// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file f_wipe.c /// \brief SRB2 2.1 custom fade mask "wipe" behavior. #include "f_finale.h" #include "i_video.h" #include "v_video.h" #include "r_draw.h" // transtable #include "p_pspr.h" // tr_transxxx #include "p_local.h" #include "st_stuff.h" #include "w_wad.h" #include "z_zone.h" #include "i_system.h" #include "m_menu.h" #include "console.h" #include "d_main.h" #include "g_game.h" #include "m_misc.h" // movie mode #include "doomstat.h" #ifdef HAVE_BLUA #include "lua_hud.h" // level title #endif #ifdef HWRENDER #include "hardware/hw_main.h" #endif #if NUMSCREENS < 5 #define NOWIPE // do not enable wipe image post processing for ARM, SH and MIPS CPUs #endif typedef struct fademask_s { UINT8* mask; UINT16 width, height; size_t size; fixed_t xscale, yscale; } fademask_t; UINT8 wipedefs[NUMWIPEDEFS] = { 99, // wipe_credits_intermediate (0) 0, // wipe_level_toblack UINT8_MAX, // wipe_intermission_toblack UINT8_MAX, // wipe_continuing_toblack 0, // wipe_titlescreen_toblack 0, // wipe_timeattack_toblack 99, // wipe_credits_toblack 0, // wipe_evaluation_toblack 0, // wipe_gameend_toblack 99, // wipe_intro_toblack (hardcoded) 0, // wipe_ending_toblack 99, // wipe_cutscene_toblack (hardcoded) 0, // wipe_specinter_toblack 0, // wipe_multinter_toblack 0, // wipe_speclevel_towhite 0, // wipe_level_final 0, // wipe_intermission_final 0, // wipe_continuing_final 0, // wipe_titlescreen_final 0, // wipe_timeattack_final 99, // wipe_credits_final 0, // wipe_evaluation_final 0, // wipe_gameend_final 99, // wipe_intro_final (hardcoded) 0, // wipe_ending_final 99, // wipe_cutscene_final (hardcoded) 0, // wipe_specinter_final 0 // wipe_multinter_final }; //-------------------------------------------------------------------------- // SCREEN WIPE PACKAGE //-------------------------------------------------------------------------- boolean WipeInAction = false; boolean WipeStageTitle = false; INT32 lastwipetic = 0; wipestyle_t wipestyle = WIPESTYLE_NORMAL; wipestyleflags_t wipestyleflags = WSF_CROSSFADE; #ifndef NOWIPE static UINT8 *wipe_scr_start; //screen 3 static UINT8 *wipe_scr_end; //screen 4 static UINT8 *wipe_scr; //screen 0 (main drawing) static fixed_t paldiv = 0; /** Create fademask_t from lump * * \param lump Lump name to get data from * \return fademask_t for lump */ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) { static char lumpname[10] = "FADEmmss"; static fademask_t fm = {NULL,0,0,0,0,0}; lumpnum_t lumpnum; UINT8 *lump, *mask; size_t lsize; RGBA_t *pcolor; if (masknum > 99 || scrnnum > 99) goto freemask; sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)masknum, (UINT16)scrnnum); lumpnum = W_CheckNumForName(lumpname); if (lumpnum == LUMPERROR) goto freemask; lump = W_CacheLumpNum(lumpnum, PU_CACHE); lsize = W_LumpLength(lumpnum); switch (lsize) { case 256000: // 640x400 fm.width = 640; fm.height = 400; break; case 64000: // 320x200 fm.width = 320; fm.height = 200; break; case 16000: // 160x100 fm.width = 160; fm.height = 100; break; case 4000: // 80x50 (minimum) fm.width = 80; fm.height = 50; break; default: // bad lump CONS_Alert(CONS_WARNING, "Fade mask lump %s of incorrect size, ignored\n", lumpname); case 0: // end marker (not bad!, but still need clearing) goto freemask; } if (lsize != fm.size) fm.mask = Z_Realloc(fm.mask, lsize, PU_STATIC, NULL); fm.size = lsize; mask = fm.mask; while (lsize--) { // Determine pixel to use from fademask pcolor = &pMasterPalette[*lump++]; if (wipestyle == WIPESTYLE_LEVEL) *mask++ = pcolor->s.red / FADECOLORMAPDIV; else *mask++ = FixedDiv((pcolor->s.red+1)<>FRACBITS; } fm.xscale = FixedDiv(vid.width<levelflags & LF_NOTITLECARD) && *mapheaderinfo[gamemap-1]->lvlttl != '\0') { ST_runTitleCard(); ST_drawWipeTitleCard(); } } /** Wipe ticker * * \param fademask pixels to change */ static void F_DoWipe(fademask_t *fademask) { // Software mask wipe -- optimized; though it might not look like it! // Okay, to save you wondering *how* this is more optimized than the simpler // version that came before it... // --- // The previous code did two FixedMul calls for every single pixel on the // screen, of which there are hundreds of thousands -- if not millions -- of. // This worked fine for smaller screen sizes, but with excessively large // (1920x1200) screens