Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
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Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
toaster
81882b63b8
As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
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# Conflicts:
# src/p_mobj.c
2019-06-22 17:03:10 +01:00
toaster
6371de806b
Improve rain/weather.
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* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
toaster
f7fe418f7c
Slight buff to MT_LHRT.
2019-06-20 23:43:05 +01:00
toaster
84ff2a57a1
As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
2019-06-19 23:29:39 +01:00
toaster
2e6898f29e
PITY IN PINK!
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* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
* Gives a pink Pity Shield (SH_PINK) on same-team player contact.
* Deals damage to non-player enemies.
* Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster
ef6e00e8a2
P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
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(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
MascaraSnake
3634321f43
...
2019-06-18 19:06:05 +02:00
toaster
1d65caa250
With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
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* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
toaster
861d0d0b0a
Improve rain/weather.
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* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-18 14:22:10 +01:00
MascaraSnake
cf7e618b2f
Fixed a bug with the Canarivore gas
2019-06-16 21:36:22 +02:00
MascaraSnake
fbd7a5ae59
Finetuned the saloon door swinging
2019-06-16 17:57:03 +02:00
MascaraSnake
622a44f551
Fixed a bug involving players being thrown out of minecarts
2019-06-16 16:39:06 +02:00
MascaraSnake
b6790c7f35
Snapper head/legs and minecart segments flash when they're destroyed
2019-06-16 15:35:32 +02:00
MascaraSnake
774ccad401
Do death animation even when MF2_DONTDRAW is set
2019-06-15 22:29:30 +02:00
MascaraSnake
8e61cc6d13
Kill minecarts that fall into death pits
2019-06-15 20:59:56 +02:00
MascaraSnake
24c6dd1a68
Many more bugfixes
2019-06-15 20:21:18 +02:00
MascaraSnake
cc9d7bee80
A bunch of bugfixes
2019-06-15 00:04:50 +02:00
MascaraSnake
018fb9b461
"Finished" minecart hardcoding (still untested and buggy)
2019-06-14 21:19:52 +02:00
MascaraSnake
ba9c7d9310
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
fafabaae2b
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
MascaraSnake
98ea229680
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
3a16a7d7d4
Hardcoded train dust and steam spawner
2019-06-09 17:16:07 +02:00
MascaraSnake
7b603f4ac8
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
546af19c82
Hardcoded oil lamp
2019-06-08 15:50:01 +02:00
Monster Iestyn
f7fbf40437
Hardcoded MT_FSGNA's MobjThinker hook function
2019-05-05 16:42:50 +01:00
Monster Iestyn
289a412377
Hardcode the boss thinker function
2019-05-05 15:34:06 +01:00
Monster Iestyn
09368963dd
hardcode MT_FBOMB's MobjSpawn hook function
2019-05-04 22:46:27 +01:00
Nev3r
a56e8e4f8b
Merge branch 'further-mace-advancements' into 'master'
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Further Mace Advancements
See merge request STJr/SRB2Internal!147
2019-04-30 15:15:35 -04:00
Nev3r
a9110c0645
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
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Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
fc9e141460
Give precip. its own thinker list
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 14:58:18 +02:00
Nev3r
696ccbd943
Fix mobj list iteration oversights.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
b60c66325c
Added a mobj-only list entry for mobj thinkers
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
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Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Jimita the Cat
0186f6784b
a
2019-03-06 21:40:38 -03:00
Monster Iestyn
8f667906eb
Fix compiler warnings
2019-02-13 18:06:56 +00:00
MascaraSnake
bc30bd06df
In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC
2019-02-03 14:32:07 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
73a67fc9f5
