Steel Titanium
0d48d4c833
WIP: Remove support for DOS
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WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
James R
00ceca8cc6
Merge remote-tracking branch 'origin/master' into next
2020-07-12 17:11:22 -07:00
James R
8bcc2662d1
Merge branch 'netid-take-2' into 'next'
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Use ordered id for netvars instead of shitty hash
See merge request STJr/SRB2!1010
2020-07-11 02:00:06 -04:00
James R
99e0c48f7b
Fix a lot of stuff related to the version automation
2020-07-10 22:39:46 -07:00
James R
1757002ddb
Automate VERSION/SUBVERSION; move version related definitions to version.h
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CMake support. Srb2win.rc still needs touchy, whatever.
2020-07-10 22:20:33 -07:00
Steel Titanium
e22964ee0a
I screwed up
2020-07-10 23:16:18 -04:00
Steel Titanium
307125e84e
Update version number
2020-07-10 17:29:03 -04:00
James R
d31c6ac5b5
Contact the master server admims
2020-07-06 19:15:40 -07:00
Steel Titanium
7d75c72263
Update the version number
2020-07-06 21:29:02 -04:00
Louis-Antoine
c96e07b61c
Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines
2020-06-27 02:01:16 +02:00
James R
db34d70faa
Cvar compatibility with older demos
2020-06-19 18:04:20 -07:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
sphere
71cf31fcaf
Fix the "Custom skincolors" branch not compiling with GCC 10.
2020-05-28 18:43:04 +02:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
toaster
2aa542d2bf
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into marathonmode
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# Conflicts:
# src/doomdef.h
2020-05-15 13:23:37 +01:00
toaster
d593e2e1bb
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
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Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 23:10:00 +01:00
Monster Iestyn
89cd756cd8
make savegamename in doomdef.h an extern, put the actual definition in d_main.c
2020-05-12 18:37:15 +01:00
James R
c52c8e0282
Update version names, SUBVERSION, MODVERSION
2020-05-11 14:41:36 -07:00
Monster Iestyn
baee6a1d57
Update version number to 2.2.3 in all the usual files, also updated MODVERSION
2020-05-10 16:02:23 +01:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
James R
536fb1ef2a
Merge remote-tracking branch 'origin/master' into next
2020-04-18 17:20:33 -07:00
Louis-Antoine
ea631715a6
Remove unused define
2020-03-22 17:29:15 +01:00
fickleheart
f32ab5918e
Define SERVER_URL_PROTOCOL const for easy reconfiguration
2020-03-21 07:47:29 -05:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Steel Titanium
03e38e9486
Enable use of the patch file
2020-02-22 16:42:24 -05:00
Steel Titanium
1c1163bd0f
Update version number to 2.2.2
2020-02-22 16:37:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Steel Titanium
f0e2ba9e6a
Merge branch 'next' into the-colors-feel-so-right
2020-02-18 14:29:50 -05:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
Steel Titanium
0299f21dc7
Merge branch 'next' into the-colors-feel-so-right
2020-02-16 22:56:27 -05:00
fickleheart
c4b390bc76
Merge remote-tracking branch 'upstream/master' into viewroll
2020-02-16 21:32:57 -06:00
Steel Titanium
d9e2256a3c
Add six new skin colors
2020-02-14 22:30:37 -05:00
Monster Iestyn
f1bdaa2fda
Updated version number to 2.2.1, increment MODVERSION.
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Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
Jaime Passos
11c3721db4
Fix warnings around load_shaders
2020-01-23 22:30:36 -03:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
fickleheart
2b7d75126e
Add DBG_VIEWMORPH to view pre-transformed view
2020-01-17 20:39:15 -06:00
Alam Ed Arias
b97b9ac7a8
Merge branch 'master' into next
2020-01-16 20:18:54 -05:00
James R
f8666d6cee
Merge branch 'word' into 'master'
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Word jumping
See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
Sally Cochenour
ef81bf810b
??
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did not commit??
