Hannu Hanhi
ec13272d8c
Adjust model uvs when used sprite texture changes
2020-07-12 18:04:56 +03:00
Nev3r
2cdfb8ffc6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-12 14:59:38 +02:00
James R
84373b1726
Merge branch 'opengl-blending-fix' into 'next'
...
Fix ASTBlendPixel outputting empty pixels sometimes
See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R
6c3663812b
Merge branch 'ogl-linkdraw' into 'next'
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MF2_LINKDRAW support for OpenGL
See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
Nev3r
4013c0e0a1
Merge branch 'udmf-next' into udmf-multitag
2020-07-11 08:47:58 +02:00
Nev3r
a9dbf6daf6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-11 08:47:32 +02:00
Jaime Passos
d87c874559
Fix GL y-shearing ignoring a Y-flipped transform
2020-07-10 19:19:51 -03:00
Hannu Hanhi
ad57426713
Adjust model uvs to power of two texture if sprite texture is used
2020-07-10 23:05:21 +03:00
Hannu Hanhi
5fdc4578db
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-10 21:14:57 +03:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
710097a0ca
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
Jaime Passos
3a4ce6aea3
Merge remote-tracking branch 'origin/next' into opengl-blending-fix
2020-07-06 19:48:13 -03:00
Jaime Passos
7911deebf8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Nev3r
42d92eab2c
Fix erroneous merge conflict resolution.
2020-07-06 11:54:55 +02:00
Nev3r
fd5b05cafc
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
Jaime Passos
4f6420274f
Remove Software tricks
2020-07-06 01:26:56 -03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
a739cb0da9
Remove unused texture formats
2020-07-06 00:58:09 -03:00
Jaime Passos
3d50bef0e5
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
ac04853f8c
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
Jaime Passos
abeedc4b65
Delete hw_glide.h
2020-07-06 00:27:34 -03:00
Hannu Hanhi
b4aa5cecc1
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-05 13:27:51 +03:00
LJ Sonic
8d511ed565
Merge branch 'cez3debris' into 'next'
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New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
LJ Sonic
6e7446dea3
Merge branch 'ff_horizontalflip' into 'next'
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Hannu Hanhi
b29873ce1c
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
Nev3r
ff8759e507
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
...
# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
James R
7317bbb692
Merge branch 'ogl-sprite-qsort' into 'next'
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Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
95cc10d735
Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
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Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
2e827705b4
Merge branch 'ogl-drawnode-fix' into 'next'
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Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
Zippy_Zolton
ca7fc22388
t_lspr
2020-06-20 14:16:22 -05:00
kaysrishaq
c74a607c54
Whoops, switched these for no reason
2020-06-19 11:11:19 -04:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
Hannu Hanhi
ffaffdf3e1
Faster and more correct OGL transparent surface sorting
2020-06-18 20:27:19 +03:00
Hannu Hanhi
9477d372b9
Backwards compatibility for shaderless hardware
2020-06-18 17:39:34 +03:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
8365d975d3
A even more better fix for this
2020-06-17 18:40:56 -04:00
Steel Titanium
1e655fb2c1
Better fix for may be used uninitialized, maybe fixes GCC 4.x
2020-06-17 18:23:54 -04:00
Steel Titanium
3946309ece
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
b056bf1d6c
Merge branch 'master' into next
2020-06-11 20:11:26 -04:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Steel Titanium
2abdc86537
Fix these "may be used uninitialized in this function" errors with batching
2020-06-08 20:18:32 -04:00
mazmazz
2cefe82950
Fix OSX null-pointer-arithmetic error
2020-06-08 00:08:07 -04:00
Hannu Hanhi
0e521922c6
Change some unsigned ints to UINT32
2020-06-07 21:32:52 +03:00
Hannu Hanhi
abe13651d0
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
SteelT
db32b01222
Merge branch 'renderstats' into 'sal-oglshaderport'
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Render stats
See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
lachwright
a7f73bfa85
Move drop shadows to the ceiling for objects in reverse gravity
2020-05-31 01:21:26 +08:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Louis-Antoine
d40a8efce2
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Jaime Passos
c64e231b2b
Attempt to properly match Software texture blending
...
without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Jaime Passos
1a79f6246d
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
...
