Sal
31e28bc5a1
Merge branch 'laffytaffy' into 'next'
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Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046 )
Closes #1046
See merge request STJr/SRB2!2058
2023-07-26 12:14:21 +00:00
katsy
4bbf4c21c2
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor ( resolves #1046 )
2023-07-26 12:14:21 +00:00
Gustaf Alhäll
9253a8cc54
Fix use-after-free when calling v.drawString in Lua
2023-07-26 08:12:58 -04:00
Sal
f67aea7fc2
Merge branch 'fix-softlock-empty-name' into 'next'
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Fix softlocking as Sonic & Tails when Player 2 has no name
See merge request STJr/SRB2!2056
2023-07-26 12:10:24 +00:00
Sal
e96a1630b5
Merge branch 'fix-zmovement-remove-crash' into 'next'
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Fix crash when P_ZMovement calls from Lua removes the object
See merge request STJr/SRB2!2054
2023-07-26 12:09:05 +00:00
Sal
99c95e2d7a
Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
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Fix segfault when calling P_RemoveMobj from MobjCollide hook
See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Sal
020a7b878e
Merge branch 'fix-memory-bloat' into 'next'
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Clean up and simplify zone memory allocation
See merge request STJr/SRB2!2059
2023-07-26 12:01:52 +00:00
Sal
a8aee74829
Merge branch 'drawseg-clipping-optimized' into 'next'
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Drawseg clipping optimized, from prboom-plus
See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Sal
8ed51989e1
Merge branch 'renderhitbox-fix' into 'next'
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Small renderhitbox fix
See merge request STJr/SRB2!2068
2023-07-26 12:00:22 +00:00
Sal
7eff445d1f
Merge branch 'cmake-clang-tidy' into 'next'
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cmake: Add optional clang-tidy integration
See merge request STJr/SRB2!1849
2023-07-26 11:59:02 +00:00
Eidolon
101cdea022
cmake: Add optional clang-tidy integration
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clang-tidy performs static analysis over the compilation unit,
producing more comprehensive compile warnings than are normally
generated by the compiler. For example, it will trace branches in a
function to find the exact conditions in which a null dereference
can occur.
Note that this produces an absurd amount of warnings for our existing
C code, and significantly slows compile times. It is pretty effective
at its job though. I think it would be good to turn on by default for
upcoming C++ code.
2023-07-26 07:58:31 -04:00
Eidolon
12b6a7cabf
Don't preproc. define inline
in C++
2023-07-26 07:56:22 -04:00
Eidolon
2a8dbed336
Redefine boolean for C++ compatibility
2023-07-26 07:56:22 -04:00
Eidolon
0abe556197
cmake: Enable C++ 17 and C11
2023-07-26 07:55:26 -04:00
Sally Coolatta
dc9346a45d
Add forwardmove rng backwards compat with demos
2023-07-26 07:50:47 -04:00
Sally Coolatta
29f7ecd460
Remove P_RandomFixed call when players are moving
...
"Add some extra randomization" is not how RNG works
2023-07-26 07:46:51 -04:00
Sal
6a0be65315
Merge branch 'brokenrecord' into 'next'
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Make reading and writing of all player stats to record attack demos precise (resolves #1048 )
Closes #1048
See merge request STJr/SRB2!2045
2023-07-26 11:43:32 +00:00
Sal
5eae98c829
Merge branch 'ra-file-list' into 'next'
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Allow Record Attack in modified games
See merge request STJr/SRB2!2064
2023-07-26 11:35:31 +00:00
Lactozilla
e12288be3f
Move these two lines after calculating the slopes
2023-07-26 00:19:55 -03:00
Lactozilla
c6c3cc3209
Drawseg clipping optimized, from prboom-plus
...
