toasterbabe
5a0432816b
Forgot to make this change; now the friction thinker is DEFINITELY using less memory.
2016-06-03 15:44:21 +01:00
Alam Ed Arias
083350cab2
whitespace cleanup
2016-06-02 21:25:04 -04:00
toasterbabe
27f825f41b
Dedicated laser blocks flash less awfully now.
2016-06-03 02:23:27 +01:00
toasterbabe
55bb716c1e
On FuriousFox's request: All waypoint sequences now use linedef frontside texture offset for speed and row offset for sequence, ending what is a very long reign of clusterfuck.
2016-06-03 01:30:07 +01:00
Alam Ed Arias
c23b40fa9c
Merge branch 'public_next' into master
2016-06-02 18:39:08 -04:00
Alam Ed Arias
5cc2502b1a
Merge branch 'next' into public_next
2016-06-02 18:37:16 -04:00
toasterbabe
fc0d6e5195
Movefactor removed from Friction thinker. Smaller memory footprint, less processing, and no more potential corrupting of what some objects use as a memory dumping ground.
2016-06-02 23:30:50 +01:00
toasterbabe
577f9e8801
Going beyond the scope of the branch:
...
*Friction linedef effect is now -
1) controlled by x offset instead of length - offset of -100 is maximum iciness, offset of +483(!!!) is the maximum sludginess BUT things are scaled such that +100 is about the maximum sludginess any reasonable human being would want in a level, 0 is ORIG_FRICTION)
2) not reliant on a sector special to function (can be applied solely by tag to in-map sectors or solid FOF control sectors)
2016-06-02 22:46:27 +01:00
Alam Ed Arias
31a59f8ae6
Merge branch 'next' into toast_slopes
2016-06-02 17:45:16 -04:00
Monster Iestyn
83c4dba4ce
Fix crash reported by FuriousFox at http://mb.srb2.org/showthread.php?t=41536
...
Basically this makes sure numwadfiles is updated before loading the SOC/Lua scripts, so if a Lua script calls COM_BufInsertText with the contents "addfile scr_mysticrealm.wad" it can't overwrite the last written wadfile slot! Not that COM_BufInsertText really should be used like that to begin with
2016-06-02 20:16:25 +01:00
toasterbabe
c1caf21323
Reccomended by MI: Dividing by the original friction value just so slopes with normal friction don't behave differently between next and this branch.
2016-06-02 16:51:12 +01:00
toasterbabe
882622d2e7
...I made two major mistakes with P_GetMobjGravity.
...
*Didn't take into account object scale
*Doubled force when on the ground (ignore what the comment of the line I moved says, it was relevant for slopes...)
This also led to a mistake with slopes, where I was double-multiplying by the gravity constant to get half (because of a quirk of numbers...)
2016-06-02 16:42:07 +01:00
toasterbabe
213a9632ca
Let's multiply the thrust by the mobj's friction. You should have less chance of purchase on a slippery slope (tee hee) and more on a rough one, but the slopes were basically identical during testing before I implemented this change.
2016-06-02 16:09:33 +01:00
toasterbabe
80fceafcb9
Merge branch 'toast_slopes' of http://git.magicalgirl.moe/STJr/SRB2 into toast_slopes
2016-06-02 14:40:36 +01:00
toasterbabe
1493537dfc
Moved the standingslope check in P_ZMovement to after the FOF and height adjustment as it is in P_PlayerZMovement, as reccomended.
...
Doesn't actually stop Crawla jittering, but might as well make it happen for consistency's sake.
2016-06-02 14:39:41 +01:00
wolfy852
919e3ed0e2
Make token available to Lua as a global variable
...
Reviewed by @RedEnchilada
2016-06-01 21:06:24 -05:00
Alam Ed Arias
507b336bd6
Merge branch 'next' into toast_slopes
2016-06-01 15:36:46 -04:00
Alam Ed Arias
208fb75a17
Merge branch 'master' into software-fixes
2016-06-01 15:35:55 -04:00
Alam Ed Arias
5c24efac21
Merge branch 'master' into next
2016-06-01 15:35:03 -04:00
toasterbabe
44a6e8bb54
I_Error description syntax consistency (buzzword buzzword buzzword).
