LJ Sonic
07e69c5eb3
Add copyright date ranges for files created in 2020
2021-05-07 18:04:30 +02:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
lachablock
8b021ec16b
but if you close your eyes EH OH, EH OH
2021-05-07 12:38:24 +10:00
Tatsuru
3159d5a6e4
2.2.9 prep
2021-05-06 21:58:21 -03:00
sphere
6053740ef7
Merge branch 'light-userdata-is-wrong' into 'next'
...
Stop using metatables with light userdata
See merge request STJr/SRB2!1495
2021-05-06 12:14:36 -04:00
sphere
413c8563c9
Merge branch 'things-to-tide-you-over' into 'next'
...
Update URL on the addon screen
See merge request STJr/SRB2!1489
2021-05-06 08:18:12 -04:00
James R
ec8b63d675
Makefile: remove last of unused flags
2021-05-05 21:21:55 -07:00
James R
f9813844e7
Update CMakeLists.txt to use Sourcefiles
...
This establishes (near) parity of source code file lists
between the Makefile and CMakeLists.txt
To make that change I messed around CMakeLists.txt a bit.
It now uses target_sources and target_compile_definitions.
I also removed some MSVC stuff since we don't actually
care about MSVC--it made things easier.
CMake minimum version 3.0 -> 3.13 for target_sources.
2021-05-05 04:00:44 -07:00
James R
3d7205d494
Fix minor errors with Windows ECHO, DEL, MD
...
- Quotes were not removed by ECHO.
- DEL would print an error on nonexistent file.
- MD would do this plus return a nonzero exit code.
2021-05-04 22:34:20 -07:00
James R
888073d64d
Fix make clean printing header
2021-05-04 16:54:47 -07:00
James R
b31056c7d9
Rewrite Makefile to be modular as well as more automated
...
Some key points for programmers:
- Source code files are mostly listed in a 'Sourcefile'.
So you no longer directly edit the object list. There
can be multiple Sourcefiles and they can even live in
subdirectories--the directory name will be prepended to
every filename in the list. Of course, the Makefile
still needs to be edited to read from each Sourcefile.
- Different rules are no longer required for source code
files that live in subdirectories (such as sdl/ or
hardware/). Subdirectories Just Work so go ham!
In addition to those points, another important change is
that the bin directory is no longer divided into platform
subdirectories (Linux64, Mingw, etc). Executables now go
directly into bin. If you use DEBUGMODE or target 64-bit,
then subdirectories for 'debug' and '64' will be made
though.
Oh by the way, I don't think make clean actually removed
files before on Windows. It should now. I also fixed as
many little inconsistencies like that as I noticed.
And now just an overview of the technical aspects that
shouldn't affect anyone who doesn't REALLY care about the
Makefile...
objs and dep directories have been moved to a make
directory. Makefile.cfg and its variants have been moved
out of their various subdirectories to src/Makefile.d
make distclean removes the bin and make directories
entirely, but make clean and cleandep still only affect
the current build target.
When I say automation, I mean that a lot of copy pasting
in the Makefile has been reduced.
2021-05-04 04:22:37 -07:00
James R
44d217807f
Collect makefiles
2021-05-03 23:07:44 -07:00
Steel Titanium
80fe39bbd1
Fix MusicChange hook not returning some values correctly
2021-05-03 01:40:02 -04:00
James R
aee963f4e9
Replace LUA_PushLightUserdata with LUA_PushUserdata
...
See 7df6a309
and 83a87042
. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.
I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2021-05-02 21:59:23 -07:00
James R
ed5a7f51e8
Revert "Merge branch 'lightmemedata' into 'next'"
...
This reverts commit d4c08a8410
, reversing
changes made to e100f21dda
.
2021-05-02 21:32:07 -07:00
GoldenTails
ab84bd5370
Fix the console splitting up halfway through startup.
2021-05-02 00:03:35 -05:00
Tatsuru
aac3ca320b
Update LOCATIONSTRING2 as well
2021-05-01 10:24:28 -03:00
Sally Coolatta
381ead4d7e
Level select no longer assumes that games will always be linear
...
- If a level is in-between two with the same header, it would previously create two headers with the same name. Now it groups all levels with the same header together.
- Previously, a header would only be visible if its first map was visible. Now it will show the header if you've visited any level under the header.
For SUGOI.