Co-authored-by: Sally Coolatta <tehrealsalt@gmail.com>
2023-07-26 00:06:52 -03:00
Sally Coolatta
10a8f2d05e
Fix some minor warnings
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- Fix `lib_getSkinSprite` overshadowing `sprites` global
- Rename terrible result_e `ok` so it stops overshadowing crap
- Remove inlining from w_wad.c since it reached the inline limit (remember kids, your compiler knows better than you these days whenever or not to inline something)
- Remove unused variable in G_PlayerReborn
2023-07-25 11:32:26 -04:00
Zwip-Zwap Zapony
0e2682d590
Add "drawonlyforplayer" and "dontdrawforviewmobj"
2023-07-25 11:05:29 -04:00
Sally Coolatta
dded352293
Harsher replay menu
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Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
2023-07-25 09:43:10 -04:00
Sally Coolatta
f99cf91d3d
Promote file count to UINT16
2023-07-25 09:29:09 -04:00
Sally Coolatta
77576c3c5d
Allow Record Attack in modified games
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Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
Sal
1a209146d6
Merge branch 'spemblems' into 'next'
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Allow obtaining ring, time & grade emblems in regular gameplay
See merge request STJr/SRB2!1752
2023-07-25 09:45:12 +00:00
Sal
ee67070547
Merge branch 'fix-no-sdl-build' into 'next'
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Fix build errors when building without SDL
See merge request STJr/SRB2!2062
2023-07-25 09:44:33 +00:00
GoldenTails
4212035729
Fix errors due to declaring variables in switch bodies
2023-07-24 21:44:53 -05:00
Sal
3a52e6deb2
Merge branch 'waiting-players-intermission' into 'next'
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SRB2Kart netcode ports
See merge request STJr/SRB2!2019
2023-07-24 18:03:45 +00:00
Sal
2e37995e89
Merge branch 'ping_lua' into 'next'
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Port player.ping from SRB2Kart
See merge request STJr/SRB2!2025
2023-07-24 18:00:31 +00:00
Jisk
b36ca89e16
Port player.ping from SRB2Kart
2023-07-24 18:00:31 +00:00
Gustaf Alhäll
8bddf0f097
fixup! fixup! fixup! Fix build errors when building without SDL
2023-07-24 17:12:24 +02:00
Nev3r
4f97b7730b
Merge branch '622-teamlives-hud' into 'next'
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Resolve "Display lives in the lower left if GTR_TEAMS|GTR_LIVES is set"
Closes #622
See merge request STJr/SRB2!1579
2023-07-24 13:04:21 +00:00
Nev3r
3338d7ca74
Merge branch 'conversion-context-drift' into 'next'
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UDMF context drift fixes
See merge request STJr/SRB2!2061
2023-07-24 12:49:14 +00:00
Nev3r
022ddcf363
Merge branch 'models-plus-final' into 'next'
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3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle
See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
spherallic
86b4f93610
Allow obtaining ring, time & grade emblems in regular SP gameplay.
2023-07-24 08:34:10 -04:00
Sal
b238a6db50
Merge branch 'shockwave-action' into 'next'
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Add a standalone action for shockwaves
See merge request STJr/SRB2!1777
2023-07-24 11:01:41 +00:00
Sal
4ccba2a9d9
Merge branch 'fix-inaccurate-fps-counter' into 'next'
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Fix inaccuracies in FPS counter
Closes #1047
See merge request STJr/SRB2!2047
2023-07-24 10:57:27 +00:00
Sal
08c6e76d1c
Merge branch 'texnamefornum' into 'next'
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Add R_TextureNameForNum and R_CheckTextureNameForNum
See merge request STJr/SRB2!1880
2023-07-24 10:43:52 +00:00
Sal
13c30ace2e
Merge branch 'lua-texture-offsets-expose' into 'next'
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Exposed floor/ceiling offsets and light reference to Lua.
See merge request STJr/SRB2!1884
2023-07-24 10:42:07 +00:00
Sal
25ef05230e
Merge branch 'alias-improvements' into 'next'
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Alias improvements
See merge request STJr/SRB2!2055
2023-07-24 10:36:21 +00:00
Sal
34f3b9c06a
Merge branch 'os-lib' into 'next'
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Paired down OS Lua library
See merge request STJr/SRB2!2060
2023-07-24 10:36:03 +00:00
Sally Coolatta
84e448eb63
Improve handling of team lives labels
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The lives counter check is now always run, and team name is displayed in its place when its false.
