Commit graph

182 commits

Author SHA1 Message Date
mazmazz
ce39341c31 Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019 2019-08-04 02:52:33 -04:00
mazmazz
bddafbeece Merge branch 'internal-musicplus-jingle' into musicplus-aug2019 2019-08-04 02:41:37 -04:00
mazmazz
91265379df Revert MUSSERV code removal from S_LoadMusic
(but we'll probably purge it later, anyway...)
2019-08-04 02:04:02 -04:00
mazmazz
b99f06c0c9 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-08-04 01:10:21 -04:00
mazmazz
353fefbd42 Slight refactor for jingle resume lapse time 2019-08-04 00:59:32 -04:00
mazmazz
81d0840301 Jingle resume: Don't set music position when music is replaced 2019-08-04 00:56:17 -04:00
mazmazz
dd9efebab5 Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle 2019-08-03 23:38:49 -04:00
mazmazz
5f2a45befd Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp 2019-08-03 22:49:20 -04:00
mazmazz
1b59b224c0 Merge branch 'master' into musicplus-feature-dying-fp 2019-08-03 22:22:39 -04:00
toaster
8a0f1e7ed4 Merge branch 'ending' into 'master'
ENDINGS

See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
Alam Ed Arias
b77780e1e7 Fix building with MSVC 2019-07-29 19:02:45 -04:00
toaster
47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
toaster
063e350c63 A good and bad ending cutscene now exist.
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)

Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
af959ee309 Some fixup 2019-07-22 22:01:05 -04:00
mazmazz
5b0f7d2850 Merge branch 'master' into musicplus-sdlmixerx 2019-06-29 19:31:01 -04:00
mazmazz
923dc34215 Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle 2019-06-29 18:33:45 -04:00
Steel Titanium
58bb05be00 Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
# Conflicts:
#	.travis.yml
#	src/m_menu.c
#	src/sdl/Srb2SDL-vc10.vcxproj
#	src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
Steel Titanium
81dec89aeb Merge branch 'next' into public-musicplus-libopenmpt 2019-06-03 15:36:50 -04:00
Steel Titanium
bf3d5f4188 circleci: Fix compiling error 2019-05-20 23:22:23 -04:00
mazmazz
8317155c40 Merge branch 'public-gl-next' into public-musicplus-jingle 2019-03-15 18:42:19 -04:00
mazmazz
7346684bd8 Fade out music upon dying or level change: 2.1 frontport 2019-03-15 04:21:17 -04:00
mazmazz
9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz
fdde5f13c5 When resetting volume on same music, make it fade instead of a hard change 2019-03-13 23:55:30 -04:00
mazmazz
67e2857303 When changing to same music, reset the internal volume 2019-03-13 23:41:35 -04:00
mazmazz
875aee60a0 Menu merge fixes 2019-01-07 17:56:43 -05:00
Steel Titanium
7d1e59d4ba Some few changes 2019-01-05 23:42:25 -05:00
mazmazz
6166fad045 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 02:14:49 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
Steel Titanium
ba111d42ca Last minute changes. 2018-11-26 00:24:11 -05:00
Steel Titanium
cf01e820c4 Take the command line params into account
Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
Steel Titanium
7d4c9dda91 Add newline to end of file 2018-11-25 14:24:50 -05:00
Steel Titanium
981a1192fb Save sound toggles to config 2018-11-25 14:22:52 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
mazmazz
f2bfed7892 Merge branch 'musicplus-core' into musicplus-sdlmixerx 2018-11-13 14:34:40 -05:00
mazmazz
8f87bf82cd Merge branch 'master' into musicplus-core 2018-11-13 13:46:30 -05:00
Monster Iestyn
268bde3fdf Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
b5c4b476a6 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
cc0d1db9d8 Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup 2018-10-19 23:56:56 -04:00
mazmazz
a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Monster Iestyn
d4e11762fa Merge branch 'public_next'
# Conflicts:
#	src/nds/i_sound.c
#	src/r_data.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-10-19 22:46:19 +01:00
Sryder
6184f91dd3 Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium
450b536147 Remove the condition in restartaudio command.
No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Steel Titanium
b3faed190b Move commands and console variable into s_sound.c 2018-10-11 16:29:43 -04:00
mazmazz
78c1b99cd4 MP Jingle: Changed music_stacks from fixed array to next/prev chain 2018-09-20 17:13:52 -04:00
mazmazz
6f1a5cbfc9 Merge branch 'musicplus-core' into musicplus-sdlmixerx 2018-09-19 20:06:56 -04:00
mazmazz
7cd1bfb8d7 Merge branch 'public-musicplus-core' into public-musicplus-jingle 2018-09-19 19:56:50 -04:00
mazmazz
a4fade9b25 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2018-09-19 19:56:49 -04:00
mazmazz
af5aecb246 MP Jingle: Better empty_music_stack_entry initialization (buildbots) 2018-09-19 19:51:04 -04:00
mazmazz
7084fc89bd MP Core s_sound: I_FadeSongFromVolume call fix (buildbots) 2018-09-19 19:47:21 -04:00