2021-04-30 21:46:09 -04:00
LJ Sonic
f97dc1093a
Merge branch 'kitchensync' into 'next'
...
Attempt to resolve teleportation resync issue
See merge request STJr/SRB2!1490
2021-04-30 20:39:11 -04:00
katsy
815db01438
adjust cooldown to 5 seconds (bandage fix for 2.2.9)
2021-04-30 20:30:35 -04:00
katsy
858cb98e57
attempt to resolve teleportation resync issue
2021-04-30 17:26:09 -05:00
Tatsuru
ea7b332525
Visit srb2.org/addons to get & make addons!
2021-04-30 15:49:09 -03:00
Jaime Ita Passos
b4a09405a7
Use 64-bit math for calculating the texture origin X/Z
2021-04-29 19:24:37 -03:00
Jaime Ita Passos
9d41325843
Only adjust slope offsets if the plane isn't rotated
2021-04-28 22:15:05 -03:00
Jaime Ita Passos
090f304f33
Use 64-bit x/y in R_GetSlopeZAt
2021-04-28 22:00:20 -03:00
Jaime Ita Passos
1cf13a22e4
Merge branch 'next' into polyobject-ffloor-fix
2021-04-28 20:29:41 -03:00
Monster Iestyn
b8ba2c5b70
Merge branch 'next' into load-netgame-error-fixes
...
# Conflicts:
# src/d_clisrv.c
2021-04-28 18:08:48 +01:00
Jaime Ita Passos
8f47a7e9cc
Prevent texture wobbling on planes with no flat alignment
2021-04-27 22:59:06 -03:00
Jaime Ita Passos
0fba870a35
Revert "Use floating point trig in R_SetSlopePlane"
...
This reverts commit 63761a2d07
.
2021-04-27 22:54:56 -03:00
Jaime Ita Passos
63761a2d07
Use floating point trig in R_SetSlopePlane
2021-04-27 20:42:59 -03:00
Jaime Ita Passos
1c6296653a
Use floating point GetSlopeZAt for the texture origin vector
2021-04-27 20:32:41 -03:00
Jaime Ita Passos
e4b8dc6584
Fix sloped plane offsets in Software, and fix rotated flat alignment in OpenGL.
...
+ unrelated slope plane optimizations in Software
2021-04-27 19:01:09 -03:00
Jaime Ita Passos
548554431b
Handle invalid blend modes properly
2021-04-27 00:20:41 -03:00
Jaime Ita Passos
85c53b35cd
Use old routine for PO2 spans
2021-04-26 22:17:03 -03:00
Vincent Robinson
f437d6afec
Add linedef specials for multitagging in binary maps
2021-04-26 16:27:39 -07:00
LJ Sonic
3491112818
Update copyright date
2021-04-27 00:33:24 +02:00
LJ Sonic
0d4d3a5207
Revert "Lua: ensure order of MIN, MAX possible values"
...
This reverts commit c51c478740
.
2021-04-26 21:11:24 +02:00
LJ Sonic
cd4cfba500
Delete faulty return
2021-04-26 21:10:32 +02:00
Monster Iestyn
34fa977192
move the old "can't load the level" error to its proper place, added specific error messages for all the times that unarchiving Lua banks can fail
2021-04-26 19:07:11 +01:00
LJ Sonic
664f5fe5b1
Merge branch 'erz3-tol' into 'next'
...
Give TOL_ERZ3 an appropriate identifier (closes #516 )
Closes #516
See merge request STJr/SRB2!1471
2021-04-26 06:08:31 -04:00
LJ Sonic
7d167f531b
Merge branch 'lua-minmax-plus' into 'next'
...
Let Lua cvars use preset values in addition to MIN and MAX
See merge request STJr/SRB2!1480
2021-04-26 06:06:58 -04:00
Steel Titanium
7cd41a8eb7
Compile with -rdynamic on UNIXCOMMON platforms
2021-04-26 03:48:38 -04:00
James R
92aeadc36b
It is impossible for a string to be allocated in this case
2021-04-25 22:01:40 -07:00
James R
85914cc7cd
Free zstring when switching to preset value
...
This is only applicable for bounded cvars (MIN, MAX),
since otherwise there's no way to allocate a zstring.
2021-04-25 21:55:04 -07:00
James R
c51c478740
Lua: ensure order of MIN, MAX possible values
...