2023-07-24 06:09:50 -04:00
Shane Ellis
a9d0630b15
Add lives check to Team name HUD
2023-07-24 05:18:55 -04:00
Sal
50d8becf55
Merge branch 'thespikesagaepisode3' into 'next'
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Exclude non-solid objects from spike eject (resolves #706 )
Closes #706
See merge request STJr/SRB2!1674
2023-07-24 09:17:07 +00:00
Sal
31d26c6f55
Merge branch 'awayview-fix' into 'next'
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Call P_ResetCamera Upon Switching To/From an Away View Camera
See merge request STJr/SRB2!2011
2023-07-24 09:15:56 +00:00
Sal
f46e6883ca
Merge branch 'fullscreen-toggle' into 'next'
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Add fullscreen (and renderer) toggle & make windowed mode use a separate resolution
See merge request STJr/SRB2!1734
2023-07-24 09:14:21 +00:00
Sal
dd0ea188dd
Merge branch 'bak2bak' into 'next'
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Autobackup old gamedatas (resolves #1031 )
Closes #1031
See merge request STJr/SRB2!2030
2023-07-24 09:12:05 +00:00
katsy
516e06bcba
Autobackup old gamedatas ( resolves #1031 )
2023-07-24 09:12:05 +00:00
James R
bc9e7c1461
Disable sprite/model rotation on slopes for now
2023-07-24 05:02:31 -04:00
James R
a71a7f2710
Support spritexoffset/spriteyoffset for 3D models
2023-07-24 05:01:28 -04:00
James R
6d9512d290
Do not factor roll and pitch into model rollangle
...
Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
James R
c065029b01
Model stretching
2023-07-24 04:53:30 -04:00
James R
7db09b657b
Tilt models
2023-07-24 04:48:17 -04:00
Sally Coolatta
b6129a6d42
Add R_SpriteRotationAngle function
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Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042
Remove the need for setting rotation axis in spriteinfo for models
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Now it just does it like Software
2023-07-24 04:40:15 -04:00
Sally Coolatta
5c23fdda24
Fix incorrect tilts
2023-07-24 04:11:43 -04:00
Sally Coolatta
ae233b000f
Remove modeltilt, use roll & pitch instead
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Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6
Model tilts
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- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00
SMS Alfredo
66f8908b03
Reset Camera only if a new camera is set / Fix Lua jank with setting awayviewmobj or awayviewtics solo
2023-07-22 20:44:22 -05:00
Gustaf Alhäll
4bc7b2da11
fixup! fixup! Fix build errors when building without SDL
2023-07-22 22:59:00 +02:00
Gustaf Alhäll
d42d1e9a45
fixup! Fix build errors when building without SDL
2023-07-22 22:56:17 +02:00
Gustaf Alhäll
69089e0858
Fix build errors when building without SDL
2023-07-22 22:47:52 +02:00
toaster
e914c19e8f
P_WriteSfx: Work around the weird case sensitivity in internal instances of get_number by always providing an uppercase prefix on conversion
2023-07-21 14:41:22 +01:00
toaster
66dd952fdd
Tidier conversion of string properties on linedefs to UDMF
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Previously, many concatenated texture field strings were turned to text, then had that string run through get_number, then had it converted back into a string to become a stringarg.
Now, the concatenated string is copied directly to the relevant stringarg, with no intermediary steps.
This fixes an issue where a map with object or state properties would have "context drift" - breaking when the object or state list changed, due to differently ordered freeslots, or new hardcoded objects.
Affected types:
- doomednum 1110/Action 9 (Custom Mace/Chain)
- doomednum 700 and those immediately following (Ambient Sound)
- Action 4 and 414 (dash pad, play sound effect)
- Action 14 (bustable block parameters)
- Action 434 (Award Power)
- doomednum 757/Action 15 (fan particle generator)
- doomednum 1202 (bumpable hazard rock/apple spawner)
- This one has undefined behaviour in the binary map format which was not previously forbidden. This undefined behaviour is EXTREMELY vulnerable to context drift, and so it's simply not worth creating a system to write numerical values into object types - we write an explicit name only for the intended range, and otherwise report the threat of context drift when converting.
