James R
6870492cf2
Merge branch 'more-opengl-fixes' into 'master'
...
More OpenGL fixes plus masked PNG conversion
See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
James R
3b90571987
Merge branch 'local-lua-commands' into 'next'
...
Local Lua commands + no magic numbers
See merge request STJr/SRB2!602
2020-01-08 16:14:30 -05:00
Steel Titanium
07dfc5cce7
Fix S_HAMMER being off by one
2020-01-08 16:00:02 -05:00
James R
8bc7b4c72d
Give chat word jumping
2020-01-08 12:58:34 -08:00
James R
702b23ec3f
Put the word jumping code in functions
2020-01-08 12:58:19 -08:00
toaster
0b1108425d
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
toaster
377194b077
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into showconditionset
...
# Conflicts:
# src/m_menu.c
2020-01-08 20:00:50 +00:00
toaster
d2da441a57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into morehints
...
# Conflicts:
# src/m_menu.c
2020-01-08 19:18:35 +00:00
Sally Cochenour
d49cd9755b
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734
)
2020-01-08 13:13:07 -05:00
Sally Cochenour
15075d4e1b
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
(cherry picked from commit 74d7f256a7
)
2020-01-08 13:12:37 -05:00
Sally Cochenour
65a02b0f8f
Increase precision of smooth contrast
...
(cherry picked from commit 4c6664292e
)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81
Fake contrast
2020-01-08 13:11:53 -05:00
Sally Cochenour
6476a92817
Update blend textures to smooth out colors that have duplicate indices
2020-01-08 13:09:29 -05:00
Nami
d865b72b13
Splits part of PTR_SlideTraverse into a lua-exposed function, exposes P_RailThinker
2020-01-08 03:48:30 -08:00
James R
0d3c03ccd6
Left word jump (whoo that took long)
2020-01-08 02:54:17 -08:00
Sally Cochenour
fe809b2734
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
James R
9e703f935a
Right word jump
2020-01-08 01:03:44 -08:00
Sally Cochenour
465b3b1559
Water surface shader
...
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
2020-01-08 03:37:46 -05:00
MascaraSnake
faac4ea545
Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore)
2020-01-08 09:28:37 +01:00
MascaraSnake
45404f7f27
Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next
2020-01-08 08:43:55 +01:00
MascaraSnake
031e7cfb82
Fix a condition in the flame jet thinkers I accidentally messed up
2020-01-08 08:43:36 +01:00
fickleheart
6211c80a69
Mixed code and declaration stuff
2020-01-08 00:22:17 -06:00
fickleheart
5abf0c24f9
oh god I forget why this is here but let's not remove it now
2020-01-08 00:21:03 -06:00
James R
0597d0ccbd
Merge branch 'dashmode-tweaks' into 'next'
...
Dashmode tweaks
See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
fickleheart
c133e645f7
Merge remote-tracking branch 'upstream/next' into next-newcontrols
2020-01-07 23:43:43 -06:00
Sally Cochenour
7d8ff43019
Basic fog shader
...
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Sally Cochenour
a35a2c81e2
Fix errors
2020-01-07 19:30:09 -05:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
lachwright
01b8bd21cc
Dashmode tweaks:
...
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
James R
fc1eff6eee
Merge branch 'amyhearts-fix' into 'next'
...
Fix NPC Amy's love hearts crashing if they didn't have a set fuse
See merge request STJr/SRB2!641
2020-01-07 01:05:09 -05:00
lachwright
e069e149d9
Apply skin's highresscale to continue screen
2020-01-07 13:56:54 +08:00
Tatsuru
360e8f28b4
ifdefs make indenting confusing
2020-01-07 01:24:04 -03:00
Steel Titanium
808d731652
Update copyright statements for changed names
2020-01-06 17:16:27 -05:00
MascaraSnake
b95d1cef01
Merge branch 'ignore-glsegs' into 'next'
...
