Lactozilla
a745997243
Better handling of cv_skin/cv_playercolor in singleplayer
2023-08-15 12:27:38 -03:00
Lactozilla
e106b56b53
Only set the picked character once
2023-08-15 04:45:50 -03:00
Lactozilla
062af20628
Don't change cv_skin or cv_playercolor if there is no need to
2023-08-15 04:29:50 -03:00
Lactozilla
0bb65166c9
Always allow changing color in multiplayer player setup menu
2023-08-15 03:49:31 -03:00
Lactozilla
9dc2447559
Ensure the correct color is set for the player object in splitscreen
2023-08-15 03:46:55 -03:00
Zwip-Zwap Zapony
5830ff500f
Fix mobj flag fumblings
2023-08-14 19:05:48 +02:00
Gustaf Alhäll
3d14d155e0
Fix segfault when spectating on an Emerald Hunt map
2023-08-12 12:31:59 +02:00
SteelT
3fbdaa61b7
Merge branch 'cherry-pick-86367e4e' into 'next'
...
Add gametype parameter to G_SetCustomExitVars and G_ExitLevel
See merge request STJr/SRB2!2101
2023-08-10 00:01:24 +00:00
Sal
f96ebbb2f5
Merge branch 'warp-is-cheat' into 'next'
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Warp cheat adjustments
See merge request STJr/SRB2!2098
2023-08-07 18:35:20 +00:00
Sal
492fe94597
Warp cheat adjustments
2023-08-07 18:35:20 +00:00
SteelT
20e4e8a5c4
Fix crash handler showing garbage string for signal title
...
This fixes the signal title being shown as something like "Process killed by signal: Process killed by signal: ó>"
Did some minor cleaning while I'm also here
2023-08-07 14:06:24 -04:00
Lactozilla
f17493f379
Use -1 as the default, not 0
2023-08-07 14:30:39 -03:00
Lactozilla
b92dc42848
Add gametype parameter to G_SetCustomExitVars and G_ExitLevel
...
(cherry picked from commit 86367e4ec1
)
2023-08-07 13:23:57 -04:00
Lactozilla
3377fa986a
Remember the player's color after a team gametype
2023-08-07 13:37:07 -03:00
MIDIMan
d06098c0aa
Changed P_ConvertBinaryLinedefTypes to use args[1] instead of args[3] for linedef type 442
2023-08-05 20:22:11 -04:00
Sal
9e72b78a24
Merge branch 'scale-mishap' into 'next'
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Make UDMF scale compatible with ZDoom's spec
See merge request STJr/SRB2!2086
2023-08-04 20:05:35 +00:00
Sal
f11538c478
Make UDMF scale compatible with ZDoom's spec
2023-08-04 20:05:35 +00:00
Sal
be056af77e
Merge branch 'total-starts-at-record-score' into 'next'
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Total score starts at record score
See merge request STJr/SRB2!2091
2023-08-04 20:05:17 +00:00
SteelT
6780f89574
Add missing param to G_CheckDemoExtraFiles in G_CheckDemoForError
2023-08-04 15:59:47 -04:00
Sally Coolatta
39175c6c70
Improved version checks for demo file lists
...
No longer relies on the demoversion global variable (which was incorrect for a couple instances, like ghosts), now we pass the version to the file list functions. Also don't set any demo global variables when checking a demo for valid files before playback. Also also, exit said file check function asap if its a title demo instead of doing it after we've already opened the file.
2023-08-04 14:36:56 -04:00
James R
b120d00c9f
Fix glibc 2.38 compile
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glibc 2.38 added strlcpy and strlcat.
2023-08-03 16:46:47 -07:00
Sally Coolatta
33c7a930a7
Total score starts at record score
...
Means there's actually feedback for how much score you got in the current level.
