Commit graph

10902 commits

Author SHA1 Message Date
LJ Sonic
1e394a80bf Merge branch 'possible-netgame-quit-crash-hotfix' into 'next'
Possible netgame quit crash hotfix

Closes #487

See merge request STJr/SRB2!1477
2021-04-25 16:33:49 -04:00
Sally Coolatta
382c0aa7de Fix overshadowed declaration 2021-04-25 16:27:15 -04:00
Monster Iestyn
70939a7a3d Set "allocated" flag to off if setting a string from PossibleValue afterwards, or if not setting a new value at all. 2021-04-25 21:08:12 +01:00
LJ Sonic
02ee480abe Merge branch 'gl-colormapped-epolyflag' into 'next'
Fix uninitialized reads in PreparePolygon

See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
sphere
a90642bfa9 Merge branch 'ogl-midtexture-zfighting-fix' into 'next'
Render midtextures on two-sided lines with a z-buffer offset

See merge request STJr/SRB2!1376
2021-04-25 14:02:02 -04:00
Monster Iestyn
65624bf6c0 Change numadded counter to UINT16 instead of UINT8, to allow for more sprites properly 2021-04-25 19:01:51 +01:00
Tatsuru
376d6cd6a2 Don't try to free patches in dedicated 2021-04-25 14:26:43 -03:00
Sally Coolatta
8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Radicalicious
e510e71617 Remove fire shield flash 2021-04-23 15:50:48 -04:00
Tatsuru
4f2f94d02d Compatibility with the current identifier 2021-04-21 22:22:37 -03:00
Tatsuru
da56e84d2c Change TOL_ERZ3 identifier 2021-04-21 22:17:16 -03:00
Sally Coolatta
57d81ddb21 Kart cmd->latency port
Nev3r was talking about something that would've been drastically improved with this, and it is really simple, so I ported it :)
2021-04-21 19:58:14 -04:00
GoldenTails
e7156db79d Allow Lua to draw level title strings, and get the width and height of what would be drawn 2021-04-20 23:52:25 -05:00
GoldenTails
43c21edcbd Send IntermissionThinker and intermission hud hooks stagefailed. 2021-04-20 23:52:25 -05:00
GoldenTails
aa54a04c9e Allow Lua to stop the intermission level title strings from drawing 2021-04-20 23:52:25 -05:00
GoldenTails
6c4e7e13e0 Allow Lua to disable the emeralds that appear in the Special Stage intermission. 2021-04-20 23:52:25 -05:00
Sally Coolatta
ce3c5e081e Missed a few lines in the prev commit 2021-04-20 22:19:56 -04:00
Sally Coolatta
8f01e85ade Allow spaces in captions defined in SOC 2021-04-20 22:10:11 -04:00
Jaime Ita Passos
77b8578d04 Add ease Lua library 2021-04-19 21:42:00 -03:00
Sally Coolatta
41f492f2f9 Don't award any potentially cheesable bonuses if the stage was failed.
Time Bonus is 0'd out if the stage was failed, since you can defeat the whole point of it if the stage lets you fail it immediately. Same with Guard Bonus -- it's not really a no-hit run if you didn't interact with anything.

Kept others that are more effort-based like Ring Bonus to give the player a little bit of partial credit, especially since Special Stages do this too.
2021-04-19 17:59:55 -04:00
Sally Coolatta
30e7455178 Failing a stage just displays the level title 2021-04-19 17:50:49 -04:00
Sally Coolatta
d8d3dee46f Add linedef executor for toggling stagefailed
By default, the executor will fail the stage. If Not Climbable is checked, the stage can be completed normally again.
2021-04-19 17:20:34 -04:00
Jaime Ita Passos
b026a6991c Easing functions 2021-04-19 15:52:07 -03:00
sphere
d71b99a56b Merge branch 'comparepolygons-fix' into 'next'
Remove bad pointer arithmetic in polygon comparators (fixes #295)

Closes #295

See merge request STJr/SRB2!1462
2021-04-19 14:33:41 -04:00
sphere
164fbeff91 Merge branch 'fix-perfstats-3' into 'next'
Fix incorrect values caused by outdated use of timing functions in perfstats 3

See merge request STJr/SRB2!1460
2021-04-19 14:33:31 -04:00
sphere
194d0b8201 Merge branch 'interfission' into 'next'
Cache teamflags/icons before drawing if they don't exist yet (closes #511)

Closes #511

See merge request STJr/SRB2!1459
2021-04-19 14:33:23 -04:00
sphere
315582bd6c Merge branch 'fix-blendtables' into 'next'
Fix blend tables generation

See merge request STJr/SRB2!1458
2021-04-19 14:33:12 -04:00
sphere
d871612a72 Merge branch 'openglol' into 'next'
Fix HWR_DrawSprite sigsegv

See merge request STJr/SRB2!1454
2021-04-19 14:33:03 -04:00
Sally Coolatta
d59f25a6cd stagefailed is more useful
- Can now apply to normal stages, simply defaults to "false" in normal stages.
- Post-level cutscenes are now always skipped when the stage was failed.
- Exposed the boolean as a Lua read+write global.

