Commit graph

6167 commits

Author SHA1 Message Date
MascaraSnake
788415a4db Don't apply autobrake to Pterabyte-carried players 2019-10-07 22:33:06 +02:00
MascaraSnake
0fceb66e71 Make the Pyrefly glowing and damaging in its fire-spawning state 2019-10-07 22:23:52 +02:00
MascaraSnake
ce5d0691ac Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode 2019-10-07 19:12:03 +02:00
MascaraSnake
8062422f13 Fixed wrong sound being played by Pyreflies with Ambush 2019-10-07 19:11:36 +02:00
lachwright
3412eb655a Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability) 2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab Allow rock to disappear if unridden for 12 seconds 2019-10-07 22:22:51 +08:00
toaster
46a1d6897c Address checkbox 1 and 2 of #235.
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
c64997bfe5 Add Ambush and Flip flag behaviors 2019-10-07 20:55:58 +08:00
toaster
d84564d9f2 Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9. 2019-10-07 13:08:49 +01:00
lachwright
95f6e2008f Better rollout behavior in lava 2019-10-07 15:25:32 +08:00
MascaraSnake
2113774a6a Don't deplete special stage timer in water if you have water protection 2019-10-07 09:01:17 +02:00
lachwright
bfb9bac5bd Collision polish 2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997 Fixed a typo 2019-10-07 08:36:40 +02:00
lachwright
bed9dff077 Readability changes 2019-10-07 13:36:36 +08:00
lachwright
306779fac0 Readability changes 2019-10-07 13:35:10 +08:00
lachwright
7850d43725 Let ridden rollout rocks collide with other players 2019-10-07 13:14:23 +08:00
James R
6fd645ef27 A-arrows on Record Attack level select
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450 Key handler to allow selecting map by arrow keys in Record Attack
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
MascaraSnake
058ed632de Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
9b94fd3752 * Add rudimentary support for MF2_LINKDRAW in GL.
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
a2f8b84b5a Good catch by MS. 2019-10-06 16:17:11 +01:00
toaster
d19aebb01a * Fix Minus being intangible after launch.
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f Fix Minus being intangible after it pops up. 2019-10-06 16:09:33 +01:00
toaster
8b1a20f415 Fix Minus causing crashes if it picks up a Snapper. 2019-10-06 16:04:19 +01:00
toaster
aec5f26819 Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.) 2019-10-06 15:44:24 +01:00
toaster
5bbc31c18f Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
# Conflicts:
#	src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590 Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode 2019-10-06 22:12:47 +08:00
toaster
cc87ba39c2 There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
toaster
79b95a53ed Fix Snapper's head snapping to higher planes, and add gravflip support. 2019-10-06 15:04:04 +01:00
toaster
a5704238c7 Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e Fixed and simplified the big fern leaf spawning code 2019-10-06 14:18:27 +02:00
toaster
93ce5bb94d Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
Fully resolves #209, in any case.
2019-10-06 12:14:18 +01:00
toaster
df2600cbea Resolve #208.
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
17a2d1071c Spawn big fern leaves relative to angle 2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60 Added gravflip support to lavafall, Pyre Fly and Pterabyte 2019-10-05 22:20:48 +02:00
MascaraSnake
a7d6ebd5bd Lavafall lava also kills rings 2019-10-05 20:37:48 +02:00
MascaraSnake
2f4edc0cb9 Players carried by Pterabyte cannot adjust their angle and are in their falling state 2019-10-05 20:29:47 +02:00
MascaraSnake
b9c3f72112 Grouped MFE_TOUCHLAVA together with the other liquid-related flags 2019-10-05 20:10:07 +02:00
MascaraSnake
16d077fde3 Coins don't melt in lava and lavafalls have displayoffset 1 2019-10-05 20:00:54 +02:00
toaster
0235d9e7ec Fix Saloon doors.
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
99220ae48b Fixed a typo 2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294 Implemented lava splish. Feel free to suggest a different "splish" sound. 2019-10-05 10:00:59 +02:00
lachwright
27c9fe5047 Fix false comment 2019-10-03 02:31:32 +08:00
MascaraSnake
5c1fabfaae Lava is now either completely solid or completely intangible. No more half-assing 2019-10-01 21:58:18 +02:00
MascaraSnake
24e80c9b23 Made solid lava walls damaging 2019-10-01 21:17:33 +02:00
toaster
f224e03e1d Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there... 2019-10-01 18:19:37 +01:00
Monster Iestyn
b72609f7f7 Merge branch 'master' into mi-tinkers-with-lua-again 2019-09-30 20:51:29 +01:00
MascaraSnake
5460e0e1f9 Merge branch 'master' into acz-fixes 2019-09-30 20:50:33 +02:00
MascaraSnake
e75dee7747 Fix various minus carrying bugs 2019-09-30 20:35:47 +02:00
Steel Titanium
ebe99dad7a
Make comment more clear 2019-09-30 01:29:57 -04:00
Steel Titanium
592a98a3e8
Fix the sky on the intro cutscene not scrolling. 2019-09-30 01:25:21 -04:00
MascaraSnake
d301d2bba4 Fixed a bug with the ring lava melting 2019-09-29 23:22:38 +02:00
MascaraSnake
4375ea8089 Lava now melts rings! 2019-09-29 23:11:21 +02:00
MascaraSnake
3d985c1b9e Pterabytes can now swoop you off a rollout rock 2019-09-29 22:13:10 +02:00
lachwright
6c0e4a154d Resolve merge conflicts 2019-09-30 03:07:03 +08:00
lachwright
e57b0f7126 (Hopefully) cover all cases for resetting rock usability 2019-09-30 03:05:08 +08:00
MascaraSnake
cd45bca848 Pterabyte: Don't drop off player in the first ten tics after grabbing 2019-09-29 19:51:27 +02:00
MascaraSnake
c00144a4f8 Pterabyte: Don't target players who are invincible after being hurt 2019-09-29 19:29:34 +02:00
MascaraSnake
9431497f7d Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
#	src/p_map.c
#	src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
26ecab14d7 Implemented the Pterabyte grabbing mechanic 2019-09-29 18:42:17 +02:00
lachwright
60cbc2e6b4 Remove unused locals 2019-09-29 21:29:37 +08:00
lachwright
71603006dc Resolve merge conflicts 2019-09-29 20:29:49 +08:00
lachwright
8abb6129c1 Hardcode pumice ball
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
22e3c37e5d Don't make the Pterabyte radius adjustable (doesn't work correctly right now) 2019-09-29 11:58:33 +02:00
MascaraSnake
598047ae8b Hardcoded the Pterabyte (without the grabbing mechanic) 2019-09-29 10:39:09 +02:00
Monster Iestyn
52562c4125 whoops, didn't mean to include this 2019-09-28 20:45:44 +01:00
Steel Titanium
cf852e7d39
Fix crash if speed is too high
Also update libopenmpt
2019-09-27 23:53:19 -04:00
Jaime Passos
0aba0aa4b9 Merge remote-tracking branch 'origin/master' into openglskydome2 2019-09-27 22:47:10 -03:00
Monster Iestyn
fa444a37eb Added < 0 checks to all three variables added in last commit
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
240aa34794 Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request 2019-09-27 21:16:11 +01:00
toaster
ff8c43664a Merge branch 'addons-menu-cleanup' into 'master'
Addons menu cleanup

