fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
SteelT
7d14796954
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Jaime Passos
8bd5193ee0
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-19 00:55:46 -03:00
Jaime Passos
cac5f9d171
add -nogl parm
2020-02-17 12:14:51 -03:00
Jaime Passos
8da832986c
Don't center the window when changing renderers
2020-02-17 01:15:18 -03:00
Jaime Passos
04ee6ca12c
Don't call HWR_Switch twice
2020-02-17 01:15:11 -03:00
Jaime Passos
7ddad9c9ec
Remove redundant check
2020-02-17 01:15:04 -03:00
Jaime Passos
3fa4db891f
Always load the GL library!
2020-02-17 01:13:13 -03:00
Jaime Passos
07afd7520f
Only initialise OpenGL if you actually intend to use it.
2020-02-17 01:12:53 -03:00
Jaime Passos
6c5db5f462
Missing comment
2020-02-17 01:08:55 -03:00
Jaime Passos
cca3665525
Fallback to Software if the renderer version doesn't match
2020-02-17 01:08:41 -03:00
Jaime Passos
b6089ccdaf
Fix -OGLlib
2020-02-17 01:08:15 -03:00
Jaime Passos
9e83e2751d
Clear setrenderneeded after calling VID_CheckRenderer
2020-02-17 00:36:10 -03:00
Jaime Passos
68f4d415fe
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
2020-02-01 23:02:15 -03:00
Jaime Passos
af7b4795b7
port pfnUpdateTexture
2020-01-28 00:16:38 -03:00
Jaime Passos
bdd43efb25
Fix -OGLlib
2020-01-27 01:57:55 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Louis-Antoine
512435c59f
Fix mouse in controls setup menu
2020-01-18 20:18:20 +01:00
Sally Cochenour
a35a2c81e2
Fix errors
2020-01-07 19:30:09 -05:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
Louis-Antoine
e847777a35
Fix mouse being grabbed even when not used
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The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77
Revert "Fix mouse being grabbed even when not used"
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This reverts commit 6c85c4e1d3
.
2020-01-06 00:38:40 +01:00
Louis-Antoine
6c85c4e1d3
Fix mouse being grabbed even when not used
2020-01-05 18:39:16 +01:00
Louis-Antoine
49934007d7
Add a "alwaysgrabmouse" console variable
2020-01-03 00:25:58 +01:00
Louis-Antoine
e0e5e83869
Revert "Ungrab mouse when watching a record"
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This reverts commit 17636ccc01
.
2020-01-02 20:29:51 +01:00
Louis-Antoine
3af00ac93e
Minor code refactoring
2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01
Ungrab mouse when watching a record
2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
Louis-Antoine
62397a36ec
Grab mouse on game startup
2020-01-02 00:38:43 +01:00
Louis-Antoine
caadf6aa61
Let the mouse move freely when a menu is open or game is paused
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That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
Sally Cochenour
da3d5a0184
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
03a3b02301
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
Jaime Passos
79daafd893
Fix missing "-" prefix on "-software" cmdline parm
2019-12-17 18:04:05 -03:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
c578cee0b1
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-12 01:39:46 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Alam Ed Arias
f1d2968c19
Merge branch 'public_next' into private
2019-12-05 11:18:33 -05:00
Alam Ed Arias
0a24c82346
Fix building with MSVC
2019-12-05 10:51:55 -05:00
Steel Titanium
97a87574b2
No longer allow showhud to toggle FPS counter or ping bar
2019-11-23 16:09:02 -05:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
Steel Titanium
2584241a44
Better ping implementation.
2019-11-17 20:22:47 -05:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
Jaime Passos
d467d2b229
GIF recording
2019-11-10 00:21:48 -03:00
toaster
915e50a1e4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
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Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
Jaime Passos
94ab276508
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00