spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
SteelT
893ea10a67
Turn the console warning into a devmode print because turns out it happens more often than I thought
2022-03-02 12:46:24 -05:00
SteelT
34f8464cbf
Spawn MT_RAY when attempting to spawn MT_NULL
...
Some code assumes that P_SpawnMobj can never return NULL
So spawn MT_RAY in it's place when attempting to spawn MT_NULL and show a console warning
2022-03-02 12:35:03 -05:00
spherallic
d624ee2541
Revert "minor spike optimisations"
...
This reverts commit b2d693a547
.
2022-02-28 14:30:01 +01:00
James R
a8c658b545
Never spawn MT_NULL
2022-02-01 04:04:53 -08:00
spherallic
be7f628e2c
Add new plant object for the revamped tutorial.
2022-01-23 20:13:26 +01:00
MascaraSnake
13b8d1cf7e
Merge branch 'udmf-more-linedef-types' into udmf-sector-fields
2022-01-14 21:09:11 +01:00
MascaraSnake
0833f0bd4f
Merge branch 'udmf-executor-triggers' into udmf-thing-types
...
# Conflicts:
# src/p_setup.c
# src/p_spec.h
2022-01-14 21:01:39 +01:00
MascaraSnake
0d9860c368
Merge branch 'udmf-linedef-executors' into udmf-executor-triggers
2022-01-14 20:42:59 +01:00
MascaraSnake
6bb6dc88ca
Merge branch 'next' into udmf-fofs-mkii
...
# Conflicts:
# src/hardware/hw_main.c
# src/lua_maplib.c
# src/p_spec.c
# src/p_user.c
2022-01-14 07:24:05 +01:00
lachablock
d764d68d02
Turn dispoffset into a mobj field
2022-01-13 18:53:26 +11:00
MascaraSnake
020b738aa9
Merge branch 'udmf-more-linedef-types' into udmf-sector-fields
2022-01-09 13:52:59 +01:00
MascaraSnake
9d67420e5c
Egg Slimer: Fix typo in binary-to-UDMF conversion and invert speed-up flag
2022-01-04 19:57:14 +01:00
spherallic
719ceb0586
Add collision check for flipped water drops
2022-01-01 19:34:27 +01:00
MascaraSnake
2b4d32b372
Turn solid lava into a damagetype
2021-12-31 12:15:01 +01:00
MascaraSnake
208395214a
Implement sector fields for linedef executor triggering
2021-12-31 11:39:34 +01:00
MascaraSnake
b3be8d1f44
Implement sector damagetype field
2021-12-31 08:53:00 +01:00
MascaraSnake
feaa4f1273
Replace most sector specials with sector special flags
2021-12-31 00:03:24 +01:00
MascaraSnake
b3863c57be
Replace verticalflip in sector_t with a sector flag that's accessible via Lua and UDMF
2021-12-30 18:50:02 +01:00
MascaraSnake
86e2fefcac
Add sector gravity field for UDMF
2021-12-30 18:19:42 +01:00
MascaraSnake
f30b97ba93
Adapt heat wave effect to UDMF
2021-12-30 14:48:40 +01:00
MascaraSnake
2fd6eafbcf
Expose sector flags to Lua and UDMF
2021-12-30 14:16:00 +01:00
MascaraSnake
338f1357a6
Particle generator: Use args[6] instead of angle for tagging
2021-12-29 15:53:20 +01:00
MascaraSnake
95248dc80f
Merge branch 'next' into udmf-thing-types
...