Merge branch 'ctf-enemy-flag-sound' into 2122-version
2018-12-25 00:27:08 -05:00
mazmazz
9d1bc3063f
Play flag-returned SFX for the opposing team
2018-12-23 22:57:14 -05:00
Monster Iestyn
582c5332f4
Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens
2018-12-11 18:39:58 +00:00
mazmazz
97ea4086a5
Redundant type 1800 check for MT_COIN
2018-11-27 14:10:55 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
9e75774fd2
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
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NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
mazmazz
250aab5889
Missed sign cast
2018-11-21 20:30:26 -05:00
Digiku
c6bd1111e5
Merge branch 'nights-dronebox' into 'master'
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NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Digiku
f3e4cf1f9d
Merge branch 'nights-fastercapsule' into 'master'
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NiGHTS: Faster Egg Capsule destruct sequence
See merge request STJr/SRB2Internal!164
2018-11-21 16:30:01 -05:00
Digiku
597877773b
Merge branch 'nights-onfootcapsulefix' into 'master'
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NiGHTS: Allow player to destroy capsule on-foot before transforming into NiGHTS
See merge request STJr/SRB2Internal!185
2018-11-21 16:29:37 -05:00
mazmazz
cf834f3503
Line 457: Calculate input angle tolerance correctly
2018-11-14 10:13:39 -05:00
Digiku
3ccfd57fba
Merge branch 'tracerangle' into 'master'
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Line Exec 457, 458: Track mobj's angle to tracer; executes line tag if mobj faces away
See merge request STJr/SRB2Internal!198
2018-11-13 10:48:01 -05:00
Digiku
1b7f7ef7cc
Merge branch 'monitor-exec' into 'master'
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Run linedef exec upon popping a monitor
See merge request STJr/SRB2Internal!199
2018-11-13 10:47:37 -05:00
mazmazz
dbb4924348
Compile errors
2018-11-13 10:43:40 -05:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
4b8232d777
Merge branch 'master' into next
2018-11-09 23:18:14 +00:00
Monster Iestyn
b3befae143
Merge branch 'public-op-nightsbumper-fix' into 'next'
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Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS
See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
MPC
1cc8619c9e
Minor remote viewpoint bugfixes.
2018-11-05 20:40:51 -02:00
mazmazz
eb204b6cc4
Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat
2018-11-05 07:41:02 -05:00
mazmazz
eaf89cf7b9
TRACERANGLE: Run exec *after* resetting mobj values
2018-11-04 17:34:00 -05:00
mazmazz
cf6a6991cb
Trigger line exec by whether mobj is facing its tracer
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* MFE_TRACERANGLE
* Thing 758 MT_ANGLEMAN
* mobj thinker behavior
* Line Exec 457/458 Enable/Disable
2018-11-04 16:28:25 -05:00
Monster Iestyn
b5c4b476a6
Merge branch 'public_next'
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# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
291ebf302c
Merge branch 'public_next'
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# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
toaster
b1e02467bf
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
2018-10-07 15:00:58 +01:00
mazmazz
a414ccf24a
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
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(cherry picked from commit 07738fb0bc
)
2018-09-14 10:35:51 -04:00
mazmazz
b666fa3131
P_SpawnMapThing: Ignore MTF_ flags if MT_NIGHTSBUMPER
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(cherry picked from commit d85f108997
)
2018-09-14 08:52:10 -04:00
mazmazz
f8834b0201
MT_NIGHTSBUMPER Spawn: Don't reset mthing->options
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(cherry picked from commit dc9fd6f02e
)
2018-09-14 08:52:10 -04:00
mazmazz
a6f959ba21
Set mobj->floorrover and ceilingrover in appropriate places
2018-09-10 00:38:07 -04:00
mazmazz
943dc9412d
Initialize floorrover and ceilingrover on SpawnMobj
2018-09-10 00:20:51 -04:00
mazmazz
bc2f48a018
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
c0ffbdafce
Revert "Ideya fixes when a player has more than one Ideya"
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This reverts commit e3facccb9d
.