Desired for SUGOI, as it allows for visited flags not be updated, and level completion emblems to not be awarded. Which means a lot less crappy non-ideal workarounds.

Normal stage intermission currently does not reflect failure state at all. Maybe it could always skip, never award score bonuses, have different text... etc. Probably would leave that up to vanilla dev opinion.
2021-04-18 12:59:49 -04:00
Hannu Hanhi
ee578b68f4 Remove bad pointer arithmetic in polygon comparators, that was causing glitches 2021-04-17 03:11:29 +03:00
Hannu Hanhi
3670af5a31 Fix incorrect values caused by outdated use of timing functions in perfstats 3 2021-04-16 00:38:34 +03:00
katsy
7b83345c75 need to create the patches here if they don't already exist 2021-04-14 19:29:53 -05:00
Jaime Ita Passos
d5e9005dd0 Fix NPOT flats, other minor changes. 2021-04-14 11:34:36 -03:00
Jaime Ita Passos
b3d7df74c0 This is my attempted fix for texture rotation on slopes, in Software. 2021-04-14 10:55:52 -03:00
Jaime Ita Passos
0d4d2ed6d8 Fix blend tables generation 2021-04-13 12:11:31 -03:00
katsy
23759c67aa move HWR_GetMappedPatch earlier 2021-04-12 21:26:29 -05:00
X.organic
6f0b4a4f6d
Remove some dead code from DEH_LoadDehackedFile
Also fixes a buffer overflow, but said overflow generally got caught by
the stack smashing protector. Still, it's better for SOC files not to be
able to crash the game that easily.
2021-04-12 19:09:21 +02:00
X.organic
f0f3b33d71
Edit note_size alias to get rid of warnings 2021-04-12 19:09:21 +02:00
X.organic
701c6c8968
Fix myhashfgets-related buffer overflows in deh_soc.c 2021-04-12 19:09:12 +02:00
GoldenTails
8f322fd86f name kinda sucked 2021-04-11 18:33:11 -05:00
GoldenTails
4f3802a2cc acos Lua exposure 2021-04-11 18:32:49 -05:00
sphere
bcd3245b76 Merge branch 'blendmode-revision' into 'next'
Blending changes

See merge request STJr/SRB2!1446
2021-04-11 08:18:12 -04:00
sphere
00e81cac8e Merge branch 'badflags' into 'next'
Fix CTF flag patch garbage (resolves #506)

Closes #506

See merge request STJr/SRB2!1453
2021-04-10 11:34:07 -04:00
sphere
1d863408c7 Merge branch 'dedicated-scoretally-crash-fix' into 'next'
Fix dedicated server crashing when exiting special stage (Fixes #453)

Closes #453

See merge request STJr/SRB2!1451
2021-04-10 11:34:00 -04:00
sphere
d18ef87465 Merge branch 'gl-deletetexture-fix' into 'next'
Fix a OpenGL backend DeleteTexture crash (Fixes #499)

Closes #499

See merge request STJr/SRB2!1448
2021-04-10 11:33:53 -04:00
katsy
876daa7d6e fix ctf flag garbage 2021-04-07 04:57:18 -05:00
Steel Titanium
77f2b1f682 Prevent redudant result patch caching on competition 2021-04-07 01:11:39 -04:00
Steel Titanium
a501b7b00d Reorganize the switch block, add missing int_comp case 2021-04-07 00:55:08 -04:00
James R
1db163f942 Merge branch 'master' into next 2021-04-06 16:19:15 -07:00
SwitchKaze
c3d5740e98 Fix console text bleeding edge case
A single character could prematurely read if there were enough special characters to push 'c' past 'con_width'.
2021-04-06 15:06:44 -05:00
James R
e39bf7503f Makefile: fix object file not depending on headers
BRUH MOMENT
2021-04-06 03:55:57 -07:00
Steel Titanium
101b6e46d4 Even more bruhs 2021-04-05 22:56:03 -04:00
Steel Titanium
33b7075d46 bruh 2021-04-05 22:50:22 -04:00
Steel Titanium
35c0f8b5cc Correct function name comment 2021-04-05 22:44:16 -04:00
Steel Titanium
397fdef034 Load intermission patches in Y_LoadIntermisionData 2021-04-05 22:34:52 -04:00
Lach
c99e53d735 Merge branch 'dashmode-crash' into 'next'
Fix jet fume crash when dashmode is above DASHMODE_MAX

See merge request STJr/SRB2!1450
2021-04-05 21:30:16 -04:00
James R
a01a420aa0 Brackets 2021-04-05 18:10:34 -07:00
Sally Coolatta
3dd04b90c6 Fix jet fume crash when dashmode is above DASHMODE_MAX
I would like to use higher dashmode values for extra leniency, the jet fume kicks and screams when this happens.
2021-04-05 16:59:02 -04:00
LJ Sonic
2c1b383c4a Merge branch 'uppercase-tty' into 'next'
Let uppercase letters thru dedicated console

