Commit graph

963 commits

Author SHA1 Message Date
GoldenTails
df1fd0c456 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
lachwright
3226a5d699 Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades 2020-07-09 05:56:11 +08:00
lachwright
f03addc5a7 Merge remote-tracking branch 'origin/next' into knuxtweaks 2020-07-04 18:53:26 +08:00
LJ Sonic
98c657e703 Merge branch 'sf_nosupersprites' into 'next'
Add SF_NOSUPERSPRITES

See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
lachwright
527e682931 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
LJ Sonic
3679df07aa Merge branch 'dragonbomber-height' into 'next'
Fix Dragonbomber z positioning

See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
lachwright
8652bbc1a5 Knuckles changes:
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
lachwright
3ebc17ac3a Merge branch 'next' into knuxtweaks 2020-07-02 13:08:04 +08:00
James R
067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
lachwright
7b2e54b426 Fix Dragonbomber z positioning 2020-06-19 00:52:24 +08:00
lachwright
edfd64877c Add SF_NOSUPERSPRITES 2020-06-17 04:53:42 +08:00
Lachlan Wright
191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes

See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
MascaraSnake
de7a806ec3 Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll

See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Monster Iestyn
7e562a3ca5 Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
lachwright
f68a95016e Merge branch 'next' into nospinmovecut 2020-06-07 02:45:26 +08:00
Monster Iestyn
7340442839 P_XYMovement: initialise slopemom to all zeros 2020-06-03 20:47:49 +01:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
8d7f4e3265 Merge branch 'movement-refactor' into 'next'
Clean up some movement code

See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
lachwright
5136a4d41d Don't cut momentum if landing in a roll 2020-05-30 19:07:16 +08:00
lachwright
ae5d5b9546 Merge branch 'next' into dashmode-fixes 2020-05-30 18:13:21 +08:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
MascaraSnake
ff37975892 Merge branch 'next' into movement-refactor
# Conflicts:
#	src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
33a22331f8 Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them

See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Louis-Antoine
d0abd6e86c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98 Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt 2020-05-18 15:23:56 +02:00
MascaraSnake
36843cbfd6 Merge branch 'next' into waypoints 2020-05-12 23:51:32 +02:00
MascaraSnake
d708789c3a Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly 2020-05-12 23:50:30 +02:00
James R
6b4ee94e38 Use camera angle, not mobj angle, when comparing Angle Anchor 2020-05-10 19:40:28 -07:00
Jaime Passos
39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
lachwright
63cb58a10a Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
MascaraSnake
122104815a Revert some very incorrect refactoring 2020-05-02 15:33:15 +02:00
MascaraSnake
ddb4c2c97f Refactor P_PushableCheckBustables 2020-05-02 15:30:56 +02:00
MascaraSnake
a67c8786ae P_PlayerZMovement: Move PolyObject handling code into its own function 2020-05-02 13:49:16 +02:00
MascaraSnake
29192eff9a Merge branch 'remove-polyobjects' into movement-refactor 2020-05-02 13:37:13 +02:00
MascaraSnake
afc6378868 P_PlayerZMovement: Move checks for Mario blocks into their own function 2020-05-02 13:34:24 +02:00
MascaraSnake
2605f29bd4 P_PlayerMobjThinker: Move check for floatbob platforms into its own function 2020-05-02 13:08:13 +02:00
MascaraSnake
19d77bfc53 P_PlayerMobjThinker: Move crumbling platforms check into its own function 2020-05-02 12:50:09 +02:00
MascaraSnake
485a4e5035 Remove POLYOBJECTS and POLYOBJECTS_PLANES defines 2020-05-02 12:08:31 +02:00
lachwright
165b6c2435 Dashmode fixes:
- Don't force the player's default normalspeed and jumpfactor while not in dashmode
- Properly trim the fuse for followmobj ghosts spawned during dashmode
- Add deliberate dashmode ghosts for Metal's jet fume
2020-05-01 08:26:23 +08:00
Monster Iestyn
d1d006a1a7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
sphere
67f511a55e Restore carelessly removed const keywords. 2020-04-22 23:38:10 +02:00
sphere
25affe6948 Make emerald hunt shards spawn at correct heights, and add Float option. 2020-04-22 18:58:40 +02:00
MascaraSnake
fd598f315e Add an enum for crumblestate 2020-04-17 23:54:37 +02:00