Jaime Passos
b15bbd505c
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Hannu Hanhi
bda1d1e725
Convince the compiler that I know what I'm doing, I think
2020-08-18 23:21:26 +03:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Hannu Hanhi
afd0858b4d
More work on sprite-texture model uv adjustment
2020-07-16 22:11:36 +03:00
Hannu Hanhi
893ff0fa19
Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
2020-07-14 20:30:56 +03:00
James R
839f086216
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
Hannu Hanhi
ec13272d8c
Adjust model uvs when used sprite texture changes
2020-07-12 18:04:56 +03:00
Hannu Hanhi
ad57426713
Adjust model uvs to power of two texture if sprite texture is used
2020-07-10 23:05:21 +03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
3d50bef0e5
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
ac04853f8c
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
LJ Sonic
6e7446dea3
Merge branch 'ff_horizontalflip' into 'next'
...
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
James R
efe74cfd8f
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
GoldenTails
0d92bf3dd0
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
...
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
fickleheart
d1dcdf88c7
Fix MD2 rollangle in reverse gravity
2020-02-23 18:44:22 -06:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
fb0bedf02c
Merge branch 'ogl-colorbug' into 'master'
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Fix OpenGL "color bug"
See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
James R
94aec0101f
Merge branch 'grfang' into 'master'
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Allow models for skin/sprites with same name
See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Sally Cochenour
07d71778dc
FIX COLOR BUG
2020-02-17 01:19:28 -03:00
Jaime Passos
a98e84faa0
change prefix to "PLAYER"
2020-02-15 12:40:41 -03:00
Jaime Passos
6b8195dbc1
player model prefix
2020-02-11 23:54:39 -03:00
Jaime Passos
598daac093
allow models for skin/sprites with same name
2020-02-08 20:44:43 -03:00
Jaime Passos
7cfc8d022e
allow models for skin/sprites with same name
2020-02-08 20:29:28 -03:00
Sally Cochenour
33a75fcd30
Remove blend to black
2020-02-02 07:28:31 -05:00
Sally Cochenour
07b2a5aca8
FIX COLOR BUG
2020-02-02 07:28:31 -05:00
Jaime Passos
b0ba9d22a8
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
1601f0c66f
Update copyright text
2020-01-23 20:12:15 -03:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
023624ebb7
Merge branch 'minor-ogl-improvements' into 'next'
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Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R
7deb18bdc9
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
Sally Cochenour
15075d4e1b
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
(cherry picked from commit 74d7f256a7
)
2020-01-08 13:12:37 -05:00
Sally Cochenour
6476a92817
Update blend textures to smooth out colors that have duplicate indices
2020-01-08 13:09:29 -05:00
Jaime Passos
874d4d01ee
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
98b7d8aaca
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Sally Cochenour
74d7f256a7
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Sally Cochenour
439474882a
Update blend textures to smooth out colors that have duplicate indices
2019-12-25 18:46:30 -05:00
Sally Cochenour
da3d5a0184
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
1b81232d32
sike
2019-12-18 11:47:26 -03:00