See merge request STJr/SRB2!1449
2021-04-05 07:33:42 -04:00
GoldenTails
776ce2a750 bruh i messed up 2021-04-05 04:20:09 -05:00
GoldenTails
5b2abfa18d Replace some decimal constants with more descriptive hex constants. 2021-04-05 04:19:35 -05:00
James R
84191252d2 Remove code that converts uppercase letters to lower, when coming from dedicated console 2021-04-04 17:01:54 -07:00
Hannu Hanhi
e9213b2b41 Fix a OpenGL backend DeleteTexture crash 2021-04-04 21:29:15 +03:00
katsy
57c7a18a20 don't say we launched if we didn't actually launch 2021-04-02 20:50:56 -04:00
SwitchKaze
3895c02330 Revert "Remove key stuff"
This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
0db07cef0e Adjust joystick axis enum 2021-04-02 15:46:08 -05:00
SwitchKaze
5a247bf375 Fix typo in comment of I_GetMouseGrab 2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58 Remove key stuff 2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b Mouse improvements 2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a Expose inputs to Lua 2021-04-02 15:45:59 -05:00
SwitchKaze
6bf76602ed Refactor mouse 2021-04-02 15:22:22 -05:00
LJ Sonic
99c773f39e Merge branch 'dontdothisinsoftwarelol' into 'next'
don't HWR_ClearAllTextures() in software (fixes #389)

Closes #389

See merge request STJr/SRB2!1440
2021-03-31 16:19:18 -04:00
LJ Sonic
4ef3477054 Merge branch 'smoother-freelook' into 'next'
Smoother freelook in Software

See merge request STJr/SRB2!1444
2021-03-31 16:17:40 -04:00
LJ Sonic
a584d7edea Merge branch 'playercanenterspingaps' into 'next'
Do not let SF_NOJUMPSPIN characters enter sectors they could not enter if standing at full height (Closes #457)

Closes #457

See merge request STJr/SRB2!1432
2021-03-31 16:15:35 -04:00
LJ Sonic
933fad7702 Merge branch 'fix-luafile-transfer' into 'next'
Prevent a single client from blocking Lua file transfers

See merge request STJr/SRB2!1435
2021-03-31 14:28:22 -04:00
LJ Sonic
4b15b52dfc Our menu system sucks. That's all I have to say. 2021-03-31 19:49:37 +02:00
katsy
d1700bbf18 Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol 2021-03-31 03:15:31 -05:00
Jaime Ita Passos
7e6bc97240 Smoother freelook in Software
Mhm hmm...
2021-03-30 22:52:50 -03:00
Jaime Ita Passos
59be35e533 Rename functions, make more efficient, fix subtractive in Software 2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481 Blend modes revision
This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Monster Iestyn
0d5284c36c Murder MSDOS, another of the remaining DOS port related macros
I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt

Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
Jaime Ita Passos
4025a1d517 [Software] A few floorsprite fixes
This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
2021-03-29 23:04:13 -03:00
namishere
32a4b270df Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into buttered-lua 2021-03-29 16:15:50 -07:00
Mari0shi06
29704e141b Change Raspberry's chat colormap to V_ROSYMAP 2021-03-28 17:29:24 -04:00
Mari0shi06
715a3661b5 Revert "Change Raspberry's chat color to V_ROSYMAP"
This reverts commit 192fa5cb4b
2021-03-28 21:27:46 +00:00
Mari0shi06
192fa5cb4b Change Raspberry's chat color to V_ROSYMAP 2021-03-28 17:26:41 -04:00
Mari0shi06
424f67a74b Revert "Change Raspberry's chat colormap to V_ROSYMAP"
This reverts commit 428ae3127e
2021-03-28 21:19:26 +00:00
Mari0shi06
428ae3127e Change Raspberry's chat colormap to V_ROSYMAP 2021-03-28 17:12:58 -04:00
katsy
d6eaf7e0ff clear before switching, not after 2021-03-28 12:22:04 -05:00
katsy
55d63000f4 don't HWR_ClearAllTextures() in software 2021-03-27 18:30:59 -05:00
Monster Iestyn
df9b5c4312 Merge branch 'avoid-savemoddata' into 'next'
Fix addons with custom gamedata not loading

Closes #473

See merge request STJr/SRB2!1427
2021-03-26 13:06:49 -04:00
lachablock
8162d90c94 Fix LUAh_PlayerHeight returning wrong default value 2021-03-26 18:01:55 +11:00
LJ Sonic
854e43ea7c Kick clients if they take too long to download a Lua file 2021-03-25 22:43:06 +01:00
LJ Sonic
b6e5837161 Use a separate transfer status for disconnected nodes 2021-03-25 22:28:35 +01:00
SteelT
fa8947ad8f Merge branch 'no-apng-compile-fix' into 'next'
Fix unused variable warning when USE_APNG is not defined