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
MascaraSnake
1ccda0b85c
Merge branch 'next' into udmf-next
2020-05-13 10:01:12 +02:00
Monster Iestyn
197da95a23
Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
...
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
2020-05-10 20:09:08 +01:00
lachwright
51a5ece294
Merge remote-tracking branch 'origin/next' into gfz3laser-mkii
2020-05-07 22:34:44 +08:00
Monster Iestyn
30105621d4
Merge branch 'master' into next
2020-05-06 21:51:36 +01:00
lachwright
63cb58a10a
Update new GFZ3 laser
2020-05-06 09:03:03 +08:00
MascaraSnake
6e7373a475
Merge branch 'next' into udmf-next
2020-05-04 20:32:56 +02:00
Hannu Hanhi
724e093ce8
Render stats cleanup
2020-05-02 23:14:08 +03:00
Hannu Hanhi
7e8543a408
More render stats for software mode, renamed and relocated some render stats variables
2020-05-02 23:13:53 +03:00
Hannu Hanhi
8dcc2fe20d
Move some render stats variables to better locations, add I_FinishUpdate timing
2020-05-02 23:13:32 +03:00
Hannu Hanhi
64a153fdee
Render stats
2020-05-02 23:13:08 +03:00
Monster Iestyn
1528f2aef8
Fix drop shadow and rotsprite code to use SHORT()
2020-05-02 17:13:16 +01:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
Hannu Hanhi
be99670a39
More HWR_ProcessSeg sky code from master
2020-04-30 19:57:28 +03:00
Hannu Hanhi
ff8f48647b
HWR_ProcessSeg skywall processing from master
2020-04-30 19:57:15 +03:00
Hannu Hanhi
78c2928b8b
Optimization: also don't reset shader on models
2020-04-25 16:32:44 +03:00
Hannu Hanhi
c0c095e1d1
Optimization: only call pglUseProgram if shader actually needs changing
2020-04-25 16:32:32 +03:00
Hannu Hanhi
0758a8caec
Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
2020-04-25 16:32:21 +03:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Nev3r
5c605a8a39
Merge branch 'udmf-next' into udmf-multitag
2020-04-20 09:05:55 +02:00
Nev3r
efb81fc526
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-04-20 09:05:21 +02:00
James R
536fb1ef2a
Merge remote-tracking branch 'origin/master' into next
2020-04-18 17:20:33 -07:00
Nev3r
38e92aecfd
Fix Tags_Compare() typo to Tag_Compare().
2020-04-12 15:03:14 +02:00
Nev3r
64e2e7c12f
Use Tags_Compare wrapper in the OpenGL renderer, as well.
2020-04-12 13:16:33 +02:00
Nev3r
4128f826b7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
...
# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
James R
efe74cfd8f
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
aca39d6210
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
5f7bd9a947
Merge branch 'fix-256-brightness' into 'master'
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
MascaraSnake
92c74814cf
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
2020-03-25 08:34:52 +01:00
fickleheart
719f29d27e
Reduce near renderdist to lessen visible texture distortion
2020-03-23 08:23:36 -05:00
fickleheart
f9027ccaeb
Split horizon lines for minimal distortion
2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292
Distort far edges to viewz for a flat horizon line
2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc
GL horizon lines
2020-03-22 12:13:59 -05:00
Louis-Antoine
6f9422d380
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
MascaraSnake
1580e14cbc
Merge branch 'next' into udmf-next
...
# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Jaime Passos
1904e3b5e9
Fix OpenGL
2020-03-17 15:23:13 -03:00
Monster Iestyn
3f43dd22f9
Merge branch 'skins-refactor' into 'master'
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Skins refactor
See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
MascaraSnake
3c294b5e3d
Merge branch 'next' into udmf-next
2020-03-15 09:57:42 +01:00
SteelT
88fff119ea
Merge branch 'hwrflipcolchromakey' into 'master'
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Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
fickleheart
e3b17cd82b
Use po2 patches to fix mipmaps
2020-03-14 15:52:25 -05:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
Nev3r
68f60f3c29
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
GoldenTails
cdba9ba033
Fix spaces before someone yells at me for it
2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
...
