Tatsuru
80edefa56e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
Tatsuru
b1ad7787f4
Standards 3
2020-02-18 22:54:11 -03:00
lachwright
248a80cac4
Cast to statenum_t for 32-bit compatibility
2020-02-11 20:36:48 +08:00
lachwright
c417ffae4c
Add proper support for animated signpost
2020-02-11 15:53:25 +08:00
Louis-Antoine
f209721ded
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d03c928baa
Give flashing tics to disconnected players and prevent drowning
2020-01-22 03:14:44 +01:00
James R
1be648578f
Merge branch 'clear-sign-sprite' into 'next'
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Add generic signpost sprite for skins that don't have one
See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
Tatsuru
fb19d25de1
What
2020-01-14 00:52:54 -03:00
Tatsuru
0fa638eaf5
Logistical problems
2020-01-13 19:12:02 -03:00
Tatsuru
7b3cc02ddc
Range check
2020-01-11 21:38:10 -03:00
Tatsuru
5d33ca42cf
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
toaster
004cfb45aa
Allow Rollout Rocks that are being ridden to:
...
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.
This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).
Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
lachwright
6f5833f8b3
Randomize skin during signpost roulette
2020-01-04 14:49:44 +08:00
lachwright
da226139f1
Add generic signpost sprite for skins that don't have one
2020-01-03 13:12:18 +08:00
James R
c46bfa2be9
Merge branch 'saloondoor-fix' into 'next'
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Fix saloon doors not letting players through when marked with the Ambush flag
See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
Tatsuru
3d724f302d
Fix saloon doors not letting players through when marked with the Ambush flag
2019-12-30 01:16:50 -03:00
lachwright
5ed1dc5410
Remove MF_NOTHINK from join-breaking referenced objects
2019-12-29 03:01:09 +08:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Jaime Passos
89b4a558a8
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-23 23:08:16 -03:00
Jaime Passos
0accadf02f
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
lachwright
d401ba558d
Fix pflags not being properly reset when entering dust devil from top
2019-12-19 12:03:36 +08:00
Jaime Passos
299f2bd8cd
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
0e371774c8
Fix crash on mapload when removing Dragonbomber with Lua
2019-12-16 21:25:41 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Alam Ed Arias
b5738620c1
Fixup compiling errors
2019-12-02 12:12:26 -05:00
MascaraSnake
ae2594e5ce
Merge branch 'metalfix' into 'master'
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Boss Scream fix
See merge request STJr/SRB2Internal!581
2019-12-01 02:26:24 -05:00
toaster
9d442ae6ea
Wait, no, I'm an idiot.
2019-11-30 14:56:43 +00:00
MascaraSnake
e664e8b7f3
Merge branch 'jumphood' into 'master'
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Jumphood
See merge request STJr/SRB2Internal!573
2019-11-30 06:53:15 -05:00
toaster
85e3180056
Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA.
2019-11-30 10:31:18 +00:00
toaster
339907fd5d
This Black Eggman? ***YEET***
...
Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
toaster
1fa87611f7
Give the Robo-Hood a cute jump sound whenever it's fleeing you.
2019-11-29 19:18:05 +00:00
toaster
613ae0c9f8
Resolve #374 .
2019-11-26 17:06:30 +00:00
MascaraSnake
8adcea56c3
Merge branch 'minusflip' into 'master'
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Have Minus rotate in mid-air
Closes #326
See merge request STJr/SRB2Internal!532
2019-11-25 16:43:49 -05:00
lachwright
4e9e5a072f
Have Minus spawn debris upon landing, as suggested
2019-11-24 23:42:27 +08:00
MascaraSnake
4be45a5e43
Fixed crash when BASH's target disappears during chasing
2019-11-24 10:22:00 +01:00
lachwright
cdc7a88b04
Add bump sounds to rollout rock & add Newton's third law to jumping off them
2019-11-20 23:45:34 +08:00
James R
eefc285b5c
locvars not needed
2019-11-18 15:48:29 -08:00
MascaraSnake
7dc3484e5d
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
MascaraSnake
7a48a8d72d
Merge branch 'poledance' into 'master'
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Make ACZ3's slapstick signpost taller (resolves #267 ).