See merge request STJr/SRB2!1343
2021-03-25 14:02:23 -04:00
SwitchKaze
6267abac8a Fix console text bleeding 2021-03-25 12:43:30 -05:00
lachablock
000e865f80 Revise spinheight/gap entry conditions (again), let's keep things WAY simpler:
- PF_NOJUMPDAMAGE no longer affects height at all (you're welcome katsy).
- Characters with SF_NOJUMPSPIN will only use spinheight when panim is PA_ROLL. They cannot enter gaps when jumping with spinheight, unless also spinning or gliding.
- All other characters use spinheight when panim is PA_JUMP or PA_ROLL. They can enter gaps when jumping with spinheight.
2021-03-25 21:42:25 +11:00
lachablock
6ea9653681 Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks 2021-03-25 21:41:09 +11:00
lachablock
b1a9262889 Fix P_PlayerCanEnterGaps issues with polyobject collision 2021-03-25 15:58:52 +11:00
lachablock
f99d89742a Revise conditions under which players use spinheight and enter gaps:
- players with SF_NOJUMPDAMAGE but *not* SF_NOJUMPSPIN now always use spinheight while jumping (i.e. even with PF_NOJUMPDAMAGE), as long as their panim is PA_JUMP or PA_ROLL
- players with SF_NOJUMPSPIN no longer use spinheight while jumping (but,)
- PA_ROLL is now an acceptable condition for using spinheight (but not for entering gaps, e.g. S3K shields will shrink the hitbox but not allow gap entry on their own)
- flying players now only use spinheight if they do not have SF_NOJUMPSPIN (you're welcome, EggpackRE)
- players with neither SF_NOJUMPSPIN nor SF_NOJUMPDAMAGE use the same conditions as in 2.2.9 prerelease, i.e. use spinheight and can enter gaps unless they have PF_NOJUMPDAMAGE
2021-03-25 15:57:35 +11:00
Monster Iestyn
7511911846 Merge branch 'custom3dcrash' into 'next'
Fix sigsegv caused by bad target check in A_Custom3DRotate

See merge request STJr/SRB2!1430
2021-03-24 14:24:21 -04:00
Monster Iestyn
4a898bace6 Merge branch 'next' into monster-cleaning-up-again 2021-03-24 15:39:38 +00:00
Monster Iestyn
91187f91be Merge branch 'fix-opengl-drawcroppedpatch' into 'next'
Fix OpenGL V_DrawCroppedPatch (Fixes #452)

Closes #452

See merge request STJr/SRB2!1412
2021-03-24 11:34:58 -04:00
lachablock
0405b3922c Do not let nonspin characters enter sectors they could not enter if standing at full height 2021-03-23 15:09:04 +11:00
Monster Iestyn
ee8acccd3c RETURN OF THE PORTS CHOPPING BLOCK: Destroy DOS!
Remove all remaining traces of the following macros for the obsolete DOS port, which were missed previously:
* `DJGPP`
* `__DJGPP__`
* `DJGPPDOS`
* `PC_DOS`
* `WATTCP`

May get rid of `MSDOS` later once I get word on whether I should kill it or not
2021-03-22 14:43:26 +00:00
Monster Iestyn
2aaaddae7c Fix mistake I made with my previous commit for r_skins.c 2021-03-22 14:17:22 +00:00
Monster Iestyn
571d6c5438 Merge branch 'next' into monster-cleaning-up-again 2021-03-22 13:53:53 +00:00
katsy
42cfcbf7be fix sigsegv in A_Custom3DRotate 2021-03-21 16:09:11 -05:00
Monster Iestyn
b882aea2e4 Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
sphere
0c22fecafa Make horizontal springs above floors put the player in spring state. 2021-03-17 12:42:18 +01:00
sphere
95eff8cbc5 Avoid savemoddata being set in W_InitFile to fix addons with gamedata. 2021-03-15 18:11:02 +01:00
lachablock
36c2be283c Disallow write_backtrace on Windows entirely 2021-03-15 15:17:55 +11:00
Lach
91c9d667e1 Merge branch 'final-tweaks' into 'next'
More final tweaks for 2.2.9 I guess

See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
cf42a62b7e Merge branch 'dropdropSHAdow' into 'next'
Papersprite dropshadows no longer askance

Closes #409

See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
6ab5432713 Merge branch 'opengl-renderflags-fix' into 'next'
Fix a few renderflags oversights in OpenGL

See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Hannu Hanhi
746c84e0b5 Fix wrong color on player models' first frame by updating variable after loading blend texture 2021-03-13 23:07:51 +02:00
LJ Sonic
efdfa55328 Remove misleading comment 2021-03-12 19:54:01 +01:00
Lachlan Wright
c589fe85e4 Merge branch 'ogl-compileshaders-bug' into 'next'
Remove misplaced SetShader call in CompileShaders (Fixes #402)

Closes #402

See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
d97de6d3bd Merge branch 'sw-culling-inaccuracy' into 'next'
Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434)

Closes #434

See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
0765004188 Merge branch 'print-backtrace' into 'next'
Print a backtrace when SRB2 crashes in a Unix-like environment.