Cvars could now have a range (MIN, MAX) plus some preset
values, but Lua could not take advantage of this due to
table order not being guaranteed.
2021-04-25 21:51:24 -07:00
Sally Coolatta
4bafd62271
Only return skin string number if it existed
2021-04-25 18:44:07 -04:00
Sally Coolatta
92107f28d5
Add string variable for unlockables and emblems
...
Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
f0b9e0e415
Default to first usable skin instead of 0, I_Error if none are usable
2021-04-25 16:38:33 -04:00
LJ Sonic
d18fc8882f
Merge branch 'dont-load-dont-unload' into 'next'
...
Fix a dedicated crash in Special Stage intermissions (2.2.9 RC1)
See merge request STJr/SRB2!1475
2021-04-25 16:35:46 -04:00
LJ Sonic
1d07fc2de3
Merge branch 'spritedef-add-hotfix' into 'next'
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Spritedef add hotfix
See merge request STJr/SRB2!1476
2021-04-25 16:34:39 -04:00
LJ Sonic
1e394a80bf
Merge branch 'possible-netgame-quit-crash-hotfix' into 'next'
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Possible netgame quit crash hotfix
Closes #487
See merge request STJr/SRB2!1477
2021-04-25 16:33:49 -04:00
Sally Coolatta
382c0aa7de
Fix overshadowed declaration
2021-04-25 16:27:15 -04:00
Monster Iestyn
70939a7a3d
Set "allocated" flag to off if setting a string from PossibleValue afterwards, or if not setting a new value at all.
2021-04-25 21:08:12 +01:00
LJ Sonic
02ee480abe
Merge branch 'gl-colormapped-epolyflag' into 'next'
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Fix uninitialized reads in PreparePolygon
See merge request STJr/SRB2!1392
2021-04-25 14:19:24 -04:00
sphere
a90642bfa9
Merge branch 'ogl-midtexture-zfighting-fix' into 'next'
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Render midtextures on two-sided lines with a z-buffer offset
See merge request STJr/SRB2!1376
2021-04-25 14:02:02 -04:00
Monster Iestyn
65624bf6c0
Change numadded counter to UINT16 instead of UINT8, to allow for more sprites properly
2021-04-25 19:01:51 +01:00
Tatsuru
376d6cd6a2
Don't try to free patches in dedicated
2021-04-25 14:26:43 -03:00
Sally Coolatta
8278e621fb
Removed skin->availability
...
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.
This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.
Other changes made to accommodate this:
- R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
- I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.
Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Radicalicious
e510e71617
Remove fire shield flash
2021-04-23 15:50:48 -04:00
Tatsuru
4f2f94d02d
Compatibility with the current identifier
2021-04-21 22:22:37 -03:00
Tatsuru
da56e84d2c
Change TOL_ERZ3 identifier
2021-04-21 22:17:16 -03:00
Sally Coolatta
57d81ddb21
Kart cmd->latency port
...
Nev3r was talking about something that would've been drastically improved with this, and it is really simple, so I ported it :)
2021-04-21 19:58:14 -04:00
GoldenTails
e7156db79d
Allow Lua to draw level title strings, and get the width and height of what would be drawn
2021-04-20 23:52:25 -05:00
GoldenTails
43c21edcbd
Send IntermissionThinker and intermission hud hooks stagefailed
.
2021-04-20 23:52:25 -05:00
GoldenTails
aa54a04c9e
Allow Lua to stop the intermission level title strings from drawing
2021-04-20 23:52:25 -05:00
GoldenTails
6c4e7e13e0
Allow Lua to disable the emeralds that appear in the Special Stage intermission.
2021-04-20 23:52:25 -05:00
Sally Coolatta
ce3c5e081e
Missed a few lines in the prev commit
2021-04-20 22:19:56 -04:00
Sally Coolatta
8f01e85ade
Allow spaces in captions defined in SOC
2021-04-20 22:10:11 -04:00
Jaime Ita Passos
77b8578d04
Add ease Lua library
2021-04-19 21:42:00 -03:00
Sally Coolatta
41f492f2f9
Don't award any potentially cheesable bonuses if the stage was failed.
...
Time Bonus is 0'd out if the stage was failed, since you can defeat the whole point of it if the stage lets you fail it immediately. Same with Guard Bonus -- it's not really a no-hit run if you didn't interact with anything.
Kept others that are more effort-based like Ring Bonus to give the player a little bit of partial credit, especially since Special Stages do this too.
