbits the player when they have a Nightopian helper
	{           // MT_NIGHTOPIANHELPER
		-1,             // doomednum
		S_NIGHTOPIANHELPER1, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		16*FRACUNIT,    // height
		0,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOGRAVITY,   // flags
		S_NULL          // raisestate
	},

	{           // MT_TELEPORTMAN
		751,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8,              // radius
		8,              // height
		0,              // display offset
		10,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_ALTVIEWMAN
		752,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8,              // radius
		8,              // height
		0,              // display offset
		10,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_CRUMBLEOBJ
		-1,             // doomednum
		S_CRUMBLE1,     // spawnstate
		1000,           // spawnhealth
		S_CRUMBLE1,     // seestate
		0,              // seesound
		1,              // reactiontime
		0,              // attacksound
		S_NULL,         // painstate
		200,            // painchance
		0,              // painsound
		0,              // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_crumbl,     // deathsound
		3,              // speed
		1*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		0,              // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	// Waypoint for zoom tubes
	{           // MT_TUBEWAYPOINT
		753,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		1*FRACUNIT,     // radius
		2*FRACUNIT,     // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT,    // flags
		S_NULL          // raisestate
	},

	// for use with wind and current effects
	{           // MT_PUSH
		754,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8,              // radius
		8,              // height
		0,              // display offset
		10,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY,  // flags
		S_NULL          // raisestate
	},

	// for use with wind and current effects
	{           // MT_PULL
		755,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8,              // radius
		8,              // height
		0,              // display offset
		10,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_GHOST
		-1,             // doomednum
		S_THOK,         // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		16*FRACUNIT,    // radius
		48*FRACUNIT,    // height
		1,              // display offset
		1000,           // mass
		8,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_OVERLAY
		-1,             // doomednum
		S_NULL,         // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		3,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		1*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		1000,           // mass
		8,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_POLYANCHOR
		760,            // doomednum
		S_INVISIBLE,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		3,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		1*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		1000,           // mass
		8,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
		S_NULL          // raisestate
	},

	{           // MT_POLYSPAWN
		761,            // doomednum
		S_INVISIBLE,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		3,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		1*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		1000,           // mass
		8,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
		S_NULL          // raisestate
	},

	{           // MT_POLYSPAWNCRUSH
		762,            // doomednum
		S_INVISIBLE,    // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		3,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		1*FRACUNIT,     // radius
		1*FRACUNIT,     // height
		0,              // display offset
		1000,           // mass
		8,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
		S_NULL          // raisestate
	},

	{           // MT_SKYBOX
		780,            // doomednum
		S_INVISIBLE,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		12*FRACUNIT,    // radius
		24*FRACUNIT,    // height
		0,              // display offset
		10,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
		S_NULL          // raisestate
	},

	{           // MT_SPARK
		-1,             // doomednum
		S_SPRK1,        // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		8,              // speed
		32*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		2,              // display offset
		16,             // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_EXPLODE
		-1,             // doomednum
		S_XPLD1,        // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1*FRACUNIT,     // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_UWEXPLODE
		-1,             // doomednum
		S_WPLD1,        // spawnstate
		1,              // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		32,             // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		200,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		1*FRACUNIT,     // speed
		16*FRACUNIT,    // radius
		32*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKSPAWNER
		1202,           // doomednum
		S_ROCKSPAWN,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,  // flags
		S_NULL          // raisestate
	},

	{           // MT_FALLINGROCK
		-1,             // doomednum
		S_ROCKCRUMBLEA, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		4,              // mass
		0,              // damage
		sfx_rocks1,     // activesound
		MF_PAIN|MF_BOUNCE,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE1
		-1,             // doomednum
		S_ROCKCRUMBLEA, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE2
		-1,             // doomednum
		S_ROCKCRUMBLEB, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE3
		-1,             // doomednum
		S_ROCKCRUMBLEC, //spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE4
		-1,             // doomednum
		S_ROCKCRUMBLED, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE5
		-1,             // doomednum
		S_ROCKCRUMBLEE, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE6
		-1,             // doomednum
		S_ROCKCRUMBLEF, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE7
		-1,             // doomednum
		S_ROCKCRUMBLEG, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE8
		-1,             // doomednum
		S_ROCKCRUMBLEH, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE9
		-1,             // doomednum
		S_ROCKCRUMBLEI, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE10
		-1,             // doomednum
		S_ROCKCRUMBLEJ, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE11
		-1,             // doomednum
		S_ROCKCRUMBLEK, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE12
		-1,             // doomednum
		S_ROCKCRUMBLEL, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE13
		-1,             // doomednum
		S_ROCKCRUMBLEM, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE14
		-1,             // doomednum
		S_ROCKCRUMBLEN, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE15
		-1,             // doomednum
		S_ROCKCRUMBLEO, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