See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
8cc49a0f2e Use double precision in R_StoreWallRange sloped seg culling calculations
Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
caab4e96cd Remove misplaced SetShader call in CompileShaders 2021-03-06 19:38:17 +02:00
Jaime Ita Passos
f6cb1798cc Fix a few renderflags oversights in OpenGL 2021-03-02 02:27:14 -03:00
Lachlan Wright
e03700fc2a Merge branch 'nogmever' into 'next'
Check if GME_VERSION is defined.

See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
fc1bc94d9a Merge branch 'fix-flipped-bounce' into 'next'
Fix CA_BOUNCE height when flipped (Fixes #428)

Closes #428

See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00
Steel Titanium
d59de95262 Merge branch 'master' into next 2021-03-01 16:55:48 -05:00
Lachlan Wright
49c68d279d Merge branch 'marathon-pause-fix' into 'next'
Disable pausing during score screens in marathon mode

See merge request STJr/SRB2!1416
2021-03-01 16:51:28 -05:00
Lachlan Wright
b8873e8182 Merge branch 'skincolor-modif-fix' into 'next'
Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443, #449, #459)

Closes #443, #449, and #459

See merge request STJr/SRB2!1421
2021-03-01 16:49:20 -05:00
Lachlan Wright
588a40453b Merge branch 'linkdraw-scale-fix' into 'next'
Fix thing scale mismatch in R_DrawVisSprite. (Fixes #458)

Closes #458

See merge request STJr/SRB2!1420
2021-03-01 16:49:10 -05:00
Lachlan Wright
94c7124904 Merge branch 'revert-9649a9fb' into 'next'
Revert "Merge branch 'player-speed' into 'next'"

Closes #466 and #471

See merge request STJr/SRB2!1418
2021-03-01 16:49:00 -05:00
James R
5f4e21ed3a Fix dependency file trying to be made for SRB2.res and not for interface/blua/hardware files 2021-02-28 17:02:08 -08:00
Jaime Ita Passos
94fe7a3d8c Change I_Error message 2021-02-28 17:47:12 -03:00
Jaime Ita Passos
401271feb7 Fix translation colormap cache rebuilding using the old translation enumerations
This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Jaime Ita Passos
07ffe2599c Fix thing scale mismatch in R_DrawVisSprite 2021-02-28 16:23:40 -03:00
GoldenTails
a0396d5e43 Make it more async-signal-safe 2021-02-27 18:07:47 -06:00
GoldenTails
bdb28a06f4 Print the backtrace before showing the signal handler popup. 2021-02-27 18:07:47 -06:00
GoldenTails
5108f1f57b Use file descriptors and ditch file streams, for now. 2021-02-27 18:07:47 -06:00
GoldenTails
4016a2e062 Crash backtrace logging for NEWSIGNALHANDLER. 2021-02-27 18:07:47 -06:00
Jaime Ita Passos
a1e0aa1812 Fix "implicit declaration of function 'DEH_TableCheck'" warning 2021-02-27 12:04:48 -03:00
Lachlan Wright
77feee73c3 Revert "Merge branch 'player-speed' into 'next'"
This reverts merge request !1309
2021-02-27 03:38:13 +00:00
Riku Salminen
8bcc71c629 Disable pausing during score screens in marathon mode 2021-02-26 15:43:53 +02:00
LJ Sonic
75d0e70236 Fix sector tags being signed in Lua 2021-02-25 23:41:43 +01:00
GoldenTails
12205314bc Check against null tmpusher source before attempting to push a thing. 2021-02-21 19:32:00 -06:00
Zwip-Zwap Zapony
308ab0e079 Fix OpenGL V_DrawCroppedPatch 2021-02-21 22:16:38 +01:00
toaster
73758f50ff Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name. 2021-02-19 06:45:28 -05:00
James R
747c278bc2 Makefile: add a SILENT flag
This makes it print nothing to stdout.

Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
3d32f3145c Generate individual dependency files
This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.