Closes #267
See merge request STJr/SRB2Internal!473
2019-11-18 15:14:48 -05:00
lachwright
f786a8dbf6
Important fixes & mine lob speed reduction
2019-11-18 22:57:26 +08:00
lachwright
b721c035f8
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
toaster
892f6eca27
Make ACZ3's slapstick signpost taller ( resolves #267 ).
2019-11-15 14:52:34 +00:00
toaster
66001cc73c
Resolve #288 .
...
* Fix off-by-one error I caused in the skin randomisation selection.
* Clean up signcolour set to never go outside of valid entry range.
* Fix the preventing-console-spam mechanism for invalid sprites viewed in-game by only setting the state's sprite/frame to S_UNKNOWN's if the object's sprite/frame is currenly equal to the state's.
2019-11-15 12:47:21 +00:00
MascaraSnake
80fd112009
Merge branch 'papersign2' into 'master'
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Paper sign tweaks
See merge request STJr/SRB2Internal!460
2019-11-14 18:07:34 -05:00
MascaraSnake
6c6d89ca57
Merge branch 'flickies_not_in_walls' into 'master'
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Flickies not in walls
See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
Jaime Passos
10d1b63ff2
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
toaster
a3de6d21c4
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
...
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
toaster
ec44b24f72
Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix.
2019-11-13 17:06:54 +00:00
toaster
527195c214
I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.)
2019-11-13 16:59:29 +00:00
toaster
fc8392dac4
Typo (my fault).
2019-11-13 16:54:51 +00:00
toaster
b4da50b7fb
When you have the skin to set to in A_SignPlayer be "next skin", it's possible the initial skin to pick is a not-available character. This commit prevents that.
2019-11-13 16:51:50 +00:00
toaster
471ae8ecb4
Paper sign tweaks.
...
* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
MascaraSnake
c87297e3df
Merge branch 'a_skullattack-hang' into 'master'
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GFZ3's boss hangs when dodging
See merge request STJr/SRB2Internal!403
2019-11-12 18:25:58 -05:00
toaster
5729ba3cd2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
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# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
MascaraSnake
17013bf1b7
Merge branch 'jingle-fixes' into 'master'
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Fix some jingle resuming behavior when also changing base level music
See merge request STJr/SRB2Internal!415
2019-11-12 15:41:53 -05:00
Jaime Passos
91a01be891
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-11 14:41:55 -03:00
MascaraSnake
049e599f2e
Merge branch 'spinny-sign' into 'master'
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Papersprite end signpost
See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00
toaster
26e534304d
Signed/unsigned comparison error
2019-11-09 16:43:44 +00:00
lachwright
3734eab7b6
Add signpost camera (and fix a typo whoops)
2019-11-09 00:47:51 +08:00
toaster
d8ad0b4eaa
STOP THE CLOCK linedef exectutor!
...
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.
Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
lachwright
8203c6ae90
Add support for custom sign color with var2 (shortcut for requests I sometimes got from character spriters in 2.1, e.g. neon green Pointy Sonic using a purple sign)
2019-11-08 20:09:12 +08:00
James R
9f24ef25bf
Better account for the uninitialised signcolor
2019-11-07 14:44:42 -08:00
James R
fff38da832
var2 unused, so remove it; signcolor can be unset
2019-11-07 13:05:50 -08:00
James R
be7dcccb71
Declarations after Lua calls
2019-11-07 13:02:33 -08:00
lachwright
c43551384d
Reduce RVZ particle spawns when no players are in proximity
2019-11-07 16:00:44 +08:00
lachwright
cf39e181bb
Display Eggman more frequently during skin roulette
2019-11-05 01:33:09 +08:00
lachwright
eb6d3b3dbe
Improve A_SignSpin
2019-11-04 23:10:13 +08:00
lachwright
5e03d40b33
New end-of-level signpost logic
2019-11-04 16:28:44 +08:00
toaster
4d55a9f4a9
Metal Sonic battle improvements.
