MIDIMan
d06098c0aa
Changed P_ConvertBinaryLinedefTypes to use args[1] instead of args[3] for linedef type 442
2023-08-05 20:22:11 -04:00
Sal
9e72b78a24
Merge branch 'scale-mishap' into 'next'
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Make UDMF scale compatible with ZDoom's spec
See merge request STJr/SRB2!2086
2023-08-04 20:05:35 +00:00
Sal
f11538c478
Make UDMF scale compatible with ZDoom's spec
2023-08-04 20:05:35 +00:00
Sal
be056af77e
Merge branch 'total-starts-at-record-score' into 'next'
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Total score starts at record score
See merge request STJr/SRB2!2091
2023-08-04 20:05:17 +00:00
SteelT
6780f89574
Add missing param to G_CheckDemoExtraFiles in G_CheckDemoForError
2023-08-04 15:59:47 -04:00
Sally Coolatta
39175c6c70
Improved version checks for demo file lists
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No longer relies on the demoversion global variable (which was incorrect for a couple instances, like ghosts), now we pass the version to the file list functions. Also don't set any demo global variables when checking a demo for valid files before playback. Also also, exit said file check function asap if its a title demo instead of doing it after we've already opened the file.
2023-08-04 14:36:56 -04:00
Sally Coolatta
33c7a930a7
Total score starts at record score
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Means there's actually feedback for how much score you got in the current level.
2023-08-02 11:31:05 -04:00
Sal
0ce41f3e1d
Merge branch 'itallreturnstonothing' into 'next'
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Handle empty music lump name on music change
See merge request STJr/SRB2!2090
2023-08-02 15:24:42 +00:00
spherallic
8990b83071
Handle empty/"-" music lump name on music change
2023-08-02 17:05:38 +02:00
Sal
b7443cfa05
Merge branch 'lawofattraction' into 'next'
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Fix ring attraction and homing attack math errors (resolves #1045 , #1001 )
Closes #1001 and #1045
See merge request STJr/SRB2!2033
2023-08-02 14:54:33 +00:00
Sal
cdf5890c5d
Merge branch 'mi-lua-fixes' into 'next'
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Lua fixes
See merge request STJr/SRB2!2085
2023-08-02 00:20:32 +00:00
Sal
1f799257a1
Merge branch 'extras-levelselect-fix' into 'next'
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Extras level select fix
See merge request STJr/SRB2!2084
2023-08-02 00:20:21 +00:00
SMS Alfredo
24cad83287
Make both sign state and sprite2 disable models
2023-08-01 17:43:39 -05:00
SteelT
fd4c50589d
Don't set recordscore to 0 in G_PlayerFinishLevel
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Fixes the recordscore being reset on intermission start
2023-08-01 15:23:14 -04:00
Monster Iestyn
c9efaf3a1a
fix warping from SP pause level select breaking if game was started with no save slot (such as from extras menu)
2023-08-01 17:52:06 +01:00
Monster Iestyn
e8256e2b43
allow archiving/unarchiving of skin_t userdata in netgames
2023-08-01 13:17:52 +01:00
Monster Iestyn
d91d9bf7fc
add redflag, blueflag, rflagpoint and bflagpoint to Lua
2023-08-01 12:57:03 +01:00
Monster Iestyn
70928120c2
allow use of P_IsFlagAtBase in HUD code, since it doesn't actually modify anything
2023-08-01 12:45:58 +01:00
Sal
1ddc04abc6
Merge branch 'cmake-rr-ports' into 'next'
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Ring Racers CMake + Debug build improvements
See merge request STJr/SRB2!2075
2023-08-01 02:29:45 +00:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
Sal
8630dd1644
Merge branch 'faketic-fix' into 'next'
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Fix minor off-by-one error in faketic calculation
See merge request STJr/SRB2!2077
2023-08-01 02:29:05 +00:00
Sal
ca042db371
Merge branch 'fix-missing-ssf-entries' into 'next'
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Fix wrong SSF_* values in Lua due to missing entries
See merge request STJr/SRB2!2080
2023-08-01 02:28:26 +00:00
Sal
e442dc262e
Merge branch 'resetplayer-rodeo' into 'next'
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Fix #1064
Closes #1064
See merge request STJr/SRB2!2081
2023-08-01 02:25:43 +00:00
Monster Iestyn
fb00b65f41