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Jaime Passos
26e367eb9b
Merge remote-tracking branch 'origin/next' into pictureformats
2020-03-07 20:43:16 -03:00
Jaime Passos
4a489c4d95
Fix NOTEXTURE_NUM
2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458
Same deal for screen textures
2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f
Stop using NextTexAvail
2020-02-28 18:56:41 -03:00
Jaime Passos
7f32a53233
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
2020-02-28 17:31:41 -03:00
fickleheart
d1dcdf88c7
Fix MD2 rollangle in reverse gravity
2020-02-23 18:44:22 -06:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
SteelT
a1cf58cf7f
Merge branch 'update-copyright-year' into 'master'
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Update copyright year
See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
James R
93046c5e59
Merge remote-tracking branch 'origin/master' into next
2020-02-20 17:30:50 -08:00
James R
fb0bedf02c
Merge branch 'ogl-colorbug' into 'master'
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Fix OpenGL "color bug"
See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Jaime Passos
2893803c68
Merge remote-tracking branch 'origin/next' into pictureformats
2020-02-19 02:25:36 -03:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
MascaraSnake
cae99654be
Merge branch 'next' into udmf-next
2020-02-18 18:39:11 +01:00
Monster Iestyn
2b3034a7af
Merge branch 'master' into next
2020-02-18 17:38:05 +00:00
Jaime Passos
bef6cb532b
Fix what !785 tried to fix, but correctly
2020-02-17 21:58:32 -03:00
Jaime Passos
d0ee4ad440
Change the default setting of cv_grshearing to Off
2020-02-17 12:30:02 -03:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
James R
d0b9027d0a
Merge branch 'viewroll' into 'next'
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Rolling
See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
94aec0101f
Merge branch 'grfang' into 'master'
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Allow models for skin/sprites with same name
See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Sally Cochenour
07d71778dc
FIX COLOR BUG
2020-02-17 01:19:28 -03:00
fickleheart
c4b390bc76
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
MascaraSnake
512c6f24a9
Clean up the mess that is extracolormap_t::fog
2020-02-16 20:19:24 +01:00
Jaime Passos
a98e84faa0
change prefix to "PLAYER"
2020-02-15 12:40:41 -03:00
Jaime Passos
6b8195dbc1
player model prefix
2020-02-11 23:54:39 -03:00
MascaraSnake
24de2968a3
Some fixes for the linedef alpha field
2020-02-10 20:26:29 +01:00
Jaime Passos
598daac093
allow models for skin/sprites with same name
2020-02-08 20:44:43 -03:00
Jaime Passos
7cfc8d022e
allow models for skin/sprites with same name
2020-02-08 20:29:28 -03:00
Jaime Passos
b38f336dc5
why does this still exist?
2020-02-08 18:19:27 -03:00
Jaime Passos
d633435cd6
i'm not paying too much attention, am i.
2020-02-08 18:08:56 -03:00
Jaime Passos
11e6cf0ade
add "third person only" option to gr_shearing.
2020-02-08 17:42:26 -03:00
Jaime Passos
90eb6a6011
Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport
2020-02-03 01:17:26 -03:00
Sally Cochenour
33a75fcd30
Remove blend to black
2020-02-02 07:28:31 -05:00
Sally Cochenour
8305d65768
Drop shadows closer to software
2020-02-02 07:28:31 -05:00
Sally Cochenour
07b2a5aca8
FIX COLOR BUG
2020-02-02 07:28:31 -05:00
Jaime Passos
68f4d415fe
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
2020-02-01 23:02:15 -03:00
James R
4238003887
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
Jaime Passos
a321ec9135
no more 3dfx
2020-01-28 00:56:22 -03:00
Jaime Passos
b0ba9d22a8
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
b6b875f934
so is the accumulation buffer (deprecated)
2020-01-28 00:33:45 -03:00
Jaime Passos
93fe6a50ac
glFog is unused
2020-01-28 00:26:09 -03:00
Jaime Passos
35983c7ae5
load_shaders -> Shader_Load + Shader_SetUniforms
2020-01-28 00:20:10 -03:00
Jaime Passos
af7b4795b7
port pfnUpdateTexture
2020-01-28 00:16:38 -03:00
Jaime Passos
c87119f18f
Fix shader reading yet again
2020-01-27 02:15:34 -03:00
fickleheart
bea7ad2185
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
MascaraSnake
cedfc02f19
Implement linedef alpha field (replaces specials 900-908)
2020-01-26 12:24:52 +01:00
Jaime Passos
9e79b337b1
Fix NOTEXTURE_NUM
2020-01-25 22:20:27 -03:00
Jaime Passos
e576c1ada1
make up for the lack of ogllog.txt
2020-01-25 22:17:39 -03:00
Jaime Passos
8bcdd105ce
I'll put this back in here, I guess.
