Shane Ellis
09f445f227
Merge branch 'next' into 'addplayer'
...
# Conflicts:
# src/g_game.c
2021-06-19 20:20:45 -04:00
LJ Sonic
cfa48574be
Merge branch 'next' into 'lua-inputs'
...
# Conflicts:
# src/lua_script.c
2021-06-19 10:34:48 -04:00
lachablock
476dcc861b
Restore P_AproxDistance Lua parity
2021-06-03 14:36:29 +10:00
Shane Ellis
18c47afc76
Merge branch 'next' into 'addplayer'
...
# Conflicts:
# src/lua_baselib.c
# src/r_skins.c
2021-06-02 11:47:11 -04:00
sphere
69b6c409b5
Merge branch 'flicky-mapload-crash-fix' into 'next'
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Flicky mapload crash fix (and other tmthing-related fixes)
Closes #81
See merge request STJr/SRB2!1522
2021-06-01 14:58:01 -04:00
Nev3r
f7ee0dacf2
Merge branch 'lua_mapnumber' into 'next'
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Expose M_MapNumber to Lua
See merge request STJr/SRB2!1521
2021-06-01 07:43:33 -04:00
Nev3r
de0a91729b
Merge branch 'buttered-lua' into 'next'
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Expose P_ButteredSlope to lua
See merge request STJr/SRB2!1397
2021-06-01 07:39:19 -04:00
Monster Iestyn
ada6ec07db
Fix Lua versions of P_ZMovement and its clones as well as P_MovePlayer so tmthing changes don't linger afterwards
2021-05-28 18:47:09 +01:00
flarn2006
fd82357d4f
Expose M_MapNumber to Lua
2021-05-27 18:35:15 -04:00
sphere
186ef0479d
Merge branch 'death-of-musicslots2' into 'next'
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Remove music slot compatibility
See merge request STJr/SRB2!1321
2021-05-19 05:27:31 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
James R
ed5a7f51e8
Revert "Merge branch 'lightmemedata' into 'next'"
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This reverts commit d4c08a8410
, reversing
changes made to e100f21dda
.
2021-05-02 21:32:07 -07:00
SwitchKaze
cb3a8f7a58
Remove key stuff
2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a
Expose inputs to Lua
2021-04-02 15:45:59 -05:00
namishere
32a4b270df
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into buttered-lua
2021-03-29 16:15:50 -07:00
lachablock
0405b3922c
Do not let nonspin characters enter sectors they could not enter if standing at full height
2021-03-23 15:09:04 +11:00
SMS Alfredo
4430835a71
This might be dumb, but whatever
2021-02-14 20:49:03 -06:00
LJ Sonic
70850b0836
Deprecate P_AproxDistance for Lua scripts
2021-02-13 18:04:27 +01:00
LJ Sonic
758de501da
Use R_PointToDist2 for the Lua versions of P_AproxDistance and FixedHypot
2021-02-13 18:04:12 +01:00
LJ Sonic
a58df577fe
Revert "Use FixedHypot over P_AproxDistance"
...
This reverts commit c5474436af
.
2021-02-13 17:46:29 +01:00
namishere
326be01276
Expose P_ButteredSlope to lua
2021-02-11 04:06:40 -08:00
LJ Sonic
83947d4428
Merge branch 'redundant-hypot' into 'next'
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Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's
See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
CobaltBW
a2fce68f14
Specialized Lua function for bot removal
2021-01-23 17:01:48 -08:00
Shane Ellis
135032c293
Correction to implicit declaration of B_UpdateBotleader()
2021-01-23 10:58:34 -05:00
Shane Ellis
2abf89e800
Update G_AddPlayer()
2021-01-23 10:13:16 -05:00
Shane Ellis
b73a15a0bf
fixed G_AddPlayer not sending return value
2021-01-15 22:50:15 -05:00
Shane Ellis
4e029dbc67
Update lua_baselib.c
2021-01-15 17:45:41 -05:00
Shane Ellis
00462323c3
Revert "Implementation of lua function P_AddPlayer()"
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This reverts commit 5e8313e157
2021-01-15 22:42:35 +00:00
Shane Ellis
5e8313e157
Implementation of lua function P_AddPlayer()
2021-01-15 16:50:01 -05:00
Nev3r
b642682dde
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator
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# Conflicts:
# src/doomtype.h
2020-12-16 17:27:44 +01:00
Sally Coolatta
c5474436af
Use FixedHypot over P_AproxDistance
...
Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning.
Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on.
The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
2020-12-12 14:49:25 -08:00
Steel Titanium
ab156e1709
Remove music slot compatibility
2020-12-11 23:11:15 -05:00
James R
8dd964e3a7
Lua: taglist.add and taglist.remove for sector tag lists
2020-12-05 02:02:06 -08:00
James R
314fd2783a
Lua tag lists
...
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:
list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag
"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)
Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.
Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00
Steel Titanium
7d45a7c91a
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-skinsprites
2020-12-03 17:29:08 -05:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
James R
50e15840fb
Merge branch 'udmf-multitag' into 'next'
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UDMF: Multitag support
See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
Nev3r
fb9432ae57
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
2020-11-10 11:46:53 +01:00
Steel Titanium
050a22f1ce
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
2020-11-08 21:20:07 -05:00
Louis-Antoine
9f851dc285
Return explicitly when failing to register a metatable
2020-11-09 00:16:40 +01:00
Louis-Antoine
e52cb7f6fa
Throw an error if too many metatables are registered
2020-11-08 17:20:25 +01:00
Steel Titanium
1320f10839
Allow access to skin.sprites[]
...