	{           // MT_ROCKCRUMBLE16
		-1,             // doomednum
		S_ROCKCRUMBLEP, // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_ambint,     // seesound
		0,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		255,            // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		0,              // speed
		8*FRACUNIT,     // radius
		16*FRACUNIT,    // height
		0,              // display offset
		1000,           // mass
		0,              // damage
		sfx_crumbl,     // activesound
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
		S_NULL          // raisestate
	},

#ifdef SEENAMES
	{           // MT_NAMECHECK
		-1,             // doomednum
		S_NAMECHECK,    // spawnstate
		1000,           // spawnhealth
		S_NULL,         // seestate
		sfx_None,       // seesound
		8,              // reactiontime
		sfx_None,       // attacksound
		S_NULL,         // painstate
		0,              // painchance
		sfx_None,       // painsound
		S_NULL,         // meleestate
		S_NULL,         // missilestate
		S_NULL,         // deathstate
		S_NULL,         // xdeathstate
		sfx_None,       // deathsound
		60*FRACUNIT,    // speed
		30*FRACUNIT,    // radius
		40*FRACUNIT,    // height
		0,              // display offset
		100,            // mass
		0,              // damage
		sfx_None,       // activesound
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
		S_NULL          // raisestate
	},
#endif
};


/** Patches the mobjinfo table and state table.
  * Free slots are emptied out and set to initial values.
  */
void P_PatchInfoTables(void)
{
	INT32 i;
	char *tempname;

#if NUMSPRITEFREESLOTS > 1000
"Update P_PatchInfoTables, you big dumb head"
#endif

	// empty out free slots
	for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
	{
		tempname = sprnames[i];
		tempname[0] = 'F';
		tempname[1] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/100));
		tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10));
		tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10));
		tempname[4] = '\0';
#ifdef HWRENDER
		t_lspr[i] = &lspr[NOLIGHT];
#endif
	}
	sprnames[i][0] = '\0'; // i == NUMSPRITES
	memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS);
	memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS);
	for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++)
		mobjinfo[i].doomednum = -1;
}

#ifdef ALLOW_RESETDATA
static char *sprnamesbackup;
static state_t *statesbackup;
static mobjinfo_t *mobjinfobackup;
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize;
#endif

void P_BackupTables(void)
{
#ifdef ALLOW_RESETDATA
	// Allocate buffers in size equal to that of the uncompressed data to begin with
	sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL);
	statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL);
	mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL);

	// Sprite names
	sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames));
	if (sprnamesbackupsize > 0)
		sprnamesbackup = Z_Realloc(sprnamesbackup, sprnamesbackupsize, PU_STATIC, NULL);
	else
		M_Memcpy(sprnamesbackup, sprnames, sizeof(sprnames));

	// States
	statesbackupsize = lzf_compress(states, sizeof(states), statesbackup, sizeof(states));
	if (statesbackupsize > 0)
		statesbackup = Z_Realloc(statesbackup, statesbackupsize, PU_STATIC, NULL);
	else
		M_Memcpy(statesbackup, states, sizeof(states));

	// Mobj info
	mobjinfobackupsize = lzf_compress(mobjinfo, sizeof(mobjinfo), mobjinfobackup, sizeof(mobjinfo));
	if (mobjinfobackupsize > 0)
		mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL);
	else
		M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo));
#endif
}

void P_ResetData(INT32 flags)
{
#ifndef ALLOW_RESETDATA
	(void)flags;
	CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
#else
	if (flags & 1)
	{
		if (sprnamesbackupsize > 0)
			lzf_decompress(sprnamesbackup, sprnamesbackupsize, sprnames, sizeof(sprnames));
		else
			M_Memcpy(sprnames, sprnamesbackup, sizeof(sprnamesbackup));
	}

	if (flags & 2)
	{
		if (statesbackupsize > 0)
			lzf_decompress(statesbackup, statesbackupsize, states, sizeof(states));
		else
			M_Memcpy(states, statesbackup, sizeof(statesbackup));
	}

	if (flags & 4)
	{
		if (mobjinfobackupsize > 0)
			lzf_decompress(mobjinfobackup, mobjinfobackupsize, mobjinfo, sizeof(mobjinfo));
		else
			M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup));
	}
#endif
}