Add missing glseg checks (and remove a superfluous one)
See merge request STJr/SRB2!642
2020-01-06 17:08:32 -05:00
Alam Ed Arias
5b93230a94
Merge branch 'master' into next
2020-01-06 10:28:21 -05:00
Alam Ed Arias
21c224fce0
idented hell
2020-01-06 09:58:05 -05:00
MascaraSnake
759b1c82e2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
MascaraSnake
1cbf7aba0d
Merge branch 'move-map-copying' into 'next'
...
Reorder map loading
See merge request STJr/SRB2!635
2020-01-06 04:24:39 -05:00
Alam Ed Arias
0fbc459243
cleanup whitespace
2020-01-05 21:49:07 -05:00
Tatsuru
07f9ddc45a
Don't fuck with the fuse if it's negative
2020-01-05 23:41:22 -03:00
Tatsuru
fce1313517
No comments
2020-01-05 23:19:52 -03:00
Tatsuru
664bce71de
:amybruh:
2020-01-05 23:18:38 -03:00
James R
0bbc11c2a9
Merge branch 'lua-neatstuff' into 'next'
...
Extra functionality for lua
See merge request STJr/SRB2!601
2020-01-05 20:54:17 -05:00
Jaime Passos
03245b28fd
Merge remote-tracking branch 'origin/master' into more-opengl-fixes
2020-01-05 22:04:51 -03:00
Jaime Passos
9086b1851d
Fix chroma key
2020-01-05 22:04:19 -03:00
James R
ea3c36eb13
Merge branch 'fix-mouse-grabbing' into 'master'
...
Fix mouse being grabbed even when not used
See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
e847777a35
Fix mouse being grabbed even when not used
...
The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77
Revert "Fix mouse being grabbed even when not used"
...
This reverts commit 6c85c4e1d3
.
2020-01-06 00:38:40 +01:00
James R
6af0249d01
Merge branch 'vgetcolorfixes' into 'master'
...
Fix usage of V_GetColor
See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
e4f88d142e
Merge branch 'connect-ip-textbox' into 'master'
...
Add clipboard functionality to the Connect via IP textbox.
See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
d93adbacbb
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
Louis-Antoine
6c85c4e1d3
Fix mouse being grabbed even when not used
2020-01-05 18:39:16 +01:00
Jaime Passos
deee2a0d6f
I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
...
Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
6d754821fb
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
MascaraSnake
18ccdd855a
Merge branch 'remove-vertex-z-mk2' into 'next'
...
Remove "z" from "vertex_t"
See merge request STJr/SRB2!636
2020-01-04 19:31:16 -05:00
Alam Ed Arias
641ac72b3f
Copy and Paste error
2020-01-04 18:34:16 -05:00
Alam Ed Arias
3bcf6b4b7e
SpawnVertexSlops() is only used in p_slopes.c
2020-01-04 18:33:58 -05:00
Nev3r
72f23a1075
Add missing initialization on vertex heights for binary maps.
2020-01-04 23:01:01 +01:00
Nev3r
a161bfa619
Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
...
# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/r_defs.h
2020-01-04 22:59:42 +01:00
Nev3r
9999be2d6e
Remove vertex_t's z variable.
2020-01-04 18:29:02 +01:00
Nev3r
91222f7527
Adapt P_ClosestPointOnLine3D() to be much like FV3_ClosestPointOnLine() and use vector3_t's as args, save for the hypotenuse calculation, which remains the same; the output should be the same as before.
...
Adapt the rope hang snapping to the new function's form.
2020-01-04 18:28:25 +01:00
fickleheart
f8a3e3b898
Merge remote-tracking branch 'origin/next' into next-newcontrols
2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b
Merge branch 'newcontrols' into next-newcontrols
2020-01-04 09:56:24 -06:00
fickleheart
34fe284416
Fix camera stuff in splitscreen
2020-01-04 09:54:56 -06:00
fickleheart
794d74c4d7
Merge remote-tracking branch 'origin/master' into newcontrols
2020-01-04 09:35:12 -06:00
Nev3r
f207048ab2
Add Lua support for vertex heights.
2020-01-04 11:40:21 +01:00
Nev3r
49667689c1
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
2020-01-04 11:27:31 +01:00
Nev3r
60999c7b84
Revert "Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components."
...
This reverts commit c9294d1e32
.
