Sal
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08c6e76d1c
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Merge branch 'texnamefornum' into 'next'
Add R_TextureNameForNum and R_CheckTextureNameForNum
See merge request STJr/SRB2!1880
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2023-07-24 10:43:52 +00:00 |
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spherallic
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1470d099e3
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Update copyright year & credits
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2023-03-31 14:53:31 +02:00 |
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ashifolfi
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e48f7d1538
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actually use correct names in the header
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2022-11-20 16:06:43 -05:00 |
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ashifolfi
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3a2834e781
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add R_TextureNameForNum and expose to lua
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2022-11-20 15:25:53 -05:00 |
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Lactozilla
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86a052537e
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Add PO2 flat cases for sizes smaller than 32x32
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2022-11-16 01:40:54 +00:00 |
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spherallic
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50330c746b
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Merge branch 'next' into fast-r-load-textures
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2022-03-08 22:11:16 +01:00 |
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spherallic
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14295ac7de
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2022
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2022-03-03 20:24:46 +01:00 |
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James R
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2aec4501eb
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Hash name lookup for textures and lumps
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2022-01-27 00:03:37 -08:00 |
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James R
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2ebec53561
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P_AddWadFile: only load textures in current file
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2022-01-27 00:03:34 -08:00 |
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LJ Sonic
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d325c7e6d3
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The year is 2021
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2021-05-07 17:45:56 +02:00 |
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Jaime Passos
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79116ae471
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Provide some cleaner method to generate textures as flats.
R_GenerateTextureAsFlat
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2020-01-07 16:51:02 -03:00 |
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Jaime Passos
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854d31a08b
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How did I even manage to do this?
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2020-01-07 14:12:19 -03:00 |
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Jaime Passos
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5b5f371b0c
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R_GetTextureFlat -> R_GetLevelFlat
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2020-01-07 13:27:59 -03:00 |
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Jaime Passos
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76a6710f8b
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Move location of R_CheckPowersOfTwo and R_CheckFlatLength
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2020-01-07 12:46:46 -03:00 |
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Jaime Passos
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06d6e2e027
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Move location of R_GetTextureFlat
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2020-01-07 12:45:22 -03:00 |
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Jaime Passos
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762ce146eb
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Organise header files, use R_GetFlat
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2020-01-07 12:43:27 -03:00 |
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Jaime Passos
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f85476c723
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Move texture stuff to its own file
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2020-01-07 12:35:10 -03:00 |
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