# Conflicts:
# src/p_mobj.c
2021-12-29 09:35:25 +01:00
MascaraSnake
2a868ca60d
Adapt Glaregoyles to UDMF
2021-12-28 23:06:48 +01:00
MascaraSnake
a091b7d16d
Adapt bosses to UDMF and remove now-unused mapthing flags
2021-12-28 22:52:24 +01:00
MascaraSnake
e71a952d70
Adapt monitors to UDMF
2021-12-28 17:54:26 +01:00
MascaraSnake
79c3197de2
Adapt various thing types for UDMF
2021-12-28 16:38:52 +01:00
MascaraSnake
53931727bd
Adapt pushables to UDMF
2021-12-28 14:28:36 +01:00
MascaraSnake
42f823600c
Adapt NiGHTS items to UDMF
2021-12-28 14:04:30 +01:00
MascaraSnake
b4a206c063
Adapt remaining enemies to UDMF
2021-12-28 13:14:48 +01:00
MascaraSnake
1cff7a161a
Adapt ambient sound effects to UDMF
2021-12-28 09:58:45 +01:00
MascaraSnake
e140bd8252
Adapt balloon colors to UDMF
2021-12-28 08:26:04 +01:00
MascaraSnake
8b69c62111
Adapt more scenery items to UDMF
2021-12-28 08:19:56 +01:00
MascaraSnake
b1d0870511
(Mostly) adapt fan to UDMF
2021-12-28 07:47:10 +01:00
MascaraSnake
90eb7c71a3
Adapt skybox view point to UDMF
2021-12-28 07:29:41 +01:00
MascaraSnake
43a15387d2
Adapt diagonal springs to UDMF
2021-12-27 21:28:42 +01:00
MascaraSnake
fd3fa9a924
Adapt flame-related objects to UDMF
2021-12-27 18:52:46 +01:00
MascaraSnake
720df51b6e
Adapt most flame jet settings to UDMF
2021-12-27 17:58:18 +01:00
MascaraSnake
8db84ffef9
Adapt boss waypoint to UDMF
2021-12-27 15:39:14 +01:00
MascaraSnake
06bbee50bf
Adapt boss IDs and trigger tags to UDMF
2021-12-27 15:07:37 +01:00
spherallic
1040141560
Fix enemy/boss/minecart explosions in death pits
2021-12-27 12:41:04 +01:00
MascaraSnake
a14eacd63a
Bowser isn't a boss, so don't call A_BossDeath just to do that one thing it needs to do
2021-12-27 08:55:59 +01:00
MascaraSnake
c550de5dfa
Adapt spikes to UDMF
2021-12-27 07:32:57 +01:00
MascaraSnake
8535b595d6
Adapt some more player spawning stuff to UDMF
2021-12-26 21:11:24 +01:00
MascaraSnake
fe8c1d1331
Adapt Pyre Fly to UDMF
2021-12-21 22:00:42 +01:00
MascaraSnake
a5ac10733a
Adapt Hive Elemental to UDMF
2021-12-21 21:51:37 +01:00
MascaraSnake
52c319167f
(Mostly) adapt the Ideya Drone to UDMF
2021-12-21 21:41:00 +01:00
MascaraSnake
5918ecc2fe
Refactor star post check
2021-12-21 18:32:24 +01:00
MascaraSnake
693fa7ba81
Adapt star posts to UDMF
2021-12-21 18:27:19 +01:00
MascaraSnake
af30847a1f
Adapt zoom tube waypoint to UDMF
2021-12-21 18:24:58 +01:00
MascaraSnake
81bf0dceb2
Turn makesoftwarecorona into a function
2021-12-21 18:12:38 +01:00
MascaraSnake
4b58b45b5f
Adapt emblem tags to UDMF
2021-12-21 17:58:37 +01:00
MascaraSnake
cbebdc219d
Adapt pop-up turret to UDMF
2021-12-21 17:45:43 +01:00
MascaraSnake
3205b6d83a
Adapt player starts to UDMF
2021-12-21 08:01:51 +01:00
MascaraSnake
db1f215327
Implement generic item rows and circles
2021-12-20 21:14:39 +01:00
sphere
b092374e1a
Merge branch 'lagspikes' into 'next'
...
