James R
35244fa736
Clang: fix -Wimplicit-const-int-float-conversion
...
Some of these integers exceed the precision of float. In
that case the number is rounded. The rounding shouldn't
matter too much anyway, so just shut the compiler up.
2021-05-08 16:49:23 -07:00
James R
210c9419e4
Ignore -Wtrigraphs
2021-05-08 16:49:18 -07:00
Sally Coolatta
ec8e884a31
Removed this function
2021-05-08 12:56:33 -04:00
Sally Coolatta
5d93f86499
Merge branch 'next' into skin-unlocks-sanity
2021-05-08 12:55:46 -04:00
lachablock
d2db204058
Fix rollout rock controls in 2D mode
2021-05-08 18:34:32 +10:00
lachablock
755cf6e952
Merge remote-tracking branch 'origin/next' into rollout-stuff
2021-05-08 13:03:18 +10:00
lachablock
3880263f1f
Add machine dashmode as a condition for gap passage.
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(Also remove the sprite2 check, we don't need to be that stingy since PlayerHeight hooks allow greater control over that now!)
2021-05-08 12:27:29 +10:00
lachablock
47f465ccea
Merge remote-tracking branch 'origin/next' into dashmode-lowroad
2021-05-08 12:16:46 +10:00
Sally Coolatta
d136c60a3f
Add some comments, write an empty string instead of a boolean determining if the bot skin exists or not.
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I was a little scared of doing this at first, but after a bit of thought & some testing that it'll be fine.
2021-05-07 20:13:16 -04:00
Sally Coolatta
a583027006
Remove prints
2021-05-07 19:52:29 -04:00
Sally Coolatta
dc6851dabc
Save skin name instead of skin number into save files
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Allows you to save a game as any character, and you don't have to load the files in a specific order to access the save file.
2021-05-07 19:41:44 -04:00
Monster Iestyn
a98b0834a6
Merge branch 'deh-buffer-unclog' into 'next'
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Fix a series of buffer overflows in SOC (primarily Character section) loading
See merge request STJr/SRB2!1457
2021-05-07 18:47:51 -04:00
Monster Iestyn
70052a099c
Merge branch 'acos' into 'next'
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arccosine Lua exposure
See merge request STJr/SRB2!1455
2021-05-07 18:33:55 -04:00
Monster Iestyn
529d297895
Merge branch 'soc-caption' into 'next'
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[SUGOI] Allow setting sound captions in SOC
See merge request STJr/SRB2!1469
2021-05-07 18:21:48 -04:00
Monster Iestyn
d00726cbe9
Merge branch 'monster-cleaning-up-again' into 'next'
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Monster cleaning up again
See merge request STJr/SRB2!1433
2021-05-07 17:33:00 -04:00
Monster Iestyn
fa140c1eb3
Merge branch 'load-netgame-error-fixes' into 'next'
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Load netgame error fixes
See merge request STJr/SRB2!1482
2021-05-07 17:27:19 -04:00
Monster Iestyn
b7ff0164e9
Merge branch 'polyobject-ffloor-fix' into 'next'
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Polyobject over 3D floor fix for software renderer
See merge request STJr/SRB2!1488
2021-05-07 16:11:03 -04:00
Sally Coolatta
4478265400
Fix title card patches not actually having enough room for an entire lump name
2021-05-07 14:15:37 -04:00
Sally Coolatta
8e8881b534
Fix custom title card text not looping properly
2021-05-07 14:14:31 -04:00
LJ Sonic
07e69c5eb3
Add copyright date ranges for files created in 2020
2021-05-07 18:04:30 +02:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
lachablock
8b021ec16b
but if you close your eyes EH OH, EH OH
2021-05-07 12:38:24 +10:00
Tatsuru
8b9b25829a
Merge branch '229-prep' into 'next'
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2.2.9 prep
See merge request STJr/SRB2!1499
2021-05-06 21:42:53 -04:00
Tatsuru
3159d5a6e4
2.2.9 prep
2021-05-06 21:58:21 -03:00
sphere
6053740ef7
Merge branch 'light-userdata-is-wrong' into 'next'
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Stop using metatables with light userdata
See merge request STJr/SRB2!1495
2021-05-06 12:14:36 -04:00
sphere
413c8563c9
Merge branch 'things-to-tide-you-over' into 'next'
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Update URL on the addon screen
See merge request STJr/SRB2!1489
2021-05-06 08:18:12 -04:00
James R
c8a4a7a0b1
Merge branch 'musicchange-hook-fix' into 'next'
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Fix MusicChange hook not returning some values correctly
See merge request STJr/SRB2!1496
2021-05-05 20:02:15 -04:00
Steel Titanium
80fe39bbd1
Fix MusicChange hook not returning some values correctly
2021-05-03 01:40:02 -04:00
James R
aee963f4e9
Replace LUA_PushLightUserdata with LUA_PushUserdata
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See 7df6a309
and 83a87042
. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.