2020-01-25 21:57:05 -03:00
Jaime Passos
647107a220
Same deal for screen textures
2020-01-25 21:46:52 -03:00
Jaime Passos
c219a170da
Stop using NextTexAvail you dunce
2020-01-25 21:37:33 -03:00
Jaime Passos
b9b1958886
make NOTEXTURE_NUM 1
2020-01-25 21:22:24 -03:00
Jaime Passos
8401e09787
remove includes
2020-01-25 21:21:44 -03:00
Jaime Passos
bdc1594b07
Redundant define?
2020-01-24 17:05:40 -03:00
Jaime Passos
075ae996fa
GL_DBG_Printf instead of CONS_Alert
2020-01-24 17:04:38 -03:00
Jaime Passos
1c7b584dee
I_Error is too extreme I think, just CONS_Alert instead
2020-01-24 17:03:00 -03:00
Jaime Passos
7c4c04ca6a
Fix custom shader loading
2020-01-24 16:57:21 -03:00
Jaime Passos
686d8e418e
st_translucency went missing in here for... reasons...
2020-01-23 23:52:11 -03:00
Jaime Passos
afa9b58cee
fix corona compiling lol
2020-01-23 23:41:09 -03:00
Jaime Passos
a521e40c0e
bye
2020-01-23 23:09:53 -03:00
Jaime Passos
11c3721db4
Fix warnings around load_shaders
2020-01-23 22:30:36 -03:00
Jaime Passos
d24060bb94
Wait.
2020-01-23 22:24:35 -03:00
James R
968fea0383
Fix implicit operand because GLSL is a goof or such
2020-01-23 17:22:02 -08:00
Jaime Passos
770135451f
Restore some model lighting code that went gone in the shaders code
2020-01-23 22:02:18 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
544d6acc51
Delete USE_PALETTED_TEXTURE again
2020-01-23 20:21:13 -03:00
Jaime Passos
1601f0c66f
Update copyright text
2020-01-23 20:12:15 -03:00
Jaime Passos
014638ead7
Fix view aiming / shearing
2020-01-23 19:44:46 -03:00
Jaime Passos
7266e0876a
towards
2020-01-23 19:17:05 -03:00
Jaime Passos
720695a6c4
Remove W_FlushCachedPatches
2020-01-20 17:03:38 -03:00
Jaime Passos
f4a976f3be
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-20 16:53:41 -03:00
Tatsuru
9e4c519cad
In-map visual indicator
2020-01-19 19:02:03 -03:00
Sally Cochenour
7e333c6331
input is reserved apparently
2020-01-18 09:25:09 -05:00
James R
94a2f0bb4f
Don't draw Tails' tails in first person (MF2_LINKDRAW)
2020-01-17 20:56:32 -08:00
James R
762223db7c
Duplicated code is gone, so sad
2020-01-17 20:53:36 -08:00
fickleheart
7bd9344dd0
I think this fixes the compile errors
2020-01-17 21:55:16 -06:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c
Use shadow cvar
2020-01-17 22:20:04 -05:00
fickleheart
84329fcd26
OGL can have little a viewroll
2020-01-17 19:01:45 -06:00
Sally Cochenour
56f96674b0
Slope contrast
...
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
e5215e929c
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Sally Cochenour
4e481340ce
OpenGL shadows
2020-01-16 12:37:32 -05:00
James R
542e38e717
Don't draw player mobj in first person
...
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
023624ebb7
Merge branch 'minor-ogl-improvements' into 'next'
...
Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
Jaime Passos
c1acdfe52e
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-10 04:11:26 -03:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
...
Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
487e1b02f1
Remove smooth setting
...
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
d89050f073
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
...
# Conflicts:
# src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
7deb18bdc9
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
toaster
0b1108425d
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
d49cd9755b
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734
)
2020-01-08 13:13:07 -05:00