Minor spike optimisations
See merge request STJr/SRB2!1669
2021-12-20 12:33:13 +00:00
MascaraSnake
59c6d59c00
Adapt NiGHTS things to UDMF
2021-12-19 21:30:49 +01:00
MascaraSnake
482c24a1fb
Adapt NiGHTS track items to UDMF
2021-12-18 10:45:50 +01:00
MascaraSnake
1a1e5faf08
Adapt fan particle generator to UDMF
2021-12-18 10:31:42 +01:00
MascaraSnake
ebf692f143
Adapt push/pull point to UDMF
2021-12-16 07:00:30 +01:00
MascaraSnake
ed9a562ec4
Adapt maces to UDMF
2021-12-14 18:50:47 +01:00
spherallic
e7a7a3b213
Prevent Pyrefly fire from warping up nearby ledges.
2021-12-13 15:20:43 +01:00
MascaraSnake
1b023732d0
Adapt rock spawner to UDMF
2021-12-13 08:24:52 +01:00
MascaraSnake
060bc5fde0
Replace P_ThingOnSpecial3DFloor with the more versatile P_MobjTouchingSectorSpecial
2021-12-08 21:07:26 +01:00
MascaraSnake
3cd56e456d
Rewrite pushable/mobj linedef executor trigger code
2021-12-07 19:20:26 +01:00
katsy
b2d693a547
minor spike optimisations
2021-12-05 02:13:09 -06:00
MascaraSnake
f359151457
Merge branch 'trigger-bruh' into udmf-executor-triggers
2021-12-05 08:36:11 +01:00
MascaraSnake
adce427299
Merge branch 'next' into udmf-fofs-mkii
...
# Conflicts:
# src/p_user.c
2021-12-03 18:58:02 +01:00
MascaraSnake
6dc49042de
Port katsy's bouncy FOF cleanup
2021-12-03 18:48:16 +01:00
Lach
ac2e8119db
Merge branch 'supersuck' into 'next'
...
Add MFE_FORCESUPER, MFE_FORCENOSUPER, and MFE_REVERSESUPER extra flags (Solves #520 )
See merge request STJr/SRB2!1452
2021-12-03 12:18:39 +00:00
sphere
a8f754283b
Merge branch 'lethallavaland' into 'next'
...
fix MFE_TOUCHWATER (and MFE_TOUCHLAVA) not applying while standing on sloped water or lava (resolves #365 , #201 )
Closes #201 and #365
See merge request STJr/SRB2!1654
2021-12-02 10:22:14 +00:00
sphere
dd2a1c8394
Merge branch 'master' into 'next'
...
merge master into next again
See merge request STJr/SRB2!1659
2021-11-26 13:57:28 +00:00
katsy
da33cb674e
fix water fof height calculation on slopes
2021-11-05 16:51:44 -05:00
SMS Alfredo
865c0a081d
Make Overlay objects account for player->drawangle
2021-10-29 10:40:25 +00:00
Tatsuru
cd5ba1271a
Merge branch 'youvebeenblocked' into 'next'
...
Add proper parameters to MobjMoveBlocked so you can actually tell what you're being blocked by (Resolves #332 )
Closes #332
See merge request STJr/SRB2!1491
2021-09-12 21:38:40 +00:00
Tatsuru
2eed4a9265
Merge branch 'sunbehindcloud' into 'next'
...
Refactor weather switching (fixes #541 )
Closes #541
See merge request STJr/SRB2!1498
2021-09-10 17:00:44 +00:00
katsy
50fe45efe6
Refactor weather switching ( fixes #541 )
2021-09-10 17:00:43 +00:00
James R
cbc5cc3b2a
Fix GCC 11 array-bounds warning in P_SetupStateAnimation
...
Removing inline here silences the warning somehow, it
could be a GCC bug?
2021-09-03 17:18:00 -07:00
Shane Ellis
ccc71ddafc
Merge branch 'addplayer' into 'next'
...
Multiplayer Bot Features (aka AddPlayer)
See merge request STJr/SRB2!1383
2021-08-25 21:38:37 +00:00
SMS Alfredo
2d218859ff
Give coins a drop shadow
2021-08-06 23:25:19 -05:00
Monster Iestyn
df99cde40f
mo not mobj!