...
* Tweaked to use new sprites.
* Jet fume behaves much closer to Lach's wonderful work.
* Instead of clobbering tracer to spawn powerup overlay, use hprev.
* Change timings. One second less to charge up, but two seconds less to spin them out.
* Remove terrible pinch overlay in favour of new dashmode-mimic flashing.
2019-10-29 23:11:12 +00:00
Jaime Passos
79e99dc471
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-10-28 14:29:10 -03:00
mazmazz
91eb380412
Fix some jingle resuming behavior with boss music switching
2019-10-26 15:02:45 -04:00
toaster
f2596ab0bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
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# Conflicts:
# extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
James R
d62674c184
Clang warnings
2019-10-22 19:18:56 -07:00
James R
ea0a0f4f3c
Comment for insanity
2019-10-21 14:28:22 -07:00
James R
e2f2166d24
Fix hang due to comparison not working on at least GCC 9.1
...
I have no idea what the fuck is going on here. k infinitely ascends. (Even
above integer restrictions when I made it UINT8.) I can only imagine some kind
of fuckery in the stack. Surely this is a compiler error.
2019-10-21 14:20:29 -07:00
toaster
7e04cbbc16
Fix mixed declaration and code error in A_RolloutRock (object_tweaks division 2)
2019-10-19 16:01:04 +01:00
toaster
ad09f2603d
* New object types!
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* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
toaster
46268214fc
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs).
2019-10-13 17:48:40 +01:00
sphere
636760760f
Fix for A_ConnectToGround on gravflipped objects, courtesy of toaster.
2019-10-13 14:41:17 +02:00
lachwright
3600e1b140
Allow rollout rock's splash sound delay reduction to occur above water
2019-10-12 04:41:50 +08:00
lachwright
a01373741b
Don't spam splash sounds on the rollout rock
2019-10-12 04:35:51 +08:00
toaster
1560453797
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
lachwright
d553b6a011
Add sounds to rollout rock in lava
2019-10-09 15:06:50 +08:00
lachwright
82fcdf4d43
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
2019-10-09 14:24:27 +08:00
toaster
1155a7c3a0
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
lachwright
3412eb655a
Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability)
2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
lachwright
c64997bfe5
Add Ambush and Flip flag behaviors
2019-10-07 20:55:58 +08:00
lachwright
95f6e2008f
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
toaster
a2f8b84b5a
Good catch by MS.
2019-10-06 16:17:11 +01:00
toaster
d19aebb01a
* Fix Minus being intangible after launch.
...
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f
Fix Minus being intangible after it pops up.
2019-10-06 16:09:33 +01:00
toaster
8b1a20f415
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
5bbc31c18f
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
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# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
toaster
79b95a53ed
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
MascaraSnake
357baeaa60
Added gravflip support to lavafall, Pyre Fly and Pterabyte
2019-10-05 22:20:48 +02:00
toaster
0235d9e7ec
Fix Saloon doors.
...
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
cabc4e0294
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
MascaraSnake
5460e0e1f9
Merge branch 'master' into acz-fixes
2019-09-30 20:50:33 +02:00
MascaraSnake
e75dee7747
Fix various minus carrying bugs
2019-09-30 20:35:47 +02:00
MascaraSnake
9431497f7d
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
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# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/p_map.c
# src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
26ecab14d7
Implemented the Pterabyte grabbing mechanic
2019-09-29 18:42:17 +02:00
lachwright
60cbc2e6b4
Remove unused locals
2019-09-29 21:29:37 +08:00
lachwright
71603006dc
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
8abb6129c1
Hardcode pumice ball
...