2020-01-04 11:25:46 +01:00
Nev3r
c9294d1e32
Provide a fix for "non-sloped" slopes launch/land behavior by checking the normal's components.
2020-01-04 11:17:54 +01:00
MascaraSnake
1e42dc7ee5
Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else
2020-01-04 11:08:05 +01:00
Nev3r
faf127ff88
Add vertex slope spawning function.
...
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
2020-01-04 10:39:45 +01:00
Nev3r
0b21a34ddd
Add vertex height vars into the vertex struct, and their textmap parsing.
2020-01-04 10:24:42 +01:00
lachwright
5ce1695047
Merge branch 'next' into clear-sign-sprite
2020-01-04 14:50:17 +08:00
lachwright
6f5833f8b3
Randomize skin during signpost roulette
2020-01-04 14:49:44 +08:00
fickleheart
eac8732bc8
Make holding both turn keys freeze camera direction (broke in merge)
2020-01-03 23:26:31 -06:00
MascaraSnake
a6926e339f
Merge branch 'no-compress' into 'next'
...
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
See merge request STJr/SRB2!628
2020-01-03 16:38:42 -05:00
MascaraSnake
26bb0b3c67
Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it
2020-01-03 21:50:27 +01:00
Alam Ed Arias
a26c5f5428
Merge branch 'master' into next
2020-01-03 14:56:37 -05:00
MascaraSnake
7b5f2f09c0
Merge branch 'textmap-parser' into 'next'
...
Textmap parser
See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
lachwright
da226139f1
Add generic signpost sprite for skins that don't have one
2020-01-03 13:12:18 +08:00
Louis-Antoine
b45ee059e3
Fix major issue
2020-01-03 02:58:23 +01:00
James R
12e87d58b4
Merge branch 'findvar' into 'next'
...
CV_FindVar for Lua
See merge request STJr/SRB2!583
2020-01-02 20:54:16 -05:00
LJ Sonic
ff8cb3ddb0
Merge branch 'do-not-save-netvars' into 'master'
...
Do not save netgame-synced console variables
See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
c6aec51d99
Merge branch 'ungrab-mouse-in-menus' into 'master'
...
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
Louis-Antoine
1845266bc8
Do not save netgame-synced console variables
...
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
49934007d7
Add a "alwaysgrabmouse" console variable
2020-01-03 00:25:58 +01:00
MascaraSnake
dc0c17dbb8
P_LoadExtendedSubsectorsAndSegs: Print size_t with %s
2020-01-02 22:28:32 +01:00
Louis-Antoine
e0e5e83869
Revert "Ungrab mouse when watching a record"
...
This reverts commit 17636ccc01
.
2020-01-02 20:29:51 +01:00
MascaraSnake
5ba179ad7c
Fix two bugs in extended segs loading, and add some error checking while I'm at it
2020-01-02 09:51:07 +01:00
Nami
ad610ba4aa
Move MobjLineCollide up a bit to where we first know for sure that we hit a line
2020-01-01 19:38:48 -08:00
James R
9931f0d58f
Merge branch 'thiccnames' into 'next'
...
Allow 6-letter character names to be drawn with the thick font
See merge request STJr/SRB2!618
2020-01-01 21:49:13 -05:00
James R
69dd8acf7f
Merge branch 'sstailscarry-fix' into 'next'
...
Fix MP Special Stages crashing if a player is being carried when it ends
See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
James R
99f020adb6
Merge branch 'sound-slots' into 'next'
...
Add slots for unused sounds and remove unused sound slots
See merge request STJr/SRB2!603
2020-01-01 21:48:46 -05:00
Zachary McAlpin
93e9bb661e
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 17:54:47 -06:00
James R
a358702700
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:53:18 -08:00
James R
b9cecea25c
Hahahahahahahahahahahahaha
2020-01-01 15:52:23 -08:00
Louis-Antoine
3af00ac93e
Minor code refactoring
2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01
Ungrab mouse when watching a record
2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
Zachary McAlpin
d62cd2ac06
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 17:39:13 -06:00
James R
0c40a466d8
Merge remote-tracking branch 'origin/master' into next
2020-01-01 15:39:05 -08:00
Louis-Antoine
62397a36ec
Grab mouse on game startup
2020-01-02 00:38:43 +01:00
MascaraSnake
02acf6222b
P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code
2020-01-02 00:32:29 +01:00
Zachary McAlpin
dc51ba6b64
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 17:11:19 -06:00
James R
85fbf4f571
Merge branch 'custom-gametype-serverinfo' into 'next'
...
