James R
1113a13621
1upsound always plays a sound instead of jingle
2020-01-10 12:55:03 -08:00
James R
2459ca255f
Factor z distance into camera translucency
2020-01-10 00:04:17 -08:00
James R
ef3d462eb7
Let the console open in menus
2020-01-09 22:42:00 -08:00
James R
48dd6b0580
Show Sonic's ass if con_backpic. No wait, I mean crop the backpic...
2020-01-09 22:39:01 -08:00
James R
3179797331
Let Escape close the console
2020-01-09 22:16:46 -08:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
feb0fc2ee9
Merge branch 'orbital-disappearing' into 'master'
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Don't clip player MD2 when looking straight down with the orbital camera
See merge request STJr/SRB2!658
2020-01-10 00:33:14 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
James R
0f8c736188
Don't make player transparent if the orbital camera is looking straight down
2020-01-08 20:49:38 -08:00
fickleheart
ccc473917e
Check for papersprites per-sprite instead of per-row
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In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
1790891fd8
Reduce disappearance of vissprites close to the camera
2020-01-08 21:14:09 -06:00
fickleheart
c0380a3052
Make papersprite projection completely correct in software
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I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
James R
4d8c916ca1
Merge branch 'names-update' into 'master'
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Update copyright statements for changed names
See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00
James R
117d5ab66f
Merge branch 'highresscale-continue' into 'master'
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Apply skin's highresscale to continue screen
See merge request STJr/SRB2!645
2020-01-08 16:15:15 -05:00
James R
6870492cf2
Merge branch 'more-opengl-fixes' into 'master'
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More OpenGL fixes plus masked PNG conversion
See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
James R
8bc7b4c72d
Give chat word jumping
2020-01-08 12:58:34 -08:00
James R
702b23ec3f
Put the word jumping code in functions
2020-01-08 12:58:19 -08:00
James R
0d3c03ccd6
Left word jump (whoo that took long)
2020-01-08 02:54:17 -08:00
James R
9e703f935a
Right word jump
2020-01-08 01:03:44 -08:00
lachwright
e069e149d9
Apply skin's highresscale to continue screen
2020-01-07 13:56:54 +08:00
Steel Titanium
808d731652
Update copyright statements for changed names
2020-01-06 17:16:27 -05:00
Alam Ed Arias
0fbc459243
cleanup whitespace
2020-01-05 21:49:07 -05:00
Jaime Passos
03245b28fd
Merge remote-tracking branch 'origin/master' into more-opengl-fixes
2020-01-05 22:04:51 -03:00
Jaime Passos
9086b1851d
Fix chroma key
2020-01-05 22:04:19 -03:00
James R
ea3c36eb13
Merge branch 'fix-mouse-grabbing' into 'master'
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Fix mouse being grabbed even when not used
See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
e847777a35
Fix mouse being grabbed even when not used
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The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77
Revert "Fix mouse being grabbed even when not used"
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This reverts commit 6c85c4e1d3
.
2020-01-06 00:38:40 +01:00
James R
6af0249d01
Merge branch 'vgetcolorfixes' into 'master'
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Fix usage of V_GetColor
See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
fa690e2133
Merge branch 'appveyor-gcc-8.1' into 'master'
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Use GCC 8.1 for AppVeyor 64-bit builds
See merge request STJr/SRB2!624
2020-01-05 17:12:06 -05:00
James R
e4f88d142e
Merge branch 'connect-ip-textbox' into 'master'
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Add clipboard functionality to the Connect via IP textbox.
See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
d93adbacbb
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
Louis-Antoine
6c85c4e1d3
Fix mouse being grabbed even when not used
2020-01-05 18:39:16 +01:00
Jaime Passos
deee2a0d6f
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
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Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
6d754821fb
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
LJ Sonic
a3396d6bd7
Merge branch 'fix-major-issue' into 'master'
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Fix major issue
See merge request STJr/SRB2!625
2020-01-02 21:03:18 -05:00
Louis-Antoine
b45ee059e3
Fix major issue
2020-01-03 02:58:23 +01:00
James R
859bef9fa2
Merge branch 'dd-is-dead' into 'master'
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Remove Direct Draw from AppVeyor config
See merge request STJr/SRB2!622
2020-01-02 20:54:56 -05:00
LJ Sonic
ff8cb3ddb0
Merge branch 'do-not-save-netvars' into 'master'
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Do not save netgame-synced console variables
See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
c6aec51d99
Merge branch 'ungrab-mouse-in-menus' into 'master'
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Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
James R
658b8dcfa9
Use GCC 8.1 for x86_64
2020-01-02 15:45:13 -08:00
Louis-Antoine
1845266bc8
Do not save netgame-synced console variables
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This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
49934007d7
Add a "alwaysgrabmouse" console variable
2020-01-03 00:25:58 +01:00
James R
945f50c273
Remove Direct Draw from AppVeyor config
2020-01-02 14:58:09 -08:00
Louis-Antoine
e0e5e83869
Revert "Ungrab mouse when watching a record"
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This reverts commit 17636ccc01
.
2020-01-02 20:29:51 +01:00
James R
b9cecea25c
Hahahahahahahahahahahahaha
2020-01-01 15:52:23 -08:00
Louis-Antoine
3af00ac93e
Minor code refactoring
2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01
Ungrab mouse when watching a record
2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
Louis-Antoine
62397a36ec
Grab mouse on game startup
2020-01-02 00:38:43 +01:00
James R
e9843590da
Merge branch 'nohw-renderswitch' into 'master'
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NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00