Commit graph

190 commits

Author SHA1 Message Date
fickleheart
b9d7b3e5c5 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
SteelT
7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
8bd5193ee0 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-19 00:55:46 -03:00
Jaime Passos
cac5f9d171 add -nogl parm 2020-02-17 12:14:51 -03:00
Jaime Passos
8da832986c Don't center the window when changing renderers 2020-02-17 01:15:18 -03:00
Jaime Passos
04ee6ca12c Don't call HWR_Switch twice 2020-02-17 01:15:11 -03:00
Jaime Passos
7ddad9c9ec Remove redundant check 2020-02-17 01:15:04 -03:00
Jaime Passos
3fa4db891f Always load the GL library! 2020-02-17 01:13:13 -03:00
Jaime Passos
07afd7520f Only initialise OpenGL if you actually intend to use it. 2020-02-17 01:12:53 -03:00
Jaime Passos
6c5db5f462 Missing comment 2020-02-17 01:08:55 -03:00
Jaime Passos
cca3665525 Fallback to Software if the renderer version doesn't match 2020-02-17 01:08:41 -03:00
Jaime Passos
b6089ccdaf Fix -OGLlib 2020-02-17 01:08:15 -03:00
Jaime Passos
9e83e2751d Clear setrenderneeded after calling VID_CheckRenderer 2020-02-17 00:36:10 -03:00
Jaime Passos
68f4d415fe Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
Jaime Passos
af7b4795b7 port pfnUpdateTexture 2020-01-28 00:16:38 -03:00
Jaime Passos
bdd43efb25 Fix -OGLlib 2020-01-27 01:57:55 -03:00
Jaime Passos
1755c240bf Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Louis-Antoine
512435c59f Fix mouse in controls setup menu 2020-01-18 20:18:20 +01:00
Sally Cochenour
a35a2c81e2 Fix errors 2020-01-07 19:30:09 -05:00
Sally Cochenour
ca5b56181b Merge next 2020-01-07 07:35:39 -05:00
Louis-Antoine
e847777a35 Fix mouse being grabbed even when not used
The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77 Revert "Fix mouse being grabbed even when not used"
This reverts commit 6c85c4e1d3.
2020-01-06 00:38:40 +01:00
Louis-Antoine
6c85c4e1d3 Fix mouse being grabbed even when not used 2020-01-05 18:39:16 +01:00
Louis-Antoine
49934007d7 Add a "alwaysgrabmouse" console variable 2020-01-03 00:25:58 +01:00
Louis-Antoine
e0e5e83869 Revert "Ungrab mouse when watching a record"
This reverts commit 17636ccc01.
2020-01-02 20:29:51 +01:00
Louis-Antoine
3af00ac93e Minor code refactoring 2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01 Ungrab mouse when watching a record 2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
Louis-Antoine
62397a36ec Grab mouse on game startup 2020-01-02 00:38:43 +01:00
Louis-Antoine
caadf6aa61 Let the mouse move freely when a menu is open or game is paused
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!

Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Sally Cochenour
da3d5a0184 Merge next 2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
03a3b02301 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
Jaime Passos
79daafd893 Fix missing "-" prefix on "-software" cmdline parm 2019-12-17 18:04:05 -03:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
c578cee0b1 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-12 01:39:46 -03:00
Jaime Passos
9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Alam Ed Arias
f1d2968c19 Merge branch 'public_next' into private 2019-12-05 11:18:33 -05:00
Alam Ed Arias
0a24c82346 Fix building with MSVC 2019-12-05 10:51:55 -05:00
Steel Titanium
97a87574b2
No longer allow showhud to toggle FPS counter or ping bar 2019-11-23 16:09:02 -05:00
Jaime Passos
1e4060af8c remove unused levelwipes 2019-11-18 19:22:46 -03:00
Jaime Passos
8a05afa1aa Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-18 18:48:19 -03:00
Steel Titanium
2584241a44
Better ping implementation. 2019-11-17 20:22:47 -05:00
Jaime Passos
3354169769 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9 Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:25:40 -03:00
Jaime Passos
d467d2b229 GIF recording 2019-11-10 00:21:48 -03:00
toaster
915e50a1e4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
Jaime Passos
94ab276508 Merge remote-tracking branch 'origin/master' into f_wipes 2019-10-28 23:14:00 -03:00