Jaime Passos
|
4e814cd424
|
FINALLY, COLORCUBIUM
|
2019-12-12 23:18:39 -03:00 |
|
Jaime Passos
|
228b29e23b
|
HWR_AllowModel
|
2019-12-12 22:53:19 -03:00 |
|
Jaime Passos
|
ca83bafae8
|
Initialise the variable, obviously
|
2019-12-12 22:32:19 -03:00 |
|
Jaime Passos
|
a138a3ab5f
|
Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
|
2019-12-12 22:31:34 -03:00 |
|
Jaime Passos
|
08794559f0
|
Fix TC_ blending
|
2019-12-12 22:26:28 -03:00 |
|
Jaime Passos
|
01399c7076
|
Update hw_main.c
|
2019-12-12 21:52:59 -03:00 |
|
Jaime Passos
|
ff348fb60a
|
Add missing prototype, ugh
|
2019-12-12 21:43:19 -03:00 |
|
Jaime Passos
|
af3cf93683
|
grafik designe is m passion
|
2019-12-12 21:41:13 -03:00 |
|
Jaime Passos
|
d80bfb4e94
|
PU_HWRCACHE_UNLOCKED bmomento bróder
|
2019-12-12 21:23:55 -03:00 |
|
Jaime Passos
|
08d4a36f63
|
Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
|
2019-12-12 21:22:36 -03:00 |
|
Jaime Passos
|
6c3111d809
|
Stop crashing with models because someone keeps freeing those tags
|
2019-12-12 19:54:47 -03:00 |
|
James R
|
55f3f27b55
|
Fix NOHW warnings
|
2019-12-12 14:00:13 -08:00 |
|
Jaime Passos
|
3bebfb279e
|
Fix gr_anisotropicmode
|
2019-12-12 18:28:05 -03:00 |
|
Jaime Passos
|
58a08504c8
|
Make gr_spritebillboarding on by default sorry not sorry Azeon
|
2019-12-12 17:48:43 -03:00 |
|
Jaime Passos
|
a4b0195430
|
Model lighting
|
2019-12-12 17:48:29 -03:00 |
|
Jaime Passos
|
9246526e8a
|
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
|
2019-12-12 17:39:18 -03:00 |
|
Jaime Passos
|
f077d17301
|
Save filtering mode and anisotropic mode cvars to config
|
2019-12-12 17:37:55 -03:00 |
|
Jaime Passos
|
db61d1a705
|
Remove HWR_AddEngineCommands
|
2019-12-12 17:35:41 -03:00 |
|
Jaime Passos
|
bf520b9e33
|
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
2019-12-12 17:30:19 -03:00 |
|
Jaime Passos
|
b7c7529e75
|
Don't reset the FOV
|
2019-12-12 17:06:04 -03:00 |
|
Jaime Passos
|
08e3caf9bb
|
Remove unused cvars
|
2019-12-12 16:53:31 -03:00 |
|
Jaime Passos
|
792750ee48
|
Add HWD_SET_MODEL_LIGHTING state
|
2019-12-12 16:48:37 -03:00 |
|
Nev3r
|
c5d8fe4752
|
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
|
2019-12-12 15:04:48 +01:00 |
|
Nev3r
|
c64a9d7ae9
|
Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
|
2019-12-12 11:37:48 +01:00 |
|
Nev3r
|
ec9f727e53
|
Move map data load procedure to separate functions.
|
2019-12-12 11:16:55 +01:00 |
|
Nev3r
|
43cbad200c
|
Move loading functions around a bit and refactor the stage data allocation code.
|
2019-12-12 10:35:38 +01:00 |
|
Jaime Passos
|
ea129f701c
|
Fix Ploadflat closing the game with "Too many flats in level" error message
|
2019-12-11 22:45:47 -03:00 |
|
Tatsuru
|
d40359ee02
|
Hugging now requires being in the same Z position
Don't try this at home
|
2019-12-11 19:13:22 -06:00 |
|
Jaime Passos
|
e01eb19044
|
Sad!
|
2019-12-11 22:11:00 -03:00 |
|
Jaime Passos
|
0652ffd67f
|
Merge remote-tracking branch 'origin/master' into flats-in-walls
|
2019-12-11 21:53:47 -03:00 |
|
James R
|
6bd5246edd
|
Merge remote-tracking branch 'dev-origin/master'
|
2019-12-11 16:21:18 -08:00 |
|
James R
|
7a59ade63d
|
Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
|
2019-12-11 19:19:29 -05:00 |
|
James R
|
6464df9876
|
Maybe I'm mistaken but this probably isn't needed
|
2019-12-11 16:14:06 -08:00 |
|
lachwright
|
8a70759e0a
|
Add TC_DASHMODE color shader
|
2019-12-12 01:27:41 +08:00 |
|
Nev3r
|
edfe053cc3
|
Treat warnings as errors; comment out unused function.
|
2019-12-11 16:37:41 +01:00 |
|
Jaime Passos
|
be13f463f0
|
Update r_plane.c
|
2019-12-11 12:36:54 -03:00 |
|
Nev3r
|
d34fd4b755
|
Epic oversight in upside-down spawn offset.
|
2019-12-11 15:48:44 +01:00 |
|
Jaime Passos
|
dedd5527da
|
Restore portal culling code that went gone by pure accident
|
2019-12-11 11:35:34 -03:00 |
|
Nev3r
|
222336ac0b
|
Oversight, do not free the data yet vres_Free() does it already at the end.
|
2019-12-11 15:16:56 +01:00 |
|
Nev3r
|
4d3ec6db41
|
Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
# Conflicts:
# src/p_setup.c
|
2019-12-11 14:44:42 +01:00 |
|
Nev3r
|
a87a9e6ff6
|
Remove wrappers and dupes for map lump reading, as they are no longer used.
|
2019-12-11 14:40:31 +01:00 |
|
Nev3r
|
9952bae5ee
|
P_MakeMapMD5() now uses virtres.
|
2019-12-11 14:20:08 +01:00 |
|
Nev3r
|
14ad3b938e
|
Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
|
2019-12-11 14:04:09 +01:00 |
|
Nev3r
|
4d86dc11a6
|
'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
|
2019-12-11 13:54:15 +01:00 |
|
Nev3r
|
bf5a2c68d5
|
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
|
2019-12-11 13:22:07 +01:00 |
|
Nev3r
|
f7c69f0c1c
|
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
|
2019-12-11 12:48:41 +01:00 |
|
Nev3r
|
854d50f479
|
Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
|
2019-12-11 11:44:46 +01:00 |
|
Nev3r
|
d2cbdd4fb1
|
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
|
2019-12-11 11:10:31 +01:00 |
|
Nev3r
|
584348b91e
|
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
|
2019-12-11 10:13:52 +01:00 |
|
GoldenTails
|
07316fc5bd
|
Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
|
2019-12-10 23:55:52 -06:00 |
|