Commit graph

3989 commits

Author SHA1 Message Date
mazmazz
eb590910b2 Added NIGHTSLINK bonus type for the 2.1 Link Bonus 2018-09-09 01:13:02 -04:00
mazmazz
d53582596f Preproc comment out Y_SetLinkBonus because unused 2018-08-14 10:20:56 -04:00
mazmazz
d3001db9dc Merge from nights-score and use Lap Bonus instead of Link Bonus
* One BONUSTYPE = NIGHTS option instead of several
* Use NiGHTS Bonus for special stages, not Link Bonus
2018-08-12 20:56:57 -04:00
mazmazz
54343bc05f Change special stage bonus to NiGHTS in-level score, per MB 2018-08-12 20:36:53 -04:00
mazmazz
89f57cb111 Have just one NiGHTS bonus option: NIGHTS and LINK together 2018-08-12 20:25:35 -04:00
mazmazz
fcd6b16646 Make lap bonus more valuable 2018-08-12 20:08:40 -04:00
mazmazz
30fa526f6f Merge branch 'nightsplus-laplogic' into nights-score-lap 2018-08-12 19:59:58 -04:00
mazmazz
0c8e2ffd78 Totalmarescore typo 2018-08-12 19:59:41 -04:00
mazmazz
ec8d264029 totalmarescore player variable for NiGHTS scoring
# Conflicts:
#	src/p_setup.c
2018-08-12 19:59:34 -04:00
mazmazz
5938a57970 totalmarelap and totalmarebonuslap player variables 2018-08-12 19:57:33 -04:00
mazmazz
fe904b0eb2 NiGHTS lap score bonus 2018-08-12 19:48:45 -04:00
mazmazz
0c0a403bb3 Merge branch 'nightsplus-laplogic' into nights-score-lap
# Conflicts:
#	src/p_setup.c
2018-08-12 19:39:31 -04:00
mazmazz
feadcbfc94 BONUSTYPE typo; bonus alignment 2018-08-12 19:32:11 -04:00
mazmazz
372fc540bc Totalmarescore typo 2018-08-12 19:26:18 -04:00
mazmazz
30d57eac79 NiGHTS bonus implementation 2018-08-12 19:25:21 -04:00
mazmazz
61999100e5 totalmarescore player variable for NiGHTS scoring 2018-08-12 19:21:55 -04:00
mazmazz
4e02171c23 Add lapbegunat and lapstartedtime player variables
There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-12 14:21:26 -04:00
mazmazz
18b5b70822 Add lastmarelap and lastmarebonuslap player variables 2018-08-10 16:30:49 -04:00
mazmazz
d58445fdf3 Set player->finishedrings upon new mare
(Forgot this line from the player->spheres merge, so let's straggle here)
2018-08-10 16:17:28 -04:00
mazmazz
1b922b8ba5 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_map.c
#	src/p_setup.c
2018-08-10 15:10:26 -04:00
Monster Iestyn
fa382c0233 Merge branch 'public_next' 2018-08-10 19:36:51 +01:00
Monster Iestyn
7ee9c5b0f4 Merge branch 'master' into next 2018-08-10 19:31:15 +01:00
Monster Iestyn
653fd3038d Merge branch 'woops!_all_trans' into 'master'
Woops! All trans

See merge request STJr/SRB2!265
2018-08-10 14:27:45 -04:00
Digiku
a439dce584 Merge branch 'hardcoding-nights-spheredamage' into 'master'
NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently

See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
ed99f3a425 Merge branch 'nights-invertloopfix' into 'master'
NiGHTS fix lap detection on inverted axis

See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
487c62fe31 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
# Conflicts:
#	src/p_setup.c
2018-08-10 13:35:59 -04:00
mazmazz
672e196aa4 Pandora's Box support for player->spheres
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
04063ba3a2 Merge branch 'hardcoding-time-again' into 'master'
Hardcoding time again

See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
4cb7036f51 SETSPHERES console command for debugging/cheating
Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
bd8316f49b Track player's previous mare rings with player->finishedrings.
There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
b05960431d Reset player->rings on denightserize and on new mare 2018-08-10 04:01:33 -04:00
mazmazz
14c17cf012 Tag damage fix error 2018-08-10 02:34:21 -04:00
mazmazz
62e288a664 Correct player->spheres deduction upon losing spheres
player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.

Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
e0f6dee8be MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation 2018-08-10 02:18:24 -04:00
mazmazz
fe61678437 MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries 2018-08-10 02:18:20 -04:00
toaster
145c050e14 ...and R_DrawTranslucentSplat_8, even though it isn't used! 2018-08-09 17:08:20 +01:00
toaster
5daeaf529f Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well. 2018-08-09 16:56:43 +01:00
Monster Iestyn
10a2ba8d39 Merge branch 'master' into next 2018-08-07 20:54:19 +01:00
Monster Iestyn
c8ea5cfcaa Merge branch 'transparency_i_hardly_knew_er' into 'master'
Transparency? I hardly knew 'er!

See merge request STJr/SRB2!264
2018-08-07 15:29:35 -04:00
toaster
ecc9ebe8c1 Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
02d2b61866 Merge branch 'master' into next 2018-08-06 15:15:35 +01:00
Monster Iestyn
5943eb125e Merge branch 'lua-archive-long-string-fix' into 'next'
Fixes for archiving/unarchiving Lua strings in netgames

See merge request STJr/SRB2!262
2018-08-06 10:12:59 -04:00
Monster Iestyn
8d54d8adaa Merge branch 'password-fix-hotfix' into 'master'
Password fix hotfix

See merge request STJr/SRB2!261
2018-08-06 09:43:54 -04:00
Monster Iestyn
2738f3a537 Rewrite archiving/unarchiving of Lua strings for netgames.
This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Monster Iestyn
8d622ff6f8 Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server! 2018-08-05 20:17:30 +01:00
MascaraSnake
21cb0cab3c Reorganized the thing type numbers 2018-08-03 23:58:11 +02:00
Monster Iestyn
83d87c343b Fix Cacolantern's preparing sound being played everywhere across the map
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
d1b45c72b9 Merge branch 'pk3-wad-map-noreload-hotfix' into 'master'
PK3 WAD Map NoReload hotfix

See merge request STJr/SRB2Internal!148
2018-07-31 14:43:14 -04:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00