cmake_minimum_required(VERSION 3.14 FATAL_ERROR) if("${CMAKE_CURRENT_BINARY_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}") message(FATAL_ERROR "In-source builds are blocked. Please build from a separate directory.") endif() # Set up CMAKE path set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") include(CMakeDependentOption) include(cmake/CPM.cmake) file(STRINGS src/version.h SRB2_VERSION) string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION}) # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # Version change is fine. project(SRB2 VERSION ${SRB2_VERSION} LANGUAGES C CXX) ##### PACKAGE CONFIGURATION ##### set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.") if("${SRB2_CPACK_GENERATOR}" STREQUAL "") if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows") set(SRB2_CPACK_GENERATOR "ZIP") elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux") set(SRB2_CPACK_GENERATOR "TGZ") elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin") set(SRB2_CPACK_GENERATOR "TGZ") endif() endif() set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR}) set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes") set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes") #set(CPACK_PACKAGE_DESCRIPTION_FILE ) set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE") set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH}) set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}") SET(CPACK_OUTPUT_FILE_PREFIX package) include(CPack) # Options if("${CMAKE_SYSTEM_NAME}" MATCHES Linux) set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON) else() set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT OFF) endif() # Clang tidy options will be ignored if CMAKE__CLANG_TIDY are set. option(SRB2_CONFIG_ENABLE_CLANG_TIDY_C "Enable default clang-tidy check configuration for C" OFF) option(SRB2_CONFIG_ENABLE_CLANG_TIDY_CXX "Enable default clang-tidy check configuration for C++" OFF) option( SRB2_CONFIG_SYSTEM_LIBRARIES "Link dependencies using CMake's find_package and do not use internal builds" ${SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT} ) option(SRB2_CONFIG_ENABLE_TESTS "Build the test suite" ON) # This option isn't recommended for distribution builds and probably won't work (yet). cmake_dependent_option( SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES "Use dynamic libraries when compiling internal dependencies" OFF "NOT SRB2_CONFIG_SYSTEM_LIBRARIES" OFF ) option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON) option(SRB2_CONFIG_USE_GME "Enable GME playback support" OFF) option(SRB2_CONFIG_STATIC_OPENGL "Enable static linking GL (do not do this)" OFF) option(SRB2_CONFIG_ERRORMODE "Compile C code with warnings treated as errors." OFF) option(SRB2_CONFIG_DEBUGMODE "Compile with PARANOIA, ZDEBUG, RANGECHECK and PACKETDROP defined." OFF) option(SRB2_CONFIG_MOBJCONSISTANCY "Compile with MOBJCONSISTANCY defined." OFF) option(SRB2_CONFIG_PACKETDROP "Compile with PACKETDROP defined." OFF) option(SRB2_CONFIG_EXECINFO "Enable stack trace dump support." ON) option(SRB2_CONFIG_ZDEBUG "Compile with ZDEBUG defined." OFF) # SRB2_CONFIG_PROFILEMODE is probably superceded by some CMake setting. option(SRB2_CONFIG_PROFILEMODE "Compile for profiling (GCC only)." OFF) set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.") if(SRB2_CONFIG_ENABLE_TESTS) # https://github.com/catchorg/Catch2 CPMAddPackage( NAME Catch2 VERSION 3.4.0 GITHUB_REPOSITORY catchorg/Catch2 OPTIONS "CATCH_INSTALL_DOCS OFF" ) list(APPEND CMAKE_MODULE_PATH "${Catch2_SOURCE_DIR}/extras") include(CTest) include(Catch) add_executable(srb2tests) # To add tests, use target_sources to add individual test files to the target in subdirs. target_link_libraries(srb2tests PRIVATE Catch2::Catch2 Catch2::Catch2WithMain) target_compile_features(srb2tests PRIVATE c_std_11 cxx_std_17) catch_discover_tests(srb2tests) endif() # Enable CCache # (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options) if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL Windows) option(USE_CCACHE "Enable ccache support" OFF) if(USE_CCACHE) find_program(CCACHE_TOOL_PATH ccache) if(CCACHE_TOOL_PATH) set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE) set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE) else() message(WARNING "USE_CCACHE was set but ccache is not found (set CCACHE_TOOL_PATH)") endif() endif() else() CPMAddPackage( NAME Ccache.cmake GITHUB_REPOSITORY TheLartians/Ccache.cmake VERSION 1.2 ) endif() # Dependencies add_subdirectory(thirdparty) if("${SRB2_CONFIG_SYSTEM_LIBRARIES}") find_package(ZLIB REQUIRED) find_package(PNG REQUIRED) find_package(SDL2 REQUIRED) find_package(SDL2_mixer REQUIRED) find_package(CURL REQUIRED) find_package(OPENMPT REQUIRED) # libgme defaults to "Nuked" YM2612 emulator, which is # very SLOW. The system library probably uses the # default so just always build it. #find_package(GME REQUIRED) endif() if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.") endif() if ((${SRB2_USE_CCACHE}) AND (${CMAKE_C_COMPILER} MATCHES "clang")) message(WARNING "Using clang and CCache: You may want to set environment variable CCACHE_CPP2=yes to prevent include errors during compile.") endif() # bitness check set(SRB2_SYSTEM_BITS 0) if(CMAKE_SIZEOF_VOID_P EQUAL 8) message(STATUS "Target is 64-bit") set(SRB2_SYSTEM_BITS 64) endif() if(CMAKE_SIZEOF_VOID_P EQUAL 4) message(STATUS "Target is 32-bit") set(SRB2_SYSTEM_BITS 32) endif() if(${SRB2_SYSTEM_BITS} EQUAL 0) message(STATUS "Target bitness is unknown") endif() set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") # Set EXE names so the assets CMakeLists can refer to its target set(SRB2_SDL2_EXE_NAME "" CACHE STRING "Override executable binary output name") set(SRB2_SDL2_EXE_SUFFIX "" CACHE STRING "Optional executable suffix, separated by an underscore") include_directories(${CMAKE_CURRENT_BINARY_DIR}/src) add_subdirectory(src) add_subdirectory(assets) set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary") include(GitUtilities) if("${SRB2_SDL2_EXE_NAME}" STREQUAL "") # cause a reconfigure if the branch changes get_git_dir(SRB2_GIT_DIR) configure_file("${SRB2_GIT_DIR}/HEAD" HEAD COPYONLY) git_current_branch(SRB2_GIT_REVISION) if("${SRB2_GIT_REVISION}" STREQUAL "") # use abbreviated commit hash if on detached HEAD git_latest_commit(SRB2_GIT_REVISION) endif() if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows") list(APPEND EXE_NAME_PARTS "srb2win") elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux") list(APPEND EXE_NAME_PARTS "lsdlsrb2") else() list(APPEND EXE_NAME_PARTS "srb2") endif() if(NOT "${SRB2_GIT_REVISION}" STREQUAL "master") list(APPEND EXE_NAME_PARTS ${SRB2_GIT_REVISION}) endif() else() list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_NAME}) endif() list(APPEND EXE_NAME_PARTS ${SRB2_SDL2_EXE_SUFFIX}) list(JOIN EXE_NAME_PARTS "_" EXE_NAME) set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${EXE_NAME})