2021-04-19 17:59:55 -04:00
Sally Coolatta
30e7455178
Failing a stage just displays the level title
2021-04-19 17:50:49 -04:00
Sally Coolatta
d8d3dee46f
Add linedef executor for toggling stagefailed
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By default, the executor will fail the stage. If Not Climbable is checked, the stage can be completed normally again.
2021-04-19 17:20:34 -04:00
Jaime Ita Passos
b026a6991c
Easing functions
2021-04-19 15:52:07 -03:00
sphere
d71b99a56b
Merge branch 'comparepolygons-fix' into 'next'
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Remove bad pointer arithmetic in polygon comparators (fixes #295 )
Closes #295
See merge request STJr/SRB2!1462
2021-04-19 14:33:41 -04:00
sphere
164fbeff91
Merge branch 'fix-perfstats-3' into 'next'
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Fix incorrect values caused by outdated use of timing functions in perfstats 3
See merge request STJr/SRB2!1460
2021-04-19 14:33:31 -04:00
sphere
194d0b8201
Merge branch 'interfission' into 'next'
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Cache teamflags/icons before drawing if they don't exist yet (closes #511 )
Closes #511
See merge request STJr/SRB2!1459
2021-04-19 14:33:23 -04:00
sphere
315582bd6c
Merge branch 'fix-blendtables' into 'next'
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Fix blend tables generation
See merge request STJr/SRB2!1458
2021-04-19 14:33:12 -04:00
sphere
d871612a72
Merge branch 'openglol' into 'next'
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Fix HWR_DrawSprite sigsegv
See merge request STJr/SRB2!1454
2021-04-19 14:33:03 -04:00
Sally Coolatta
d59f25a6cd
stagefailed is more useful
...
- Can now apply to normal stages, simply defaults to "false" in normal stages.
- Post-level cutscenes are now always skipped when the stage was failed.
- Exposed the boolean as a Lua read+write global.
Desired for SUGOI, as it allows for visited flags not be updated, and level completion emblems to not be awarded. Which means a lot less crappy non-ideal workarounds.
Normal stage intermission currently does not reflect failure state at all. Maybe it could always skip, never award score bonuses, have different text... etc. Probably would leave that up to vanilla dev opinion.
2021-04-18 12:59:49 -04:00
Hannu Hanhi
ee578b68f4
Remove bad pointer arithmetic in polygon comparators, that was causing glitches
2021-04-17 03:11:29 +03:00
Hannu Hanhi
3670af5a31
Fix incorrect values caused by outdated use of timing functions in perfstats 3
2021-04-16 00:38:34 +03:00
katsy
7b83345c75
need to create the patches here if they don't already exist
2021-04-14 19:29:53 -05:00
Jaime Ita Passos
d5e9005dd0
Fix NPOT flats, other minor changes.
2021-04-14 11:34:36 -03:00
Jaime Ita Passos
b3d7df74c0
This is my attempted fix for texture rotation on slopes, in Software.
2021-04-14 10:55:52 -03:00
Jaime Ita Passos
0d4d2ed6d8
Fix blend tables generation
2021-04-13 12:11:31 -03:00
katsy
23759c67aa
move HWR_GetMappedPatch earlier
2021-04-12 21:26:29 -05:00
X.organic
6f0b4a4f6d
Remove some dead code from DEH_LoadDehackedFile
...
Also fixes a buffer overflow, but said overflow generally got caught by
the stack smashing protector. Still, it's better for SOC files not to be
able to crash the game that easily.