that meant 4 million+ calls out to FixedMul, and that // would take /just/ long enough that fades would start to noticably lag. // --- // This code iterates over the fade mask's pixels instead of the screen's, // and deals with drawing over each rectangular area before it moves on to // the next pixel in the fade mask. As a result, it's more complex (and might // look a little messy; sorry!) but it simultaneously runs at twice the speed. // In addition, we precalculate all the X and Y positions that we need to draw // from and to, so it uses a little extra memory, but again, helps it run faster. { // wipe screen, start, end UINT8 *w = wipe_scr; const UINT8 *s = wipe_scr_start; const UINT8 *e = wipe_scr_end; // first pixel for each screen UINT8 *w_base = w; const UINT8 *s_base = s; const UINT8 *e_base = e; // mask data, end UINT8 *transtbl; const UINT8 *mask = fademask->mask; const UINT8 *maskend = mask + fademask->size; // rectangle draw hints UINT32 draw_linestart, draw_rowstart; UINT32 draw_lineend, draw_rowend; UINT32 draw_linestogo, draw_rowstogo; // rectangle coordinates, etc. UINT16* scrxpos = (UINT16*)malloc((fademask->width + 1) * sizeof(UINT16)); UINT16* scrypos = (UINT16*)malloc((fademask->height + 1) * sizeof(UINT16)); UINT16 maskx, masky; UINT32 relativepos; // --- // Screw it, we do the fixed point math ourselves up front. scrxpos[0] = 0; for (relativepos = 0, maskx = 1; maskx < fademask->width; ++maskx) scrxpos[maskx] = (relativepos += fademask->xscale)>>FRACBITS; scrxpos[fademask->width] = vid.width; scrypos[0] = 0; for (relativepos = 0, masky = 1; masky < fademask->height; ++masky) scrypos[masky] = (relativepos += fademask->yscale)>>FRACBITS; scrypos[fademask->height] = vid.height; // --- maskx = masky = 0; do { draw_rowstart = scrxpos[maskx]; draw_rowend = scrxpos[maskx + 1]; draw_linestart = scrypos[masky]; draw_lineend = scrypos[masky + 1]; relativepos = (draw_linestart * vid.width) + draw_rowstart; draw_linestogo = draw_lineend - draw_linestart; if (*mask == 0) { // shortcut - memcpy source to work while (draw_linestogo--) { M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart); relativepos += vid.width; } } else if (*mask >= ((wipestyle == WIPESTYLE_LEVEL) ? FADECOLORMAPROWS : 10)) { // shortcut - memcpy target to work while (draw_linestogo--) { M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart); relativepos += vid.width; } } else { if (wipestyle == WIPESTYLE_LEVEL) { int nmask; UINT8 *fade = fadecolormap; if (wipestyleflags & WSF_TOWHITE) fade = fadecolormap + (FADECOLORMAPROWS * 256); nmask = *mask; if (wipestyleflags & WSF_FADEIN) nmask = (FADECOLORMAPROWS-1) - nmask; transtbl = fade + (nmask * 256); } else { // pointer to transtable that this mask would use transtbl = transtables + ((9 - *mask)<= fademask->width) ++masky, maskx = 0; } while (++mask < maskend); free(scrxpos); free(scrypos); } } #endif /** Save the "before" screen of a wipe. */ void F_WipeStartScreen(void) { #ifndef NOWIPE #ifdef HWRENDER if(rendermode != render_soft) { HWR_StartScreenWipe(); return; } #endif wipe_scr_start = screens[3]; I_ReadScreen(wipe_scr_start); #endif } /** Save the "after" screen of a wipe. */ void F_WipeEndScreen(void) { #ifndef NOWIPE #ifdef HWRENDER if(rendermode != render_soft) { HWR_EndScreenWipe(); return; } #endif wipe_scr_end = screens[4]; I_ReadScreen(wipe_scr_end); V_DrawBlock(0, 0, 0, vid.width, vid.height, wipe_scr_start); #endif } /** After setting up the screens you want to wipe, * calling this will do a 'typical' wipe. */ void F_RunWipe(UINT8 wipetype, boolean drawMenu) { #ifdef NOWIPE (void)wipetype; (void)drawMenu; #else tic_t nowtime; UINT8 wipeframe = 0; fademask_t *fmask; if (!paldiv) paldiv = FixedDiv(257< 99) return 0; for (wipeframe = 0; wipeframe < 100; wipeframe++) { sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipetype, (UINT16)wipeframe); lumpnum = W_CheckNumForName(lumpname); if (lumpnum == LUMPERROR) return --wipeframe; } return --wipeframe; #endif } /** Does the specified wipe exist? */ boolean F_WipeExists(UINT8 wipetype) { #ifdef NOWIPE return false; #else static char lumpname[10] = "FADEmm00"; lumpnum_t lumpnum; if (wipetype > 99) return false; sprintf(&lumpname[4], "%.2hu00", (UINT16)wipetype); lumpnum = W_CheckNumForName(lumpname); return !(lumpnum == LUMPERROR); #endif }