2023-08-02 11:31:05 -04:00
Sal
0ce41f3e1d
Merge branch 'itallreturnstonothing' into 'next'
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Handle empty music lump name on music change
See merge request STJr/SRB2!2090
2023-08-02 15:24:42 +00:00
spherallic
8990b83071
Handle empty/"-" music lump name on music change
2023-08-02 17:05:38 +02:00
Sal
b7443cfa05
Merge branch 'lawofattraction' into 'next'
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Fix ring attraction and homing attack math errors (resolves #1045 , #1001 )
Closes #1001 and #1045
See merge request STJr/SRB2!2033
2023-08-02 14:54:33 +00:00
Sal
cdf5890c5d
Merge branch 'mi-lua-fixes' into 'next'
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Lua fixes
See merge request STJr/SRB2!2085
2023-08-02 00:20:32 +00:00
Sal
1f799257a1
Merge branch 'extras-levelselect-fix' into 'next'
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Extras level select fix
See merge request STJr/SRB2!2084
2023-08-02 00:20:21 +00:00
SMS Alfredo
24cad83287
Make both sign state and sprite2 disable models
2023-08-01 17:43:39 -05:00
SteelT
fd4c50589d
Don't set recordscore to 0 in G_PlayerFinishLevel
...
Fixes the recordscore being reset on intermission start
2023-08-01 15:23:14 -04:00
LJ Sonic
df0c8e0557
Merge remote-tracking branch 'origin/next' into netcode-rerefactor
2023-08-01 19:00:52 +02:00
Monster Iestyn
c9efaf3a1a
fix warping from SP pause level select breaking if game was started with no save slot (such as from extras menu)
2023-08-01 17:52:06 +01:00
LJ Sonic
b2441114e8
Reapply recent netcode changes
2023-08-01 18:24:07 +02:00
Monster Iestyn
e8256e2b43
allow archiving/unarchiving of skin_t userdata in netgames
2023-08-01 13:17:52 +01:00
Monster Iestyn
d91d9bf7fc
add redflag, blueflag, rflagpoint and bflagpoint to Lua
2023-08-01 12:57:03 +01:00
Monster Iestyn
70928120c2
allow use of P_IsFlagAtBase in HUD code, since it doesn't actually modify anything
2023-08-01 12:45:58 +01:00
Sal
1ddc04abc6
Merge branch 'cmake-rr-ports' into 'next'
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Ring Racers CMake + Debug build improvements
See merge request STJr/SRB2!2075
2023-08-01 02:29:45 +00:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
Sal
8630dd1644
Merge branch 'faketic-fix' into 'next'
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Fix minor off-by-one error in faketic calculation
See merge request STJr/SRB2!2077
2023-08-01 02:29:05 +00:00
Sal
ca042db371
Merge branch 'fix-missing-ssf-entries' into 'next'
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Fix wrong SSF_* values in Lua due to missing entries
See merge request STJr/SRB2!2080
2023-08-01 02:28:26 +00:00
Sal
e442dc262e
Merge branch 'resetplayer-rodeo' into 'next'
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Fix #1064
Closes #1064
See merge request STJr/SRB2!2081
2023-08-01 02:25:43 +00:00
Monster Iestyn
fb00b65f41
...you know what, just call G_LoadGame for SP_PauseLevelSelectDef in M_LevelSelectWarp too
2023-07-31 23:36:07 +01:00
Gustaf Alhäll
ddc5cc6e48
Fix wrong SSF_* values in Lua due to missing entries
2023-07-31 22:51:50 +02:00
Monster Iestyn
77d70aaa1b
relocate savedata code from P_LoadLevel to G_InitNew as well
...
