Commit graph

8553 commits

Author SHA1 Message Date
Monster Iestyn
9c8988ab57 Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff! 2020-01-11 18:48:47 +00:00
James R
e1303a2b5c Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera

See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
dc151fc7a4 Merge branch 'accurate-papersprites' into 'master'
Accurate papersprite projection

See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
2459ca255f Factor z distance into camera translucency 2020-01-10 00:04:17 -08:00
James R
5c60f8b529 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
feb0fc2ee9 Merge branch 'orbital-disappearing' into 'master'
Don't clip player MD2 when looking straight down with the orbital camera

See merge request STJr/SRB2!658
2020-01-10 00:33:14 -05:00
James R
66cf1be0d8 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
James R
0f8c736188 Don't make player transparent if the orbital camera is looking straight down 2020-01-08 20:49:38 -08:00
fickleheart
ccc473917e Check for papersprites per-sprite instead of per-row
In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
1790891fd8 Reduce disappearance of vissprites close to the camera 2020-01-08 21:14:09 -06:00
fickleheart
c0380a3052 Make papersprite projection completely correct in software
I heard properpaper had some weird crashes? I couldn't reproduce
them no matter how hard I tried, but I added some bounds checking
to this version too just in case. Gotta get other people's help
to try to reproduce those.
2020-01-08 21:14:07 -06:00
James R
4d8c916ca1 Merge branch 'names-update' into 'master'
Update copyright statements for changed names

See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00
James R
117d5ab66f Merge branch 'highresscale-continue' into 'master'
Apply skin's highresscale to continue screen

See merge request STJr/SRB2!645
2020-01-08 16:15:15 -05:00
James R
6870492cf2 Merge branch 'more-opengl-fixes' into 'master'
More OpenGL fixes plus masked PNG conversion

See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
lachwright
e069e149d9 Apply skin's highresscale to continue screen 2020-01-07 13:56:54 +08:00
Steel Titanium
808d731652 Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
Alam Ed Arias
0fbc459243 cleanup whitespace 2020-01-05 21:49:07 -05:00
Jaime Passos
03245b28fd Merge remote-tracking branch 'origin/master' into more-opengl-fixes 2020-01-05 22:04:51 -03:00
Jaime Passos
9086b1851d Fix chroma key 2020-01-05 22:04:19 -03:00
James R
ea3c36eb13 Merge branch 'fix-mouse-grabbing' into 'master'
Fix mouse being grabbed even when not used

See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
e847777a35 Fix mouse being grabbed even when not used
The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77 Revert "Fix mouse being grabbed even when not used"
This reverts commit 6c85c4e1d3.
2020-01-06 00:38:40 +01:00
James R
6af0249d01 Merge branch 'vgetcolorfixes' into 'master'
Fix usage of V_GetColor

See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
fa690e2133 Merge branch 'appveyor-gcc-8.1' into 'master'
Use GCC 8.1 for AppVeyor 64-bit builds

See merge request STJr/SRB2!624
2020-01-05 17:12:06 -05:00
James R
e4f88d142e Merge branch 'connect-ip-textbox' into 'master'
Add clipboard functionality to the Connect via IP textbox.

See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
d93adbacbb Fix GetTextureUsed 2020-01-05 18:10:33 -03:00
Louis-Antoine
6c85c4e1d3 Fix mouse being grabbed even when not used 2020-01-05 18:39:16 +01:00
Jaime Passos
deee2a0d6f I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
6d754821fb AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
LJ Sonic
a3396d6bd7 Merge branch 'fix-major-issue' into 'master'
Fix major issue

See merge request STJr/SRB2!625
2020-01-02 21:03:18 -05:00
Louis-Antoine
b45ee059e3 Fix major issue 2020-01-03 02:58:23 +01:00
James R
859bef9fa2 Merge branch 'dd-is-dead' into 'master'
Remove Direct Draw from AppVeyor config

See merge request STJr/SRB2!622
2020-01-02 20:54:56 -05:00
LJ Sonic
ff8cb3ddb0 Merge branch 'do-not-save-netvars' into 'master'
Do not save netgame-synced console variables

See merge request STJr/SRB2!623
2020-01-02 20:50:00 -05:00
LJ Sonic
c6aec51d99 Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused

See merge request STJr/SRB2!617
2020-01-02 18:48:38 -05:00
James R
658b8dcfa9 Use GCC 8.1 for x86_64 2020-01-02 15:45:13 -08:00
Louis-Antoine
1845266bc8 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
Louis-Antoine
49934007d7 Add a "alwaysgrabmouse" console variable 2020-01-03 00:25:58 +01:00
James R
945f50c273 Remove Direct Draw from AppVeyor config 2020-01-02 14:58:09 -08:00
Louis-Antoine
e0e5e83869 Revert "Ungrab mouse when watching a record"
This reverts commit 17636ccc01.
2020-01-02 20:29:51 +01:00
James R
b9cecea25c Hahahahahahahahahahahahaha 2020-01-01 15:52:23 -08:00
Louis-Antoine
3af00ac93e Minor code refactoring 2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01 Ungrab mouse when watching a record 2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
Louis-Antoine
62397a36ec Grab mouse on game startup 2020-01-02 00:38:43 +01:00
James R
e9843590da Merge branch 'nohw-renderswitch' into 'master'
NOHW V.S. Renderer Switching

See merge request STJr/SRB2!609
2020-01-01 17:52:35 -05:00
James R
35fe2e7281 Merge branch 'quote-shenanigans' into 'master'
Stuff I Broke: Commands

See merge request STJr/SRB2!607
2020-01-01 17:52:21 -05:00
James R
01be810aee Merge branch 'warp-by-name' into 'master'
Properly fix the issue that !528 tried to; let the -warp parameter work with map name

See merge request STJr/SRB2!596
2020-01-01 17:51:21 -05:00
Jaime Passos
874d4d01ee Don't Y-billboard papersprite models (?!?!??!??!?!?) 2020-01-01 18:00:01 -03:00
Jaime Passos
03d4082f21 Rename functions 2020-01-01 17:46:26 -03:00
Jaime Passos
c7794d4ce0 Remove unused parameter 2020-01-01 17:36:55 -03:00