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
22e3c37e5d
Don't make the Pterabyte radius adjustable (doesn't work correctly right now)
2019-09-29 11:58:33 +02:00
MascaraSnake
598047ae8b
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
Jaime Passos
5118f8589d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
toaster
55a2f1ee1f
Merge branch 'bossprovements' into 'master'
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ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
40a7b67a86
Merge branch 'dsz3shockwave' into 'master'
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Deep Sea Zone 3 hardcoding
Closes #185
See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
lachwright
264c60fb70
P_SetTarget fixes, added SPR_SHCK to hw_light.c
2019-09-27 02:13:02 +08:00
toaster
ec1712064c
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
...
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
0cd3e4fd62
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
toaster
2a452ddcf5
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
...
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
09868d2999
Dust devil fixes
2019-09-25 16:32:06 +08:00
toaster
6815748a3e
Merge branch 'flippost' into 'master'
...
Flippost
Closes #206 and #191
See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster
0ed589449a
Merge branch 'newegg' into 'master'
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Newegg dot blag
See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
d26ff197dc
* Store gravflip ( resolves #206 ) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
...
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191 ).
2019-09-07 22:12:47 +01:00
Monster Iestyn
c6af108d8c
Merge branch 'musicfixes' into 'master'
...
Minor musicplus-related fixes
See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
toaster
54b89eefbb
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
2019-09-07 11:48:58 +01:00
Jaime Passos
1fca5a749e
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-02 23:36:30 -03:00
toaster
6a9da63d7f
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
MascaraSnake
806b106905
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player
2019-08-28 23:12:25 -04:00
MascaraSnake
2933ec3e9c
Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states
2019-08-27 19:33:54 +02:00
MascaraSnake
671da01607
Only spawn lavafall rocks if a player is nearby
2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688
Added reverse gravity support to lavafalls
2019-08-25 23:31:12 +02:00
MascaraSnake
50e51c137e
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
dbbb805e92
Green Snapper: Update Z position of legs during movement
2019-08-24 20:23:28 +02:00
MascaraSnake
9809e15033
Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors.
2019-08-24 11:29:08 +02:00
Monster Iestyn
9d2e7b66ba
Merge branch 'gfz_boss_rework' into 'master'
...
GFZ boss rework + boss explosion fun
See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
Monster Iestyn
7ba4bbf867
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
toaster
9ae750d09c
Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
...
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
toaster
c7bbefb3f8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-11 21:17:13 +01:00
Alam Ed Arias
cebc1d46f0
All C files should a newline at the end
2019-08-07 12:39:51 -04:00
toaster
b06af59907
Merge branch 'revert_revert_musicplus' into 'master'
...
Revert "Revert MusicPlus"
See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
...
This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
mazmazz
cdb7250da4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
mazmazz
dd9efebab5
Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle
2019-08-03 23:38:49 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring
2019-08-03 18:28:53 -04:00
Steel Titanium
26689e168e
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle
2019-08-03 17:33:28 -04:00
Steel Titanium
3177b27a11
Changes
...
Kill off the hack
2019-07-31 20:51:55 -04:00
toaster
7cb02985f4
* Added boss enable linedef (type 449).
...
- Frontside x offset = boss ID (determined via parameter for all bosses)
- Noclimb flag = disable mode
- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
- All bosses' MT_BOSSFLYPOINT search
- Boss 5's waypoint search
- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Steel Titanium
58b56b2867
New ring sparkles
2019-07-31 00:47:42 -04:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
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Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
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Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Steel Titanium
848061d517
Fix compiling on Linux
2019-07-09 15:42:14 -04:00
toaster
2df90888bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
...
# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
toaster
98b6280d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
867f7ecfca
ha ha ha how can i possibly describe this commit
...
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
toaster
b78fac66c4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
2019-07-04 14:09:56 +01:00
toaster
3efb49487e
Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
...
Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
...
# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
...
# Conflicts:
# src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
toaster
f9f92abc44
ha ha ha ha ha ha ha ha
...
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).
Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.
Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
mazmazz
923dc34215
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
toaster
8f6973cb51
Now it's CA_TWINSPIN's turn to get the improvements!
...
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.
Also, some other related tweaks:
* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
...
Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
toaster
28a61f2f3c
Correct some oversights where drawangle was incorrectly ignored.
2019-06-22 17:07:18 +01:00
toaster
3021116797
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-22 17:03:28 +01:00
toaster
50e4a65f99
Correct some more oversights of switching to revitem for CA2_MELEE's particles.
2019-06-21 12:51:55 +01:00
Monster Iestyn
f7a32835d5
Fix warnings/errors found during compiling, mostly of the mixed-declaration-and-code or shadowed variables variety
2019-06-20 20:05:07 +01:00
toaster
eac36e73a3
Correct some oversights where drawangle was incorrectly ignored.
2019-06-20 00:43:55 +01:00
toaster
460632ad3b
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
f9e09ec31f
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-19 23:35:18 +01:00
MascaraSnake
c5a2d33d4e
Added minecart support to A_MixUp
2019-06-16 16:49:18 +02:00
MascaraSnake
24c6dd1a68
Many more bugfixes
2019-06-15 20:21:18 +02:00
MascaraSnake
91c1e13273
Simplified the setup for the Snapper/minecart death animations
2019-06-15 17:33:07 +02:00
MascaraSnake
db66f58f2b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-13 21:52:08 +02:00
MascaraSnake
43f28b8f56
Set tracers via P_SetTarget and not directly
2019-06-13 21:51:31 +02:00
MascaraSnake
ba9c7d9310
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
1ff64baf8b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-12 21:28:39 +02:00
MascaraSnake
fae4dc3f21
Forgot to hardcode the mobj.valid checks
2019-06-12 21:28:09 +02:00
MascaraSnake
fafabaae2b
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
MascaraSnake
6a46fc76b8
Fixed some angle business in the BASH code
2019-06-10 20:40:12 +02:00
MascaraSnake
068e07974d
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
MascaraSnake
0e80d2ec5d
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
MascaraSnake
85eece29d3
Fixed the bug
2019-06-10 16:19:58 +02:00
MascaraSnake
b98de5d362
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
98ea229680
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
6df14492a5
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
5ac594abf5
Fixed dust scaling, changed sound captions
2019-06-08 14:12:39 +02:00
MascaraSnake
1aaccfcd5c
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
742b11c0ff
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Monster Iestyn
ea951eef78
fix an inconsistency I introduced between counting the waypoints and finding them again
2019-05-05 21:16:44 +01:00
Monster Iestyn
9c0c0ad3dc
hardcoded the boss's A_BossDeath behaviour.
...
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
9e26d7bdaa
I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
2019-05-05 14:09:09 +01:00
Monster Iestyn
d44265a217
Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
2019-05-04 22:38:14 +01:00
Monster Iestyn
445709037d
Fix some compiler complaints about A_Boss5FindWaypoint
2019-05-04 20:17:00 +01:00
Monster Iestyn
a5331f8024
Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do.
2019-05-04 17:15:59 +01:00
Monster Iestyn
54fea4d0b9
AND I forgot these checks, confound it
2019-05-03 23:16:11 +01:00
Monster Iestyn
ee1fd72f9f
ah, forgot to do this
2019-05-03 23:12:03 +01:00
Monster Iestyn
df99e93288
Hardcoded A_Boss5FindWaypoint
...
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
0d7cd34882
Hardcoded A_Boss5MakeItRain
2019-05-03 20:52:56 +01:00
Monster Iestyn
b03bfbabe4
Hardcode A_DoNPCSkid
2019-05-03 20:00:31 +01:00
Monster Iestyn
b4d8c2fa29
Hardcoded A_Boss5PinchShot
2019-05-03 19:46:41 +01:00
Monster Iestyn
6cd2b73273
Hardcoded A_LookForBetter
2019-05-03 19:14:17 +01:00
Monster Iestyn
a0220454fd
Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
2019-05-03 18:51:17 +01:00
Monster Iestyn
266fa05e15
fix a slipup in A_DoNPCPain I just noticed I made, whoops
2019-05-02 21:34:00 +01:00
Monster Iestyn
61eb05eab2
Hardcoded A_Boss5CheckFalling
2019-05-02 21:32:28 +01:00
Monster Iestyn
953a0c2967
Hardcoded A_Boss5ExtraRepeat
2019-05-02 21:21:15 +01:00
Monster Iestyn
fb17c1ac5a
Hardcoded A_Boss5CheckOnGround
2019-05-02 19:09:40 +01:00
Monster Iestyn
3bbc5d0b08
hardcoded A_DoNPCPain
2019-05-02 18:32:43 +01:00
Nev3r
a9110c0645
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
...