(this doesn't fix !1064 yet, this just makes the code a bit tidier)
2023-07-31 20:06:28 +01:00
Monster Iestyn
d20ca3d919
reset emeralds and luabanks in G_InitNew, not Got_Mapcmd
2023-07-31 19:44:50 +01:00
spherallic
28ef38faad
Reallocate wadfiles when adding folders
2023-07-31 15:32:22 +02:00
LJ Sonic
70ec89682e
Fix minor off-by-one error in faketic calculation
2023-07-30 14:26:17 +02:00
MIDIMan
f4d944e49a
Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
2023-07-29 20:45:10 -04:00
katsy
7634a96031
delete ASM code, remove NASM
2023-07-27 23:58:53 -05:00
katsy
5068e0fe5d
Merge remote-tracking branch 'stjr/next' into kill-asm
2023-07-27 23:17:06 -05:00
Lactozilla
97311dc5b0
Use separate table for maskedtexturecol
2023-07-27 19:15:35 -03:00
LJ Sonic
7f4e82e7d9
Cleanup comments
2023-07-27 15:38:53 +02:00
LJ Sonic
6f53683519
Cleanup
2023-07-27 15:38:53 +02:00
LJ Sonic
69af7e1ea4
Add missing include directive
2023-07-27 15:38:52 +02:00
LJ Sonic
a54155e2cc
Cleanup
2023-07-27 15:38:52 +02:00
LJ Sonic
8df0debd54
Split SV_SendTics into functions
2023-07-27 15:38:52 +02:00
LJ Sonic
a69204b609
Fix function name
2023-07-27 15:38:52 +02:00
LJ Sonic
e4c403408b
Move net command sending to a new function
2023-07-27 15:38:52 +02:00
LJ Sonic
2639dc176d
Move net command copying to a new function
2023-07-27 15:38:51 +02:00
LJ Sonic
715893ad25
Split PT_ClientCmd into functions
2023-07-27 15:38:51 +02:00
LJ Sonic
684382fc5e
Add missing include directive
2023-07-27 15:38:51 +02:00
LJ Sonic
2c6bb71726
Reorder functions in d_clisrv.c
2023-07-27 15:38:50 +02:00
LJ Sonic
79356fe628
Move netgame commands to a new file
2023-07-27 15:38:50 +02:00
LJ Sonic
456c6b1a00
Remove reboundstore timeout hack
2023-07-27 15:38:50 +02:00
LJ Sonic
35dac244ef
Fix clients not being able to join servers
2023-07-27 15:38:49 +02:00
LJ Sonic
2f9a2ebc86
Move comment to an appropriate place
2023-07-27 15:38:49 +02:00
LJ Sonic
b42336c232
Simplify convoluted code
2023-07-27 15:38:49 +02:00
LJ Sonic
2bd2b728bf
Remove useless variable
2023-07-27 15:38:48 +02:00
LJ Sonic
5d5e2c78e4
Call all packet handlers from the same place
2023-07-27 15:38:48 +02:00
LJ Sonic
cb634402a8
Rename packet handlers to match their associated PT_ constants
2023-07-27 15:38:47 +02:00
LJ Sonic
94761d3a55
Remove outdated or misleading comments
2023-07-27 15:38:47 +02:00
LJ Sonic
39556e8af7
Add missing _pak suffix to a few packet structures
2023-07-27 15:38:47 +02:00
LJ Sonic
332a0f6b93
Add missing PT_ prefix to a few packet handlers
2023-07-27 15:38:47 +02:00
LJ Sonic
d841bfb236
Move netcode console variables to appropriate files
2023-07-27 15:38:46 +02:00
LJ Sonic
91f9f53cfc
Remove unused stuff
2023-07-27 15:38:46 +02:00
LJ Sonic
de46eef068
Move gamestate handling to a new file
2023-07-27 15:38:45 +02:00
LJ Sonic
1a7f42d172
Declare data exchanged through the network to a new file
2023-07-27 15:38:45 +02:00
LJ Sonic
0ade3ae0bc
Move tic and net command handling to new files
2023-07-27 15:38:45 +02:00
LJ Sonic
fc41dd78f4
Move server-side connection handling to a new file
2023-07-27 15:38:44 +02:00
LJ Sonic
e090f0e400
Move client connection handling to a new file
2023-07-27 15:38:43 +02:00
LJ Sonic
0b17e3c418
Move netcode files to a new folder
2023-07-27 15:38:42 +02:00
LJ Sonic
07bc922273
Delete netcode
...