Gametype name in SERVERINFO
See merge request STJr/SRB2!610
2020-01-01 17:52:46 -05:00
James R
e9843590da
Merge branch 'nohw-renderswitch' into 'master'
...
NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
MascaraSnake
2da9c3cf81
P_LoadTextmap: Bail out if certain mandatory fields are not set
2020-01-01 23:52:30 +01:00
James R
35fe2e7281
Merge branch 'quote-shenanigans' into 'master'
...
Stuff I Broke: Commands
See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
01be810aee
Merge branch 'warp-by-name' into 'master'
...
Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
James R
48c83be89e
Merge branch 'respawndelaygametyperule' into 'next'
...
Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Jaime Passos
874d4d01ee
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
03d4082f21
Rename functions
2020-01-01 17:46:26 -03:00
Jaime Passos
c7794d4ce0
Remove unused parameter
2020-01-01 17:36:55 -03:00
Jaime Passos
6d2f2e0865
Update copyrights
2020-01-01 17:30:07 -03:00
Jaime Passos
401c35b407
Fix transparent PNG conversion
2020-01-01 17:28:22 -03:00
Zachary McAlpin
7123abd493
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2020-01-01 13:31:07 -06:00
Alam Ed Arias
af57468e68
Merge branch 'master' into next
2020-01-01 14:29:30 -05:00
Jaime Passos
98b7d8aaca
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Jaime Passos
35ff383a4a
Rename `seenplayer
to
seenfriend
`
2020-01-01 15:17:29 -03:00
lachwright
dc7f10e17d
Allow 6-letter character names to be drawn with the thick font
2020-01-01 23:49:29 +08:00
MascaraSnake
4f26a8e73a
Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it
2020-01-01 16:01:07 +01:00
MascaraSnake
9cda82d896
Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter
2020-01-01 15:52:59 +01:00
MascaraSnake
6724b11c36
Whoops
2020-01-01 15:11:39 +01:00
MascaraSnake
a41c640559
Move shared parts of sidedef initialization into P_InitializeSidedef
2020-01-01 15:10:41 +01:00
MascaraSnake
fe198b8a32
Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not
2020-01-01 14:27:01 +01:00
MascaraSnake
b59532bcca
Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly
2020-01-01 14:13:24 +01:00
MascaraSnake
24d68ba07e
P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set
2020-01-01 13:40:17 +01:00
Louis-Antoine
caadf6aa61
Let the mouse move freely when a menu is open or game is paused
...
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Jaime Passos
b41cd59e51
Revert "Merge branch 'software-clownery' into 'master'"
...
This reverts merge request !578
2019-12-31 23:40:17 +00:00
Tatsuru
caf47019ce
Or is it better like this?
2019-12-31 20:20:30 -03:00
Nami
ef4840555e
Add MobjLineCollide hook
2019-12-31 15:17:02 -08:00
Tatsuru
83467a7b3d
The dumbass forgot NiGHTS mode is also a carry power
2019-12-31 20:13:16 -03:00
Tatsuru
6e330348bc
Fix MP Special Stages crashing if a player is being carried when it ends
2019-12-31 19:38:11 -03:00
James R
2a9a3b9760
Merge branch 'fix-flight-indicator' into 'next'
...
Remove flight indicator when AI Tails is taken over by second player
See merge request STJr/SRB2!611
2019-12-31 17:17:21 -05:00
James R
f77188ef0f
Merge branch 'metal-fume-opacity' into 'next'
...
Make Metal Sonic's jet fume opaque when re-emerging from water
See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
James R
0cb76f63b7
Merge branch 'firefuck3' into 'next'
...
