Commit graph

6 commits

Author SHA1 Message Date
toaster
417f17ebdd Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
* Store the number of frames per sprite2 run in the spr2frames struct.
* Reintroduce P_GetModelSprite2, to allow for the sprite2 defaulting system to be used to full advantage even in GL.
* Instead of splitting the SUPER and normal SPR2 stuff within the same cell of the struct, have them exist in different cells just like in the "normal" sprite2 structs.
* Allow for just providing spr2 frames in order without specifying which "normal" sprite2 frame it's supposed to replace.

Also:
* Fix FF_VERTICALFLIP-ignoring regression.
* Fix whitespace adjustment in win_dll.c
* Remove bracket in P_GetSkinSprite2 because I realised it was extraneous while making sure P_GetModelSprite2 worked with it.
2019-11-02 17:52:54 +00:00
Jaime Passos
53ddf19f94 Interpolation flag support 2019-09-03 22:57:54 -03:00
Jaime Passos
1dca3338fd Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
mazmazz
6b2f4b5858 Buildbot fixes (changed byte types to char; mixed d&c) 2018-12-18 20:23:08 -05:00
mazmazz
3dbda54d3c GCC compile fixes 2018-12-18 19:17:33 -05:00
Arthur
3ed0edbcfe Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00