Nev3r
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b629434ea2
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Fix shadowing var declare, and fix mixed declaration warnings.
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2019-12-13 12:28:41 +01:00 |
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Nev3r
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c649385f9a
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Fix more compile warnings... But why is subsector.numlines signed anyway?
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2019-12-13 12:19:12 +01:00 |
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Nev3r
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0dccc26cfa
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Kill compile warnings.
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2019-12-13 11:56:24 +01:00 |
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Nev3r
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0c3147eb4c
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Remove decorate-related line in the config, and fix the lump recognition.
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2019-12-13 11:40:55 +01:00 |
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Nev3r
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10b1c9c4e9
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Clean up BSP loading procedure a little.
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2019-12-13 11:13:52 +01:00 |
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Nev3r
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a7c3464ed4
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Fix epic hijack copypaste oversight on M_GetToken()
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2019-12-13 11:07:54 +01:00 |
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Nev3r
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4f51950041
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Added WIP ZB config business
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2019-12-12 20:59:06 +01:00 |
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Nev3r
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0e2af083b3
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Early rudimentary UDMF support.
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2019-12-12 20:26:32 +01:00 |
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Nev3r
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da6dde1a5f
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Hijack the TEXTURES parser for UDMF usage. :)
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2019-12-12 18:25:35 +01:00 |
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Nev3r
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47f6949464
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Merge branch 'spawn_z_refactor' into udmf-base
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2019-12-12 15:05:07 +01:00 |
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Nev3r
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c5d8fe4752
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Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
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2019-12-12 15:04:48 +01:00 |
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Nev3r
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793a2b8ce1
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Handle stage data initialization and defaults in a separate function.
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2019-12-12 13:57:08 +01:00 |
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Nev3r
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3b216441d4
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Move flat caching procedure.
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2019-12-12 12:57:31 +01:00 |
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Nev3r
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51c129c0b7
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Add rudimentary support for different node formats.
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2019-12-12 12:42:37 +01:00 |
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Nev3r
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0670476c85
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Add glseg junk.
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2019-12-12 12:32:11 +01:00 |
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Nev3r
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df95a8f501
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Merge branch 'virtres' into udmf
# Conflicts:
# src/p_setup.c
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2019-12-12 11:46:04 +01:00 |
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Nev3r
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c64a9d7ae9
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Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
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2019-12-12 11:37:48 +01:00 |
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Nev3r
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ec9f727e53
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Move map data load procedure to separate functions.
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2019-12-12 11:16:55 +01:00 |
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Nev3r
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43cbad200c
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Move loading functions around a bit and refactor the stage data allocation code.
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2019-12-12 10:35:38 +01:00 |
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Nev3r
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c15654f7c4
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Merge branch 'virtres' into udmf
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2019-12-11 16:38:06 +01:00 |
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Nev3r
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edfe053cc3
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Treat warnings as errors; comment out unused function.
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2019-12-11 16:37:41 +01:00 |
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Nev3r
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179f5e4f4c
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Merge branch 'spawn_z_refactor' into udmf
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2019-12-11 15:49:05 +01:00 |
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Nev3r
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d34fd4b755
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Epic oversight in upside-down spawn offset.
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2019-12-11 15:48:44 +01:00 |
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Nev3r
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16f2710130
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Merge branch 'virtres' into udmf
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2019-12-11 15:17:50 +01:00 |
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Nev3r
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222336ac0b
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Oversight, do not free the data yet vres_Free() does it already at the end.
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2019-12-11 15:16:56 +01:00 |
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Nev3r
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c19c0d5492
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P_LoadThingsOnly() no longer reloads the mapthings lump, as mapthings are no longer altered by spawning functions.
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2019-12-11 14:56:58 +01:00 |
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Nev3r
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a72b0b222d
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Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf
# Conflicts:
# src/p_setup.c
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2019-12-11 14:54:59 +01:00 |
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Nev3r
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4d3ec6db41
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Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
# Conflicts:
# src/p_setup.c
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2019-12-11 14:44:42 +01:00 |
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Nev3r
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a87a9e6ff6
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Remove wrappers and dupes for map lump reading, as they are no longer used.
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2019-12-11 14:40:31 +01:00 |
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Nev3r
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9952bae5ee
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P_MakeMapMD5() now uses virtres.
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2019-12-11 14:20:08 +01:00 |
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Nev3r
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14ad3b938e
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Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
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2019-12-11 14:04:09 +01:00 |
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Nev3r
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4d86dc11a6
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'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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2019-12-11 13:54:15 +01:00 |
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Nev3r
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bf5a2c68d5
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 13:22:07 +01:00 |
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Nev3r
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f7c69f0c1c
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 12:48:41 +01:00 |
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Nev3r
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854d50f479
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Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
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2019-12-11 11:44:46 +01:00 |
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Nev3r
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55f9c74e08
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Merge branch 'spawn_z_refactor' into udmf
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2019-12-11 11:28:44 +01:00 |
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Nev3r
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d2cbdd4fb1
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Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
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2019-12-11 11:10:31 +01:00 |
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Nev3r
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584348b91e
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Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
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2019-12-11 10:13:52 +01:00 |
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Nev3r
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ca6a7ffbb3
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Fix NiGHTS bumpers height.
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2019-12-10 18:53:49 +01:00 |
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Steel Titanium
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9ab00049dc
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appveyor: Forgot to change version to 2.2.0
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2019-12-10 12:53:15 -05:00 |
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Nev3r
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8466dc5813
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Move mobj spawn Z calculating to a separate function.
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2019-12-10 18:03:15 +01:00 |
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Nev3r
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3dfa526eea
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Separate Emerald Hunt emerald spawning into another function.
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2019-12-10 14:21:08 +01:00 |
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Nev3r
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6fe6db8e18
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Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
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2019-12-09 14:05:22 +01:00 |
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Nev3r
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8ea7dd418a
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Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function.
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2019-12-09 13:26:31 +01:00 |
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Alam Ed Arias
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2d68eac528
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Merge branch 'buildbot' into 'master'
Fix All the buidlbot issues
See merge request STJr/SRB2!520
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2019-12-08 12:49:26 -05:00 |
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Alam Ed Arias
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d8eccc2921
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Merge remote-tracking branch 'public/strcasestr-swap' into buildbot
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2019-12-08 12:36:23 -05:00 |
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Alam Ed Arias
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1d0cd586ba
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P_AddWadFile: the PK3 may not have folders
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2019-12-08 12:35:21 -05:00 |
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Alam Ed Arias
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623629b04a
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OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL
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2019-12-08 12:33:11 -05:00 |
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Alam Ed Arias
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35168ddeae
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OpenGL: yflip is used to hold more then true/false
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2019-12-08 12:32:23 -05:00 |
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James R
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d5816d44f3
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Use a third variable of XOR nonsense
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2019-12-07 17:36:45 -08:00 |
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