Commit graph

226 commits

Author SHA1 Message Date
Alug
e892cc1d4b Fix FOFs with transferline flag and many linedefs randomly crashing
linenum could go out of bounds if you use more than 4 linedefs for such setup, hence making the game unable to retrieve textures and therefore crashing the games sometimes

many thanks to indev for helping me figuring this one out c:
2024-02-01 18:57:55 +01:00
Lactozilla
61701c3c53 Fix 3D floor texture skewing 2024-01-29 03:54:15 -03:00
Lactozilla
3e34c96165 Fix 3D floor sides not using the correct set of line flags 2024-01-09 14:14:49 -03:00
Lactozilla
28c30a9294 Optimize for when wall_scalex == 1.0 2024-01-08 22:08:50 -03:00
Lactozilla
159307c552 Fix 3D floor side texture scale when there are multiple on the same line 2024-01-08 22:03:31 -03:00
Lactozilla
fd64fdfa34 Merge branch 'next' into sector-portals 2023-12-27 23:46:16 -03:00
Lactozilla
ef9b2b7ef8 Merge branch 'udmf-texture-scaling' into udmf-floor-ceiling-texture-scaling 2023-11-26 03:57:51 -03:00
Lactozilla
87d99fe84c Fix scaling of walls that are skewed by a slope, part 2 2023-11-26 03:57:36 -03:00
Lactozilla
45f98b6d22 Merge branch 'udmf-texture-scaling' into udmf-floor-ceiling-texture-scaling 2023-11-24 02:13:00 -03:00
Lactozilla
6f4d1b43ea Fix scaling of walls that are skewed by a slope 2023-11-24 02:11:59 -03:00
Lactozilla
468b448316 Add sector texture scale fields 2023-11-24 01:52:57 -03:00
Lactozilla
41cacd783b Serialize new side fields 2023-11-23 21:56:18 -03:00
Lactozilla
f3c98158b6 Fix top texture offsets 2023-11-23 20:08:46 -03:00
Lactozilla
2f20f21eb6 Correct texture scaling, part 3 2023-11-23 20:03:23 -03:00
Lactozilla
10537deacf Correct texture scaling, part 2 2023-11-23 19:16:03 -03:00
Lactozilla
59aa82a83c Correct texture scaling, part 1 2023-11-23 18:21:53 -03:00
Lactozilla
b8cb4498db Merge remote-tracking branch 'stjr/next' into udmf-texture-scaling 2023-11-23 16:12:16 -03:00
Alam Ed Arias
0c49144c72 Merge branch 'master' into udmf-texture-scaling 2023-10-28 21:35:35 -04:00
Alam Ed Arias
0fb1c64338 Merge branch 'next' into sector-portals 2023-10-25 14:11:58 -04:00
LJ Sonic
2a896538d9 Merge branch 'netcode-rerefactor' into 'next'
Re-delete netcode

See merge request STJr/SRB2!2083
2023-09-18 16:47:28 +00:00
Lactozilla
6d812b4a43 Implement Eternity Engine's plane portal and horizon portal types 2023-08-24 00:51:52 -03:00
Lactozilla
74ea880ca0 Refactor 2023-08-23 17:49:29 -03:00
Lactozilla
5b387ec94a Make linedef type 6 closer to ZDoom's Sector_SetPortal 2023-08-23 15:04:50 -03:00
Lactozilla
03daf721ef Allow sector portals to be displayed properly on sky sectors 2023-08-23 13:43:02 -03:00
Lactozilla
55b4458001 Fix a possible crash in R_RenderMaskedSegRange
R_AllocTextureColumnTables wasn't checking if the tables were never allocated, making the renderer later attempt to render midtextures for drawsegs that don't contain actual midtextures.
2023-08-22 13:37:42 -03:00
Lactozilla
97311dc5b0 Use separate table for maskedtexturecol 2023-07-27 19:15:35 -03:00
LJ Sonic
0b17e3c418 Move netcode files to a new folder 2023-07-27 15:38:42 +02:00
Ace Lite
2240742720 Merge branch SRB2:next into lua-texture-offsets-expose 2023-07-06 18:35:00 +00:00
spherallic
cb30411e49 Fix broken two-sided midtextures in Software 2023-06-29 09:34:00 +02:00
spherallic
5bee4e1cd8 Don't scale texture offsets in Software 2023-06-28 18:44:23 +02:00
MascaraSnake
84fe1dfc7d Texture scaling (incomplete) 2023-06-28 15:55:52 +02:00
MascaraSnake
8c31d279cf Implement per-texture offsets in UDMF 2023-06-28 01:07:52 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
Ace Lite
3217984f55 c-side offset/angle variable renamed 2022-11-25 23:01:27 +00:00
MascaraSnake
8d4baace53 Add Lua backwards compatibility for FOF flags 2022-07-31 12:04:42 +02:00
MascaraSnake
5fbe5189ce Merge branch 'udmf-sector-fields' into udmf-full 2022-04-20 21:01:52 +02:00
MascaraSnake
2e56c3de35 Merge branch 'udmf-polyobjects' into udmf-lighting 2022-04-19 22:18:30 +02:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
MascaraSnake
79cf2f53e8 Merge branch 'udmf-polyobjects' into udmf-lighting 2022-01-14 20:24:51 +01:00
MascaraSnake
659410dde1 Use Slope Skew flag instead of Upper Unpegged for FOF skewing 2022-01-05 23:47:05 +01:00
MascaraSnake
e406a52446 Remove weird special behavior for two-sided upper textures in software 2022-01-05 22:33:14 +01:00
MascaraSnake
fcb69b9c2f Rename more linedef flags 2022-01-05 19:43:40 +01:00
MascaraSnake
06b7d7ceb8 Make only ML_EFFECT3 affect midtexture pegging in UDMF 2022-01-05 18:05:47 +01:00
MascaraSnake
913731b4bc Merge branch 'blentran-update' into udmf-full
# Conflicts:
#	src/lua_maplib.c
#	src/p_setup.c
#	src/p_spec.c
2022-01-02 23:19:47 +01:00
spherallic
1a21ca14f0 Fix cyan pixel cutting in Software 2022-01-02 20:44:24 +01:00
MascaraSnake
2886a277d8 Turn the fog wall linedef type into a blendmode 2021-12-31 15:00:27 +01:00
sphere
7601afb6c1 blentran part 3: Wall & plane blendmodes. 2021-12-05 00:48:21 +01:00
MascaraSnake
e15c160773 Implement per-sector floor/ceiling lighting 2021-09-19 08:58:21 +02:00