#include "../doomdef.h" #include "../command.h" #include "../i_video.h" rendermode_t rendermode = render_none; rendermode_t chosenrendermode = render_none; boolean allow_fullscreen = false; consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL); void I_StartupGraphics(void){} void I_ShutdownGraphics(void){} void VID_StartupOpenGL(void){} void I_SetPalette(RGBA_t *palette) { (void)palette; } INT32 VID_NumModes(void) { return 0; } INT32 VID_GetModeForSize(INT32 w, INT32 h) { (void)w; (void)h; return 0; } void VID_PrepareModeList(void){} INT32 VID_SetMode(INT32 modenum) { (void)modenum; return 0; } boolean VID_CheckRenderer(void) { return false; } void VID_CheckGLLoaded(rendermode_t oldrender) { (void)oldrender; } const char *VID_GetModeName(INT32 modenum) { (void)modenum; return NULL; } UINT32 I_GetRefreshRate(void) { return 35; } void I_UpdateNoBlit(void){} void I_FinishUpdate(void){} void I_UpdateNoVsync(void) {} void I_WaitVBL(INT32 count) { (void)count; } void I_ReadScreen(UINT8 *scr) { (void)scr; } void I_BeginRead(void){} void I_EndRead(void){}