In addition, to reduce duplicated zone memory, (sidedef_t).text and (linedef_t).text have been removed from all but the Lua API. In Lua, in binary maps, they point to the host line's stringargs - the line's text and a frontside's text will return stringargs[0], while a backside's text will return stringargs[1]. I've done my best to match the previous API as closely possible, to the point of reporting false nils if the line didn't previously have text available.
However, there are four linedef Actions for which the sidedef text will be different between builds containing and not containing this commit - 331, 332, 333 (the Character-specific linedef executors), and 443 (Call Lua Script), and only if the text is long enough to go over two lines. Given that both halves would be incomplete nonsense in this case, I'm willing to wager this minor point of discrepancy is not a breaking issue.
2023-07-20 19:42:21 +01:00
toaster
dee2489620
P_GetNodeType: Do not dereference invalid pointer for **nodedata parameter
2023-07-20 17:54:47 +01:00
Sally Coolatta
36e6a2001a
Paired down OS Lua library
...
Pretty much removed everything except for time operations. File operations steps on the toes of the IO library, and the others were useless or invasive. The only one I wasn't sure about was `os.tmpname()`, but I think that's something that could be implemented for IO library instead if necessary.
The main reason I want this is because os.time provides an OK way to initially seed RNG on game first boot. But it would also be cute to let Lua modders be able to re-implement Christmas mode / day&night cycles themselves :p
2023-07-20 01:43:10 -04:00
Gustaf Alhäll
cee5eb47b5
Clean up and simplify zone memory allocation
2023-07-19 23:17:21 +02:00
sphere
a752e6c8e4
Merge branch 'kredits' into 'next'
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Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
See merge request STJr/SRB2!1746
2023-07-19 19:43:15 +00:00
katsy
8cf65e8301
Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
2023-07-19 19:43:15 +00:00
sphere
5c87dd52ec
Merge branch 'action-super-fix' into 'next'
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Make A_Action super act as expected
Closes #718
See merge request STJr/SRB2!1737
2023-07-19 19:40:42 +00:00
sphere
9ea387acc0
Merge branch 'plinedefexectutefix' into 'next'
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Don't cancel P_LinedefExecute early
Closes #988
See merge request STJr/SRB2!1944
2023-07-19 19:40:20 +00:00
sphere
b1e3589210
Merge branch 'hudlines-hudtime-fix' into 'next'
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Fix con_hudlines being off by one, Fix con_hudtime overflow
See merge request STJr/SRB2!1931
2023-07-18 19:47:21 +00:00
Gustaf Alhäll
ff56d46827
fixup! Fix softlocking as Sonic & Tails when Player 2 has no name
2023-07-17 16:41:22 +02:00
Sally Coolatta
4a735470b9
Even more SRB2Kart netcode improvement ports
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- Prevent connection timeout during the waiting gamestate from the last commit.
- Keep client connections alive during fades / other internal loops.
- More consistently timeout clients when they reach the end of BACKUPTICS.
- Dedicated servers will not run any game logic if no nodes are sending packets to it, to reduce CPU usage when there is no one interacting with your server.
- Unlike SRB2Kart, the amount of time is configurable with the "dedicatedidletime" console variable. Setting this to 0 will disable this feature.
- CL_SendClientCmd uses exact packet types instead of magic number offsets.
2023-07-17 00:44:34 -04:00
Sally Coolatta
80bf4d6c2d
Port SRB2Kart join on intermission fix
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All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
2023-07-16 20:53:28 -04:00
Gustaf Alhäll
1ced8acc6a
Fix softlocking as Sonic & Tails when Player 2 has no name
2023-07-16 23:25:22 +02:00
SteelT
a90151570f
Replace the alias if an alias already exists
...