2021-04-12 19:09:21 +02:00
X.organic
f0f3b33d71
Edit note_size alias to get rid of warnings
2021-04-12 19:09:21 +02:00
X.organic
701c6c8968
Fix myhashfgets-related buffer overflows in deh_soc.c
2021-04-12 19:09:12 +02:00
GoldenTails
8f322fd86f
name kinda sucked
2021-04-11 18:33:11 -05:00
GoldenTails
4f3802a2cc
acos Lua exposure
2021-04-11 18:32:49 -05:00
sphere
bcd3245b76
Merge branch 'blendmode-revision' into 'next'
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Blending changes
See merge request STJr/SRB2!1446
2021-04-11 08:18:12 -04:00
sphere
00e81cac8e
Merge branch 'badflags' into 'next'
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Fix CTF flag patch garbage (resolves #506 )
Closes #506
See merge request STJr/SRB2!1453
2021-04-10 11:34:07 -04:00
sphere
1d863408c7
Merge branch 'dedicated-scoretally-crash-fix' into 'next'
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Fix dedicated server crashing when exiting special stage (Fixes #453 )
Closes #453
See merge request STJr/SRB2!1451
2021-04-10 11:34:00 -04:00
sphere
d18ef87465
Merge branch 'gl-deletetexture-fix' into 'next'
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Fix a OpenGL backend DeleteTexture crash (Fixes #499 )
Closes #499
See merge request STJr/SRB2!1448
2021-04-10 11:33:53 -04:00
katsy
876daa7d6e
fix ctf flag garbage
2021-04-07 04:57:18 -05:00
Steel Titanium
77f2b1f682
Prevent redudant result patch caching on competition
2021-04-07 01:11:39 -04:00
Steel Titanium
a501b7b00d
Reorganize the switch block, add missing int_comp case
2021-04-07 00:55:08 -04:00
James R
1db163f942
Merge branch 'master' into next
2021-04-06 16:19:15 -07:00
SwitchKaze
c3d5740e98
Fix console text bleeding edge case
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A single character could prematurely read if there were enough special characters to push 'c' past 'con_width'.
2021-04-06 15:06:44 -05:00
James R
e39bf7503f
Makefile: fix object file not depending on headers
...
BRUH MOMENT
2021-04-06 03:55:57 -07:00
Steel Titanium
101b6e46d4
Even more bruhs
2021-04-05 22:56:03 -04:00
Steel Titanium
33b7075d46
bruh
2021-04-05 22:50:22 -04:00
Steel Titanium
35c0f8b5cc
Correct function name comment
2021-04-05 22:44:16 -04:00
Steel Titanium
397fdef034
Load intermission patches in Y_LoadIntermisionData
2021-04-05 22:34:52 -04:00
Lach
c99e53d735
Merge branch 'dashmode-crash' into 'next'
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Fix jet fume crash when dashmode is above DASHMODE_MAX
See merge request STJr/SRB2!1450
2021-04-05 21:30:16 -04:00
James R
a01a420aa0
Brackets
2021-04-05 18:10:34 -07:00
Sally Coolatta
3dd04b90c6
Fix jet fume crash when dashmode is above DASHMODE_MAX
...
I would like to use higher dashmode values for extra leniency, the jet fume kicks and screams when this happens.
2021-04-05 16:59:02 -04:00
LJ Sonic
2c1b383c4a
Merge branch 'uppercase-tty' into 'next'
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Let uppercase letters thru dedicated console
See merge request STJr/SRB2!1449
2021-04-05 07:33:42 -04:00
GoldenTails
776ce2a750
bruh i messed up
2021-04-05 04:20:09 -05:00
GoldenTails
5b2abfa18d
Replace some decimal constants with more descriptive hex constants.
2021-04-05 04:19:35 -05:00
James R
84191252d2
Remove code that converts uppercase letters to lower, when coming from dedicated console
2021-04-04 17:01:54 -07:00
Hannu Hanhi
e9213b2b41
Fix a OpenGL backend DeleteTexture crash
2021-04-04 21:29:15 +03:00
katsy
57c7a18a20
don't say we launched if we didn't actually launch
2021-04-02 20:50:56 -04:00
SwitchKaze
3895c02330
Revert "Remove key stuff"
...
This reverts commit a439e569
2021-04-02 15:46:08 -05:00
SwitchKaze
0db07cef0e
Adjust joystick axis enum
2021-04-02 15:46:08 -05:00
SwitchKaze
5a247bf375
Fix typo in comment of I_GetMouseGrab
2021-04-02 15:46:08 -05:00
SwitchKaze
cb3a8f7a58
Remove key stuff
2021-04-02 15:46:08 -05:00
SwitchKaze
eb2dc9e99b
Mouse improvements
2021-04-02 15:46:08 -05:00
SwitchKaze
3faa98cf4a
Expose inputs to Lua
2021-04-02 15:45:59 -05:00
SwitchKaze
6bf76602ed
Refactor mouse
2021-04-02 15:22:22 -05:00
LJ Sonic
99c773f39e
Merge branch 'dontdothisinsoftwarelol' into 'next'
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don't HWR_ClearAllTextures() in software (fixes #389 )
Closes #389
See merge request STJr/SRB2!1440
2021-03-31 16:19:18 -04:00
LJ Sonic
4ef3477054
Merge branch 'smoother-freelook' into 'next'
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Smoother freelook in Software
See merge request STJr/SRB2!1444
2021-03-31 16:17:40 -04:00
LJ Sonic
a584d7edea
Merge branch 'playercanenterspingaps' into 'next'
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Do not let SF_NOJUMPSPIN characters enter sectors they could not enter if standing at full height (Closes #457 )
Closes #457
See merge request STJr/SRB2!1432
2021-03-31 16:15:35 -04:00
LJ Sonic
933fad7702
Merge branch 'fix-luafile-transfer' into 'next'
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Prevent a single client from blocking Lua file transfers
See merge request STJr/SRB2!1435
2021-03-31 14:28:22 -04:00
LJ Sonic
4b15b52dfc
Our menu system sucks. That's all I have to say.
