Commit graph

409 commits

Author SHA1 Message Date
fickleheart
a03ab5e294 Patch slight camera turn when airbraking 2019-12-13 19:37:01 -06:00
fickleheart
87ad91a2be LMAO right stick checking used the wrong value 2019-12-13 17:35:48 -06:00
fickleheart
c41b2e7456 Suspend turn-to-angle when rotating the camera 2019-12-13 00:52:48 -06:00
fickleheart
098c99a834 Adjust how turn-to-angle tweens 2019-12-13 00:34:34 -06:00
fickleheart
bc4b1e1abe Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
fickleheart
d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
4941ef4aac Don't turn strafe keys into turn when locked onto something 2019-12-12 22:13:44 -06:00
fickleheart
a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
fickleheart
efec52c48a Fix input turning still happening with centered view 2019-12-11 22:47:09 -06:00
fickleheart
34706515ca Make locked input turn act the same as normal turning 2019-12-11 21:34:32 -06:00
fickleheart
a0ecb4b71d Fix the console spam issue AGAIN 2019-12-11 21:20:07 -06:00
fickleheart
f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
fickleheart
f74d7163e6 Fix RVZ camera stuff 2019-12-11 01:26:43 -06:00
fickleheart
69b623e086 Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
cdf5287fcc Turn camera with strafe keys in camlock while charging spindash 2019-12-10 21:34:57 -06:00
fickleheart
a89f8e91f7 Change defaults and factors of simplecam options 2019-12-10 21:24:43 -06:00
fickleheart
054d51dac6 Make input turn speed tween by lateral momentum, not total 2019-12-10 21:14:50 -06:00
fickleheart
2b70b4bf36 TODO 2019-12-10 09:08:30 -06:00
fickleheart
72cf5d9927 Don't flood directionchar commands!!! 2019-12-10 08:17:41 -06:00
fickleheart
194e77a6f0 Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00
fickleheart
e1d4e2edcb Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
2a9819947e Disable all new camera behavior if playstyle is not Simple 2019-12-09 22:09:58 -06:00
fickleheart
834a3bf334 Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
3735134948 Fix smoothing into input-based camera rotation 2019-12-09 20:31:19 -06:00
fickleheart
27996ada04 Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
e4626e9396 Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
fickleheart
c99b137298 Fix abilitydirection camera breaking minecarts 2019-12-08 20:47:11 -06:00
fickleheart
0cad5021a9 Make input turn slow down when moving slowly 2019-12-08 18:26:20 -06:00
fickleheart
a30623e4ed Default to no turn-facing since it looks like controller drift 2019-12-08 15:54:37 -06:00
fickleheart
e92d7eca8e Shift camera sideways toward player angle 2019-12-08 15:54:16 -06:00
fickleheart
c94d7895df Make cam_rotspeed affect non-mouse turn speed
10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart
eee0d42b1f Make first-person and directionchar-off work as expected 2019-12-08 15:05:44 -06:00
fickleheart
36fa94a22c Automatically rotate camera to reflect player actions 2019-12-08 14:35:50 -06:00
fickleheart
075f751f67 Add cvar to use abilities in input direction 2019-12-08 14:17:48 -06:00
fickleheart
32c9c912ab Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
MascaraSnake
a3549cc8f2 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Jaime Passos
d7bfe7d652 Merge branch 'lt-extraneous-parameters' into 'master'
Remove unnecessary function parameters from title card code

See merge request STJr/SRB2Internal!603
2019-12-06 14:22:39 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
2b5957fd1c Fix #457 and another bug I just realised in one fell swoop.
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
Jaime Passos
c0cc742fb8 Remove unnecessary function parameters from title card code 2019-12-05 01:58:19 -03:00
toaster
cbc49882bc Fix screen buffer not being cleared if a map command is used during the intermission. 2019-11-29 15:25:55 +00:00
Louis-Antoine
ec69195fc9 Keep counting players as finished even after dying 2019-11-27 17:32:02 +01:00
toaster
f1387a07a1 Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage. 2019-11-26 12:30:32 +00:00
MascaraSnake
bdc0075ee0 Merge branch 'speclook' into 'master'
Speclook (resolves #340).

Closes #340

See merge request STJr/SRB2Internal!529
2019-11-25 13:20:00 -05:00
LJ Sonic
9541137f5e Merge branch 'join-bug-fix' into 'master'
Fix for the join bug

Closes #302, #338, and #347

See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
toaster
71e74ca363 Fix a bunch of shit with MP special stages!
* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
Louis-Antoine
74ae5819c4 Account for exiting but non-finished players in G_EnoughPlayersFinished 2019-11-24 23:40:40 +01:00
toaster
fcfbd403f0 Make mouselook follow the first-person option when a spectator, even when other variables assume you're in third person (resolves #340). 2019-11-24 13:30:49 +00:00
Jaime Passos
e850d42bc2 fix RA fade 2019-11-23 18:15:09 -03:00
Jaime Passos
faa305a2f2 Fix crossfades
Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00