mazmazz
d14eedd700
Implemented MusicChange lua hook
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# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
2018-08-15 02:06:43 -04:00
mazmazz
79531b9683
Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz
2e9dba352a
SDL mixer: Fix no looping bug when changing song position
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz
662c366830
S_MusicName, S_MusicExists, S_PauseMusic lua, S_ResumeMusic lua
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# Conflicts:
# src/lua_baselib.c
2018-08-15 02:01:34 -04:00
mazmazz
eb52a14433
Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
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# Conflicts:
# src/nds/i_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:59:01 -04:00
mazmazz
d39f804662
Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:49 -04:00
mazmazz
2483c11cc4
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
e4a6cb87d1
Fix SDL music counter pause issue
2018-08-15 01:54:17 -04:00
mazmazz
29904a21b2
Remove MUSICPOS command, can be done in lua
2018-08-15 01:53:59 -04:00
mazmazz
297a8d537a
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00
mazmazz
25880643d4
MUSICPOS console command
2018-08-15 01:52:35 -04:00
mazmazz
a8d379a6da
Lua PositionMusic switch to UINT32
2018-08-15 01:52:20 -04:00
mazmazz
eab4d6b989
Lua PositionMusic/GetPositionMusic and console TUNES position
2018-08-15 01:50:19 -04:00
mazmazz
c6f63d9e9b
Lua funcs MidiPlaying/MusicPlaying
2018-08-15 01:44:11 -04:00
mazmazz
d47d18998b
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
2cf364ab8b
Fix SDL music position getting; dummy out position methods for MIDI
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# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
aed388976c
SDL fix for I_SetSongPosition
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
8981ef2cdc
Change get/set music position to UINT32 parameter, milliseconds
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# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389
Initial attempt for get/set song position
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* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Nev3r
f19b7bfacf
Merge branch 'horizon-line-hom-fix' into 'master'
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Horizon line HOM fix
See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
Monster Iestyn
30e4d2cd51
Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
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Polyobject sky plane crash fix
See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
Monster Iestyn
299337f578
Merge branch 'leveltitle-tinkering' into 'master'
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Leveltitle tinkering
See merge request STJr/SRB2Internal!134
2018-08-10 15:30:26 -04:00
Monster Iestyn
a5510cab5d
Merge branch 'master' into polyobj-sky-plane-crash-fix
2018-08-10 20:06:12 +01:00
Monster Iestyn
d7830dfff4
Merge branch 'master' into horizon-line-hom-fix
2018-08-10 20:04:39 +01:00
Monster Iestyn
55fd60b29b
Merge branch 'master' into leveltitle-tinkering
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# Conflicts:
# src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Monster Iestyn
fa382c0233
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
7ee9c5b0f4
Merge branch 'master' into next
2018-08-10 19:31:15 +01:00
Monster Iestyn
653fd3038d
Merge branch 'woops!_all_trans' into 'master'
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Woops! All trans
See merge request STJr/SRB2!265
2018-08-10 14:27:45 -04:00
Digiku
a439dce584
Merge branch 'hardcoding-nights-spheredamage' into 'master'
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NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently
See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
ed99f3a425
Merge branch 'nights-invertloopfix' into 'master'
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NiGHTS fix lap detection on inverted axis
See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
672e196aa4
Pandora's Box support for player->spheres
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Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
04063ba3a2
Merge branch 'hardcoding-time-again' into 'master'
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Hardcoding time again
See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
4cb7036f51
SETSPHERES console command for debugging/cheating
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Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
bd8316f49b
Track player's previous mare rings with player->finishedrings.
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There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
b05960431d
Reset player->rings on denightserize and on new mare
2018-08-10 04:01:33 -04:00
mazmazz
14c17cf012
Tag damage fix error
2018-08-10 02:34:21 -04:00
mazmazz
62e288a664
Correct player->spheres deduction upon losing spheres
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player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.
Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
e0f6dee8be
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation
2018-08-10 02:18:24 -04:00
mazmazz
fe61678437
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries
2018-08-10 02:18:20 -04:00
toaster
145c050e14
...and R_DrawTranslucentSplat_8, even though it isn't used!
2018-08-09 17:08:20 +01:00
toaster
5daeaf529f
Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well.
2018-08-09 16:56:43 +01:00
Monster Iestyn
10a2ba8d39
Merge branch 'master' into next
2018-08-07 20:54:19 +01:00
Monster Iestyn
c8ea5cfcaa
Merge branch 'transparency_i_hardly_knew_er' into 'master'
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Transparency? I hardly knew 'er!
See merge request STJr/SRB2!264
2018-08-07 15:29:35 -04:00
toaster
ecc9ebe8c1
Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
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Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
02d2b61866
Merge branch 'master' into next
2018-08-06 15:15:35 +01:00
Monster Iestyn
5943eb125e
Merge branch 'lua-archive-long-string-fix' into 'next'
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Fixes for archiving/unarchiving Lua strings in netgames
See merge request STJr/SRB2!262
2018-08-06 10:12:59 -04:00
Monster Iestyn
8d54d8adaa
Merge branch 'password-fix-hotfix' into 'master'
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Password fix hotfix
See merge request STJr/SRB2!261
2018-08-06 09:43:54 -04:00
Monster Iestyn
2738f3a537
Rewrite archiving/unarchiving of Lua strings for netgames.
...
This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Monster Iestyn
8d622ff6f8
Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
2018-08-05 20:17:30 +01:00
MascaraSnake
21cb0cab3c
Reorganized the thing type numbers
2018-08-03 23:58:11 +02:00