# SRB2 Core # Core sources set(SRB2_CORE_SOURCES am_map.c b_bot.c command.c comptime.c console.c d_clisrv.c d_main.c d_net.c d_netcmd.c d_netfil.c dehacked.c f_finale.c f_wipe.c filesrch.c g_game.c g_input.c hu_stuff.c i_tcp.c info.c lzf.c m_aatree.c m_anigif.c m_argv.c m_bbox.c m_cheat.c m_cond.c m_fixed.c m_menu.c m_misc.c m_queue.c m_random.c md5.c mserv.c s_sound.c screen.c sounds.c st_stuff.c #string.c tables.c v_video.c w_wad.c y_inter.c z_zone.c ) set(SRB2_CORE_HEADERS am_map.h b_bot.h byteptr.h command.h console.h d_clisrv.h d_event.h d_main.h d_net.h d_netcmd.h d_netfil.h d_player.h d_think.h d_ticcmd.h dehacked.h doomdata.h doomdef.h doomstat.h doomtype.h endian.h f_finale.h fastcmp.h filesrch.h g_game.h g_input.h g_state.h hu_stuff.h i_joy.h i_net.h i_sound.h i_system.h i_tcp.h i_video.h info.h keys.h lzf.h m_aatree.h m_anigif.h m_argv.h m_bbox.h m_cheat.h m_cond.h m_dllist.h m_fixed.h m_menu.h m_misc.h m_queue.h m_random.h m_swap.h md5.h mserv.h p5prof.h s_sound.h screen.h sounds.h st_stuff.h tables.h v_video.h w_wad.h y_inter.h z_zone.h config.h.in ) set(SRB2_CORE_RENDER_SOURCES r_bsp.c r_data.c r_draw.c r_main.c r_plane.c r_segs.c r_sky.c r_splats.c r_things.c r_bsp.h r_data.h r_defs.h r_draw.h r_local.h r_main.h r_plane.h r_segs.h r_sky.h r_splats.h r_state.h r_things.h ) set(SRB2_CORE_GAME_SOURCES p_ceilng.c p_enemy.c p_floor.c p_inter.c p_lights.c p_map.c p_maputl.c p_mobj.c p_polyobj.c p_saveg.c p_setup.c p_sight.c p_slopes.c p_spec.c p_telept.c p_tick.c p_user.c p_local.h p_maputl.h p_mobj.h p_polyobj.h p_pspr.h p_saveg.h p_setup.h p_slopes.h p_spec.h p_tick.h ) if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c) endif() prepend_sources(SRB2_CORE_SOURCES) prepend_sources(SRB2_CORE_HEADERS) prepend_sources(SRB2_CORE_RENDER_SOURCES) prepend_sources(SRB2_CORE_GAME_SOURCES) set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h) source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}) source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES}) source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES}) set(SRB2_ASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/vid_copy.s ) set(SRB2_NASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/tmap_mmx.nas ${CMAKE_CURRENT_SOURCE_DIR}/tmap.nas ) if(MSVC) list(APPEND SRB2_NASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/tmap_vc.nas) endif() set(SRB2_NASM_OBJECTS ${CMAKE_CURRENT_BINARY_DIR}/tmap_mmx.obj ${CMAKE_CURRENT_BINARY_DIR}/tmap.obj ) if(MSVC) list(APPEND SRB2_NASM_OBJECTS ${CMAKE_CURRENT_BINARY_DIR}/tmap_vc.obj) endif() source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES}) ### Configuration set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL "Enable Lua interpreter support") set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL "Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.") set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL "Enable zlib support.") set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL "Enable GME support.") set(SRB2_CONFIG_HWRENDER ON CACHE BOOL "Enable hardware rendering through OpenGL.") set(SRB2_CONFIG_USEASM OFF CACHE BOOL "Enable NASM tmap implementation for software mode speedup.") set(SRB2_CONFIG_YASM OFF CACHE BOOL "Use YASM in place of NASM.") set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL "Use statically linked OpenGL. NOT RECOMMENDED.") if(${SRB2_CONFIG_HAVE_BLUA}) add_definitions(-DHAVE_BLUA) set(SRB2_LUA_SOURCES lua_baselib.c lua_consolelib.c lua_hooklib.c lua_hudlib.c lua_infolib.c lua_maplib.c lua_mathlib.c lua_mobjlib.c lua_playerlib.c lua_script.c lua_skinlib.c lua_thinkerlib.c ) set(SRB2_LUA_HEADERS lua_hook.h lua_hud.h lua_libs.h lua_script.h ) prepend_sources(SRB2_LUA_SOURCES) prepend_sources(SRB2_LUA_HEADERS) source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS}) set(SRB2_BLUA_SOURCES