Reduces wasting memory by having multiple aliases with the same name
2023-07-16 15:44:48 -04:00
SteelT
c55b2f2943
Print list of existing alias commands
2023-07-16 15:34:30 -04:00
Gustaf Alhäll
9a386111e2
Fix crash when P_ZMovement calls from Lua removes the object
2023-07-16 14:19:19 +02:00
SteelT
9a31064c4a
Merge branch 'master' into next
2023-07-15 21:04:07 -04:00
sphere
9b16c21517
Merge branch 'net-timing' into 'next'
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Prevent dropped ticcmds due to interp timing jutter
See merge request STJr/SRB2!2046
2023-07-15 17:45:00 +00:00
sphere
c29999aea7
Merge branch 'suppress-warnings' into 'master'
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Suppress libdivide warnings in GCC/Clang
See merge request STJr/SRB2!1991
2023-07-15 17:38:19 +00:00
sphere
5da5b6dd86
Merge branch 'fix-exotic-prids' into 'master'
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Fix PRIdS define for Windows MINGW64
See merge request STJr/SRB2!1367
2023-07-15 17:38:12 +00:00
Gustaf Alhäll
e3824b9f1b
fixup! Fix inaccuracies in FPS counter
2023-07-15 12:51:07 +02:00
sphere
7aac6a01e4
Merge branch 'better-crashes' into 'next'
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Better signal handler messages
See merge request STJr/SRB2!2042
2023-07-14 22:48:26 +00:00
sphere
860767aa65
Merge branch 'increasemaxunlockables' into 'next'
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Increase maximum unlockables
Closes #770
See merge request STJr/SRB2!1988
2023-07-14 22:47:37 +00:00
sphere
54d5e8154b
Merge branch 'cv-truefalse' into 'next'
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Add CV_TrueFalse as possible value types for console variables
See merge request STJr/SRB2!2049
2023-07-14 22:47:09 +00:00
sphere
858c9ef0b2
Merge branch 'align-memory-addresses' into 'next'
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Make sure all allocations are properly aligned
See merge request STJr/SRB2!2050
2023-07-14 22:46:39 +00:00
spherallic
009e1ef157
Merge branch 'next' into fullscreen-toggle
2023-07-14 15:30:14 +02:00
sphere
bf5c4a1b0d
Merge branch 'handle-missing-frame-gracefully' into 'next'
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Handle missing frames for sprites gracefully
See merge request STJr/SRB2!2039
2023-07-14 13:24:53 +00:00
sphere
610ddc034c
Merge branch 'removetwohundredandsixty' into 'next'
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Remove generalized FOF type
Closes #1011
See merge request STJr/SRB2!2038
2023-07-14 13:17:51 +00:00
sphere
47436ee495
Merge branch 'bosszero' into 'next'
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Do not consider 0 a valid executor tag for bosses
Closes #1017
See merge request STJr/SRB2!2037
2023-07-14 13:17:48 +00:00
sphere
93fa653f80
Merge branch 'fishjumpbinaryfix' into 'next'
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Fix A_FishJump for custom objects in binary maps
Closes #1019
See merge request STJr/SRB2!2035
2023-07-14 13:16:55 +00:00
sphere
59685937da
Merge branch 'fix-exit-automap-segfault' into 'next'
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Fix segfault when exiting game with automap open
Closes #1049
See merge request STJr/SRB2!2044
2023-07-14 13:15:56 +00:00
sphere
2e2ec145dd
Merge branch 'fading-callback-thread-fix' into 'next'
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Do music fade callback on main thread (resolves #975 )
Closes #975
See merge request STJr/SRB2!2043
2023-07-14 13:15:37 +00:00
sphere
f428759150
Merge branch 'bbox' into 'next'
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Hitbox Renderer
See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90
Allow toggling PF_NoDepthTest for OpenGL hitboxes
2023-07-14 15:03:43 +02:00
Zwip-Zwap Zapony
8b931da6f3
Draw hitboxes last in OpenGL
2023-07-14 12:51:16 +00:00
Gustaf Alhäll
bfbbaf9f56
Make sure all allocations are properly aligned
2023-07-14 13:25:09 +02:00