Only numframes so far though, as there's already a function for what spriteframe provides.
2020-11-07 23:55:37 -05:00
Jaime Passos
36550725f3
P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
2020-11-05 00:42:14 -03:00
Steel Titanium
ac7781a3b3
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
Louis-Antoine
1155d875d5
Use the same names as userdataType() for userdataMetatable()
2020-10-30 15:00:13 +01:00
Louis-Antoine
f943f247af
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables
2020-10-30 14:46:04 +01:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
...
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
James R
bd9fda8ceb
Merge branch 'lua-polyobjects' into 'next'
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Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
Jaime Passos
e63efdac13
Only create floor sprite slopes when needed, instead of always allocating them.
...
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
James R
9538ca696a
Merge branch 'ceilingz' into 'next'
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Add P_CeilingzAtPos function
See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
James R
ddb6823fe5
Merge branch 'fix-theoretical-lua-exposure-crashes' into 'next'
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Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions in Lua.
See merge request STJr/SRB2!1173
2020-10-08 22:01:02 -04:00
James R
c3c34c489b
Merge branch 'lua-sectorsounds' into 'next'
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Support sectors as sound origins in Lua
See merge request STJr/SRB2!1144
2020-10-08 21:05:01 -04:00
GoldenTails
2ae5c02050
Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions.
2020-10-03 13:24:47 -05:00
Louis-Antoine
e49032eaf7
Let Lua scripts access userdata metatables
2020-10-03 18:40:37 +02:00
Louis-Antoine
121c7da809
Let Lua scripts relink tables to their metatables when unarchiving
...
This is done through the new "registermetatable" function,
in a somewhat similar fashion to "freeslot" but for metatables:
it must be called at script load to tell SRB2 your metatable
can be automatically relinked during the unarchiving process.
2020-10-03 16:31:04 +02:00
Snu
82ceddb2be
god damnit
2020-09-30 08:10:28 +01:00
Snu
feb011ee52
Expose function to Lua
2020-09-30 07:58:41 +01:00
Tatsuru
013714a26f
Encapsulate userdata checks
2020-09-14 17:33:26 -03:00
Tatsuru
454682df70
Use the sector's actual soundorg (how did it even work)
2020-09-13 13:54:43 -03:00
Tatsuru
782e559adf
Check for sector_t userdata as well
2020-09-13 12:33:18 -03:00
Monster Iestyn
097986b1d9
added polyobj_t to userdataType list
...
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Zachary McAlpin
e5b6d19f57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
Nev3r
c914ac99b4
Bring back P_FindSpecialLineFromTag() for backwards compatibility reasons; emulate the old taglist behavior for this function.
2020-07-29 17:26:43 +02:00
Nev3r
c65ada7dd7
Merge branch 'next' into udmf-multitag
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# Conflicts:
# src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
6dfe236602
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Zachary McAlpin
117943012a
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-25 20:06:12 -05:00
James R
6fd9e25b11
Merge remote-tracking branch 'origin/next' into g_findmap-lua
2020-07-24 02:14:03 -07:00
lachwright
cea3f64c88
Fix default NiGHTS skin brightness for non-super characters
2020-07-20 22:24:16 +08:00
Zachary McAlpin
d26c7654ff
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
James R
34bd0d9fe7
Merge branch 'various-color-fixes' into 'next'
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Various color fixes
See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
GoldenTails
ada06910dc
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
GoldenTails
4b3d6f04f8
Expose P_PlayerZMovement to Lua.
...
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456
Expose P_SceneryZMovement to Lua.
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Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c
Expose P_RingZMovement to Lua.
...
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2
Expose P_ZMovement to Lua.
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Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e
Expose P_SceneryXYMovement to Lua.
...
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321
Expose P_RingXYMovement to Lua.
...
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68
Expose P_XYMovement to Lua.
...
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
kaysrishaq
0f9e3554e2
various color fixes
2020-07-12 07:39:52 -04:00
GoldenTails
7015e656ce
Expose P_RailThinker to Lua.
2020-07-12 00:36:22 -05:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
lachwright
527e682931
Add sightcheck boolean to P_RadiusAttack
...
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
lachwright
8652bbc1a5
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
...
# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
James R
4eeae51cbb
Merge branch 'more-lua-map-names' into 'next'
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G_BuildMapTitle for Lua, G_BuildMapName outside of levels
See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
435643b958
Fix P_GetZAt for Lua
2020-05-18 16:16:45 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Monster Iestyn
20e4d5ab9e
lib_sStopSoundByID: fixed mixed declaration and code compiler warning
2020-05-16 16:14:47 +01:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
ZipperQR
d0376e284a
S_StopSoundByID Lua support
2020-05-06 16:22:04 +03:00
Nev3r
ab7690346d
Merge branch 'udmf-thingargs' into udmf-multitag
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# Conflicts:
# src/doomdata.h
# src/lua_mobjlib.c
# src/p_setup.c
2020-04-22 10:54:27 +02:00
Nev3r
95c7690a40
Remove P_FindSpecialLineFromTag()
2020-04-15 10:16:49 +02:00
Nev3r
ca694c8c43
Merge branch 'udmf-next' into udmf-thingargs
2020-04-12 10:02:12 +02:00
Nev3r
4128f826b7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00