Just kidding, I just deleted NONET
2023-07-27 15:34:05 +02:00
LJ Sonic
1f4c71739a
Ignore duplicate PT_CLIENTJOIN packets
2023-07-27 14:45:00 +02:00
LJ Sonic
7b96efc179
Rename ConnectionRefused to be more descriptive
2023-07-27 14:45:00 +02:00
LJ Sonic
d816e4d111
Cleanup HandleConnect
2023-07-27 14:45:00 +02:00
LJ Sonic
b66353932d
Remove broken joinnextround console variable
2023-07-27 14:44:59 +02:00
LJ Sonic
f501c4b250
Remove unneeded numplayerswaiting field
2023-07-27 14:44:59 +02:00
LJ Sonic
6ab9b9ae8a
Remove useless condition
2023-07-27 14:44:59 +02:00
LJ Sonic
160db6383c
Remove useless return value for SV_AddWaitingPlayers
2023-07-27 14:44:58 +02:00
LJ Sonic
394e925c16
Cleanup sphere redistribution
2023-07-27 14:44:58 +02:00
LJ Sonic
0053eaac00
Fix sphere redistribution
2023-07-27 14:44:58 +02:00
LJ Sonic
2de6b623c0
Move sphere redistribution to its own function
2023-07-27 14:44:58 +02:00
LJ Sonic
ecacb14fc1
Move player-node unlinking to a function
2023-07-27 14:44:57 +02:00
LJ Sonic
f1117095b7
Cleanup ResetNode
2023-07-27 14:44:57 +02:00
LJ Sonic
4c0705008e
Merge node arrays into a structure
2023-07-27 14:44:57 +02:00
LJ Sonic
27b500ce9a
Split packet handling switch into functions
2023-07-27 14:44:57 +02:00
LJ Sonic
60f150a826
Remove snake_ prefix
2023-07-27 14:44:57 +02:00
LJ Sonic
7725315789
Move snake minigame to its own files
2023-07-27 14:44:56 +02:00
LJ Sonic
606797a5a4
Temporarily revert recent netcode changes
2023-07-27 14:41:02 +02:00
Gustaf Alhäll
d01f25d91d
Fix FreeBSD build errors
2023-07-26 23:18:07 +02:00
James R
7261db1eee
cmake: fix -DSRB2_CONFIG_ENABLE_TESTS=OFF build
2023-07-26 14:16:15 -04:00
James R
dc103330ac
Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
...
Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2023-07-26 14:03:55 -04:00
Sally Coolatta
91e915b963
Fix recordscore not including intermission bonuses
2023-07-26 13:44:43 -04:00
Sally Coolatta
42bf107b71
#define BOOL boolean -> #define boolean BOOL
2023-07-26 13:23:48 -04:00
Sal
a7964ffc69
Merge branch 'm-random-take2' into 'next'
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New M_Random implementation
See merge request STJr/SRB2!1780
2023-07-26 14:53:01 +00:00
tertu marybig
9e5a828508
New M_Random implementation
2023-07-26 14:53:01 +00:00
Sal
a956aadb15
Merge branch 'forwardmove-rng-what-da-hell' into 'next'
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Remove P_RandomFixed call when players are moving
See merge request STJr/SRB2!2057
2023-07-26 14:08:08 +00:00
Sal
03ae681714
Merge branch 'a_scaletoground' into 'next'
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Fix A_ConnectToGround's Handling of Scaled Mobjs
Closes #1038
See merge request STJr/SRB2!2029
2023-07-26 12:17:14 +00:00
Sal
31e28bc5a1
Merge branch 'laffytaffy' into 'next'
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Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046 )
Closes #1046
See merge request STJr/SRB2!2058
2023-07-26 12:14:21 +00:00
katsy
4bbf4c21c2
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor ( resolves #1046 )
2023-07-26 12:14:21 +00:00
Gustaf Alhäll
9253a8cc54
Fix use-after-free when calling v.drawString in Lua
2023-07-26 08:12:58 -04:00
Sal
f67aea7fc2
Merge branch 'fix-softlock-empty-name' into 'next'