2021-03-31 19:49:37 +02:00
katsy
d1700bbf18
Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol
2021-03-31 03:15:31 -05:00
Jaime Ita Passos
7e6bc97240
Smoother freelook in Software
...
Mhm hmm...
2021-03-30 22:52:50 -03:00
Jaime Ita Passos
59be35e533
Rename functions, make more efficient, fix subtractive in Software
2021-03-30 22:12:31 -03:00
Jaime Ita Passos
eece82c481
Blend modes revision
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This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Monster Iestyn
0d5284c36c
Murder MSDOS
, another of the remaining DOS port related macros
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I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt
Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
Jaime Ita Passos
4025a1d517
[Software] A few floorsprite fixes
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This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
2021-03-29 23:04:13 -03:00
namishere
32a4b270df
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into buttered-lua
2021-03-29 16:15:50 -07:00
Mari0shi06
29704e141b
Change Raspberry's chat colormap to V_ROSYMAP
2021-03-28 17:29:24 -04:00
Mari0shi06
715a3661b5
Revert "Change Raspberry's chat color to V_ROSYMAP"
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This reverts commit 192fa5cb4b
2021-03-28 21:27:46 +00:00
Mari0shi06
192fa5cb4b
Change Raspberry's chat color to V_ROSYMAP
2021-03-28 17:26:41 -04:00
Mari0shi06
424f67a74b
Revert "Change Raspberry's chat colormap to V_ROSYMAP"
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This reverts commit 428ae3127e
2021-03-28 21:19:26 +00:00
Mari0shi06
428ae3127e
Change Raspberry's chat colormap to V_ROSYMAP
2021-03-28 17:12:58 -04:00
katsy
d6eaf7e0ff
clear before switching, not after
2021-03-28 12:22:04 -05:00
katsy
55d63000f4
don't HWR_ClearAllTextures() in software
2021-03-27 18:30:59 -05:00
Monster Iestyn
df9b5c4312
Merge branch 'avoid-savemoddata' into 'next'
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Fix addons with custom gamedata not loading
Closes #473
See merge request STJr/SRB2!1427
2021-03-26 13:06:49 -04:00
lachablock
8162d90c94
Fix LUAh_PlayerHeight returning wrong default value
2021-03-26 18:01:55 +11:00
LJ Sonic
854e43ea7c
Kick clients if they take too long to download a Lua file
2021-03-25 22:43:06 +01:00
LJ Sonic
b6e5837161
Use a separate transfer status for disconnected nodes
2021-03-25 22:28:35 +01:00
SteelT
fa8947ad8f
Merge branch 'no-apng-compile-fix' into 'next'
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Fix unused variable warning when USE_APNG is not defined
See merge request STJr/SRB2!1343
2021-03-25 14:02:23 -04:00
SwitchKaze
6267abac8a
Fix console text bleeding
2021-03-25 12:43:30 -05:00
lachablock
000e865f80
Revise spinheight/gap entry conditions (again), let's keep things WAY simpler:
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- PF_NOJUMPDAMAGE no longer affects height at all (you're welcome katsy).
- Characters with SF_NOJUMPSPIN will only use spinheight when panim is PA_ROLL. They cannot enter gaps when jumping with spinheight, unless also spinning or gliding.
- All other characters use spinheight when panim is PA_JUMP or PA_ROLL. They can enter gaps when jumping with spinheight.
