* Made it possible to switch statistics pages using left and right arrows. Their previous functionality has been given to Page Up and Page Down.
* Swap over header style to the new version for everything.
* Move Master Server into Data Options, since it needs to be exposed somewhere.
* Show resolution on main Video page.
* Optimise by using V_RightAlignedString instead of V_DrawString with V_StringWidth.
* Revamp sliders. (Requires a new patch.dta I'll upload in a little bit in order to be perfect, but does pretty well w/o replacement graphics too.)
* Revamped base video menu and moved all the relevant stuff from the Game Options Menu onto it. Still mulling on where to put the Master Server reference.
Revamped Level Select (platter view)
Seriously revamped every level select instance in the game to use a more attractive and easier to navigate platter view, including:
* Game CLEAR! save (Title/Pause menus)
* Secrets Menu (including custom ones)
* Record Attack/NiGHTS Mode
* Server creation (Online/2P)
* MP Pause level select (Online/2P)
As a result, the layout of the last three above menus has been changed to varying degrees of difference.
Also, bonus feature: using level select (or MAP MAPxx without -force) in Co-op multiplayer won't reset your score, will keep any lives you have above the startinglives variable, and will not take away all your emeralds. The -force thing prevents both warping directly to special stages to rack up the emeralds AND ensures there IS a way to start a new game.
Check out <root>/!LatestSRB2Files/srb2win_branch_levelselect.exe with the latest patch.dta to see more.
Also, LF2_WIDEICON lets you do this. https://gfycat.com/MenacingClearAngora
See merge request !68
Simple port of something I made for a 2.1 exe mod that Mystic mentioned
needed doing on the 2.2 Priorities topic
(http://mb.srb2.org/showpost.php?p=790613&postcount=4). Adds emblem type
"map", which gives you an emblem upon beating the map it's for. Var sets
more specific conditions; 1 for all emeralds completion, 2 for Ultimate
mode completion, 3 for Perfect Bonus completion. (These can be easily
removed if requested; these were added simply because it was easy to
implement for modders.)
Criticism on the way it's coded and/or how it is implemented is highly
encouraged. Test wad is <root>/TehRealSalt/levelemblems.wad,
pre-compiled exe is <root>/TehRealSalt/levelemblems.exe.
* Changed the order of Record/Nights Attack and its level select menu option so that you go from the main menu to the map page to level select, rather than main menu to level select to map page.
* Cleaned up a lot of code.
http://i.imgur.com/jJ3YZUd.png
Will be discussing what to do with the space freed under "server options" the heading on IRC tomorrow.
(MI, if you're looking - the mistake was that I set up an IT_CALL menu line as IT_CVAR by mistake, which of course caused a crash when trying to get ((consvar_t *)M_GameTypeChange)->string. ;P )
Updated the mid-game gametype/level select menu! Just need to combine it with the server creation menu, and then I'll be ready to make a merge request...
Still need to figure out the way to sort pressing esc on reselect level sending you back to the title screen. This will need further whittling before I can call this a solved section and move onto MP stuff.
* More comprehensive "pick up where you left off" system.
* Made individual map name selection actually take into account the map name AND the act number if the heading isn't the zone name.
* Named all the new functions/etc "Platter" instead of "NewList", to make maintenence easier and also because it sounds delicious.
* The code, as a whole, is much cleaner.
* Allows for multiple items under the same heading now, with highlights and spacing consistently handled.
* Allows for picking up where you left off between menus now (assuming the same map is available on multiple screens).
* Defined M_CanShowLevelInList in terms of the two compartmentalised functions cleaved from it, in order to ensure consistency and prevent code duplication.