I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2021-05-02 21:59:23 -07:00
James R
ed5a7f51e8
Revert "Merge branch 'lightmemedata' into 'next'"
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This reverts commit d4c08a8410
, reversing
changes made to e100f21dda
.
2021-05-02 21:32:07 -07:00
GoldenTails
ab84bd5370
Fix the console splitting up halfway through startup.
2021-05-02 00:03:35 -05:00
Tatsuru
aac3ca320b
Update LOCATIONSTRING2 as well
2021-05-01 10:24:28 -03:00
Sally Coolatta
381ead4d7e
Level select no longer assumes that games will always be linear
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- If a level is in-between two with the same header, it would previously create two headers with the same name. Now it groups all levels with the same header together.
- Previously, a header would only be visible if its first map was visible. Now it will show the header if you've visited any level under the header.
For SUGOI.
2021-04-30 21:46:09 -04:00
LJ Sonic
f97dc1093a
Merge branch 'kitchensync' into 'next'
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Attempt to resolve teleportation resync issue
See merge request STJr/SRB2!1490
2021-04-30 20:39:11 -04:00
katsy
815db01438
adjust cooldown to 5 seconds (bandage fix for 2.2.9)
2021-04-30 20:30:35 -04:00
katsy
858cb98e57
attempt to resolve teleportation resync issue
2021-04-30 17:26:09 -05:00
Tatsuru
ea7b332525
Visit srb2.org/addons to get & make addons!
2021-04-30 15:49:09 -03:00
Jaime Ita Passos
b4a09405a7
Use 64-bit math for calculating the texture origin X/Z
2021-04-29 19:24:37 -03:00
Jaime Ita Passos
9d41325843
Only adjust slope offsets if the plane isn't rotated
2021-04-28 22:15:05 -03:00
Jaime Ita Passos
090f304f33
Use 64-bit x/y in R_GetSlopeZAt
2021-04-28 22:00:20 -03:00
Jaime Ita Passos
1cf13a22e4
Merge branch 'next' into polyobject-ffloor-fix
2021-04-28 20:29:41 -03:00
Monster Iestyn
b8ba2c5b70
Merge branch 'next' into load-netgame-error-fixes
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# Conflicts:
# src/d_clisrv.c
2021-04-28 18:08:48 +01:00
Jaime Ita Passos
8f47a7e9cc
Prevent texture wobbling on planes with no flat alignment
2021-04-27 22:59:06 -03:00
Jaime Ita Passos
0fba870a35
Revert "Use floating point trig in R_SetSlopePlane"
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This reverts commit 63761a2d07
.
2021-04-27 22:54:56 -03:00
Jaime Ita Passos
63761a2d07
Use floating point trig in R_SetSlopePlane
2021-04-27 20:42:59 -03:00
Jaime Ita Passos
1c6296653a
Use floating point GetSlopeZAt for the texture origin vector
2021-04-27 20:32:41 -03:00
Jaime Ita Passos
e4b8dc6584
Fix sloped plane offsets in Software, and fix rotated flat alignment in OpenGL.
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+ unrelated slope plane optimizations in Software
2021-04-27 19:01:09 -03:00
Jaime Ita Passos
548554431b
Handle invalid blend modes properly
2021-04-27 00:20:41 -03:00
Jaime Ita Passos
85c53b35cd
Use old routine for PO2 spans
2021-04-26 22:17:03 -03:00
Vincent Robinson
f437d6afec
Add linedef specials for multitagging in binary maps
2021-04-26 16:27:39 -07:00