2018-09-07 08:56:53 -04:00
mazmazz
4fe1b2652d
Merge branch 'master' into nights-fastercapsule
2018-09-07 08:56:02 -04:00
mazmazz
f8d260b044
Only allow flicky bounce (MF_NOCLIPTHING) if also in-place (MF_GRENADEBOUNCE)
2018-09-06 10:32:26 -04:00
mazmazz
2cfd941778
Re-organize flags for FLICKY_CENTER
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* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
fe2d1e9020
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
Digiku
01314b6674
Merge branch 'nightsplus-le' into 'master'
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NiGHTS Linedef Executor Triggers
Closes #102
See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
mazmazz
d01ca9fe95
Make Ideya Anchor use parameter # instead of angle for Ideya ID
2018-08-16 11:25:35 -04:00
mazmazz
2e8c4b5545
Fixed capsule timing logic
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* Force a total time, stretch out sphere deduction within that time
* Make it more readable
2018-08-15 13:38:15 -04:00
mazmazz
02aed5b019
Merge branch 'nights-onfootcapsulefix' into nights-fastercapsule
2018-08-15 12:09:46 -04:00
mazmazz
7cdce4324b
Attempt 1: Guesstimate sphere pop rate and use that as the Capsule handling duration
2018-08-15 00:32:48 -04:00
mazmazz
9faace9e5d
capsule->extravalue2 tic timer
2018-08-14 19:21:32 -04:00
mazmazz
0862aece9f
Ideya fixes when a player has more than one Ideya
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# Conflicts:
# src/p_inter.c
2018-08-14 17:21:49 -04:00
mazmazz
e3facccb9d
Ideya fixes when a player has more than one Ideya
2018-08-14 17:13:23 -04:00
mazmazz
8c57218027
Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
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* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
00cadfee3a
Merge branch 'nights-dronebox' into nights-ideyaspawn-dronebox
2018-08-13 09:51:14 -04:00
mazmazz
6585ca3df3
Make Drone visual elements react to height change
2018-08-13 09:50:50 -04:00
mazmazz
1bc5976534
Correct hitboxradius value; proper sparkle->z when moving x/y
2018-08-13 04:49:32 -04:00
mazmazz
bec3a6884c
Make anchoring non-specific to Ideya states (now anchor anything!)
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# Conflicts:
# src/p_inter.c
2018-08-13 02:19:53 -04:00
mazmazz
4642c75025
MT_IDEYAANCHOR info and spawn logic
2018-08-13 02:03:36 -04:00
mazmazz
c3e0267029
Fix attraction bug on non-NiGHTS and Nightopian Helper
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* Switch from mo->movecount to mo->movefactor for type compat
* Adjust timings for regular and paraloop attraction
2018-08-12 23:03:12 -04:00
mazmazz
ce0b23a576
Set Drone hitbox radius by upmost 4 bits of Angle
2018-08-12 13:34:27 -04:00
mazmazz
8f50fbeb4f
For safety, clear MF_SLIDEME and MF_GRENADEBOUNCE flags before using
2018-08-12 09:28:04 -04:00
mazmazz
f4a813891f
Decouple Flicky Thing logic from spawnpoint variables; use mobj variables
2018-08-12 02:34:37 -04:00
mazmazz
43b790c26f
A_OrbitNights make actor scale to target
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* Added `donotrescale` input to disable this behavior
* Reverted previous commit changes for scaling Ideya because unneeded
2018-08-12 01:07:26 -04:00
mazmazz
aecabb246d
Scale Ideyas when moving to/from NIGHTSDRONE and scaling changes to NIGHTSDRONE
2018-08-11 23:53:07 -04:00
mazmazz
9bc9f96e09
NIGHTSDRONE sync visual elements when changing mobj flags
2018-08-11 23:32:12 -04:00
mazmazz
0c8e1aa10a
When NIGHTSDRONE z changes, change DRONEMAN z as well
2018-08-11 23:15:28 -04:00
mazmazz
79c042ca09
NIGHTSDRONE visual element positioning now works with scaling
2018-08-11 22:41:58 -04:00
mazmazz
a4e3f8cbcf
NIGHTSDRONE visual element position syncing: XYZ and OBJECTFLIP
2018-08-11 21:38:44 -04:00
mazmazz
72b592888f
Line fixes for visual element positioning
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# Conflicts:
# src/p_mobj.c
2018-08-11 20:50:53 -04:00