2021-03-25 21:42:25 +11:00
lachablock
6ea9653681
Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks
2021-03-25 21:41:09 +11:00
lachablock
b1a9262889
Fix P_PlayerCanEnterGaps issues with polyobject collision
2021-03-25 15:58:52 +11:00
lachablock
f99d89742a
Revise conditions under which players use spinheight and enter gaps:
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- players with SF_NOJUMPDAMAGE but *not* SF_NOJUMPSPIN now always use spinheight while jumping (i.e. even with PF_NOJUMPDAMAGE), as long as their panim is PA_JUMP or PA_ROLL
- players with SF_NOJUMPSPIN no longer use spinheight while jumping (but,)
- PA_ROLL is now an acceptable condition for using spinheight (but not for entering gaps, e.g. S3K shields will shrink the hitbox but not allow gap entry on their own)
- flying players now only use spinheight if they do not have SF_NOJUMPSPIN (you're welcome, EggpackRE)
- players with neither SF_NOJUMPSPIN nor SF_NOJUMPDAMAGE use the same conditions as in 2.2.9 prerelease, i.e. use spinheight and can enter gaps unless they have PF_NOJUMPDAMAGE
2021-03-25 15:57:35 +11:00
Monster Iestyn
7511911846
Merge branch 'custom3dcrash' into 'next'
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Fix sigsegv caused by bad target check in A_Custom3DRotate
See merge request STJr/SRB2!1430
2021-03-24 14:24:21 -04:00
Monster Iestyn
4a898bace6
Merge branch 'next' into monster-cleaning-up-again
2021-03-24 15:39:38 +00:00
Monster Iestyn
91187f91be
Merge branch 'fix-opengl-drawcroppedpatch' into 'next'
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Fix OpenGL V_DrawCroppedPatch (Fixes #452 )
Closes #452
See merge request STJr/SRB2!1412
2021-03-24 11:34:58 -04:00
lachablock
0405b3922c
Do not let nonspin characters enter sectors they could not enter if standing at full height
2021-03-23 15:09:04 +11:00
Monster Iestyn
ee8acccd3c
RETURN OF THE PORTS CHOPPING BLOCK: Destroy DOS!
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Remove all remaining traces of the following macros for the obsolete DOS port, which were missed previously:
* `DJGPP`
* `__DJGPP__`
* `DJGPPDOS`
* `PC_DOS`
* `WATTCP`
May get rid of `MSDOS` later once I get word on whether I should kill it or not
2021-03-22 14:43:26 +00:00
Monster Iestyn
2aaaddae7c
Fix mistake I made with my previous commit for r_skins.c
2021-03-22 14:17:22 +00:00
Monster Iestyn
571d6c5438
Merge branch 'next' into monster-cleaning-up-again
2021-03-22 13:53:53 +00:00
katsy
42cfcbf7be
fix sigsegv in A_Custom3DRotate
2021-03-21 16:09:11 -05:00
Monster Iestyn
b882aea2e4
Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
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(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
sphere
0c22fecafa
Make horizontal springs above floors put the player in spring state.
2021-03-17 12:42:18 +01:00
sphere
95eff8cbc5
Avoid savemoddata being set in W_InitFile to fix addons with gamedata.
2021-03-15 18:11:02 +01:00
lachablock
36c2be283c
Disallow write_backtrace on Windows entirely
2021-03-15 15:17:55 +11:00
Lach
91c9d667e1
Merge branch 'final-tweaks' into 'next'
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More final tweaks for 2.2.9 I guess
See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
cf42a62b7e
Merge branch 'dropdropSHAdow' into 'next'
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Papersprite dropshadows no longer askance
Closes #409
See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
6ab5432713
Merge branch 'opengl-renderflags-fix' into 'next'
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Fix a few renderflags oversights in OpenGL
See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Hannu Hanhi
746c84e0b5
Fix wrong color on player models' first frame by updating variable after loading blend texture
2021-03-13 23:07:51 +02:00
LJ Sonic
efdfa55328
Remove misleading comment
2021-03-12 19:54:01 +01:00
Lachlan Wright
c589fe85e4
Merge branch 'ogl-compileshaders-bug' into 'next'
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Remove misplaced SetShader call in CompileShaders (Fixes #402 )
Closes #402
See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
d97de6d3bd
Merge branch 'sw-culling-inaccuracy' into 'next'
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Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434 )
Closes #434
See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
0765004188
Merge branch 'print-backtrace' into 'next'
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Print a backtrace when SRB2 crashes in a Unix-like environment.