2020-01-16 14:56:11 -05:00
Alam Ed Arias
709489cab8
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
Monster Iestyn
1643e6623d
whoops, forgot to do this
2020-01-11 20:24:43 +00:00
Monster Iestyn
9c8988ab57
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
James R
702b23ec3f
Put the word jumping code in functions
2020-01-08 12:58:19 -08:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
MascaraSnake
7b5f2f09c0
Merge branch 'textmap-parser' into 'next'
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Textmap parser
See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
James R
80bb6fe7a0
Merge branch 'modid' into 'next'
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Put a mod name in SERVERINFO
See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R
5e5f3c4fa7
Merge branch 'renderswitch' into 'master'
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Renderer switching
See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Nev3r
aaef412823
Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
2019-12-30 11:33:22 +01:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Alam Ed Arias
94bb6655a5
Merge branch 'master' into next
2019-12-27 17:08:16 -05:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
6bd383621e
More fine tuned versioning
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You get a PACKETVERSION, for when some packets change format.
You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Sally Cochenour
da3d5a0184
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
03a3b02301
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
James R
9defd997c3
Merge branch 'fixsignalhandler' into 'master'
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Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
James R
25525a6aae
symlink latest-log.txt on nix, copy to the real log file everywhere else
2019-12-23 18:20:04 -08:00
Jaime Passos
aff5b52eba
change ROTANGLES to 72
2019-12-17 13:39:26 -03:00
Jaime Passos
6a5ea548e6
make ROTANGLES be 360
2019-12-17 13:00:50 -03:00
James R
8a23ff0bc8
Handle log file in parent properly
2019-12-13 16:51:49 -08:00
James R
6dcdb8d951
Move everything to i_system.c
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This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
James R
7c383e4a1f
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
Jaime Passos
0652ffd67f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
MascaraSnake
0d22970c78
Change versionstring to 2.2.0
2019-12-06 23:47:05 +01:00
MascaraSnake
bf477c6ed4
Merge branch 'master' into nondevelop
2019-12-06 23:23:01 +01:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
fd6ecb4425
Make modid 18 to match Rob's work.
2019-12-06 17:23:55 +00:00
toaster
1684cf76bd
Make modversion 40 to match Rob's work.
2019-12-06 17:19:42 +00:00
toaster
9e38af7421
* Fix unintentional order-of-operations crash with non-DEVELOP executables ( resolves #461 ).
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* Update md5s.
* Update modversion.
TODO: Should we change MODID, given 2.0 apparently had a different MODID to 2.1?
2019-12-06 17:14:51 +00:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
c15ee65015
LEVELWIPES
2019-11-15 18:21:12 -03:00
Jaime Passos
10d1b63ff2
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
Jaime Passos
c7d0d7b1c2
Flats as walls textures support, WIP, doesn't support animations yet
2019-11-09 01:36:53 -03:00
Jaime Passos
79e99dc471
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-10-28 14:29:10 -03:00
James R
6358d839ee
Overhaul the map command
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Added support for map names, matched by substring and keywords too!
Added support for two digit MAP codes without the MAP part.
Added support for decimal map number. (But who cares.)
Gave a better description of command.
Supported abbreviated optional parameters.
And now REALLY detects incorrect parameters.
2019-10-27 14:02:36 -07:00
James R
0b314a82bb
Use long double suffix
2019-10-22 21:48:15 -07:00
James R
29a5999a44
"NEWPING" might as well be the only ping
2019-10-22 19:39:26 -07:00
Jaime Passos
5118f8589d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Jaime Passos
fe60902df5
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
Steel Titanium
6a870b4467
Various of changes
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Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Jaime Passos
8057eeaaca
Merge remote-tracking branch 'jimita/renderswitch' into renderswitch
2019-09-10 18:12:01 -03:00
Jaime Passos
6ab20060a7
Disable LUA_PATCH_SAFETY because I trust Lua scripters enough
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haha........ha.................
2019-09-10 16:59:37 -03:00
Jaime Passos
26569f494b
lua stuff
2019-09-09 17:24:13 -03:00
Jaime Passos
f461b76bb0
fix translucency
2019-09-07 16:54:26 -03:00
Jaime Passos
0cc553be5f
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Jaime Passos
1fca5a749e
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-02 23:36:30 -03:00
Monster Iestyn
f3484f7ded
Merge branch 'public_next'
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# Conflicts:
# src/config.h.in
# src/d_clisrv.c
# src/d_netcmd.c
# src/doomdef.h
# src/p_map.c
# src/p_maputl.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
Monster Iestyn
e52a314ddb
Update version to 2.1.25
2019-08-16 20:14:01 +01:00