See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster
55a2f1ee1f Merge branch 'bossprovements' into 'master'
ACZ3 intro

Closes #217

See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
40a7b67a86 Merge branch 'dsz3shockwave' into 'master'
Deep Sea Zone 3 hardcoding

Closes #185

See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster
65d9c52884 Merge branch 'automap-fixes' into 'master'
Automap fixes

See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster
3f1d84a6b3 Merge branch 'patch-fixes' into 'master'
Patch fixes (Resolves #230)

Closes #230

See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster
4d058d1d25 Merge branch 'lachfixes' into 'master'
Several bug fixes!

Closes #210, #192, and #189

See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster
c091174f2e Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
Resolve "Tails AI should die when taking damage in Ultimate"

Closes #231

See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster
c97037e98e Merge branch 'inputstuff' into 'master'
Trigonometric input capping

See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
sphere
bc128dffdc Fix compiling errors, thanks to toaster. 2019-09-26 23:15:52 +02:00
lachwright
264c60fb70 P_SetTarget fixes, added SPR_SHCK to hw_light.c 2019-09-27 02:13:02 +08:00
toaster
ec1712064c * Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
d5e0ac1450 Added A_Boss3ShockThink to dehacked.c 2019-09-26 18:57:25 +08:00
lachwright
c9c9f95057 Lowered shockwave speed 2019-09-26 17:12:03 +08:00
lachwright
0cd3e4fd62 Hardcoded DSZ3 shockwave 2019-09-26 05:27:51 +08:00
Monster Iestyn
75ee3193f4 Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit

Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
lachwright
fb9248793a Fix errormode compilation error 2019-09-25 23:09:05 +08:00
toaster
313fed2a59 Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side. 2019-09-25 15:49:37 +01:00
lachwright
c1750d9359 Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling) 2019-09-25 22:36:48 +08:00
toaster
9504d078e4 Don't lock on if something is literally intangible. 2019-09-25 15:12:19 +01:00
toaster
2a452ddcf5 Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.

To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.

Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
77613018f8 (Crudely) fixed camera jitter on certain FOF slopes 2019-09-25 21:15:19 +08:00
lachwright
264d82c8d0 Fixed Brak's flames not animating 2019-09-25 20:32:56 +08:00
lachwright
68ee7a6658 Fixed spectators taking unwarranted damage in splitscreen 2019-09-25 17:13:03 +08:00
Lachlan Wright
5de1225b3e Hopefully added the newline back? 2019-09-25 05:06:04 -04:00
Lachlan Wright
3b30b9d656 Add parentheses over change 2019-09-25 05:00:43 -04:00
lachwright
09868d2999 Dust devil fixes 2019-09-25 16:32:06 +08:00
Lachlan Wright
637490e2de AI players no longer take shield damage in Ultimate mode 2019-09-24 23:49:20 -04:00
Jaime Passos
c7f6db5c07 remove unused macros 2019-09-24 19:54:16 -03:00
Jaime Passos
a197449854 INT32 -> boolean 2019-09-24 19:49:24 -03:00
Jaime Passos
886fe2ad86 remove unused struct 2019-09-24 19:46:52 -03:00