2016-06-01 19:52:12 +01:00
Alam Ed Arias
a7640e4d6c
travis: compress the build cache
2016-06-01 14:32:03 -04:00
Monster Iestyn
43b6b2a53f
Merge branch 'master' into next
2016-06-01 19:31:57 +01:00
Monster Iestyn
7fc1c7466d
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git
2016-06-01 19:24:00 +01:00
Monster Iestyn
c863e311fe
OpenGL: Fix upper texture Effect 1 only skewing
2016-06-01 19:22:54 +01:00
Alam Ed Arias
dfe5246636
appveyor: only for taggeed master builds
2016-06-01 14:01:12 -04:00
Monster Iestyn
bf85cc25bd
OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews
2016-06-01 18:51:38 +01:00
Alam Ed Arias
629dd8e08f
Merge branch 'next' into toast_slopes
2016-06-01 11:47:22 -04:00
Alam Ed Arias
0444e8a14c
Merge branch 'master' into next
2016-06-01 11:45:57 -04:00
toasterbabe
ae8b45965c
No Size_t --> int
...
in an I_Error print!
[/rhyme]
2016-06-01 16:45:10 +01:00
Alam Ed Arias
4e41525bef
Merge branch 'master' into software-fixes
2016-06-01 11:44:50 -04:00
Alam Ed Arias
d86dc67218
travis-ci: add back xcode6.2
2016-06-01 11:23:30 -04:00
Alam Ed Arias
87cf02e21b
Merge branch 'master' into software-fixes
2016-06-01 11:17:57 -04:00
toasterbabe
76d108d760
Whoops, didn't realise pushing fixed and integer were different. My mistake.
2016-06-01 14:49:14 +01:00
toasterbabe
62c4338d60
Added P_GetMobjGravity to Lua. Check /toaster/gravitytest.lua for sample script.
2016-06-01 13:19:44 +01:00
Alam Ed Arias
f21c72b889
debug: always load exchndl.dll
2016-05-31 21:30:18 -04:00
Alam Ed Arias
ef290723c2
Merge branch 'master' into next
2016-05-31 17:57:12 -04:00
Alam Ed Arias
5401257c74
travis-ci: llvm's APT repos are offline for now
2016-05-31 17:56:05 -04:00
Monster Iestyn
d24cc49443
Fix FOF height checks all over p_spec.c to account for slopes
...
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
2016-05-31 21:31:29 +01:00
toasterbabe
7071fbe29e
I made a mistake. Fuck git reverts, they are a nightmare, let's just do this the old fashioned way.
2016-05-31 18:13:17 +01:00
toasterbabe
d4d44777f4
Okay, now vertex slopes aren't placement-order-dependent any more. Hopefully this is the best way to handle things.
2016-05-31 17:43:27 +01:00
toasterbabe
d998ddfae4
When you haven't found all the vertices, it's just not safe to carry on. Hit them with a descriptive I_Error so they don't get confused as hell like Glaber did. http://mb.srb2.org/showthread.php?t=41455 for reference.
...
Also took the opportunity to nuke or otherwise neuter a bunch of Kalaron's bizzare ramblings (most are questions which have long-been answered by Red's efforts) at the same time.
2016-05-31 17:07:28 +01:00
Monster Iestyn
d5184847d6
Merge branch 'master' into software-fixes
2016-05-31 16:29:02 +01:00
Alam Ed Arias
7dd3a4ba7b
Merge branch 'master' into next
2016-05-31 11:26:51 -04:00
Alam Ed Arias
2262e4aeb9
travis-ci: allow clang-3.8 to fail
2016-05-31 11:26:29 -04:00
toasterbabe
da2abbb39f
Failed a build because C is an obnoxious language.
2016-05-31 16:24:51 +01:00
toasterbabe
6058eec1c9
Holy shit. I spent two hours staring at how garbage this code was and didn't even realise it was #ifdef'd out behind a define not even mentioned in doomdef.h. It's not actually used anywhere (superseded entirely by the much nicer, much more relevant P_NewVertexSlope()... out with you, ancient, foul demons who should've been SPRINGCLEANed long ago.
2016-05-31 16:14:21 +01:00
Monster Iestyn
8b2b49fb04
Just some final cleanup of the code I changed
2016-05-31 16:08:29 +01:00
Alam Ed Arias
bd588ad0f4
travis-ci: note down what version of clang we are compiling with
2016-05-31 11:06:47 -04:00
Alam Ed Arias
9122c3e5ea
Merge branch 'travis-ci' into 'master'
...
Travis ci
Ok, now SRB2 on travis-ci is tested to be compiled against 17 buildsets
Now, what am I doing wrong?
See merge request !74
2016-05-31 11:02:51 -04:00
toasterbabe
ad61050bb0
Whitespace removal.
2016-05-31 16:01:05 +01:00