Commit graph

247 commits

Author SHA1 Message Date
Jaime Passos
b5d5749bfb Merge remote-tracking branch 'origin/master' into wipes2 2019-12-05 01:48:58 -03:00
Jaime Passos
7384522aef Fix Continue game state wipes 2019-12-05 01:47:51 -03:00
Jaime Passos
6adb957f0f Slap colormap fades everywhere 2019-12-04 19:25:39 -03:00
MascaraSnake
5662f8de00 Merge branch 'credits-update' into 'master'
Credits update

See merge request STJr/SRB2Internal!484
2019-12-04 16:59:46 -05:00
MascaraSnake
20c1a0158d Added Sev to the Art section of the credits 2019-12-04 00:07:56 +01:00
MascaraSnake
c2577b6eb3 Added more people to the credits and reorganized them slightly 2019-12-04 00:02:47 +01:00
MascaraSnake
602ba32ecc A few more credits additions/adjustments 2019-12-03 22:22:48 +01:00
lachwright
be3d7b7dcd - Remove y coordinate from struct for credits_pics
- Update x coordinates for credits_pics entries
- Reorder credits_pics entries (what even was the previous order lol)
- Add zig zag graphics to credits roll
- Attempt to scale the y positions of credits graphics with the length of the credits roll
- New escape character for credits entries: \2, which centers the text and makes it yellow
- Add support for colored text to V_DrawStringAtFixed
2019-12-02 22:24:05 +08:00
sphere
ec3548c7f4 Merge remote-tracking branch 'origin/master' into credits-update 2019-12-01 00:32:01 +01:00
sphere
d9a88ec10c Promote some programmers, add Blade & CoatRack to texture artists. 2019-11-30 18:23:57 +01:00
lachwright
6613286f1c Fix intro's BRITEGG/DARKEGG scale 2019-11-30 22:07:21 +08:00
lachwright
916fec2c41 Make INTRO4 display at high res 2019-11-30 12:31:23 +08:00
lachwright
d88eef3e95 Merge branch 'master' into newintro 2019-11-30 12:30:12 +08:00
toaster
f5dd0c5c3b Update ending cutscene(s) to linger for an additional two seconds, so that the music can properly fade out (resolves #384). 2019-11-28 19:11:12 +00:00
toaster
d56a117a93 Now we have mixed case level title font, and since we had a question mark graphic in that for a while, make the continue screen a tad nicer. 2019-11-26 18:25:36 +00:00
toaster
ef556ca6d5 Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check).
Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
2019-11-25 18:52:38 +00:00
Louis-Antoine
a187460865 Revert "Render title map on connecting to server screen too"
This reverts commit b6e145f0c5.
2019-11-25 01:09:00 +01:00
lachwright
23ab807d68 Complete new intro 2019-11-24 15:58:03 +08:00
lachwright
f2de738b09 Merge branch 'master' into newintro 2019-11-24 13:11:38 +08:00
lachwright
3e1c3b04e7 WIP intro graphics update 2019-11-22 20:08:23 +08:00
sphere
74987beb1f Reword some evaluation sentences. 2019-11-21 02:24:12 +01:00
sphere
9608021824 Rename "secrets" to "extras". 2019-11-21 01:34:32 +01:00
Jaime Passos
8a05afa1aa Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-18 18:48:19 -03:00
MascaraSnake
98f2ee598d Merge branch 'endingmus' into 'master'
Ending music and associated

See merge request STJr/SRB2Internal!475
2019-11-18 14:33:22 -05:00
Steel Titanium
5ad00ccd2e
Add Azeonus/SwitchKaze's name 2019-11-18 01:16:44 -05:00
sphere
440515e3af whoops 2019-11-17 22:13:38 +01:00
toaster
fdd681ab72 Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely. 2019-11-17 14:14:38 +00:00
Steel Titanium
aff55ee27b
Fix crash when using the -connect startup paramater (Resolves #292) 2019-11-15 16:57:47 -05:00
toaster
efa609d366 Ending music and associated.
* Play the good or bad ending track, instead of perfect silence.
* Fade out the credits music over 5 seconds when the credits go to the evaluation (timed to have finished just before the "you unlocked this!" jingle).
2019-11-15 15:58:25 +00:00
Jaime Passos
6be45ec241 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 20:24:42 -03:00
James R
d36086ba33 Clang warning 2019-11-14 15:12:50 -08:00
MascaraSnake
031a352f72 Merge branch 'titleflash' into 'master'
Improved title screen flashes

See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00
Jaime Passos
d95a93b537 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 19:57:51 -03:00
MascaraSnake
8f6890025c Merge branch 'secretstuff' into 'master'
The letter

See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
toaster
da1b4f2277 Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.) 2019-11-14 12:52:34 +00:00
toaster
761bd41eb5 I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
toaster
3afe152a86 Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
39d80e1cba https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
Jaime Passos
3354169769 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-12 20:36:06 -03:00
MascaraSnake
bffa281d91 Merge branch 'titlemap-on-connect' into 'master'
Render title map on connecting to server screen too (closes #166)

Closes #166

See merge request STJr/SRB2Internal!416
2019-11-12 15:41:07 -05:00
Digiku
c2d09ac4e4 Merge branch 'new-title-multi-res' into 'master'
2.2 Title Screen

See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
James R
ad4c55c10b Merge branch 'fix-uppercase-in-intro-fades' into 'master'
Fix some intro fades displaying text in all-caps

See merge request STJr/SRB2Internal!429
2019-11-07 17:52:17 -05:00
James R
872e662618 That's a lot of whitespace 2019-11-07 13:42:54 -08:00
Jaime Passos
00d76bd9ef fix fades for real 2019-11-05 12:10:42 -03:00
mazmazz
43fff92c82 Alacroix: Fix our heroes' arms disappearing due to dropped frames 2019-11-04 02:43:48 -05:00
mazmazz
d268582315 Frame 4 typos 2019-11-03 19:53:05 -05:00
mazmazz
cb6bc67944 Alacroix title: Give Tails his back tails 2019-11-03 18:38:09 -05:00
mazmazz
05ac1a1a21 Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions 2019-11-03 16:21:21 -05:00
mazmazz
82b65c87b8 Alacroix title screen character frames 2019-11-03 10:34:12 -05:00
mazmazz
42835905ef Load Alacroix character frames 2019-11-03 06:30:27 -05:00