Alam Ed Arias
7285f9ff1d
Netcode: handle NULL in addrinfo lookup
2018-12-22 21:06:13 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
91113cb79c
Merge branch 'master' into next
2018-11-08 20:50:58 +00:00
Monster Iestyn
9fb301ecb5
don't bother with inlining the function, on second thoughts
2018-10-27 16:47:56 +01:00
Monster Iestyn
bb3d850bbf
static the buffer, forgot to do this earlier
2018-10-27 16:27:00 +01:00
Monster Iestyn
e4e76f83c3
Use temporary buffer with a max size of 255 bytes instead of having Microsoft's FormatMessageA alloc one for us. Also, provide a fallback message in case no message was available for some reason
2018-10-27 16:09:14 +01:00
Monster Iestyn
3b39a25ade
Save the result of errno (aka WSAGetLastError() for WinSock) as soon as possible, to prevent anything in SOCK_GetNodeAddress resetting the value to 0 while trying to print the message for the error itself!
2018-10-27 15:49:04 +01:00
Monster Iestyn
ab38e6cebb
Creating a quick get_WSAErrorStr function to act as a wrapper for FormatMessageA so we can string-ify Winsock errors properly
...
Untested!
2018-10-27 15:36:15 +01:00
Monster Iestyn
ea06e8a62b
SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general
2018-09-03 20:53:40 +01:00
Monster Iestyn
7b083f07cd
UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses
2018-09-03 15:56:02 +01:00
Monster Iestyn
846bddfdcf
SOCK_Send: Fix what appears to be a mistaken use of i instead of j
2018-09-03 15:52:22 +01:00
Monster Iestyn
24aafa6dac
UDP_Socket: Add missing limit checks for s, for client and broadcast addresses
2018-09-03 15:43:36 +01:00
Alam Ed Arias
e2b604fdfd
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
LJSonik
084a534f6a
Merge branch 'master' into download-freeze-fix
2017-12-17 22:48:13 +01:00
Louis-Antoine
67aba2648c
Fix download freezes (well, most of them)
2017-11-03 22:58:47 +01:00
Monster Iestyn
900bab9b13
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
Louis-Antoine
8298ed3559
DEBUGMODE -> _DEBUG =)
2017-01-14 19:24:22 +01:00
Louis-Antoine
e9cb6d0331
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
...
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Alam Ed Arias
bdb5db878a
NONET should also disable UPNP support
2016-08-13 10:12:14 -04:00
Alam Ed Arias
4956be2bd4
gcc-6: error: left shift of negative value [-Werror=shift-negative-value]
2016-05-28 21:23:09 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Ronald Kinard
062a746fdd
Further fix IPv4 when IPv6 is available
2015-02-05 15:36:07 -06:00
Ronald Kinard
ae05613460
Fix IPv4 connectivity when IPv6 is enabled
2015-02-05 00:32:54 -06:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00