toaster
ad09f2603d
* New object types!
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* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
LJ Sonic
bb9a0de4f5
Merge branch 'resynch-fix' into 'master'
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Fix clients being resynched at the wrong gametic
See merge request STJr/SRB2Internal!391
2019-10-16 19:42:20 -04:00
Louis-Antoine
92b92dd3eb
Fix clients being resynched at the wrong gametic
2019-10-16 21:24:30 +02:00
Steel Titanium
cbcb113d8e
Update these files that I forgot to update.
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Better than not updating it at all and having a inconsistency between versions reported from the header and internal lib version.
2019-10-14 20:41:37 -04:00
MascaraSnake
526d4a5e4b
Merge branch 'shatter_solid' into 'master'
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Make shatter blocks solid to non-players
See merge request STJr/SRB2Internal!379
2019-10-14 15:06:29 -04:00
MascaraSnake
2f9a13d5e0
Make shatter blocks intangible to the player, but solid to everything else
2019-10-14 20:15:03 +02:00
MascaraSnake
a4ef99c8fe
Merge branch 'zb_config' into 'master'
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Add ZB config to the repo
See merge request STJr/SRB2Internal!381
2019-10-14 14:01:30 -04:00
MascaraSnake
857adc980f
Changed Special 414's flags2text description to be less confusing
2019-10-14 19:59:07 +02:00
MascaraSnake
7eaa575dce
Added ZB config
2019-10-14 08:32:04 +02:00
MascaraSnake
ad4033ec9e
Make shatter blocks solid
2019-10-13 23:08:54 +02:00
MascaraSnake
63a7fb6956
Merge branch 'anotherctgfix' into 'master'
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Fix reverse gravity cacti (and all other A_ConnectToGround stuffs)
See merge request STJr/SRB2Internal!378
2019-10-13 13:27:24 -04:00
toaster
46268214fc
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs).
2019-10-13 17:48:40 +01:00
MascaraSnake
05a3023cb0
Merge branch 'nightsangle' into 'master'
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Fixed NiGHTS spawnpoint angle camera jump fuckups
See merge request STJr/SRB2Internal!376
2019-10-13 12:47:32 -04:00
MascaraSnake
39a0644477
Merge branch 'hidegrade' into 'master'
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Hide NiGHTS grade in singleplayer if ranking is below GRADE_A
Closes #250
See merge request STJr/SRB2Internal!377
2019-10-13 12:47:11 -04:00
toaster
dabd0b2e01
Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request.
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(Resolves #250 )
2019-10-13 16:30:29 +01:00
toaster
a5b5712be9
Fixed NiGHTS spawnpoint angle camera jump fuckups.
2019-10-13 16:15:46 +01:00
MascaraSnake
9bdb38df64
Merge branch 'lenient_acz3' into 'master'
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Make ACZ3 Boss damage while bouncing more lenient
See merge request STJr/SRB2Internal!375
2019-10-13 11:08:26 -04:00
MascaraSnake
16a05d996e
Merge branch 'scrollwep' into 'master'
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Add scroll-wheel weapon changing to default controls
Closes #248
See merge request STJr/SRB2Internal!374
2019-10-13 11:08:13 -04:00
MascaraSnake
01fbb91f7e
Merge branch 'bogus_requestskin' into 'master'
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Fix bogus "requested skin not found!" print
Closes #247
See merge request STJr/SRB2Internal!373
2019-10-13 11:07:59 -04:00
MascaraSnake
008e232d78
Merge branch 'connect-to-ground-fix' into 'master'
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Fix for A_ConnectToGround on gravflipped objects
See merge request STJr/SRB2Internal!372
2019-10-13 11:07:46 -04:00
MascaraSnake
aa06696359
Merge branch 'kartport_bugfixes' into 'master'
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Kart-port bugfixes (round 1)
See merge request STJr/SRB2Internal!371
2019-10-13 11:07:24 -04:00
toaster
57f756ddf1
Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off.
2019-10-13 15:30:51 +01:00
toaster
d9129db5ed
Add scroll-wheel weapon changing to default controls
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(resolves #248 )
2019-10-13 15:19:31 +01:00
toaster
e62d097265
Fix "requested skin not found!" print happening whenever you select an unlockable character.
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Also, since I'm less paranoid now - readd the skin number to its print.
2019-10-13 15:10:19 +01:00
sphere
636760760f
Fix for A_ConnectToGround on gravflipped objects, courtesy of toaster.