2021-07-31 22:11:44 +01:00
Monster Iestyn
7dddc631d7
P_ZMovement: add a P_MobjWasRemoved check after P_CheckPosition, so we can bail out if the mobj was removed (by Lua most likely)
2021-07-31 21:14:48 +01:00
SMS Alfredo
cb619fad5d
Rebase on !1307
2021-07-07 19:57:28 -05:00
Shane Ellis
afa8466b30
comment cleanup
2021-06-30 01:38:04 -04:00
CobaltBW
4f04097066
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into addplayer
2021-06-29 14:32:46 -07:00
MascaraSnake
23efeeed8e
Merge branch 'next' into udmf-fofs-mkii
2021-06-23 19:48:26 +02:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
Shane Ellis
18c47afc76
Merge branch 'next' into 'addplayer'
...
# Conflicts:
# src/lua_baselib.c
# src/r_skins.c
2021-06-02 11:47:11 -04:00
Nev3r
b49238f7c4
Merge branch 'remove-iterdeclarations' into 'next'
...
Remove TAG_ITER_DECLARECOUNTER
See merge request STJr/SRB2!1398
2021-06-01 07:36:50 -04:00
SteelT
a72d6bba22
Merge branch 'skin-unlocks-sanity' into 'next'
...
[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
Lach
58a070ca03
Merge branch 'no-fire-shield-palflash' into 'next'
...
No fire shield palflash (resolves #512 )
Closes #512
See merge request STJr/SRB2!1473
2021-05-10 08:37:20 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Sally Coolatta
92107f28d5
Add string variable for unlockables and emblems
...
Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Radicalicious
e510e71617
Remove fire shield flash
2021-04-23 15:50:48 -04:00
SMS Alfredo
228668ce98
Change the render flags to extra flags and improve SF_NOSUPERSPRITES
2021-04-19 14:25:34 -05:00
SMS Alfredo
3f086ff612
The intial
2021-04-07 01:14:32 -05:00
Nev3r
66d858fbcb
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into remove-iterdeclarations
...
# Conflicts:
# src/p_spec.c
2021-02-15 09:20:40 +01:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
...
This reverts commit 75633bde50
.
2021-02-13 17:45:20 +01:00
Nev3r
eda6b0ad8e
Remove TAG_ITER_DECLARECOUNTER and the level field on the iterator macros.
...
Declare the position counters inside the for loops instead; RIP C90.
2021-02-11 13:24:20 +01:00
LJ Sonic
83947d4428
Merge branch 'redundant-hypot' into 'next'
...
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's
See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
CobaltBW
b112e12c93
Merge remote-tracking branch 'origin/next' into addplayer
2021-01-23 13:33:19 -08:00
Shane Ellis
2016caa70b
Update references to player->bot
2021-01-23 10:16:27 -05:00
LJ Sonic
41f1b3cfa3
Merge branch 'jimita-why-you-done-this!!!' into 'next'
...
Fix mobj unarchiving code
See merge request STJr/SRB2!1384
2021-01-22 18:26:26 -05:00
Jaime Ita Passos
f3ad648874
Revert "Move a few mobj spawn defaults to its own function"
...
This reverts commit 6f9c48a305
.
# Conflicts:
# src/p_mobj.c
2021-01-17 23:17:46 +01:00
Shane Ellis
1583bf126b
lua habits
2021-01-15 18:31:09 -05:00
Shane Ellis
225e7c72ac
Update p_mobj.c
2021-01-15 18:00:00 -05:00
Tatsuru
1752f6efc1
Allow water running in reverse gravity
2021-01-04 18:10:41 -03:00
James R
353692fa79
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-16 08:43:49 -08:00
Nev3r
c97056f9ce
Merge branch 'spritestuff2-archiving-fix' into 'next'
...
Fix archived mobjs having no default blend mode and sprite scales
See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
James R
a36908a5ce
Merge branch 'amys' into 'next'
...
fix amy meeting herself in mario mode
See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
73a7365798
Merge branch 'circuit-finallap' into 'next'
...
