Sally Coolatta
80cb9994d5
Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code
2022-04-26 20:56:33 -05:00
Sally Coolatta
f482218913
I_GetFrameTime to try and improve frame pace
...
(It doesn't feel that much better though.)
2022-04-26 20:56:33 -05:00
Sally Coolatta
b18e53417a
Handle the sleep at the end of D_SRB2Loop instead of the start
...
Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long.
2022-04-26 20:56:33 -05:00
Sally Coolatta
685190fe40
Improve the framerate limiter's timing for extreme stable FPS
2022-04-26 20:56:32 -05:00
Sally Coolatta
53c71d35bc
Adjust how FPS cap is checked to improve FPS stability
2022-04-26 20:56:32 -05:00
Eidolon
84f62f91f4
Fix renderdeltatics with new timing data
2022-04-26 20:56:32 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
James R
1b49a96eed
Interpolate from time of previous tic
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Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.
Consider this the proper fix to 54148a0dd0 too.
2022-04-26 20:56:31 -05:00
Eidolon
9c8d0a3b6f
Add sector plane level interpolations
2022-04-26 20:56:30 -05:00
Eidolon
6dd27af26e
Run anti-lag chasecam at tic frequency
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Fixes jittery and unstable chasecam in high latency netgames
2022-04-26 20:31:39 -05:00
Eidolon
bc9251e13b
Ensure + commands get executed before map start
2022-04-26 20:31:38 -05:00
Eidolon
61efef2fa9
Add smooth level platter under interpolation, renderdeltatics
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`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
2022-04-26 20:31:38 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
spherallic
098fcaa4b0
2.2.10
2022-03-06 20:22:22 +01:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LJ Sonic
b959d0f4ab
Merge branch 'fix-console-keyup' into 'next'
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Fix `KeyUp` hook being called when the console is open
See merge request STJr/SRB2!1664
2021-12-02 23:57:38 +00:00
LJ Sonic
be87a84a01
Merge branch 'perfstats-averaging-rebased' into 'next'
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Perfstats averaging and refactor
See merge request STJr/SRB2!1643
2021-12-02 23:57:26 +00:00
LZA
a3353be0dc
Raise addon limit
2021-12-02 22:50:44 +00:00
LJ Sonic
443c51714a
Fix KeyUp hook being called when the console is open
2021-12-02 21:02:54 +01:00
sphere
b83de902a5
Merge branch 'less-console-text-draw' into 'next'
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Pause the console refresh while startup wads are loading. (Competing with !1347 ) (Resolves #412 )
Closes #412
See merge request STJr/SRB2!1357
2021-11-26 13:57:55 +00:00
Hannu Hanhi
77ecfb9cdc
Perfstats averaging and refactor
2021-10-29 02:18:02 +03:00
Tatsuru
df249a4a4d
Merge branch 'folder-fixes' into 'next'
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Fix minor issues with folder addons
See merge request STJr/SRB2!1617
2021-09-12 21:08:07 +00:00
LZA
aaf4653f1e
Fix minor issues with folder addons
2021-09-12 21:08:06 +00:00
Tatsuru
6ed063dcce
Merge branch 'polish-lua-inputs' into 'next'
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Polish the Lua input library
See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
LJ Sonic
0482eacb7c
Load add-ons in the order in which the -file and -folder arguments are specified
2021-07-03 19:58:59 +02:00
LJ Sonic
4af3b860fd
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into folder-next
2021-06-25 00:30:30 +02:00
LJ Sonic
cfa48574be
Merge branch 'next' into 'lua-inputs'
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# Conflicts:
# src/lua_script.c
2021-06-19 10:34:48 -04:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
Monster Iestyn
d00726cbe9
Merge branch 'monster-cleaning-up-again' into 'next'
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Monster cleaning up again
See merge request STJr/SRB2!1433
2021-05-07 17:33:00 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
LJ Sonic
3491112818
Update copyright date
2021-04-27 00:33:24 +02:00
SwitchKaze
3895c02330
Revert "Remove key stuff"
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This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58
Remove key stuff
2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b
Mouse improvements
2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a
Expose inputs to Lua
2021-04-02 15:45:59 -05:00
SwitchKaze
6bf76602ed
Refactor mouse
2021-04-02 15:22:22 -05:00
Monster Iestyn
0d5284c36c
Murder MSDOS
, another of the remaining DOS port related macros
...
I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt
Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
Jaime Ita Passos
dca158096d
Experimental implementation
2021-03-22 23:56:55 -03:00
Jaime Ita Passos
a1e0aa1812
Fix "implicit declaration of function 'DEH_TableCheck'" warning
2021-02-27 12:04:48 -03:00
X.organic
205ccc2727
Move Dehacked table sanity check to deh_tables.c
2021-02-16 19:46:31 +01:00
GoldenTails
9327e96e4d
Pause the console refresh while startup wads are loading.
2020-12-26 17:19:14 -06:00
James R
f180a1fc3c
Merge branch 'holy-zip' into 'next'
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Disallow pk3s with extra bytes
See merge request STJr/SRB2!1275
2020-12-10 15:21:20 -05:00
James R
2ab71571aa
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
James R
445d040795
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
Jaime Ita Passos
abe35fd008
Some interface fixes
2020-11-22 17:22:18 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
b72789b0c9
Huge perfstats refactor
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I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
Louis-Antoine
50d2c95470
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate
2020-10-24 16:21:44 +02:00