Commit graph

85 commits

Author SHA1 Message Date
mazmazz
bf4e7d2dd6 Lua S_MusicInfo fix and FMOD GME fix: play song in I_PlaySong, not I_LoadSong 2018-08-24 13:12:14 -04:00
mazmazz
a2d626384a Merge branch 'music-cleanup' into musicplus-core
Pending rewrite of fade music changing

# Conflicts:
#	src/android/i_sound.c
#	src/djgppdos/i_sound.c
#	src/i_sound.h
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/mixer_sound.c
#	src/sdl/sdl_sound.c
#	src/win32/win_snd.c
2018-08-23 21:07:39 -04:00
mazmazz
cf065e106f Refactoring and reordering other targets 2018-08-23 17:54:40 -04:00
mazmazz
d5ec388159 I_MusicPlaying, I_MusicPaused other targets 2018-08-23 12:31:01 -04:00
mazmazz
9fb9386f84 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume other targets 2018-08-23 11:54:58 -04:00
mazmazz
14b393ab16 Added I_GetMusicType and removed midimode variable: other targets 2018-08-23 10:19:04 -04:00
mazmazz
9a5fc5f66a Loose ends other targets 2018-08-23 09:37:02 -04:00
mazmazz
3ec1a122e0 Revert "Nix'd midimusicvolume other targets"
This reverts commit 58fbb4636f.

# Conflicts:
#	src/android/i_sound.c
#	src/dummy/i_sound.c
#	src/win32/win_snd.c
2018-08-23 09:09:12 -04:00
mazmazz
75cbfab8c6 Playback routines other targets 2018-08-23 09:06:31 -04:00
mazmazz
58fbb4636f Nix'd midimusicvolume other targets 2018-08-23 07:39:45 -04:00
Monster Iestyn
87e37e21df Merge branch 'public_next'
# Conflicts:
#	src/sdl12/i_cdmus.c
#	src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
mazmazz
f6789a6eb7 I_FadeSongFromLevel -> I_FadeSongFromVolume refactor other targets 2018-08-21 08:54:04 -04:00
mazmazz
506db1e303 Interface name refactor: Music -> Song other targets 2018-08-21 06:22:42 -04:00
mazmazz
9410676737 I_FadeOutStopMusic, I_FadeInStartDigSong other targets 2018-08-19 22:05:55 -04:00
mazmazz
87b6fc613b I_FadeMusicFromLevel/I_FadeMusic change for other targets 2018-08-19 17:02:27 -04:00
mazmazz
5117bdebfe S_FadeMusic[FromLevel] and S_StopFadingMusic other targets 2018-08-19 16:19:55 -04:00
mazmazz
7d03c19409 I_SetInternalMusicVolume other targets 2018-08-19 09:39:11 -04:00
mazmazz
dc2c530d42 I_GetMusicLoopPoint and I_SetMusicLoopPoint for other targets 2018-08-18 20:19:54 -04:00
mazmazz
57c8cf25af Remove I_MIDIPlaying from other targets 2018-08-18 17:46:06 -04:00
mazmazz
d88b923959 Other interfaces for I_MusicType 2018-08-18 17:18:13 -04:00
mazmazz
6b35857ed1 I_GetMusicLength declarations for other interfaces 2018-08-18 14:18:49 -04:00
mazmazz
47423a69ed Refactor to SetMusicPosition, GetMusicPosition
# Conflicts:
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
2483c11cc4 Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
d47d18998b Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
2cf364ab8b Fix SDL music position getting; dummy out position methods for MIDI
# Conflicts:
#	src/sdl/mixer_sound.c
#	src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
8981ef2cdc Change get/set music position to UINT32 parameter, milliseconds
# Conflicts:
#	src/d_netcmd.c
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389 Initial attempt for get/set song position
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32

# Conflicts:
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Steel Titanium
2139d4771f Default sound volume is too loud 2018-04-11 14:40:05 -04:00
Monster Iestyn
a3b86a737e Merge branch 'public_next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/hardware/r_opengl/r_opengl.c
#	src/sdl12/hwsym_sdl.c
#	src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
Sryder
77af3a8f95 Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
Alam Ed Arias
75abd428fc MSVC2015: fixup 2018-01-02 13:22:10 -05:00
Monster Iestyn
61176ee736 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
#	src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Alam Ed Arias
f397b5fc3f Makefile: disable win_dbg for DirectDraw 2017-12-26 20:42:37 -05:00
Alam Ed Arias
a29203acd8 Disable win_dbg 2017-12-26 20:24:08 -05:00
Alam Ed Arias
e2b604fdfd TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
Monster Iestyn
b52c843139 Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
Alam Ed Arias
cf10b55be0 Win32: pragma hell 2017-10-28 18:39:42 -04:00
Alam Ed Arias
3ecc304332 Win32: just ignore format overflows 2017-10-28 18:33:47 -04:00
Alam Ed Arias
0250040a5b Win32: all fails of DD and try more to stop format-overflow errors 2017-10-28 18:24:07 -04:00
Alam Ed Arias
a4072260db Win32: try to fix up CD printf code 2017-10-28 18:13:59 -04:00
Monster Iestyn
7481ffef2a Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
Monster Iestyn
3f9bebd05e Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/lua_thinkerlib.c
2017-05-31 15:18:05 +01:00
toasterbabe
3e29ee3f01 Closed captioning!
* Provides a helpful description for the hearing impaired, whether permanent, temporary or situational.
* Consvar "closedcaptioning", with on/off values available.
* Only works if sounds are on. This is frustrating. I will see what I can do to allow it to work with sounds off in future, but for now it's dependent in order to properly accept or decline sounds.
* Thanks to MI for making that wiki page a lot more comprehensive a few days ago.

* Weapon ring is now a seperate sfx_wepfir instead of doubling up on sfx_thok.

* Also, made V_StringWidth work with V_NOSCALESTART.
2017-04-17 01:09:47 +01:00
Alam Ed Arias
108b0c2732 Merge branch 'master' into disable_gettext 2017-03-29 16:56:44 -04:00
toasterbabe
a23da9ae43 * Level Platter system added to Record/NiGHTS Attack modes.
* Made quality-of-life improvement for starting the player off on the "right" map more reliable.
2017-01-28 13:13:03 +00:00
Monster Iestyn
1935a2ffa6 Merge branch 'public_next'
# Conflicts:
#	src/d_clisrv.c
#	src/doomdef.h
#	src/p_map.c
2017-01-19 16:54:47 +00:00
Alam Ed Arias
628d1c4dab DD: Mingw 3.4.5 build fix 2017-01-16 16:40:16 -05:00
Alam Ed Arias
94025ae947 Merge branch 'master' into lua-additions 2017-01-13 16:47:57 -05:00
Alam Ed Arias
55925cabe8 win32: fixup printf warnings 2017-01-08 14:06:30 -05:00
Alam Ed Arias
fca398ae4d Win32 Debugger: no need for Win32 interface code for SDL 2016-12-22 19:40:02 -05:00