// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2021 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file lua_mathlib.c /// \brief basic math library for Lua scripting #include "doomdef.h" //#include "fastcmp.h" #include "tables.h" #include "p_local.h" #include "doomstat.h" // for ALL7EMERALDS #include "r_main.h" // for R_PointToDist2 #include "m_easing.h" #include "lua_script.h" #include "lua_libs.h" // General math ////////////////// static int lib_abs(lua_State *L) { int a = (int)luaL_checkinteger(L, 1); lua_pushinteger(L, abs(a)); return 1; } static int lib_min(lua_State *L) { int a = luaL_checkinteger(L, 1); int b = luaL_checkinteger(L, 2); lua_pushinteger(L, min(a,b)); return 1; } static int lib_max(lua_State *L) { int a = luaL_checkinteger(L, 1); int b = luaL_checkinteger(L, 2); lua_pushinteger(L, max(a,b)); return 1; } // Angle math //////////////// static int lib_fixedangle(lua_State *L) { lua_pushangle(L, FixedAngle(luaL_checkfixed(L, 1))); return 1; } static int lib_anglefixed(lua_State *L) { lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1))); return 1; } static int lib_invangle(lua_State *L) { lua_pushangle(L, InvAngle(luaL_checkangle(L, 1))); return 1; } static int lib_finesine(lua_State *L) { lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK)); return 1; } static int lib_finecosine(lua_State *L) { lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK)); return 1; } static int lib_finetangent(lua_State *L) { // HACK: add ANGLE_90 to make tan() in Lua start at 0 like it should // use & 4095 instead of & FINEMASK (8191), so it doesn't go out of the array's bounds lua_pushfixed(L, FINETANGENT(((luaL_checkangle(L, 1)+ANGLE_90)>>ANGLETOFINESHIFT) & 4095)); return 1; } static int lib_fixedacos(lua_State *L) { lua_pushangle(L, FixedAcos(luaL_checkfixed(L, 1))); return 1; } // Fixed math //////////////// static int lib_fixedmul(lua_State *L) { lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2))); return 1; } static int lib_fixedint(lua_State *L) { lua_pushinteger(L, FixedInt(luaL_checkfixed(L, 1))); return 1; } static int lib_fixeddiv(lua_State *L) { fixed_t i = luaL_checkfixed(L, 1); fixed_t j = luaL_checkfixed(L, 2); if (j == 0) return luaL_error(L, "divide by zero"); lua_pushfixed(L, FixedDiv(i, j)); return 1; } static int lib_fixedrem(lua_State *L) { LUA_Deprecated(L, "FixedRem(a, b)", "a % b"); lua_pushfixed(L, luaL_checkfixed(L, 1) % luaL_checkfixed(L, 2)); return 1; } static int lib_fixedsqrt(lua_State *L) { fixed_t i = luaL_checkfixed(L, 1); if (i < 0) return luaL_error(L, "square root domain error"); lua_pushfixed(L, FixedSqrt(i)); return 1; } static int lib_fixedhypot(lua_State *L) { lua_pushfixed(L, R_PointToDist2(0, 0, luaL_checkfixed(L, 1), luaL_checkfixed(L, 2))); return 1; } static int lib_fixedfloor(lua_State *L) { lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1))); return 1; } static int lib_fixedtrunc(lua_State *L) { lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1))); return 1; } static int lib_fixedceil(lua_State *L) { lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1))); return 1; } static int lib_fixedround(lua_State *L) { lua_pushfixed(L, FixedRound(luaL_checkfixed(L, 1))); return 1; } // Misc. math // (aka extra little funcs that don't quite fit in baselib) ////////////////////////////////////////////////////////////////// static int lib_getsecspecial(lua_State *L) { lua_pushinteger(L, GETSECSPECIAL(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2))); return 1; } static int lib_all7emeralds(lua_State *L) { lua_pushboolean(L, ALL7EMERALDS(luaL_checkinteger(L, 1))); return 1; } // Returns both color and signpost shade numbers! static int lib_coloropposite(lua_State *L) { UINT16 colornum = (UINT16)luaL_checkinteger(L, 1); if (!colornum || colornum >= numskincolors) return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1); lua_pushinteger(L, skincolors[colornum].invcolor); // push color lua_pushinteger(L, skincolors[colornum].invshade); // push sign shade index, 0-15 return 2; } static luaL_Reg