toasterbabe
5cc1befcad
* Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff.
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* MF_PAIN and MF_MISSILE now support setting damagetype via their Mass parameter. The two existing conflicts - the fuse setting for the grenade weapon ring and the Cybrakdemon napalm bomb - had these moved to other free parameters.
* A_ConnectToGround is EXTREMELY useful for palmtrees and stuff.
* Some other, relatively hacky A_ functions.
* (Unrelated) Remove the need for a "Mario block mode" for the token by making it natively compatible.
* Spikes and their time-offsetting via that Lua script sphere made. Also allow for wallspikes to do it via their angle/360.
2018-04-28 15:13:44 +01:00
toasterbabe
1eb84f57c5
* Billiards mines! With support for both above and below water, replacing both the below-and-above-water old mines at once.
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* Explosion executors.
* Minor refactor of P_KillMobj.
2018-04-26 20:18:51 +01:00
Monster Iestyn
8e5ac64d7c
Merge branch 'dedicated-nosoundinit' into 'master'
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Don't init the sound system on dedicated servers
See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Monster Iestyn
452aef4981
Merge branch 'connect-empty-address-fix' into 'master'
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Fixed "invalid pointer" error when passing "" to Command_connect().
See merge request STJr/SRB2!234
2018-04-21 17:32:50 -04:00
Monster Iestyn
83a84d5a81
Merge branch 'connect-server-fix' into 'master'
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Removed contradictory `-connect` check
See merge request STJr/SRB2!236
2018-04-21 16:25:28 -04:00
Monster Iestyn
eb0f9681d7
Merge branch 'findfile-rewrite' into 'master'
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Rewrite of d_netfil.c's findfile
See merge request STJr/SRB2!240
2018-04-21 16:22:21 -04:00
Monster Iestyn
48a85512a0
Merge branch 'dedicated-debug-hotfix' into 'master'
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Dedicated debug hotfix
See merge request STJr/SRB2!239
2018-04-21 16:13:38 -04:00
Monster Iestyn
6c7acdbd9e
Merge branch 'movie-spec-stage-fade-fix' into 'master'
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Movie mode: special stage intro fade recording fix
See merge request STJr/SRB2!229
2018-04-21 16:12:46 -04:00
Monster Iestyn
9cdf87404e
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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This means that, if the three paths are not the same, you should be able to tell if at least one of them has a file that just had a bad MD5. Most relevant for Linux peeps I expect.
Note: Untested as of writing
2018-04-15 22:00:31 +01:00
Monster Iestyn
3fb12cf337
Don't use CV_StealthSetValue on cv_itemfinder if running the game in dedicated mode
2018-04-15 19:59:57 +01:00
Steel Titanium
2139d4771f
Default sound volume is too loud
2018-04-11 14:40:05 -04:00
toasterbabe
976331fb03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again
2018-04-08 16:23:19 +01:00
toasterbabe
375c3c584e
[13:01] toaster: hey
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[13:01] toaster: would anyone object if i pushed this to master
[13:02] toaster: so my changes to devmode don't fuck with gifs, for example https://cdn.discordapp.com/attachments/428262628893261828/432500920773771264/srb20575.gif
[13:02] NEV3R: ¯\_(ツ)_/¯
[13:02] toaster: ok i'll just do it
2018-04-08 13:03:40 +01:00
toaster
5f79a2f1df
Merge branch 'delag_maces' into 'master'
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Delag Maces
See merge request STJr/SRB2Internal!141
2018-04-07 18:11:31 -04:00
toasterbabe
790e334d19
comment goof
2018-04-07 23:10:34 +01:00
mazmazz
606df6482e
Merge branch 'master' into nightsplus-laplogic
2018-04-07 07:54:46 -04:00
mazmazz
f903d01bc1
Add ML_DONPTEGTOP flag to Nights LE
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* Nightserize: Run only if player is already NiGHTS
* DeNightserize: Run only if >0 players are NiGHTS
2018-04-07 07:33:07 -04:00
mazmazz
ff6fe27748
Merge branch 'master' into nightsplus-le
2018-04-07 07:09:41 -04:00
mazmazz
bd6276a39e
Allow immediate alpha setting when speed = 0; refactoring
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* Separate fade logic into P_FindFakeFloorsDoAlpha, P_DoFakeFloorAlpha
* Change INT32 destvalue and speed to INT16
2018-04-07 07:09:04 -04:00
Digiku
7cf2c78522
Fix whitespace weirdness
2018-04-07 06:28:31 -04:00
mazmazz
27ca70d069
checkpoint
2018-04-07 05:52:01 -04:00
mazmazz
afa0aae131
Refactor flag handling toggles
2018-04-06 23:14:48 -04:00
mazmazz
73e4cab1e4
Little adjustments
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* Swap MF_NOCLIMB and MF_EFFECT1
* Implement if Front Y Offset < 1 (== 0), then set alpha immediately
2018-04-06 22:34:45 -04:00
mazmazz
8d3c9d91f1
Merge branch 'le-fadefof' into le-fadefof-remove-storedthinker
2018-04-06 22:22:42 -04:00
mazmazz
3427c304f4
Merge branch 'master' into le-fadefof
2018-04-06 22:22:23 -04:00
toasterbabe
ff9775225e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces
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# Conflicts:
# src/p_mobj.c
2018-04-07 01:54:43 +01:00
Digiku
e1cd6357cc
Merge branch 'op-nightsbumper' into 'master'
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NiGHTS Objectplace: Preserve MT_NIGHTSBUMPER vertical angle upon WRITETHINGS
See merge request STJr/SRB2Internal!137
2018-04-06 20:21:25 -04:00
toaster
d315072e3f
Merge branch 'texture-fixes' into 'master'
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Texture fixes
See merge request STJr/SRB2Internal!135
2018-04-06 17:44:17 -04:00
toaster
8c33cb9134
Merge branch '100-make-slopes-static-by-default-and-require-flag-to-turn-them-dynamic' into 'master'
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Resolve "Make slopes static by default, and require flag to turn them dynamic."