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Fix softlocking as Sonic & Tails when Player 2 has no name
See merge request STJr/SRB2!2056
2023-07-26 12:10:24 +00:00
Sal
e96a1630b5
Merge branch 'fix-zmovement-remove-crash' into 'next'
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Fix crash when P_ZMovement calls from Lua removes the object
See merge request STJr/SRB2!2054
2023-07-26 12:09:05 +00:00
Sal
99c95e2d7a
Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
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Fix segfault when calling P_RemoveMobj from MobjCollide hook
See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Sal
020a7b878e
Merge branch 'fix-memory-bloat' into 'next'
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Clean up and simplify zone memory allocation
See merge request STJr/SRB2!2059
2023-07-26 12:01:52 +00:00
Sal
a8aee74829
Merge branch 'drawseg-clipping-optimized' into 'next'
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Drawseg clipping optimized, from prboom-plus
See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Sal
8ed51989e1
Merge branch 'renderhitbox-fix' into 'next'
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Small renderhitbox fix
See merge request STJr/SRB2!2068
2023-07-26 12:00:22 +00:00
Sal
7eff445d1f
Merge branch 'cmake-clang-tidy' into 'next'
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cmake: Add optional clang-tidy integration
See merge request STJr/SRB2!1849
2023-07-26 11:59:02 +00:00
Eidolon
101cdea022
cmake: Add optional clang-tidy integration
...
clang-tidy performs static analysis over the compilation unit,
producing more comprehensive compile warnings than are normally
generated by the compiler. For example, it will trace branches in a
function to find the exact conditions in which a null dereference
can occur.
Note that this produces an absurd amount of warnings for our existing
C code, and significantly slows compile times. It is pretty effective
at its job though. I think it would be good to turn on by default for
upcoming C++ code.
2023-07-26 07:58:31 -04:00
Eidolon
12b6a7cabf
Don't preproc. define inline
in C++
2023-07-26 07:56:22 -04:00
Eidolon
2a8dbed336
Redefine boolean for C++ compatibility
2023-07-26 07:56:22 -04:00
Eidolon
0abe556197
cmake: Enable C++ 17 and C11
2023-07-26 07:55:26 -04:00
Sally Coolatta
dc9346a45d
Add forwardmove rng backwards compat with demos
2023-07-26 07:50:47 -04:00
Sally Coolatta
29f7ecd460
Remove P_RandomFixed call when players are moving
...
"Add some extra randomization" is not how RNG works
2023-07-26 07:46:51 -04:00
Sal
6a0be65315
Merge branch 'brokenrecord' into 'next'
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Make reading and writing of all player stats to record attack demos precise (resolves #1048 )
Closes #1048
See merge request STJr/SRB2!2045
2023-07-26 11:43:32 +00:00
Sal
5eae98c829
Merge branch 'ra-file-list' into 'next'
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Allow Record Attack in modified games
See merge request STJr/SRB2!2064
2023-07-26 11:35:31 +00:00
Lactozilla
e12288be3f
Move these two lines after calculating the slopes
2023-07-26 00:19:55 -03:00
Lactozilla
c6c3cc3209
Drawseg clipping optimized, from prboom-plus
...