lib_math[] = { {"abs", lib_abs}, {"min", lib_min}, {"max", lib_max}, {"sin", lib_finesine}, {"cos", lib_finecosine}, {"tan", lib_finetangent}, {"acos", lib_fixedacos}, {"FixedAngle", lib_fixedangle}, {"fixangle" , lib_fixedangle}, {"AngleFixed", lib_anglefixed}, {"anglefix" , lib_anglefixed}, {"InvAngle", lib_invangle}, {"FixedMul", lib_fixedmul}, {"fixmul" , lib_fixedmul}, {"FixedInt", lib_fixedint}, {"fixint" , lib_fixedint}, {"FixedDiv", lib_fixeddiv}, {"fixdiv" , lib_fixeddiv}, {"FixedRem", lib_fixedrem}, {"fixrem" , lib_fixedrem}, {"FixedSqrt", lib_fixedsqrt}, {"fixsqrt" , lib_fixedsqrt}, {"FixedHypot", lib_fixedhypot}, {"fixhypot" , lib_fixedhypot}, {"FixedFloor", lib_fixedfloor}, {"fixfloor" , lib_fixedfloor}, {"FixedTrunc", lib_fixedtrunc}, {"fixtrunc" , lib_fixedtrunc}, {"FixedCeil", lib_fixedceil}, {"fixceil" , lib_fixedceil}, {"FixedRound", lib_fixedround}, {"fixround" , lib_fixedround}, {"GetSecSpecial", lib_getsecspecial}, {"All7Emeralds", lib_all7emeralds}, {"ColorOpposite", lib_coloropposite}, {NULL, NULL} }; // // Easing functions // #define EASINGFUNC(easetype) \ { \ fixed_t start = 0; \ fixed_t end = FRACUNIT; \ fixed_t t = luaL_checkfixed(L, 1); \ int n = lua_gettop(L); \ if (n == 2) \ end = luaL_checkfixed(L, 2); \ else if (n >= 3) \ { \ start = luaL_checkfixed(L, 2); \ end = luaL_checkfixed(L, 3); \ } \ lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \ return 1; \ } \ static int lib_easelinear(lua_State *L) { EASINGFUNC(Linear) } static int lib_easeinsine(lua_State *L) { EASINGFUNC(InSine) } static int lib_easeoutsine(lua_State *L) { EASINGFUNC(OutSine) } static int lib_easeinoutsine(lua_State *L) { EASINGFUNC(InOutSine) } static int lib_easeinquad(lua_State *L) { EASINGFUNC(InQuad) } static int lib_easeoutquad(lua_State *L) { EASINGFUNC(OutQuad) } static int lib_easeinoutquad(lua_State *L) { EASINGFUNC(InOutQuad) } static int lib_easeincubic(lua_State *L) { EASINGFUNC(InCubic) } static int lib_easeoutcubic(lua_State *L) { EASINGFUNC(OutCubic) } static int lib_easeinoutcubic(lua_State *L) { EASINGFUNC(InOutCubic) } static int lib_easeinquart(lua_State *L) { EASINGFUNC(InQuart) } static int lib_easeoutquart(lua_State *L) { EASINGFUNC(OutQuart) } static int lib_easeinoutquart(lua_State *L) { EASINGFUNC(InOutQuart) } static int lib_easeinquint(lua_State *L) { EASINGFUNC(InQuint) } static int lib_easeoutquint(lua_State *L) { EASINGFUNC(OutQuint) } static int lib_easeinoutquint(lua_State *L) { EASINGFUNC(InOutQuint) } static int lib_easeinexpo(lua_State *L) { EASINGFUNC(InExpo) } static int lib_easeoutexpo(lua_State *L) { EASINGFUNC(OutExpo) } static int lib_easeinoutexpo(lua_State *L) { EASINGFUNC(InOutExpo) } #undef EASINGFUNC #define EASINGFUNC(easetype) \ { \ boolean useparam = false; \ fixed_t param = 0; \ fixed_t start = 0; \ fixed_t end = FRACUNIT; \ fixed_t t = luaL_checkfixed(L, 1); \ int n = lua_gettop(L); \ if (n == 2) \ end = luaL_checkfixed(L, 2); \ else if (n >= 3) \ { \ start = (fixed_t)luaL_optinteger(L, 2, start); \ end = (fixed_t)luaL_optinteger(L, 3, end); \ if ((n >= 4) && (useparam = (!lua_isnil(L, 4)))) \ param = luaL_checkfixed(L, 4); \ } \ if (useparam) \ lua_pushfixed(L, (Easing_ ## easetype ## Parameterized)(t, start, end, param)); \ else \ lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \ return 1; \ } \ static int lib_easeinback(lua_State *L) { EASINGFUNC(InBack) } static int lib_easeoutback(lua_State *L) { EASINGFUNC(OutBack) } static int lib_easeinoutback(lua_State *L) { EASINGFUNC(InOutBack) } #undef EASINGFUNC static luaL_Reg lib_ease[] = { {"linear", lib_easelinear}, {"insine", lib_easeinsine}, {"outsine", lib_easeoutsine}, {"inoutsine", lib_easeinoutsine}, {"inquad", lib_easeinquad}, {"outquad", lib_easeoutquad}, {"inoutquad", lib_easeinoutquad}, {"incubic", lib_easeincubic}, {"outcubic", lib_easeoutcubic}, {"inoutcubic", lib_easeinoutcubic}, {"inquart", lib_easeinquart}, {"outquart", lib_easeoutquart}, {"inoutquart", lib_easeinoutquart}, {"inquint", lib_easeinquint}, {"outquint", lib_easeoutquint}, {"inoutquint", lib_easeinoutquint}, {"inexpo", lib_easeinexpo}, {"outexpo", lib_easeoutexpo}, {"inoutexpo", lib_easeinoutexpo}, {"inback", lib_easeinback}, {"outback", lib_easeoutback}, {"inoutback", lib_easeinoutback}, {NULL, NULL} }; int LUA_MathLib(lua_State *L) { lua_pushvalue(L, LUA_GLOBALSINDEX); luaL_register(L, NULL, lib_math); luaL_register(L, "ease", lib_ease); return 0; }