Make elemental crop circle flames obey player gravity
See merge request STJr/SRB2!613
2019-12-31 17:15:45 -05:00
James R
bd0deea11c
Merge branch 'minecartspawner-fix' into 'next'
...
Disable minecart spawners for players already riding a minecart
See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Jaime Passos
c460775cd7
Merge branch 'fixcoronalist' into 'master'
...
Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
b22de48c03
Merge branch 'next' into next-newcontrols
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
2019-12-31 12:58:36 -06:00
Nev3r
0979887600
Merge branch 'software-clownery' into 'master'
...
Software clownery
See merge request STJr/SRB2!578
2019-12-31 12:49:44 -05:00
Jaime Passos
1c048275da
**NEW!** hook_SeenPlayer
2019-12-31 14:37:45 -03:00
fickleheart
8bc58807aa
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Jaime Passos
cd1cc9a222
Fix desynch
2019-12-31 14:00:25 -03:00
Tatsuru
79f18a3c19
Got rid of the uhh
2019-12-31 11:19:54 -03:00
lachwright
e5e96cb271
Make elemental crop circle flames obey player gravity
2019-12-31 18:06:40 +08:00
lachwright
10b71d40b8
Make Metal Sonic's jet fume opaque when re-emerging from water
2019-12-31 17:26:35 +08:00
lachwright
342d80198c
Add missed semicolon, oops
2019-12-31 16:55:36 +08:00
lachwright
1a78b3548c
Remove flight indicator on death as well
2019-12-31 16:54:52 +08:00
lachwright
d3c56cd807
Remove flight indicator when AI Tails is taken over by second player
2019-12-31 16:48:29 +08:00
James R
939814d479
Merge remote-tracking branch 'origin/master' into next
2019-12-30 22:37:24 -08:00
James R
3112dff345
Merge branch 'oops' into 'next'
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Fix unknown gametype for map command crashing the game
See merge request STJr/SRB2!606
2019-12-31 01:34:39 -05:00
James R
34687e85d7
Merge branch 'emeraldhunt-fix' into 'next'
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Fix emerald hunt not working properly
See merge request STJr/SRB2!593
2019-12-31 01:34:17 -05:00
James R
b5df2d5c3f
Merge branch 'polyobj-waypoint-thinker-optimise' into 'next'
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Polyobj waypoint thinker optimise
See merge request STJr/SRB2!586
2019-12-31 01:33:01 -05:00
James R
4b91e49bf4
Merge branch 'fix-lua-scorechains' into 'next'
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Fix scoreadd not doing anything in certain cases when modified by Lua
See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
James R
077c453e33
Merge branch 'dashmode-ctf-monitors' into 'next'
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Don't let Metal pop the enemy team's monitors (closes #94 )
See merge request STJr/SRB2!584
2019-12-31 01:31:55 -05:00
James R
8e61b1003a
Merge branch 'dashspeed-fix' into 'next'
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Cap dashspeed between mindash and maxdash before revving.
See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
James R
b4ebb01e2d
Truncate gametype name in server list if it's too long
2019-12-30 22:23:19 -08:00
James R
281f30c4fd
Replace gametype with gametypename in SERVERINFO
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PACKETVERSION 1
2019-12-30 22:18:55 -08:00
fickleheart
0eb65d0fa7
Fix tailsbot behavior that broke with Simple mode
2019-12-30 23:58:58 -06:00
James R
7af2533d23
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
James R
38492073fa
IT_PAIR for when you want to define both sides of a menu item
2019-12-30 21:40:13 -08:00
Tatsuru
b68a629a71
Small
2019-12-31 01:48:50 -03:00
James R
e8db39229c
Don't let the user switch to OpenGL if NOHW
2019-12-30 20:29:41 -08:00
Tatsuru
2d0cdbe34f
Appease the C90 entity
2019-12-31 01:20:11 -03:00
James R
36c5bb7b0d
Fix NOHW compiling
2019-12-30 20:18:08 -08:00
James R
782bf8d31e
Fix NOMIXER compiling
2019-12-30 20:08:29 -08:00
Tatsuru
47b096a357
Disable Minecart Spawners for players already riding a minecart
2019-12-31 00:38:09 -03:00
Nami
60928db0e0
I removed a hook I left behind and forgot to save the change before committing :upside_down:
2019-12-30 19:22:12 -08:00
James R
4bf3597116
Fix NOOPENMPT compiling
2019-12-30 19:19:17 -08:00
Nami
41c902b819
Move PreThinkFrame hook back a bit, now runs before PlayerThink
2019-12-30 19:11:49 -08:00
Nami
a36920808b
Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
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Readd ThinkFrame in its original position
PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it
2019-12-30 19:04:27 -08:00
James R
ff47f911dc
Fix command not running if it was split by COM_BufAddText
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(Looks at 4865a190578b900b48571e74e0bd97bef88ea71b...)