blua/lapi.c blua/lauxlib.c blua/lbaselib.c blua/lcode.c blua/ldebug.c blua/ldo.c blua/ldump.c blua/lfunc.c blua/lgc.c blua/linit.c blua/llex.c blua/lmem.c blua/lobject.c blua/lopcodes.c blua/lparser.c blua/lstate.c blua/lstring.c blua/lstrlib.c blua/ltable.c blua/ltablib.c blua/ltm.c blua/lundump.c blua/lvm.c blua/lzio.c ) set(SRB2_BLUA_HEADERS blua/lapi.h blua/lauxlib.h blua/lcode.h blua/ldebug.h blua/ldo.h blua/lfunc.h blua/lgc.h blua/llex.h blua/llimits.h blua/lmem.h blua/lobject.h blua/lopcodes.h blua/lparser.h blua/lstate.h blua/lstring.h blua/ltable.h blua/ltm.h blua/lua.h blua/luaconf.h blua/lualib.h blua/lundump.h blua/lvm.h blua/lzio.h ) prepend_sources(SRB2_BLUA_SOURCES) prepend_sources(SRB2_BLUA_HEADERS) source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS}) endif() if(${SRB2_CONFIG_HAVE_GME}) find_package(GME) if(${GME_FOUND}) set(SRB2_HAVE_GME ON) add_definitions(-DHAVE_LIBGME) else() message(WARNING "You have specified that GME is available but it was not found.") endif() endif() if(${SRB2_CONFIG_HAVE_ZLIB}) find_package(ZLIB) if(${ZLIB_FOUND}) set(SRB2_HAVE_ZLIB ON) else() message(WARNING "You have specified that ZLIB is available but it was not found. SRB2 may not compile correctly.") endif() endif() if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB}) if (${ZLIB_FOUND}) find_package(PNG) if(${PNG_FOUND}) set(SRB2_HAVE_PNG ON) add_definitions(-DHAVE_PNG) add_definitions(-D_LARGEFILE64_SOURCE) else() message(WARNING "You have specified that PNG is available but it was not found. SRB2 may not compile correctly.") endif() endif() endif() if(${SRB2_CONFIG_HWRENDER}) add_definitions(-DHWRENDER) set(SRB2_HWRENDER_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c ) set (SRB2_HWRENDER_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h ${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h ) set(SRB2_R_OPENGL_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.c ) set(SRB2_R_OPENGL_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h ) endif() if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL}) find_package(OpenGL) if(${OPENGL_FOUND}) add_definitions(-DHWRENDER) add_definitions(-DSTATIC_OPENGL) else() message(WARNING "You have specified static opengl but opengl was not found. Not setting HWRENDER.") endif() endif() if(${SRB2_CONFIG_USEASM}) #SRB2_ASM_FLAGS can be used to pass flags to either nasm or yasm. if(${CMAKE_SYSTEM} MATCHES "Linux") set(SRB2_ASM_FLAGS "-DLINUX ${SRB2_ASM_FLAGS}") endif() if(${SRB2_CONFIG_YASM}) set(CMAKE_ASM_YASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_YASM_SOURCE_FILE_EXTENSIONS} nas) set(CMAKE_ASM_YASM_FLAGS "${SRB2_ASM_FLAGS}" CACHE STRING "Flags used by the assembler during all build types.") enable_language(ASM_YASM) else() set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} nas) set(CMAKE_ASM_NASM_FLAGS "${SRB2_ASM_FLAGS}" CACHE STRING "Flags used by the assembler during all build types.") enable_language(ASM_NASM) endif() set(SRB2_USEASM ON) add_definitions(-DUSEASM) else() set(SRB2_USEASM OFF) add_definitions(-DNONX86 -DNORUSEASM) endif() # Targets # Compatibility flag with later versions of GCC # We should really fix our code to not need this if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields) endif() if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value) endif() add_definitions(-DCMAKECONFIG) #add_library(SRB2Core STATIC # ${SRB2_CORE_SOURCES} # ${SRB2_CORE_HEADERS} # ${SRB2_CORE_RENDER_SOURCES} # ${SRB2_CORE_GAME_SOURCES} # ${SRB2_LUA_SOURCES} # ${SRB2_LUA_HEADERS} # ${SRB2_BLUA_SOURCES} # ${SRB2_BLUA_HEADERS} #) add_subdirectory(sdl) if(${CMAKE_SYSTEM} MATCHES Windows) add_subdirectory(win32) endif() if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE}) message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(") endif()