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
mazmazz
8317155c40
Merge branch 'public-gl-next' into public-musicplus-jingle
2019-03-15 18:42:19 -04:00
mazmazz
24e37a23a5
Merge branch 'musicplus-core' into musicplus-feature-postboss
2019-01-07 01:17:07 -05:00
mazmazz
1e702443e3
Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss
2019-01-07 01:10:54 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Alam Ed Arias
7bd0900fad
Merge remote-tracking branch 'private/master' into EOL
2018-11-27 23:36:09 -05:00
Alam Ed Arias
e39e689aeb
fix EOL on src/p_enemy.c
2018-11-27 21:32:15 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
9e75774fd2
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
...
NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
Digiku
c6bd1111e5
Merge branch 'nights-dronebox' into 'master'
...
NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
mazmazz
eb204b6cc4
Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat
2018-11-05 07:41:02 -05:00
mazmazz
b7c6661c76
Add MTF_EXTRA flag to monitors, to run linedef exec by Angle (Tag + 16384) upon pop
2018-11-04 20:16:33 -05:00
mazmazz
e0f9cdcfd1
MP Jingle: Fix underwater music not restoring on air bubble or shield
2018-09-21 15:44:52 -04:00
mazmazz
d14db91133
MP Jingle: Remove P_RestoreMusic from space countdown (no reason to have it)
2018-09-20 19:05:05 -04:00
mazmazz
f52659d9f9
MP Postboss: strnicmp -> boolean remove cast (buildbots)
2018-09-19 19:54:14 -04:00
mazmazz
c60d61a493
musicplus-jingle 2.2 -> 2.1 backport
2018-09-18 15:10:00 -04:00
mazmazz
67c4e9e8a2
Postboss: S_ChangeMusicAdvanced -> Ex
2018-09-16 23:44:42 -04:00
mazmazz
c5d4ff5712
Merge branch 'musicplus-core' into musicplus-feature-postboss
2018-09-16 23:32:18 -04:00
mazmazz
bc2f48a018
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
9e5b9ac50e
Flicky colors indexing fix
2018-09-06 13:20:55 -04:00
mazmazz
956d48b5e0
Compiler errors
2018-09-06 13:16:50 -04:00
mazmazz
bd6bc368a3
Stray comments
2018-09-06 12:13:03 -04:00
mazmazz
1c273cdcc8
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
e75213b14d
Limit random fish color to SRB2's defaults
2018-09-06 11:56:55 -04:00
mazmazz
f15bb2dfba
Change default radius to 448
...
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
0c2340b0bc
Impose home radius on aimless flickies; improve randomness of flickyhitwall angle
2018-09-06 11:17:08 -04:00
mazmazz
7d834ff894
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
2cfd941778
Re-organize flags for FLICKY_CENTER
...
* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
fe2d1e9020
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
f000a68150
Impose default radius for orbiting flickies
2018-09-06 08:08:53 -04:00
mazmazz
21a55a4702
Make default behavior: aimless flying flickies stay at Z height
2018-09-06 08:07:13 -04:00
mazmazz
956b83729b
Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine
2018-09-06 07:55:15 -04:00
Monster Iestyn
2b0ce807c7
Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround
2018-09-04 17:04:24 +01:00
mazmazz
dabd7f99e6
Add MUSICPOSTBOSSFADEIN
2018-09-01 13:10:50 -04:00