2019-12-30 18:47:21 -08:00
James R
ab410652ae
Fix unclosed quotes leaving the escape character in
2019-12-30 18:44:13 -08:00
Jaime Passos
7b54846a02
Merge remote-tracking branch 'origin/master' into software-clownery
2019-12-30 23:21:42 -03:00
James R
5e94ca07bc
Use gametypecount in G_GetGametypeByName
2019-12-30 17:57:38 -08:00
James R
e3fcd860de
Merge remote-tracking branch 'origin/next' into local-lua-commands
2019-12-30 15:08:34 -08:00
Zachary McAlpin
ed5bf1ad9d
Merge branch 'next' into playerthink-hook
2019-12-30 16:35:50 -06:00
fickleheart
85e2e92ee0
Fix spying on simple mode players having dumb camera angles
2019-12-30 15:44:52 -06:00
Jaime Passos
181a366d4a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 18:39:31 -03:00
fickleheart
2c45ecbaa5
Fix camera reset button
2019-12-30 15:34:43 -06:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
fickleheart
a51f2500e0
Update playstyle menu handling to use analog/directionchar combo
2019-12-30 15:15:37 -06:00
fickleheart
c3d14064e2
Convert simple movement to directionchar+analog
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Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
James R
80bb6fe7a0
Merge branch 'modid' into 'next'
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Put a mod name in SERVERINFO
See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
James R
5e5f3c4fa7
Merge branch 'renderswitch' into 'master'
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Renderer switching
See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
James R
d670139404
Revert revert revert
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This reverts commit 6546e3c3bc
.
This reverts commit 8a15e9abc4
.
2019-12-30 12:31:53 -08:00
MascaraSnake
013f1f70d9
-Set defaults for vertex and mapthing fields in textmap
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-Fix P_InitializeSector being called too early (band-aid fix for now, will reorganize this properly later)
2019-12-30 21:23:00 +01:00
fickleheart
e0f35d207f
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
fickleheart
631b5ff883
Disable lock-on in Ringslinger
2019-12-30 12:13:41 -06:00
fickleheart
085c39128f
Save separate camera settings for standard/simple modes
2019-12-30 12:10:38 -06:00
fickleheart
b46cbe76d6
Somehow miss committing the ACTUAL stickyhold part
2019-12-30 11:36:59 -06:00
fickleheart
d980d526c8
Change defaults to match my personal settings
2019-12-30 11:36:40 -06:00
fickleheart
7fa9eed573
Fix camera reset snap in simple controls
2019-12-30 11:22:54 -06:00
fickleheart
ebbe5938a8
Fix tailsbot flying weird with P1=standard P2=simple controls
2019-12-30 11:07:29 -06:00
fickleheart
f4e7227e11
Fix compilation errors
2019-12-30 11:01:56 -06:00
fickleheart
a9b80bf1f0
Merge branch 'master' into newcontrols
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# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
MascaraSnake
05a97530c1
Add support for flat offset and rotation fields in UDMF
2019-12-30 17:28:10 +01:00
MascaraSnake
72bb673209
Some minor refactoring of textmap loading code
2019-12-30 16:28:22 +01:00
Jaime Passos
7676f11112
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-30 12:09:45 -03:00
Jaime Passos
a04834d1aa
Fix alignment in R_ThickStepping
2019-12-30 12:02:09 -03:00