Closes #100
See merge request STJr/SRB2Internal!140
2018-04-06 17:43:47 -04:00
toaster
66733d96c2
Merge branch 'pretty_stuff' into 'master'
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Pretty stuff
See merge request STJr/SRB2Internal!131
2018-04-06 17:40:52 -04:00
toasterbabe
4f3c9b5fad
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
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# Conflicts:
# src/hardware/hw_draw.c
2018-04-06 19:38:19 +01:00
Monster Iestyn
a3b86a737e
Merge branch 'public_next'
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# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
# src/sdl12/hwsym_sdl.c
# src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
toasterbabe
3f427d0161
* Improve devmode text.
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* Make sure showfps never covers anything relevant to the base game.
* Tweak spectator text for raising/lowering.
* Minor code-smell squishes.
2018-04-06 18:40:08 +01:00
toasterbabe
15903c6271
* Correct V_PERPLAYER's screen-centered (no snapto flags on a given axis) behaviour.
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* Fix that one comment Digiku mentioned. ;P
* Make extra lives/100 ring rewards consistent between lives being relevant and lives being infinite/not present, which was a problem this branch made evident when Race ended up getting the infinite lives symbol!
2018-04-06 14:42:49 +01:00
toasterbabe
3c74952522
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-04-06 12:54:39 +01:00
Monster Iestyn
740e0cf8c1
Merge branch 'master' into hardcoding-time-again
2018-04-05 19:03:49 +01:00
Wolfy
ca8e14d5e9
Revert "THZ Hardcoding"
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This reverts commit 8bd91bd2f2
.
Note to self: read through the fucking merge requests
2018-04-05 12:49:39 -05:00
Wolfy
1d63f53aeb
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal
2018-04-05 03:55:03 -05:00
Wolfy
8bd91bd2f2
THZ Hardcoding
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Feel free to reorganize as necessary.
2018-04-05 03:23:27 -05:00
Steel Titanium
d446f3420e
Merge remote-tracking branch 'upstream/master' into dedicated-nosoundinit
2018-04-03 16:16:20 -04:00
Steel Titanium
759ea8cb42
Indentation fixup
2018-04-03 16:11:07 -04:00
Alam Ed Arias
59f5b46ad3
Merge branch 'public_next' into master
2018-04-03 16:09:11 -04:00
Alam Ed Arias
cf6a30a8ef
Merge branch 'master' into next
2018-04-03 15:48:06 -04:00
toaster
7848e9f42b
Merge branch 'openglquickfixes' into 'master'
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Opengl Quick Fixes
See merge request STJr/SRB2!237
2018-04-03 15:34:24 -04:00
toasterbabe
4f3f647f5b
A minor assortment of changes.
2018-04-03 01:46:42 +01:00
toasterbabe
156cc031ea
* Optimise them even further... AGAIN! Using an offset-based system rather than a multiplication-based one...
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* Again, tweak the spawning code to take maximum advantage of these gains.
* Fix potential crashes with MT_NULL mace/chain types supplied.
* #ifdef out the height-clipping code. It needs more TLC than I can give it right now, and the existing behaviour is less obviously broken (sadly enough).
* Fix chainmace points, which were apparently broken without anyone realising.
2018-04-03 01:10:10 +01:00
toasterbabe
4051ae8915
* Revamp mace creation again to potentially serve as the foundation for further optimisation (and also not rely on a while (1) loop, which easily went wrong several times whilst I was making changes to it).
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* Fix minor typoes and other small tweaks in the P_MaceRotate function, which I'm probably about to rewrite again anyways...
2018-04-02 21:36:12 +01:00
mazmazz
b80277b7f1
Merge branch 'nightsplus-stillvisangle' into nights-nightserizeangle
2018-04-02 15:26:41 -04:00
mazmazz
49682f58bf
Make NiGHTS face forward or backward upon Nightserizing
2018-04-02 15:21:19 -04:00
mazmazz
294d583166
Dumb stupid hack where NiGHTS faces you upon Nightserizing
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Because I can't figure out how to tell which player angle is "forward" in an axis track.
2018-04-02 14:41:29 -04:00