2019-10-13 14:41:17 +02:00
toaster
0350262a0f
On the recommendation of Sryder, revert everything relating to the cpusleep
changes except for the new default value of 1.
2019-10-13 13:12:07 +01:00
toaster
6033f70b01
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into kartport_bugfixes
2019-10-13 12:18:00 +01:00
toaster
4b965fe43b
Mixed declaration + out-of-bounds GCC error fixes for OpenMPT fixes (can't believe I didn't catch the former earlier)
2019-10-13 12:17:24 +01:00
toaster
9ca227237a
Better cpusleep command. Sal said it better than I can, so in her words:
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* Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
* New minimum is 0, since -1 just did the exact same thing as 0 except slightly more optimized.
2019-10-13 12:05:12 +01:00
toaster
5502242e8b
MD2 crash fix.
2019-10-13 11:59:38 +01:00
toaster
008f576560
Revert stupid 2.1-compat fuckup I did in slopes code.
2019-10-13 11:55:50 +01:00
toaster
a550eb79d3
Additional crash fix for papersprites.
2019-10-13 11:53:53 +01:00
MascaraSnake
a03ecac921
Merge branch 'openglskydome2' into 'master'
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OpenGL sky dome
See merge request STJr/SRB2Internal!350
2019-10-12 11:06:47 -04:00
MascaraSnake
a7c0fe9672
Merge branch 'openmpt-crash-fix' into 'master'
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libopenmpt related changes
See merge request STJr/SRB2Internal!351
2019-10-12 11:02:45 -04:00
MascaraSnake
71f93e7071
Merge branch 'sneakers-reduction' into 'master'
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Reduce speed sneaker factor to 1.67x
See merge request STJr/SRB2Internal!368
2019-10-12 11:00:24 -04:00
MascaraSnake
6fab3d28b2
Merge branch 'OGL_regressions' into 'master'
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Correct minor OGL regressions
See merge request STJr/SRB2Internal!361
2019-10-12 09:53:20 -04:00
MascaraSnake
8af715eb36
Merge branch 'left-right-ra-level-select' into 'master'
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Left and Right Arrow keys also select level in Record Attack
See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
MascaraSnake
d401862714
Merge branch 'amytweaks' into 'master'
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Amy tweaks
See merge request STJr/SRB2Internal!366
2019-10-12 09:52:44 -04:00
toaster
a2a5983256
Prevent Time Attack level handler always beeping.
2019-10-12 09:42:03 -04:00
MascaraSnake
d735e1b9c2
Merge branch 'rvz-hardcode' into 'master'
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RVZ hardcode
Closes #178
See merge request STJr/SRB2Internal!357
2019-10-12 09:37:23 -04:00
MascaraSnake
68a82c3849
Merge branch 'amycameo' into 'master'
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Amy for Frozen Hillside (full pitch in description)
See merge request STJr/SRB2Internal!356
2019-10-12 07:16:26 -04:00
MascaraSnake
15bba9e1b0
Merge branch 'hoop_drawdist' into 'master'
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Only apply NiGHTS draw distance to hoops
See merge request STJr/SRB2Internal!370
2019-10-12 03:10:53 -04:00
MascaraSnake
0f562d27d7
Merge branch 'fastgoop' into 'master'
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Increased THZ goop speed by 25%
Closes #229
See merge request STJr/SRB2Internal!367
2019-10-12 03:10:26 -04:00
lachwright
3600e1b140
Allow rollout rock's splash sound delay reduction to occur above water
2019-10-12 04:41:50 +08:00
lachwright
a01373741b
Don't spam splash sounds on the rollout rock
2019-10-12 04:35:51 +08:00
MascaraSnake
68599ccc63
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
2019-10-11 21:02:11 +02:00
toaster
1560453797
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
354429ca39
Merge branch 'intro-sky-fix' into 'master'
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Fix the sky on the intro cutscene not scrolling.
Closes #220
See merge request STJr/SRB2Internal!353
2019-10-10 02:36:53 -04:00
MascaraSnake
7fedde9811
Merge branch 'promiscuousplanes' into 'master'
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Headbumps and associated
Closes #242
See merge request STJr/SRB2Internal!360
2019-10-10 02:36:10 -04:00
MascaraSnake
c17a3227a0
Merge branch 'bumperstuff' into 'master'
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Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
Closes #246
See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00