Co-authored-by: Sally Coolatta <tehrealsalt@gmail.com>
2023-07-26 00:06:52 -03:00
Sally Coolatta
10a8f2d05e
Fix some minor warnings
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- Fix `lib_getSkinSprite` overshadowing `sprites` global
- Rename terrible result_e `ok` so it stops overshadowing crap
- Remove inlining from w_wad.c since it reached the inline limit (remember kids, your compiler knows better than you these days whenever or not to inline something)
- Remove unused variable in G_PlayerReborn
2023-07-25 11:32:26 -04:00
Zwip-Zwap Zapony
0e2682d590
Add "drawonlyforplayer" and "dontdrawforviewmobj"
2023-07-25 11:05:29 -04:00
Sally Coolatta
dded352293
Harsher replay menu
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Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
2023-07-25 09:43:10 -04:00
Sally Coolatta
f99cf91d3d
Promote file count to UINT16
2023-07-25 09:29:09 -04:00
Sally Coolatta
77576c3c5d
Allow Record Attack in modified games
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Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
Sal
1a209146d6
Merge branch 'spemblems' into 'next'
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Allow obtaining ring, time & grade emblems in regular gameplay
See merge request STJr/SRB2!1752
2023-07-25 09:45:12 +00:00
Sal
ee67070547
Merge branch 'fix-no-sdl-build' into 'next'
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Fix build errors when building without SDL
See merge request STJr/SRB2!2062
2023-07-25 09:44:33 +00:00
GoldenTails
4212035729
Fix errors due to declaring variables in switch bodies
2023-07-24 21:44:53 -05:00
Sal
3a52e6deb2
Merge branch 'waiting-players-intermission' into 'next'
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SRB2Kart netcode ports
See merge request STJr/SRB2!2019
2023-07-24 18:03:45 +00:00
Sal
2e37995e89
Merge branch 'ping_lua' into 'next'
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Port player.ping from SRB2Kart
See merge request STJr/SRB2!2025
2023-07-24 18:00:31 +00:00
Jisk
b36ca89e16
Port player.ping from SRB2Kart
2023-07-24 18:00:31 +00:00
Gustaf Alhäll
8bddf0f097
fixup! fixup! fixup! Fix build errors when building without SDL
2023-07-24 17:12:24 +02:00
Nev3r
4f97b7730b
Merge branch '622-teamlives-hud' into 'next'
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Resolve "Display lives in the lower left if GTR_TEAMS|GTR_LIVES is set"
Closes #622
See merge request STJr/SRB2!1579
2023-07-24 13:04:21 +00:00
Nev3r
3338d7ca74
Merge branch 'conversion-context-drift' into 'next'
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UDMF context drift fixes
See merge request STJr/SRB2!2061
2023-07-24 12:49:14 +00:00
Nev3r
022ddcf363
Merge branch 'models-plus-final' into 'next'
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3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle
See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
spherallic
86b4f93610
Allow obtaining ring, time & grade emblems in regular SP gameplay.
2023-07-24 08:34:10 -04:00
Sal
b238a6db50
Merge branch 'shockwave-action' into 'next'
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Add a standalone action for shockwaves
See merge request STJr/SRB2!1777
2023-07-24 11:01:41 +00:00
Sal
4ccba2a9d9
Merge branch 'fix-inaccurate-fps-counter' into 'next'
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Fix inaccuracies in FPS counter
Closes #1047
See merge request STJr/SRB2!2047
2023-07-24 10:57:27 +00:00
Sal
08c6e76d1c
Merge branch 'texnamefornum' into 'next'
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Add R_TextureNameForNum and R_CheckTextureNameForNum
See merge request STJr/SRB2!1880
2023-07-24 10:43:52 +00:00
Sal
13c30ace2e
Merge branch 'lua-texture-offsets-expose' into 'next'
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Exposed floor/ceiling offsets and light reference to Lua.
See merge request STJr/SRB2!1884
2023-07-24 10:42:07 +00:00
Sal
25ef05230e
Merge branch 'alias-improvements' into 'next'
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Alias improvements
See merge request STJr/SRB2!2055
2023-07-24 10:36:21 +00:00
Sal
34f3b9c06a
Merge branch 'os-lib' into 'next'
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Paired down OS Lua library
See merge request STJr/SRB2!2060
2023-07-24 10:36:03 +00:00
Sally Coolatta
84e448eb63
Improve handling of team lives labels
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The lives counter check is now always run, and team name is displayed in its place when its false.
2023-07-24 06:09:50 -04:00