spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Jaime Ita Passos
6160a2d0fe
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
2020-12-14 02:07:12 -03:00
Jaime Ita Passos
0645c642d2
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Passos
70ada935ec
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
...
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
4273896311
Implement relative and absolute sprite offsets for objects (mobjs)
...
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
831ccccdd6
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
Jaime Passos
b620f4835a
Support spritexscale and spriteyscale in OpenGL
...
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
78cc4a78d0
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
Hannu Hanhi
9909746718
Fix crash by handling precip mobjs correctly in ogl sprite sorting
2020-07-12 21:50:00 +03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
3d50bef0e5
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Hannu Hanhi
b29873ce1c
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
Hannu Hanhi
6f9b9aacf4
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
Jaime Passos
b0ba9d22a8
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
1601f0c66f
Update copyright text
2020-01-23 20:12:15 -03:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
Jaime Passos
6d754821fb
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
141d0376a5
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-17 15:05:16 -03:00
Jaime Passos
0652ffd67f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
Jaime Passos
cc12496e9c
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
Jaime Passos
61164ea310
Trying to make sense of chroma keying
2019-11-09 14:09:20 -03:00
Jaime Passos
249cf5c8ad
fix invisible planes, fix flat animation
2019-11-08 23:42:15 -03:00
Jaime Passos
809f79c951
make hwrender compile
2019-11-08 22:58:41 -03:00
Jaime Passos
5118f8589d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Jaime Passos
0cc553be5f
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
Jaime Passos
714c997aac
Support for patches and textures to be used in place of sector flats
...
Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
930835f1a2
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
Sryder
0885d27171
Transform sprites in world space rather than screen space
...
Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
This should allow sprite splitting and sorting of sprites with level geometry easier.
stransform is no longer needed.
2018-03-21 19:45:37 +00:00
Sryder
39d4f22660
Flat sprites for OGL
2016-12-13 21:02:23 +00:00
Inuyasha
5a38088623
Well, we don't need "experimental" slopes anymore either
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Not when we have properly working ones!
2016-03-09 01:09:21 -08:00
Monster Iestyn
4a8dd8031e
dispoffset now works in OpenGL
2016-01-13 22:50:15 -08:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
...
I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00