Commit graph

1202 commits

Author SHA1 Message Date
fickleheart
dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
fickleheart
b9d7b3e5c5 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Tatsuru
be338da3f6 I guess 2020-03-08 14:06:18 -03:00
SwitchKaze
21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
Jaime Passos
7d77600e71 Make exitmove friendly, don't start empty intermission screens 2020-02-29 01:51:45 -03:00
Jaime Passos
4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Jaime Passos
fd062308fe Score adding and stealing should check the gametype's rules. 2020-02-28 23:41:10 -03:00
fickleheart
f2c968dea8 Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
Jaime Passos
b103a792c0 Let spectators decide where they spawn
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
fickleheart
40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
Jaime Passos
678935f26a Turn players IT if they join the game after the hide time in tag gametypes
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
lachwright
4517377552 Start CA_GLIDEANDCLIMB swimming functionality 2020-02-23 15:38:11 +08:00
Tatsuru
ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
lachwright
365e63894f Merge branch 'next' into knuxtweaks 2020-02-21 16:28:17 +08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Tatsuru
3022e38d15 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
James R
92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
3fc9c7d298 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-02-18 18:23:20 -08:00
Tatsuru
4a8de7cb55 Enough 2020-02-18 22:55:40 -03:00
Tatsuru
ec67e776dc Standards 2 2020-02-18 22:50:22 -03:00
Jaime Passos
00bdb41640 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-17 12:28:16 -03:00
fickleheart
c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
James R
64b7a5e4d6 SF_NONIGHTSSUPER for disabling super colors in NiGHTS 2020-02-12 18:03:39 -08:00
fickleheart
a63e9fe002 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
lachwright
305559b3f4 Move climbing checks to a separate function 2020-02-02 23:07:45 +08:00
James R
52c1e73035 Merge branch 'platform-fixes' into 'next'
Reset pmomz after applying it to momz

See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
Jaime Passos
68f4d415fe Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
lachwright
af7366058d Merge branch 'next' into knuxtweaks 2020-02-01 18:00:55 +08:00
lachwright
d2bfc673a9 Distance orbital camera appropriately when gr_shearing is enabled 2020-02-01 17:01:27 +08:00
lachwright
f5e49ace00 Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior 2020-02-01 14:49:48 +08:00
lachwright
ec02a90ebc Make flight controls less bullshit 2020-02-01 14:29:49 +08:00
lachwright
d67388ece0 Merge branch 'next' into platform-fixes 2020-02-01 13:34:04 +08:00
James R
4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
fickleheart
bea7ad2185 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
fickleheart
e57589b106 Fix the minecart angle thing 2020-01-25 19:03:15 -06:00
lachwright
65e84978fa Don't cancel Knuckles' landing animation on rising surfaces 2020-01-26 04:51:00 +08:00
lachwright
cddc4e1500 Merge branch 'next' into platform-fixes 2020-01-26 04:34:57 +08:00
lachwright
b6106ca8c5 Don't spawn glide dust for SF_NOSKID characters 2020-01-26 04:33:41 +08:00
lachwright
652a1984fe Fix P_SpawnSkidDust description 2020-01-26 03:44:10 +08:00
LJ Sonic
53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
Tatsuru
295f052f2d I don't know how these even come up 2020-01-24 01:03:38 -03:00
Jaime Passos
7266e0876a towards 2020-01-23 19:17:05 -03:00
Louis-Antoine
ce20642fa7 Do not protect non-IT players in tag gametypes 2020-01-23 18:52:16 +01:00
lachwright
32607d6195 Reduce severity of glide landing & move skid dust to separate function 2020-01-23 01:02:44 +08:00
Louis-Antoine
fb28ede660 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
Louis-Antoine
73d0549fa4 Ignore players towards exit count 30 seconds after their disconnection 2020-01-22 03:11:05 +01:00
Tatsuru
9e4c519cad In-map visual indicator 2020-01-19 19:02:03 -03:00
Sally Cochenour
a12d6885a3 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
fickleheart
d63aa1031e Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
Alam Ed Arias
d9742afb45 Merge remote-tracking branch 'origin/next' into next 2020-01-16 20:17:58 -05:00
Sally Cochenour
e5215e929c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Alam Ed Arias
709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
lachwright
28c466a0a5 Reset pmomz after transfer to momz 2020-01-16 22:56:01 +08:00
James R
55cc978f40 Merge branch 'extra-life-jingle' into 'master'
Optionally use a sound for 1-Up

See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
1489b4bcdd It's FALLTHRU not fallthru
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
fickleheart
c25e969676 wip viewroll stuff 2020-01-14 23:29:56 -06:00
Tatsuru
0fa638eaf5 Logistical problems 2020-01-13 19:12:02 -03:00
James R
34b42507d1 Merge branch 'targetproblem' into 'next'
Homing Targetting Issues

See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
Tatsuru
4221f08a7c toaster guidance 2020-01-11 21:35:19 -03:00
Tatsuru
5d33ca42cf Expose colorization to mappers and SOC 2020-01-11 20:40:57 -03:00
Monster Iestyn
c7ab065b0a Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
toaster
926cbc4141 Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place. 2020-01-11 14:41:37 +00:00
Sally Cochenour
5fac6f542e Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
James R
e1303a2b5c Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera

See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a16c444166 Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook

See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
1113a13621 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
James R
2459ca255f Factor z distance into camera translucency 2020-01-10 00:04:17 -08:00
Alam Ed Arias
71c2ee3850 whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
0f8c736188 Don't make player transparent if the orbital camera is looking straight down 2020-01-08 20:49:38 -08:00
Zachary McAlpin
11d21dd950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-08 18:52:56 -06:00
Sally Cochenour
ca5b56181b Merge next 2020-01-07 07:35:39 -05:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
James R
69dd8acf7f Merge branch 'sstailscarry-fix' into 'next'
Fix MP Special Stages crashing if a player is being carried when it ends

See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
Zachary McAlpin
dc51ba6b64 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 17:11:19 -06:00
James R
48c83be89e Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes

See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Zachary McAlpin
7123abd493 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 13:31:07 -06:00
Tatsuru
caf47019ce Or is it better like this? 2019-12-31 20:20:30 -03:00
Tatsuru
83467a7b3d The dumbass forgot NiGHTS mode is also a carry power 2019-12-31 20:13:16 -03:00
Tatsuru
6e330348bc Fix MP Special Stages crashing if a player is being carried when it ends 2019-12-31 19:38:11 -03:00
James R
f77188ef0f Merge branch 'metal-fume-opacity' into 'next'
Make Metal Sonic's jet fume opaque when re-emerging from water

See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
fickleheart
b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
8bc58807aa Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
lachwright
e5e96cb271 Make elemental crop circle flames obey player gravity 2019-12-31 18:06:40 +08:00
lachwright
10b71d40b8 Make Metal Sonic's jet fume opaque when re-emerging from water 2019-12-31 17:26:35 +08:00
James R
8e61b1003a Merge branch 'dashspeed-fix' into 'next'
Cap dashspeed between mindash and maxdash before revving.

See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
fickleheart
85e2e92ee0 Fix spying on simple mode players having dumb camera angles 2019-12-30 15:44:52 -06:00
fickleheart
a51f2500e0 Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
c3d14064e2 Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
e0f35d207f Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
085c39128f Save separate camera settings for standard/simple modes 2019-12-30 12:10:38 -06:00
fickleheart
7fa9eed573 Fix camera reset snap in simple controls 2019-12-30 11:22:54 -06:00
fickleheart
a9b80bf1f0 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Zachary McAlpin
745cced08e Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object 2019-12-28 17:40:47 -06:00
Zachary McAlpin
5a9b80b5d5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 17:32:27 -06:00
Sally Cochenour
a66fb15ff2 Merge branch 'next' into oglshaderport 2019-12-28 13:58:41 -05:00
GoldenTails
f62579811b Fixed messed up comparison. 2019-12-27 23:51:13 -06:00
Jaime Passos
3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
f0d58368f9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos
f8eed7171a add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
1d0d404922 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos
51404130af Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
James R
1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
Zachary McAlpin
9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
Sally Cochenour
7851bef929 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
GoldenTails
25f8f2706b Also cap dashspeed to at most maxdash. 2019-12-24 13:55:19 -06:00
Jaime Passos
89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
GoldenTails
a5a8d0c77b Cap dashspeed to at least mindash before revving. 2019-12-23 14:01:37 -06:00
Zachary McAlpin
0f895706f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
Steel Titanium
de1d25cf08 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00
James R
70336933bd Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used

See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6 Revert "Added CalculateCamera Hook"
This reverts commit 9f82cdb401.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
652e53c629 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-19 17:20:31 -06:00
Zachary McAlpin
9f82cdb401 Added CalculateCamera Hook 2019-12-19 16:41:25 -06:00
Zachary McAlpin
e82b317451 Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 3fc1069082.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11 Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit fc70164f93.
2019-12-19 15:07:28 -06:00
Jaime Passos
0accadf02f Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
be5fd1a0db TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Steel Titanium
96cf03b716 Don't uncurl from spin if Elemental Stomp is used 2019-12-18 21:28:34 -05:00
Jaime Passos
83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R
4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082 Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition 2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93 Don't execute LUAh_PlayerThink(player) for respawning bots 2019-12-17 18:41:26 -06:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
fickleheart
1f88c70d6a Fix RVZ autocam AGAIN 2019-12-15 13:33:21 -06:00
GoldenTails
23b3f5a649 Fix a divide by zero crash when mindash and maxdash were the same.
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
Zachary McAlpin
fce6ea0384 Fixed mistake with #endif placement 2019-12-14 19:32:49 -06:00
Zachary McAlpin
ee9e72f48b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-14 17:59:21 -06:00
Zachary McAlpin
87b816e408 Added PlayerThink hook 2019-12-14 15:28:24 -06:00
fickleheart
fdc3347e22 More turn-to-angle changes 2019-12-13 20:19:38 -06:00
fickleheart
f82f1513ba Tweaks to camera shifting 2019-12-13 20:17:31 -06:00
fickleheart
bc4b1e1abe Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
fickleheart
d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
fickleheart
f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00