See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
8cc49a0f2e
Use double precision in R_StoreWallRange sloped seg culling calculations
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Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
caab4e96cd
Remove misplaced SetShader call in CompileShaders
2021-03-06 19:38:17 +02:00
Jaime Ita Passos
f6cb1798cc
Fix a few renderflags oversights in OpenGL
2021-03-02 02:27:14 -03:00
Lachlan Wright
e03700fc2a
Merge branch 'nogmever' into 'next'
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Check if GME_VERSION is defined.
See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
fc1bc94d9a
Merge branch 'fix-flipped-bounce' into 'next'
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Fix CA_BOUNCE height when flipped (Fixes #428 )
Closes #428
See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00
Steel Titanium
d59de95262
Merge branch 'master' into next
2021-03-01 16:55:48 -05:00
Lachlan Wright
49c68d279d
Merge branch 'marathon-pause-fix' into 'next'
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Disable pausing during score screens in marathon mode
See merge request STJr/SRB2!1416
2021-03-01 16:51:28 -05:00
Lachlan Wright
b8873e8182
Merge branch 'skincolor-modif-fix' into 'next'
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Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443 , #449 , #459 )
Closes #443 , #449 , and #459
See merge request STJr/SRB2!1421
2021-03-01 16:49:20 -05:00
Lachlan Wright
588a40453b
Merge branch 'linkdraw-scale-fix' into 'next'
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Fix thing scale mismatch in R_DrawVisSprite. (Fixes #458 )
Closes #458
See merge request STJr/SRB2!1420
2021-03-01 16:49:10 -05:00
Lachlan Wright
94c7124904
Merge branch 'revert-9649a9fb' into 'next'
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Revert "Merge branch 'player-speed' into 'next'"
Closes #466 and #471
See merge request STJr/SRB2!1418
2021-03-01 16:49:00 -05:00
James R
5f4e21ed3a
Fix dependency file trying to be made for SRB2.res and not for interface/blua/hardware files
2021-02-28 17:02:08 -08:00
Jaime Ita Passos
94fe7a3d8c
Change I_Error message
2021-02-28 17:47:12 -03:00
Jaime Ita Passos
401271feb7
Fix translation colormap cache rebuilding using the old translation enumerations
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This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Jaime Ita Passos
07ffe2599c
Fix thing scale mismatch in R_DrawVisSprite
2021-02-28 16:23:40 -03:00
GoldenTails
a0396d5e43
Make it more async-signal-safe
2021-02-27 18:07:47 -06:00
GoldenTails
bdb28a06f4
Print the backtrace before showing the signal handler popup.
2021-02-27 18:07:47 -06:00
GoldenTails
5108f1f57b
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
GoldenTails
4016a2e062
Crash backtrace logging for NEWSIGNALHANDLER.
2021-02-27 18:07:47 -06:00
Jaime Ita Passos
a1e0aa1812
Fix "implicit declaration of function 'DEH_TableCheck'" warning
2021-02-27 12:04:48 -03:00
Lachlan Wright
77feee73c3
Revert "Merge branch 'player-speed' into 'next'"
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This reverts merge request !1309
2021-02-27 03:38:13 +00:00
Riku Salminen
8bcc71c629
Disable pausing during score screens in marathon mode
2021-02-26 15:43:53 +02:00
LJ Sonic
75d0e70236
Fix sector tags being signed in Lua
2021-02-25 23:41:43 +01:00
GoldenTails
12205314bc
Check against null tmpusher source before attempting to push a thing.
2021-02-21 19:32:00 -06:00
Zwip-Zwap Zapony
308ab0e079
Fix OpenGL V_DrawCroppedPatch
2021-02-21 22:16:38 +01:00
toaster
73758f50ff
Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name.
2021-02-19 06:45:28 -05:00
James R
747c278bc2
Makefile: add a SILENT flag
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This makes it print nothing to stdout.
Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
3d32f3145c
Generate individual dependency files
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This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.
As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00
James R
3003c252d1
Makfile: don't print some messages twice
2021-02-18 06:23:12 -08:00
sphere
998d065698
Add more actions for slope copying & update the ZB config.
2021-02-17 16:06:02 +01:00
X.organic
0cbf9a791b
Fix indentation in MOBJCONSISTANCY conditional
2021-02-16 23:27:44 +01:00