Commit graph

12422 commits

Author SHA1 Message Date
LJ Sonic
d0adee76b2 Merge branch 'the-year-is-2021' into 'master'
The year is 2021

See merge request STJr/SRB2!1500
2021-05-09 09:28:31 -04:00
James R
35244fa736 Clang: fix -Wimplicit-const-int-float-conversion
Some of these integers exceed the precision of float. In
that case the number is rounded. The rounding shouldn't
matter too much anyway, so just shut the compiler up.
2021-05-08 16:49:23 -07:00
James R
210c9419e4 Ignore -Wtrigraphs 2021-05-08 16:49:18 -07:00
Sally Coolatta
ec8e884a31 Removed this function 2021-05-08 12:56:33 -04:00
Sally Coolatta
5d93f86499 Merge branch 'next' into skin-unlocks-sanity 2021-05-08 12:55:46 -04:00
lachablock
d2db204058 Fix rollout rock controls in 2D mode 2021-05-08 18:34:32 +10:00
lachablock
755cf6e952 Merge remote-tracking branch 'origin/next' into rollout-stuff 2021-05-08 13:03:18 +10:00
lachablock
3880263f1f Add machine dashmode as a condition for gap passage.
(Also remove the sprite2 check, we don't need to be that stingy since PlayerHeight hooks allow greater control over that now!)
2021-05-08 12:27:29 +10:00
lachablock
47f465ccea Merge remote-tracking branch 'origin/next' into dashmode-lowroad 2021-05-08 12:16:46 +10:00
James R
87afa7655a CMake: fix ASM compile
- target_sources from correct directory
- enable_language must be used in add_executable directory
2021-05-07 18:59:51 -07:00
Sally Coolatta
d136c60a3f Add some comments, write an empty string instead of a boolean determining if the bot skin exists or not.
I was a little scared of doing this at first, but after a bit of thought & some testing that it'll be fine.
2021-05-07 20:13:16 -04:00
Sally Coolatta
a583027006 Remove prints 2021-05-07 19:52:29 -04:00
Sally Coolatta
dc6851dabc Save skin name instead of skin number into save files
Allows you to save a game as any character, and you don't have to load the files in a specific order to access the save file.
2021-05-07 19:41:44 -04:00
James R
9e7d80c2c4 Makefile: suppress DEL error 2021-05-07 16:08:24 -07:00
Monster Iestyn
a98b0834a6 Merge branch 'deh-buffer-unclog' into 'next'
Fix a series of buffer overflows in SOC (primarily Character section) loading

See merge request STJr/SRB2!1457
2021-05-07 18:47:51 -04:00
Monster Iestyn
70052a099c Merge branch 'acos' into 'next'
arccosine Lua exposure

See merge request STJr/SRB2!1455
2021-05-07 18:33:55 -04:00
James R
c06817d008 Makefile: fix mingw/64 swapped with 32-bit 2021-05-07 15:30:46 -07:00
Monster Iestyn
529d297895 Merge branch 'soc-caption' into 'next'
[SUGOI] Allow setting sound captions in SOC

See merge request STJr/SRB2!1469
2021-05-07 18:21:48 -04:00
Monster Iestyn
d00726cbe9 Merge branch 'monster-cleaning-up-again' into 'next'
Monster cleaning up again

See merge request STJr/SRB2!1433
2021-05-07 17:33:00 -04:00
Monster Iestyn
fa140c1eb3 Merge branch 'load-netgame-error-fixes' into 'next'
Load netgame error fixes

See merge request STJr/SRB2!1482
2021-05-07 17:27:19 -04:00
James R
ee72312dea Merge remote-tracking branch 'origin/master' into makefile-revision-final 2021-05-07 13:32:19 -07:00
Monster Iestyn
b7ff0164e9 Merge branch 'polyobject-ffloor-fix' into 'next'
Polyobject over 3D floor fix for software renderer

See merge request STJr/SRB2!1488
2021-05-07 16:11:03 -04:00
Sally Coolatta
4478265400 Fix title card patches not actually having enough room for an entire lump name 2021-05-07 14:15:37 -04:00
Sally Coolatta
8e8881b534 Fix custom title card text not looping properly 2021-05-07 14:14:31 -04:00
LJ Sonic
07e69c5eb3 Add copyright date ranges for files created in 2020 2021-05-07 18:04:30 +02:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
lachablock
8b021ec16b but if you close your eyes EH OH, EH OH 2021-05-07 12:38:24 +10:00
Tatsuru
8b9b25829a Merge branch '229-prep' into 'next'
2.2.9 prep

See merge request STJr/SRB2!1499
2021-05-06 21:42:53 -04:00
Tatsuru
3159d5a6e4 2.2.9 prep 2021-05-06 21:58:21 -03:00
sphere
6053740ef7 Merge branch 'light-userdata-is-wrong' into 'next'
Stop using metatables with light userdata