As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00
James R
3003c252d1 Makfile: don't print some messages twice 2021-02-18 06:23:12 -08:00
sphere
998d065698 Add more actions for slope copying & update the ZB config. 2021-02-17 16:06:02 +01:00
X.organic
0cbf9a791b
Fix indentation in MOBJCONSISTANCY conditional 2021-02-16 23:27:44 +01:00
X.organic
90611ed547
Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
X.organic
205ccc2727
Move Dehacked table sanity check to deh_tables.c 2021-02-16 19:46:31 +01:00
LJ Sonic
7133c703b4 Show an alternate ping icon when the player is disconnected 2021-02-15 22:19:48 +01:00
LJ Sonic
97daba68d0 Enable rejointimeout by default 2021-02-15 16:24:30 +01:00
LJ Sonic
aa33d90215 Add rejointimeout to the server options 2021-02-15 16:23:57 +01:00
LJ Sonic
0b012d5db0 Make the names of disconnected players flicker in tab HUD 2021-02-15 16:21:26 +01:00
LJ Sonic
b369243beb Use standard Lua naming scheme for polyobject list 2021-02-15 13:37:25 +01:00
Nev3r
66d858fbcb Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into remove-iterdeclarations
# Conflicts:
#	src/p_spec.c
2021-02-15 09:20:40 +01:00
SMS Alfredo
4430835a71 This might be dumb, but whatever 2021-02-14 20:49:03 -06:00
lachwright
cf389179e8 Rollout rock improvements:
- No longer struggles to start to accelerating at certain angles
- Carrying a player onto a rollout rock no longer leaves them in their ride state
- Changed dispoffset might alleviate some sorting issues
- Changes the player's camera angle when sprung horizontally
- Works better in reverse gravity
2021-02-15 01:11:03 +11:00
LJ Sonic
70850b0836 Deprecate P_AproxDistance for Lua scripts 2021-02-13 18:04:27 +01:00
LJ Sonic
758de501da Use R_PointToDist2 for the Lua versions of P_AproxDistance and FixedHypot 2021-02-13 18:04:12 +01:00
LJ Sonic
a58df577fe Revert "Use FixedHypot over P_AproxDistance"
This reverts commit c5474436af.
2021-02-13 17:46:29 +01:00
LJ Sonic
d2d1f83b62 Revert "Use R_PointToDist2 instead"
This reverts commit e19196a86e.
2021-02-13 17:45:54 +01:00
LJ Sonic
09d911a5b6 Revert "Replace all instances of P_AproxDistance with FixedHypot"
This reverts commit 75633bde50.
2021-02-13 17:45:20 +01:00
Nev3r
a57c695f79 Update example comment. 2021-02-11 14:22:49 +01:00
Nev3r
fbe2a19c60 Fix __LINE__ macro expansion via recursive macro expansion; C macros sure are something sometimes... 2021-02-11 14:12:50 +01:00
Nev3r
eda6b0ad8e Remove TAG_ITER_DECLARECOUNTER and the level field on the iterator macros.
Declare the position counters inside the for loops instead; RIP C90.
2021-02-11 13:24:20 +01:00
namishere
326be01276 Expose P_ButteredSlope to lua 2021-02-11 04:06:40 -08:00
LJ Sonic
dfc1767794 Only call PlayerCmd hooks if added to game 2021-02-11 00:24:42 +01:00
LJ Sonic
3dff1eb1b7 Fix consoleplayer returning the server player during joining phase 2021-02-11 00:10:15 +01:00
SteelT
6089550972 Merge branch 'gl-texture-management' into 'next'
Manage uploaded OpenGL textures with an internal list

Closes #411

See merge request STJr/SRB2!1391
2021-02-07 13:37:33 -05:00
James R
5b287f9cce Merge branch 'fix-doublejump-divby0' into 'next'
Fix a divby0 when you have specific character stats.

See merge request STJr/SRB2!1374
2021-01-31 01:17:41 -05:00
Jaime Ita Passos
8318935811 Remove GLMipmap_t.nextmipmap 2021-01-27 21:23:20 -03:00
Jaime Ita Passos
4891611ab7 tRNS chunk fix
Fixes a faulty check not properly detecting the presence of a tRNS chunk.
2021-01-27 19:23:04 -03:00
Jaime Ita Passos
d4044a4f82 Add PF_ColorMapped
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
2021-01-27 18:54:33 -03:00
Jaime Ita Passos
5501d495c7 OpenGL backend: Manage uploaded GPU textures with an internal list
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
James R
29b6bd5df9 Merge branch 'fix-mobj-slidemove' into 'next'
Make sliding against objects actually work (Fixes #400)

Closes #400

See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
LJ Sonic
36c193f317 Merge branch 'fix-boss2pogotarget' into 'next'
Make several actions actually check for a player smh (Fixes #387)

Closes #387

See merge request STJr/SRB2!1340
2021-01-25 18:11:38 -05:00
LJ Sonic
83947d4428 Merge branch 'redundant-hypot' into 'next'
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's

See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
LJ Sonic
2d3e302929 Merge branch 'mode0-centering' into 'next'
Fix video mode 0 not getting centered

See merge request STJr/SRB2!1344
2021-01-25 17:59:26 -05:00
LJ Sonic
14ee92ef67 Merge branch 'gl-levelflat-fix' into 'next'
Fix a misuse of levelflat_t.picture in OpenGL

See merge request STJr/SRB2!1327
2021-01-25 16:40:02 -05:00
LJ Sonic
41f1b3cfa3 Merge branch 'jimita-why-you-done-this!!!' into 'next'
Fix mobj unarchiving code

See merge request STJr/SRB2!1384
2021-01-22 18:26:26 -05:00
Lachlan Wright
ea55a614d1 Merge branch 'flipped-waterrun' into 'next'
Allow water running in reverse gravity

See merge request STJr/SRB2!1369
2021-01-19 23:20:57 -05:00
Jaime Ita Passos
f3ad648874 Revert "Move a few mobj spawn defaults to its own function"
This reverts commit 6f9c48a305.

