James R
d31c6ac5b5
Contact the master server admims
2020-07-06 19:15:40 -07:00
Steel Titanium
7d75c72263
Update the version number
2020-07-06 21:29:02 -04:00
Steel Titanium
ded902678c
Update md5 hash for player.dta and patch.pk3
2020-07-06 21:22:57 -04:00
Louis-Antoine
78f8a44c25
Fix timeout
2020-07-07 02:06:26 +02:00
Jaime Passos
3a4ce6aea3
Merge remote-tracking branch 'origin/next' into opengl-blending-fix
2020-07-06 19:48:13 -03:00
Steel Titanium
7d00255dc4
Merge branch 'master' into next
2020-07-06 12:13:00 -04:00
Jaime Passos
4f6420274f
Remove Software tricks
2020-07-06 01:26:56 -03:00
Jaime Passos
5c5d907251
gr_ -> gl_
2020-07-06 01:15:08 -03:00
Jaime Passos
a739cb0da9
Remove unused texture formats
2020-07-06 00:58:09 -03:00
Jaime Passos
3d50bef0e5
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
ac04853f8c
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
Jaime Passos
abeedc4b65
Delete hw_glide.h
2020-07-06 00:27:34 -03:00
Hannu Hanhi
b4aa5cecc1
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-05 13:27:51 +03:00
James R
de8019f163
Merge branch 'hahaha-credits' into 'next'
...
The credit
See merge request STJr/SRB2!1033
2020-07-04 18:00:49 -04:00
LJ Sonic
9c1bee694b
Merge branch 'knuxtweaks' into 'next'
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Knuckles tweaks
See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
9f69396054
Merge branch 'fix-gif-delay' into 'next'
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Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with
See merge request STJr/SRB2!1023
2020-07-04 16:28:59 -04:00
LJ Sonic
6c61baa818
Merge branch 'fix-oldbrak-missiles2' into 'next'
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Take 2: Fix Old Brak missiles + add pw_ignorelatch
See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
James R
96bccd5f9f
Credit Oni for CODE
2020-07-04 12:59:56 -07:00
James R
d9005203c7
Fuck you macro
2020-07-04 12:52:01 -07:00
James R
e741a7b3c7
Actually save the cvar name in demos
2020-07-04 12:51:07 -07:00
LJ Sonic
17616967d3
Merge branch 'levelflat_name' into 'next'
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Use levelflat->name instead of flatname
See merge request STJr/SRB2!1024
2020-07-04 08:46:04 -04:00
LJ Sonic
77e39a0fd5
Merge branch 'make-linedef-422-smarter' into 'next'
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Make Linedef type 422 smarter
See merge request STJr/SRB2!1014
2020-07-04 08:35:42 -04:00
lachwright
17daf2faa2
Reduce speed cut when gliding underwater
2020-07-04 19:17:38 +08:00
LJ Sonic
cf4087a014
Merge branch 'jetjawsound' into 'next'
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Jet Jaw Sounds
See merge request STJr/SRB2!1018
2020-07-04 07:09:43 -04:00
LJ Sonic
804ba6da9e
Merge branch 'more-platform-fixes' into 'next'
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More platform fixes
See merge request STJr/SRB2!999
2020-07-04 07:07:17 -04:00
LJ Sonic
8d511ed565
Merge branch 'cez3debris' into 'next'
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New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
lachwright
f03addc5a7
Merge remote-tracking branch 'origin/next' into knuxtweaks
2020-07-04 18:53:26 +08:00
LJ Sonic
98c657e703
Merge branch 'sf_nosupersprites' into 'next'
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Add SF_NOSUPERSPRITES
See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
LJ Sonic
5ee94c8ce7
Merge branch 'patch-1' into 'next'
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Rename "Legacy" control scheme
See merge request STJr/SRB2!1029
2020-07-04 06:50:15 -04:00
lachwright
527e682931
Add sightcheck boolean to P_RadiusAttack
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Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan
e2bdb56f97
Merge remote-tracking branch 'origin/next' into more-platform-fixes
2020-07-04 05:25:38 +08:00
Lachlan
cdb247d08f
Fix compiler warning
2020-07-04 05:25:34 +08:00
LJ Sonic
3679df07aa
Merge branch 'dragonbomber-height' into 'next'
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Fix Dragonbomber z positioning
See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
LJ Sonic
07bbebd9b0
Merge branch 'shift-when-hiding-in-1p-menu' into 'next'
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Tweak display of hidden items in "1 Player" menu
See merge request STJr/SRB2!1013
2020-07-03 17:04:42 -04:00
LJ Sonic
6e7446dea3
Merge branch 'ff_horizontalflip' into 'next'
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Lachlan
e44d93f76b
Fix skiddust positional scaling
2020-07-04 04:30:57 +08:00
Lachlan
84000a0add
P_Earthquake: Use P_RadiusAttack in favor of thinker iteration
2020-07-04 04:00:28 +08:00
Lachlan
7e72009a87
Fix buildbot warning
2020-07-04 03:21:48 +08:00
SteelT
186335c2ac
Merge branch 'na-char-replays' into 'next'
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Add support for saving/loading per-skin NiGHTS replays
See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
lachwright
8652bbc1a5
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
colette
1cc2ab120d
"Legacy controls" was a mistake of a name
2020-07-02 23:17:33 -04:00
Hannu Hanhi
b29873ce1c
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
lachwright
3ebc17ac3a
Merge branch 'next' into knuxtweaks
2020-07-02 13:08:04 +08:00
Zippy_Zolton
29dfa5f605
sound caption
2020-07-01 23:18:20 -05:00
James R
9eb58a8e42
Merge branch 'cheese' into 'next'
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Cheese
See merge request STJr/SRB2!1028
2020-07-01 23:28:08 -04:00
James R
7a17c74893
Merge branch 'credits-225' into 'next'
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More credits changes
See merge request STJr/SRB2!1027
2020-07-01 23:27:59 -04:00
James R
2cbf7ac27d
Cheese mode activate!