...you know what, just call G_LoadGame for SP_PauseLevelSelectDef in M_LevelSelectWarp too
2023-07-31 23:36:07 +01:00
Gustaf Alhäll
ddc5cc6e48
Fix wrong SSF_* values in Lua due to missing entries
2023-07-31 22:51:50 +02:00
Monster Iestyn
77d70aaa1b
relocate savedata code from P_LoadLevel to G_InitNew as well
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(this doesn't fix !1064 yet, this just makes the code a bit tidier)
2023-07-31 20:06:28 +01:00
Monster Iestyn
d20ca3d919
reset emeralds and luabanks in G_InitNew, not Got_Mapcmd
2023-07-31 19:44:50 +01:00
spherallic
28ef38faad
Reallocate wadfiles when adding folders
2023-07-31 15:32:22 +02:00
LJ Sonic
70ec89682e
Fix minor off-by-one error in faketic calculation
2023-07-30 14:26:17 +02:00
MIDIMan
f4d944e49a
Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
2023-07-29 20:45:10 -04:00
katsy
7634a96031
delete ASM code, remove NASM
2023-07-27 23:58:53 -05:00
katsy
5068e0fe5d
Merge remote-tracking branch 'stjr/next' into kill-asm
2023-07-27 23:17:06 -05:00
James R
7261db1eee
cmake: fix -DSRB2_CONFIG_ENABLE_TESTS=OFF build
2023-07-26 14:16:15 -04:00
James R
dc103330ac
Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
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Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2023-07-26 14:03:55 -04:00
Sally Coolatta
91e915b963
Fix recordscore not including intermission bonuses
2023-07-26 13:44:43 -04:00
Sally Coolatta
42bf107b71
#define BOOL boolean -> #define boolean BOOL
2023-07-26 13:23:48 -04:00
Sal
a7964ffc69
Merge branch 'm-random-take2' into 'next'
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New M_Random implementation
See merge request STJr/SRB2!1780
2023-07-26 14:53:01 +00:00
tertu marybig
9e5a828508
New M_Random implementation
2023-07-26 14:53:01 +00:00
Sal
a956aadb15
Merge branch 'forwardmove-rng-what-da-hell' into 'next'
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Remove P_RandomFixed call when players are moving
See merge request STJr/SRB2!2057
2023-07-26 14:08:08 +00:00
Sal
03ae681714
Merge branch 'a_scaletoground' into 'next'
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Fix A_ConnectToGround's Handling of Scaled Mobjs
Closes #1038
See merge request STJr/SRB2!2029
2023-07-26 12:17:14 +00:00
Sal
31e28bc5a1
Merge branch 'laffytaffy' into 'next'
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Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046 )
Closes #1046
See merge request STJr/SRB2!2058
2023-07-26 12:14:21 +00:00
katsy
4bbf4c21c2
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor ( resolves #1046 )
2023-07-26 12:14:21 +00:00
Gustaf Alhäll
9253a8cc54
Fix use-after-free when calling v.drawString in Lua
2023-07-26 08:12:58 -04:00
Sal
f67aea7fc2
Merge branch 'fix-softlock-empty-name' into 'next'
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Fix softlocking as Sonic & Tails when Player 2 has no name
See merge request STJr/SRB2!2056
2023-07-26 12:10:24 +00:00
Sal
e96a1630b5
Merge branch 'fix-zmovement-remove-crash' into 'next'
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Fix crash when P_ZMovement calls from Lua removes the object
See merge request STJr/SRB2!2054
2023-07-26 12:09:05 +00:00
Sal
99c95e2d7a
Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
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Fix segfault when calling P_RemoveMobj from MobjCollide hook
See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Sal
020a7b878e
Merge branch 'fix-memory-bloat' into 'next'
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Clean up and simplify zone memory allocation
See merge request STJr/SRB2!2059
2023-07-26 12:01:52 +00:00
Sal
a8aee74829
Merge branch 'drawseg-clipping-optimized' into 'next'
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Drawseg clipping optimized, from prboom-plus
See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Sal
8ed51989e1
Merge branch 'renderhitbox-fix' into 'next'
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Small renderhitbox fix
See merge request STJr/SRB2!2068
2023-07-26 12:00:22 +00:00
Sal
7eff445d1f
Merge branch 'cmake-clang-tidy' into 'next'
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cmake: Add optional clang-tidy integration
See merge request STJr/SRB2!1849
2023-07-26 11:59:02 +00:00