# Conflicts:
#	src/p_mobj.c
2021-01-17 23:17:46 +01:00
lachwright
a117ec9859 oops that doesn't work in reverse gravity 2021-01-14 04:34:43 +11:00
lachwright
149535634e Keep Metal's jet fume at a consistent height during dashmode 2021-01-14 04:24:48 +11:00
lachwright
d2be3110bd Have Metal Sonic use spinheight while dashing 2021-01-13 22:28:38 +11:00
Tatsuru
90b0242802 Put his name at the right order 2021-01-11 21:49:31 -03:00
Tatsuru
fbcc0c25b3 Add Logan to the art credits 2021-01-10 23:17:40 -03:00
Zippy_Zolton
8aac7454b8 Make Armageddon Shield instantly kill Egg Guards 2021-01-10 17:20:07 -06:00
Hannu Hanhi
d252f074b7 Render midtextures on two-sided lines with a z-buffer offset
This will fix z-fighting issues when they overlap with FOFs.
2021-01-10 21:33:54 +02:00
Hannu Hanhi
eb1e7eff8f Take slopes into account even more in FOF wall cutoff in HWR_ProcessSeg 2021-01-10 20:52:03 +02:00
GoldenTails
59bc197f32 Fix a divby0 when you have SF_MULTIABILITY, CA_DOUBLEJUMP, and actionspd -FRACUNIT. 2021-01-10 10:01:31 -06:00
Zwip-Zwap Zapony
679bf5f999 Fix CA_BOUNCE when flipped
Fix P_DoAbilityBounce() always using "max",
instead of "min" while upside-down and "max" while not
2021-01-08 16:25:10 +01:00
SteelT
52c96239ba Merge branch 'fix-lua-consvars-with-functions' into 'next'
Fix CV_RegisterVar returning LUA_GetErrorMessage to Lua when CV_CALL is involved. (Resolves #403)

Closes #403

See merge request STJr/SRB2!1346
2021-01-07 16:33:39 -05:00
SteelT
4041e69fad Merge branch 'pressing-two-keys-in-the-console-crashes-srb2' into 'next'
Pressing Ctrl+Backspace In An Empty Console Crashes SRB2

See merge request STJr/SRB2!1370
2021-01-07 16:32:51 -05:00
SteelT
da37d3c168 Merge branch 'fix-ticcmd-received' into 'next'
Fix TICCMD_RECEIVED being overridden by gamelogic

See merge request STJr/SRB2!1337
2021-01-07 16:31:45 -05:00
SteelT
d9bdced3df Merge branch 'revert-8a30576d' into 'next'
Revert plane sorting changes

See merge request STJr/SRB2!1353
2021-01-07 16:20:30 -05:00
Steel Titanium
c8627464c9 Check if GME_VERSION is defined.
I made the assumption it would always be defined, which won't always be the case.
2021-01-06 19:40:30 -05:00
GoldenTails
70eb3228f8 Pressing A Key Combination In The Console Crashes SRB2
get stryder7x in on this
2021-01-05 13:20:02 -06:00
Tatsuru
1752f6efc1 Allow water running in reverse gravity 2021-01-04 18:10:41 -03:00
GoldenTails
3b4a52b8b8 Allows Lua to transport you to a different map in place of a Special Stage. 2021-01-04 00:03:18 -06:00
katsy
c19539248a add sprung flag to steam 2020-12-31 04:38:26 -06:00
Hannu Hanhi
ed82b94e64 Take slopes into account in FOF wall cutoff in HWR_ProcessSeg 2020-12-29 23:29:00 +02:00
LJ Sonic
0de3a64b59 Let Lua toggle the crosshair 2020-12-29 21:36:15 +01:00
GoldenTails
50d46e1fa6 Set the target of a spawned ghost to where it came from. 2020-12-27 00:21:09 -06:00
James R
4d6b677765 Revert "Merge branch 'plane-sorting-fix-part-3' into 'next'"
This reverts merge request !1235
2020-12-23 03:02:31 +00:00
James R
0d1050f360 Merge branch 'next' into 'next'
Return nil on skincolor invalid field access

See merge request STJr/SRB2!1351
2020-12-22 20:13:45 -05:00
SwitchKaze
ad8abcef09 Return nil on skincolor invalid field access 2020-12-21 15:48:49 -06:00
Jaime Ita Passos
abf0ca6690 Fix "missing initializer" warnings/errors in CVAR_INIT macros 2020-12-21 17:19:07 -03:00
GoldenTails
147c38c5ce Make sliding against objects actually work 2020-12-21 02:03:44 -06:00
GoldenTails
971518d22e Have Lua_OnChange restore the stack to what it was before it was called.
So we don't get Luas with access to LUA_GetErrorMessage.
2020-12-20 21:43:14 -06:00
Hannu Hanhi
6c330bbf16 Fix video mode 0 not getting centered 2020-12-21 00:03:20 +02:00
GoldenTails
08146c9cad Have A_ThrownRing check for a player too 2020-12-19 21:30:13 -06:00
GoldenTails
60564197af Have A_DetonChase check for a player too 2020-12-19 21:12:09 -06:00
GoldenTails
f9e5681a6b Actually check for a player smh 2020-12-19 20:33:29 -06:00
Jaime Ita Passos
1254f691ee Fix unused variable warning when USE_APNG is not defined 2020-12-19 17:40:18 -03:00
Jaime Ita Passos
4717261459 Optimize Picture_GetPatchPixel 2020-12-19 17:32:45 -03:00
James R
4713b25837 Bit array conflicts 2020-12-16 08:44:03 -08:00
James R
353692fa79 Merge remote-tracking branch 'origin/next' into hooklib-refactor 2020-12-16 08:43:49 -08:00
LJ Sonic
b82cee780a Fix TICCMD_RECEIVED being overridden by gamelogic 2020-12-16 17:35:39 +01:00
Nev3r
b642682dde Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator
# Conflicts:
#	src/doomtype.h
2020-12-16 17:27:44 +01:00
Nev3r
98e67871f5 Merge branch 'fix-vibing-slopes' into 'next'
Fix vibing slope planes