See merge request STJr/SRB2!1495
2021-05-06 12:14:36 -04:00
sphere
413c8563c9 Merge branch 'things-to-tide-you-over' into 'next'
Update URL on the addon screen

See merge request STJr/SRB2!1489
2021-05-06 08:18:12 -04:00
James R
ec8b63d675 Makefile: remove last of unused flags 2021-05-05 21:21:55 -07:00
James R
c8a4a7a0b1 Merge branch 'musicchange-hook-fix' into 'next'
Fix MusicChange hook not returning some values correctly

See merge request STJr/SRB2!1496
2021-05-05 20:02:15 -04:00
James R
f9813844e7 Update CMakeLists.txt to use Sourcefiles
This establishes (near) parity of source code file lists
between the Makefile and CMakeLists.txt

To make that change I messed around CMakeLists.txt a bit.
It now uses target_sources and target_compile_definitions.
I also removed some MSVC stuff since we don't actually
care about MSVC--it made things easier.

CMake minimum version 3.0 -> 3.13 for target_sources.
2021-05-05 04:00:44 -07:00
James R
3d7205d494 Fix minor errors with Windows ECHO, DEL, MD
- Quotes were not removed by ECHO.
- DEL would print an error on nonexistent file.
- MD would do this plus return a nonzero exit code.
2021-05-04 22:34:20 -07:00
James R
8840bef2cb Appveyor: update to correct executable directory this time 2021-05-04 17:05:54 -07:00
James R
888073d64d Fix make clean printing header 2021-05-04 16:54:47 -07:00
James R
53d1cbe826 Appveyor: update executable directory 2021-05-04 16:50:50 -07:00
James R
b31056c7d9 Rewrite Makefile to be modular as well as more automated
Some key points for programmers:
- Source code files are mostly listed in a 'Sourcefile'.
  So you no longer directly edit the object list. There
  can be multiple Sourcefiles and they can even live in
  subdirectories--the directory name will be prepended to
  every filename in the list. Of course, the Makefile
  still needs to be edited to read from each Sourcefile.
- Different rules are no longer required for source code
  files that live in subdirectories (such as sdl/ or
  hardware/). Subdirectories Just Work so go ham!

In addition to those points, another important change is
that the bin directory is no longer divided into platform
subdirectories (Linux64, Mingw, etc). Executables now go
directly into bin. If you use DEBUGMODE or target 64-bit,
then subdirectories for 'debug' and '64' will be made
though.

Oh by the way, I don't think make clean actually removed
files before on Windows. It should now. I also fixed as
many little inconsistencies like that as I noticed.

And now just an overview of the technical aspects that
shouldn't affect anyone who doesn't REALLY care about the
Makefile...

objs and dep directories have been moved to a make
directory. Makefile.cfg and its variants have been moved
out of their various subdirectories to src/Makefile.d
make distclean removes the bin and make directories
entirely, but make clean and cleandep still only affect
the current build target.

When I say automation, I mean that a lot of copy pasting
in the Makefile has been reduced.
2021-05-04 04:22:37 -07:00
James R
f637e28d0c Remove bin, objs and dep directories 2021-05-04 04:14:00 -07:00
James R
44d217807f Collect makefiles 2021-05-03 23:07:44 -07:00
Steel Titanium
80fe39bbd1 Fix MusicChange hook not returning some values correctly 2021-05-03 01:40:02 -04:00
James R
aee963f4e9 Replace LUA_PushLightUserdata with LUA_PushUserdata
See 7df6a309 and 83a87042. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2021-05-02 21:59:23 -07:00
James R
ed5a7f51e8 Revert "Merge branch 'lightmemedata' into 'next'"
This reverts commit d4c08a8410, reversing
changes made to e100f21dda.
2021-05-02 21:32:07 -07:00
GoldenTails
ab84bd5370 Fix the console splitting up halfway through startup. 2021-05-02 00:03:35 -05:00
Tatsuru
aac3ca320b Update LOCATIONSTRING2 as well 2021-05-01 10:24:28 -03:00
Sally Coolatta
381ead4d7e Level select no longer assumes that games will always be linear
- If a level is in-between two with the same header, it would previously create two headers with the same name. Now it groups all levels with the same header together.
- Previously, a header would only be visible if its first map was visible. Now it will show the header if you've visited any level under the header.

For SUGOI.
2021-04-30 21:46:09 -04:00
LJ Sonic
f97dc1093a Merge branch 'kitchensync' into 'next'
Attempt to resolve teleportation resync issue

See merge request STJr/SRB2!1490
2021-04-30 20:39:11 -04:00
katsy
815db01438 adjust cooldown to 5 seconds (bandage fix for 2.2.9) 2021-04-30 20:30:35 -04:00
SMS Alfredo
bda0ffe94b You've been blocked 2021-04-30 18:20:55 -05:00