2020-07-01 16:37:36 -07:00
James R
e1996a437d
Add "Discord Community Testers" to the Testing section
2020-07-01 16:29:26 -07:00
James R
99a9c935f9
Credits: add back fickle, add Chrispy and Hannu
2020-07-01 16:23:26 -07:00
James R
fae583915a
Remove Producer role from the credits
2020-07-01 16:04:46 -07:00
Louis-Antoine
40e98e5712
Fix crash when a polyobject rotates a non-player mobj
2020-06-30 18:37:21 +02:00
Steel Titanium
612386aef0
Correct comment
2020-06-29 23:57:39 -04:00
Steel Titanium
e641895268
Address compat with old-style names
2020-06-29 23:54:45 -04:00
James R
696f9707fc
Merge branch 'special_save' into 'next'
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Special saves! (Resolves #162 )
Closes #162
See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R
84391f558b
Merge branch 'titlecard-double-clown-town' into 'next'
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ACTUALLY fix #172
Closes #172
See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R
e56fc08757
Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
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Delete connection screen and midgame joins
See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
Steel Titanium
3f3ff0688b
Add support for saving/loading per-skin NiGHTS replays
2020-06-28 16:59:36 -04:00
James R
335fc0b327
Use levelflat->name instead of flatname
2020-06-27 14:30:41 -07:00
SteelT
22459df1f1
Merge branch 'increase-input-buffer-more' into 'next'
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Increase the length of the player input buffer even more
See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
GoldenTails
fef15be0af
Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with
2020-06-27 10:56:15 -05:00
Louis-Antoine
93cc48054a
Expose "server" and "dedicated" to Lua scripts
...
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine
c96e07b61c
Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines
2020-06-27 02:01:16 +02:00
Louis-Antoine
82dbe95e22
Fix computation of very high pings
2020-06-26 15:34:26 +02:00
James R
fbbfe3b3b1
Add back the int_none check
...
It got removed by 864e703355
but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
Zachary McAlpin
b973b43271
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-25 10:31:55 -05:00
toaster
f258131e55
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
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# Conflicts:
# src/g_game.c
2020-06-25 10:48:36 +01:00
Zippy_Zolton
dc2f689957
Jet Jaw Sounds
2020-06-25 00:38:07 -05:00
James R
7317bbb692
Merge branch 'ogl-sprite-qsort' into 'next'
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Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
Zachary McAlpin
b14f18c1a9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 20:55:08 -05:00
James R
207d8aee4b
Merge branch 'acz3-softlock-fix' into 'next'
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ACZ3 softlock fix
See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R
95cc10d735
Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
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Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
9eb8fd8ac8
Merge branch 'fixeggsign' into 'next'
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Fix the Eggman signpost's background color
See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R
2e827705b4
Merge branch 'ogl-drawnode-fix' into 'next'
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Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R
ac71bb76b6
Merge branch 'gme-cleanup-fixes' into 'next'
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GME cleanup and fixes
See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f
Merge branch 'lua-side-enum-bruh' into 'next'
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Fix missing bruh string in Lua side string options.
See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391
Fix missing bruh string in lua side options. This is stupid.
2020-06-22 21:11:33 +02:00
toaster
4502604007
Special saves!
...
All this refactoring, just to resolve #162 . Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.
Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...
One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails
f0787077e3
More people ought to know what modulo is...
...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails
6fe0874606
Stop resetting cusval cause that's annoying
2020-06-21 23:21:42 -05:00
GoldenTails
d609cfc9e3
Make it so Linedef type 422 instead sets cusval
when the titlemap is in action.
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I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony
ae474b6945
Fix re-opening 1 Player menu re-lowering options
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If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times
Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
e9e9cd6133
Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
5655db11ab
Tweak display of hidden items in "1 Player" menu
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If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option
Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
65054bd0aa
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more
2020-06-21 01:20:39 +02:00
Zippy_Zolton
ca7fc22388
t_lspr
2020-06-20 14:16:22 -05:00
James R
7ec0b6c792
I meant consvar_number_of_netids to be exclusive :V
2020-06-20 00:53:51 -07:00
Zippy_Zolton
fc68134938
Thanks for the feedback, I have fixed your issues.
2020-06-20 02:04:18 -05:00
Zippy_Zolton
bfa1382736
New Debris for CEZ3
2020-06-20 02:02:13 -05:00
James R
3e52764935
Actually print a warning if the old demo id collides
2020-06-19 19:59:14 -07:00
James R
db34d70faa
Cvar compatibility with older demos
2020-06-19 18:04:20 -07:00
James R
32134a01fe
Save cvar names in demos; refactor cvar loading
2020-06-19 17:58:42 -07:00
James R
32773b71e0
Use ordered ids instead of hashes for cvar netid
...
Originally 6acd99c0a4
2020-06-19 16:36:36 -07:00
kaysrishaq
c74a607c54
Whoops, switched these for no reason
2020-06-19 11:11:19 -04:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
lachwright
cab87b4632
lol should have tested before pushing
2020-06-19 15:59:09 +08:00
lachwright
47d9d87654
Fix the Eggman signpost's background color
2020-06-19 15:49:24 +08:00