See merge request STJr/SRB2!1335
2020-12-16 11:15:41 -05:00
Nev3r
ce89eb64ba Merge branch 'plane-viewangle-fix' into 'next'
Restore the viewpoint's angle in R_DrawPlanes instead (related to #404)

See merge request STJr/SRB2!1326
2020-12-16 11:15:27 -05:00
Nev3r
5b1732baa3 Merge branch 'binarymap-slopevertices-fix' into 'next'
Replace the first entry in slope vertex thing taglists, instead of adding into them (related to #404)

See merge request STJr/SRB2!1333
2020-12-16 10:55:21 -05:00
Nev3r
c97056f9ce Merge branch 'spritestuff2-archiving-fix' into 'next'
Fix archived mobjs having no default blend mode and sprite scales

See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
Nev3r
60b3465002 Merge branch 'text-color' into 'next'
Improved text colormaps (Closes #222 and #359)

Closes #222 and #359

See merge request STJr/SRB2!1202
2020-12-16 08:50:30 -05:00
Zippy_Zolton
45976d2304 magenta and green sonicx 2020-12-15 22:19:57 -06:00
Jaime Ita Passos
fa9db2d644 Fix vibing slope planes
I messed up the multiplication order for texture scaling: it multiplied a floating point number with a fixed point number, instead of multiplying two floats and then converting the result into a fixed point number.
2020-12-16 00:26:08 -03:00
James R
84e9020eed Merge branch 'shieldless' into 'next'
Add new skin flag SF_NOSHIELDABILITY

See merge request STJr/SRB2!1331
2020-12-15 21:00:53 -05:00
James R
a36908a5ce Merge branch 'amys' into 'next'
fix amy meeting herself in mario mode

See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
f9ce70a6b3 Merge branch 'picfmt-fixes' into 'next'
Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats

See merge request STJr/SRB2!1324
2020-12-15 20:55:52 -05:00
James R
019082cf7a Merge branch 'dusty' into 'next'
Make fiery spindust fullbright

See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
Zippy_Zolton
29495ad436 Merge branch 'next' of https://github.com/STJr/SRB2 into text-color 2020-12-15 19:51:40 -06:00
James R
00c5d70bfc Merge branch 'drain-antiri' into 'next'
Make Ring Drain sectors play the depletion sound instead of the ring sound

See merge request STJr/SRB2!1315
2020-12-15 20:51:39 -05:00
James R
cab089c5b1 Merge branch 'gl-colormap-update' into 'next'
Fix animated skincolors in OpenGL (resolves #187, #247, #301, #370)

Closes #187, #247, #301, and #370

See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
14c6d93c0c Merge branch 'team-elementalfire' into 'next'
Player-Colored Elemental Fire for competitive gametypes

See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
James R
804e049579 Merge branch 'intermission-double-free-fix' into 'next'
Fix double free occuring when unloading the intermission patches

See merge request STJr/SRB2!1304
2020-12-15 20:44:57 -05:00
James R
73a7365798 Merge branch 'circuit-finallap' into 'next'
Final lap text for circuit

See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
James R
503364f5f8 Merge branch 'gme-spc-fix' into 'next'
Fix SPC looping on libgme versions >= 0.6.3

See merge request STJr/SRB2!1302
2020-12-15 20:40:10 -05:00
katsy
d999e436f1 GETFLAG 2020-12-14 20:23:24 -05:00
Zippy_Zolton
07034cf441 fixes spaces 2020-12-14 16:14:20 -06:00
Zippy_Zolton
9b8bacd088 Redone colormaps by SonicX8000 2020-12-14 12:52:24 -06:00
Jaime Ita Passos
3b36005ceb Replace the first entry in the taglist, instead of adding into it 2020-12-14 14:13:24 -03:00
James R
d0f3a6d737 Better check for tag list userdata 2020-12-14 08:08:01 -08:00
James R
00dff6d283 Push "valid" only once 2020-12-14 05:53:57 -08:00
katsy
f09198788d Merge remote-tracking branch 'stjr/next' into dusty 2020-12-14 05:39:35 -06:00
katsy
721170f5a0 lol 2020-12-14 05:32:51 -06:00
katsy
da7cdd92ff Merge remote-tracking branch 'stjr/next' into dashaction 2020-12-14 05:10:01 -06:00