Final lap text for circuit
See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
katsy
2b23468359
remove amy
2020-12-14 02:36:00 -05:00
James R
a86a7822d1
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 15:38:46 -08:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
93e4f43e4b
Hooklib macros names -> uppercase + documentation
2020-12-12 03:16:30 -08:00
James R
c8cc9c7a6f
Remove trailing whitespace
2020-12-12 02:40:46 -08:00
James R
2778cc3ce9
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 02:02:38 -08:00
Jaime Ita Passos
3472b3ece3
Fix ERZ3 mode
2020-12-10 21:55:22 -03:00
James R
6d3442a5d7
Merge branch 'saloondoor-revengeance' into 'next'
...
Saloon door fixes (closes #394 )
Closes #394
See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
James R
fc5708b2f2
Merge branch 'firemelt' into 'next'
...
Fix objects with MF_FIRE disappearing in lava (Closes #366 )
Closes #366
See merge request STJr/SRB2!1287
2020-12-10 15:37:57 -05:00
James R
e46c6e75f3
Merge branch 'metal-sigfpe' into 'next'
...
Fix a division by zero in BCZ2 Metal Sonic's routine
See merge request STJr/SRB2!1283
2020-12-10 15:35:03 -05:00
James R
9a77cf6306
Merge branch 'lastlineshit' into 'next'
...
Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability
See merge request STJr/SRB2!1271
2020-12-10 15:14:16 -05:00
James R
c841750868
Merge branch 'no-spin-jump' into 'next'
...
Fix a Few Spin Related Bugs (Closes #286 and #360 )
Closes #286 and #360
See merge request STJr/SRB2!1256
2020-12-10 15:02:29 -05:00
James R
8d382e49fb
Big Large Lua Hooklib Refactor
...
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
2020-12-10 00:36:41 -08:00
Zippy_Zolton
7082db485b
CTF text 2, branch is finished
2020-12-08 16:09:51 -06:00
Jaime Ita Passos
6f9c48a305
Move a few mobj spawn defaults to its own function
2020-12-06 17:46:35 -03:00
Tatsuru
3b85abdee7
Kill saloon doors without a tracer, add height check for non-blocking doors
2020-12-06 14:11:08 -03:00
Zippy_Zolton
29f56fb2d8
g
2020-12-03 02:05:10 -06:00
Zippy_Zolton
c28bd8005e
Fix fire objects disappearing in lava
2020-12-03 01:28:54 -06:00
Tatsuru
a67862665a
Don't spawn the projectile if you're just gonna delete it
2020-12-02 12:05:40 -03:00
Nev3r
30ab512c3c
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-fofs-mkii
...
# Conflicts:
# src/dehacked.c
2020-12-01 18:56:42 +01:00
SMS Alfredo
5c71fe0710
Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
2020-11-25 14:31:24 -06:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
SMS Alfredo
9163e73092
Allow no spin characters to water skip while spinning
2020-11-18 12:35:40 -06:00
James R
50e15840fb
Merge branch 'udmf-multitag' into 'next'
...
UDMF: Multitag support
See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
lachwright
a65fc9f622
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
2020-11-15 02:53:10 +11:00
Nev3r
70512f11ff
Merge branch 'udmf-multitag' into udmf-fofs-mkii and pray
...
# Conflicts:
# src/p_floor.c
# src/p_spec.c
2020-11-13 13:23:14 +01:00
Nev3r
2c8a99f25a
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
Nev3r
95a61a226b
rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
2020-11-10 12:22:55 +01:00
Jaime Passos
36550725f3
P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
2020-11-05 00:42:14 -03:00
Nev3r
3d2d44bfff
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-fofs-mkii
...
# Conflicts:
# src/p_user.c
2020-10-27 22:23:30 +01:00
Nev3r
ad9e3411a1
Rename bustable type BT_SPIN to BT_SPINBUST to avoid conflicts with next.
2020-10-27 22:13:10 +01:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
...
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
Jaime Passos
e63efdac13
Only create floor sprite slopes when needed, instead of always allocating them.
...
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
Jaime Passos
ab526e47cc
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
4273896311
Implement relative and absolute sprite offsets for objects (mobjs)
...
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
James R
cb8f6097cf
Merge branch 'save-netvars' into 'next'
...
Save netvars
See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00