Monster Iestyn
b571be865b
Merge branch 'sound-menu-fix' into 'master'
...
Sound options menu fixes
Closes #160
See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
Monster Iestyn
c5ecb392b3
Merge branch 'cezbricks' into 'master'
...
Hardcode CEZ brick debris
See merge request STJr/SRB2Internal!247
2019-07-08 17:03:31 -04:00
Monster Iestyn
4da108748b
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
...
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
Steel Titanium
d2adb5e829
Update info.h
...
Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c
Change this, not that it really matters but
2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e
Hardcode brick debris
2019-07-06 00:36:02 -04:00
MascaraSnake
29bf89824f
Merge branch 'thinkerlists' into 'master'
...
Separate thinkers into different lists
See merge request STJr/SRB2Internal!219
2019-07-02 17:30:31 -04:00
MascaraSnake
1dadc11cc8
Merge branch 'thinkerlists' of git.magicalgirl.moe:STJr/SRB2Internal into thinkerlists
2019-07-02 23:09:17 +02:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
...
# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
Jonas Sauer
a67900b453
Merge branch 'master' into thinkerlists
...
# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:03:06 +02:00
Monster Iestyn
726b0f6c83
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea
comment out unused variable
2019-06-30 19:33:41 +01:00
Monster Iestyn
9913cc39a1
Merge branch 'public_next'
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
e5a0bd8be3
Merge branch 'wooddebris-fix' into 'master'
...
Wood debris fix
See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Monster Iestyn
3a9ce483f5
Merge branch 'master' into next
...
# Conflicts:
# src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29
Merge branch 'jimita-unfuck-awayview' into 'next'
...
unfuck awayview
See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
...
Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186
Fixed Canarivore gas going through the floor
2019-06-29 00:19:46 +02:00
Steel Titanium
f7357a02ae
Merge branch 'pk3-folders-are-not-textures-backport' into 'next'
...
Pk3 folders are not textures!
See merge request STJr/SRB2!502
2019-06-28 18:18:53 -04:00
Steel Titanium
016f1fe533
Merge branch 'morememoryshenanigans' into 'master'
...
More Memory Shenanigans
See merge request STJr/SRB2!501
2019-06-28 18:18:14 -04:00
Monster Iestyn
3e404051c9
Merge branch 'console-colors-touchup' into 'master'
...
Console color shenanigans
Closes #156
See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d
Merge branch 'titlemap-fix' into 'master'
...
Fix Titlemap with mazmazz's fancy menu stuff
See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e
Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
...
(Untested)
2019-06-28 21:40:20 +01:00
Steel Titanium
251494c3c8
Fix console back color not being correct.
...
This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
Monster Iestyn
e63e36f5e4
Merge branch 'levelselect-tweaks' into 'master'
...
Some small tweaks to level select
See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4
Merge branch 'levelheader-startrings' into 'master'
...
Startrings level header option
Closes #155
See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
...
Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Monster Iestyn
88f7ff06d8
Merge branch 'HUDfixes' into 'master'
...
HUD fixes
See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b
Some few changes.
...
The amount of rings you start with also applies when you respawn from a starpost.
Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396
Merge branch 'rainfixes' into 'master'
...
Rain fixes and associated
See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946
Forgot to do this.
2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings
2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8
Add startrings level header option
2019-06-23 18:15:40 -04:00
Monster Iestyn
f8087565b7
Merge branch 'drawanglefixes' into 'master'
...
Drawangle fixes
Closes #153
See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
826e8e1aaf
Fixed goofups I missed back 3 months ago
2019-06-23 17:51:58 +01:00
Monster Iestyn
d9ca8b45d3
Saving work so far, UNTESTED
...
# Conflicts:
# src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
8a778a4070
Simply truncate the per-map COLORMAP lump instead of not reading it at all.
...
Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
5f339fc2a9
Don't overlap strncpy in WAD file load
2019-06-23 14:52:49 +01:00
Sryder
bb9b1b3b1f
Change COLORMAP lump size check to be exact
...
A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
bc254d9cf7
Kill Texture SOC feature.
...
As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
45922f80d1
Don't read from a per-map COLORMAP if it is too big.
...
Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
ce6db1cc9c
Merge branch 'public_next'
2019-06-22 22:44:42 +01:00
Monster Iestyn
c9456e141d
Merge branch 'master' into next
2019-06-22 22:42:13 +01:00
Monster Iestyn
755e4a8b2c
Merge branch 'make-credits-great-again' into 'next'
...
Prevent just anyone from skipping credits but allow admins
See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
Monster Iestyn
1af969d579
Merge branch 'pk3_leak' into 'master'
...
Pk3 Leaks
See merge request STJr/SRB2!500
2019-06-22 15:56:52 -04:00
toaster
5c54c4f922
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:17:09 +01:00
toaster
3e14ab4e03
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c
Correct some oversights where drawangle was incorrectly ignored.
2019-06-22 17:07:18 +01:00
toaster
3021116797
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-22 17:03:28 +01:00